The Spoony Experiment

The Chronicles of Riddick: Dark Athena for the PC in 5 Seconds

by Spoony on April 10, 2009 · View Comments

All you need to know The Chronicles of Riddick: Dark Athena for the PC.

Enjoy your rental.

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{ 145 comments }

Mitch April 12, 2009 at 2:06 pm

^ Like calling up a customer service hotline and waiting hours on end to get your computer registered for installation?

Tai MT April 12, 2009 at 4:13 pm

I’ve actually had a computer since I was twelve.

And learning to use the keyboard for playing roms was pretty difficult in and of itself, even with custom key settings. Ever play Super Metroid on an emulator? Let me put it this way… You feel GODLY for being able to Wall-Jump or even do the simple Grapple-Hook swings. Especially when the emulators only let you have TWO buttons pressed down at the same time, and no more. And yet, I still managed to beat the game in under 3:30 hours on my first runthrough of it on emulator.

What I have problems with on the computer controls when you use a mouse and keyboard at the same time… Is most definately the key bindings. I do not have problems using the mouse to look around or fire a weapon. What gets confusing as crap is when you also have to use the right mouse button, click the mouse wheel as well as ROLL the mouse wheel to do different things.

Combine that with using the arrow keys to strafe and move foward or backward and it quickly becomes a mess. And it’s even MORE of a mess when you also have to use letter keys to do other functions. I’ll use Halo as an example, since I’m familiar with that.

You can bind most/all of your attack functions to the mouse which helps a lot… So, your melee is bound to your right click or the mouse scroll because it’s easiest access that way… And then you can bound the grenade to the other function… But then where you do you bind “change weapon” or “activate”? Where do you bind “change grenades”? Where do you bind “jump”? Well, I suppose since you use jump a lot, you could bind it to the mouse wheel click… But then you have the problem of accidently hitting “jump/melee” when you dont’ mean to. Or “jump/throw grenade’ when you don’t mean to.

Okay, so that configuration is incredibly difficult, especially with the arrow keys. So, you pull those out and perhaps assign letter keys, or the number pad to the things you need. But, that’s a lot of area to cover for a single hand, especially when a lot of action is going on. And sometimes, you have to pull your fingers off of movement just to do things like change your grenades in the middle of a firefight.

And this is HALO we’re talking about. It is by no means complicated in terms of controls. It’s one of the least complicated FPS games out there. So what do you do when you have to play an FPS which has a LOT MORE key bindings than that? Games where you have to use upwards of ten keys on the keyboard AS WELL as the mouse.

And what about the games that require you to hit the F Buttons? My those are way out of the way and can make a fast-paced game incredibly difficult to play and confusing as hell.

Maybe you don’t notice it because you PC game a LOT. But I’d rather my controls not be so convoluted and crazy. I like my controls to make sense and to be “easy access”.

Gauphastus April 12, 2009 at 7:52 pm

Some of you guys don’t seem to get this problem.
Let’s say PC gaming does somehow die off, from whatever cause. So all the money is going to be going right into the console gaming market.
Do you think the pirates are just going to vanish? Fuck no, man. They’ll completely and wholly turn their sights on consoles. The problem will just adapt and move to the only other place it can possibly go.
In such a scenario PC gaming might have died, but PCs won’t. We’ll see all kinds of new support for emulation as well. And it won’t be long before everybody knows at least a little common knowledge trick or two about how to play pirated games on their consoles. Mod chips, maybe. More likely, we’ll see cracked console software, as we’ve seen on the PSP.

And then you’ll be seeing all kinds of wonderful new anti piracy measures.

Some of you guys think so little of this problem now that you’d go out of your way to pirate the game out of spite, though I doubt it would have taken much to push you into pirating the game. Read: You were going to do it anyway; don’t even pretend.
You guys are not helping. There’s already a lot of problems with this situation, and we don’t need you guys helping us by giving their side more statistics with which to base their reasons for continuing to use the fucking DRM.

Do yourself a favor, for now and down the line: drop this shit. Forget about it.
Forget about Assault on Athena, or whatever comes next, because something will.

Don’t buy it. Don’t rent it. Don’t pirate it. Don’t review it, and don’t talk about it. Let it vanish and drop off the face of the Earth.

You want to prove a point? Vote with your wallet. You can also pick your very best words and send them to the developer and publisher’s emails. Vocalize your issue to them, direct.

I can’t just up and fix this bullshit. Neither can any of you. We can only do so much from here, standing alone.
Stop arguing with each other over this stupid shit and direct your attention toward the true source of your discontent.

Booze Zombie April 12, 2009 at 10:01 pm
Gauphastus April 12, 2009 at 10:34 pm

Great article, Booze Zombie.

Now just send it to Atari, EA, Ubisoft, etc..

Tai MT April 12, 2009 at 11:20 pm

Um, where have you been the last decade or so? People already pirate console games. It’s called “emulation” and “roms”. It’s called “making copies of CDs”.

Piracy ALREADY exists on the consoles.

The difference is, consoles handle it better than PC companies do.

And some console companies have figured out how to prosecute the people doing the pirating without hindering the actual consumers at all. I knew a lot of people who got Halo 2 waaaayyyy too early and spoiled the ending. And a bunch of them were caught by Microsoft and sued.

It’s especially easy to catch pirates when all you have to do is have a P2P networking system or access to a search engine. You can type in a few words and BAM, pirated copies like crazy. From there, you can easily track down the original pirate.

It’s just that the consoles aren’t losing money from the pirating (or enough of it TO MATTER in the long run) and the PC companies are losing a lot more money (enough to matter and warrent all these new security hoops).

Gauphastus April 12, 2009 at 11:51 pm

I was saying that console gaming piracy would worsen tremendously if PC gaming did die off, mostly making a point to people who believe PC gaming is already dead (though I realize this could have easily been ignored as exaggeration).
A lot of folks claim to be jumping the PC gaming ship completely. By abandoning PC gaming as dead, today, because of our current DRM issues and doing nothing at all to fight it, I can only figure that it will ultimately screw over console gamers in the future.
PC gaming (or at least mainstream PC gaming, because stuff like Dwarf Fortress, Spelunky, or Mount and Blade will no doubt still continue to be made) could conceivably die if people keep bailing for consoles.
And that is why I think we need to make as much noise about this stuff as possible.
We can’t be complacent about this because it will very likely cause you the very same grief today, and far worse, down the line.

These are small potatoes, guys. This technology is still relatively new. We just need them, the game developers and publishers, to snap out of it.
Do what little you can to put a stop to it today before you’re paying the price for your apathy tomorrow.

Booze Zombie April 13, 2009 at 12:51 am

Companies aren’t losing any money at all from pirates. Why?
Because no actual thing was taken, no money was stolen. Plus, there’s a large chance that a “pirate” would not have bought anything, anyway.

It’s better to just treat your customers like customers, not like they might be criminals. If they were actually criminals, they wouldn’t be buying your god damn product!

Malygon April 13, 2009 at 4:46 am

They don’t loose money that’s right but everyone who downloads a game, plays it and erases it again might have been a customer. And that’s the way they don’t gain money. The production costs for a good game aren’t as high as a Hollywood Movie but they aren’t cheap neither. I personally think many game creaters have lost their way. I bought Wanted: Weapons of Fate a week ago and thought: “My what ist that for a nice game” as I started playing it. 3 hours later the game was over and I thought:”My… What a Rip-Off” already sold it on Ebay….

A nice way to make sales would be a ripped down Version of the Game. Like you can only install it 1 time and the Internet mode is deactivated but therefore the game only costs 20 bucks or something like that.

Yeah there would be cracks around that of course but that is not worse than what exists now. I think I personally would buy more games if that happens.

The bad thing is that the copy protection doesn’t even hurt the pirates. They find ways around it. It hurts the normal customers… And thats where they go wrong big time….

Blunderbuss April 13, 2009 at 5:04 am

I will never, ever understand the mentality of companies who treat their customers like they’re idiots or the enemy. Look, I sympathise, they don’t want their stuff illegally copied like any company would. But instead of, oh, LISTENING to the consumers and working out a way that makes everyone happy, they just spoon out this DRM bullshit and expect people to eat it up.

Christ, a lot of gamers are programmers themselves, why not encourage them to give their advice? Trial run free games to test the copyright protection and listen to feedback? You know, actually work with your customers?

But seriously, this makes me glad I don’t buy a lot of PC games – I’m not buying from people who already assume I’m a criminal and treat me like one.

Booze Zombie April 13, 2009 at 5:28 am

Point is, why bother with pirates? They’re very hard to deal with.

It’d be better to just make legitimate customers feel appreciated and happy with paying for things and to mark pirating under “acceptable losses” or something corporate like that.

Graylord April 13, 2009 at 10:00 am

3 installations?
How crappy, however, very easy to avoid.

Lemunde April 13, 2009 at 10:57 am

So basically if I want to play this game I either have to rape them in the ass or let them rape me in the ass…

Anonymouse April 13, 2009 at 11:40 am

This is why Apple got rid of DRM shit. Fucking EA. Piracy ftw!

MetalHeadMat April 13, 2009 at 12:36 pm

Why would you pay $55 for a game rental? And what store exsists that rent pc games?

PPDr April 13, 2009 at 2:04 pm

some of these comments are very well thought out, but the last few pages are missing something.

DRM isn’t meant to directly hurt Pirates, unless you make indie games, pirates are not your main concern. DRM is made in more popular games to prevent second-hand sales from things like amazon or gamestop. Second-hand game sales is a major industry, and the publishers and distributors are excluded from that loop. When you’re limited to 3 installs, it gives less of an incentive to sell that game second-hand. This is pretty much why no one sees any major chains that rent out PC games anymore. The closest I can think of that even does this anymore is gametap. With gametap you still miss out on a ton of games simply because it’s not possible to legally distribute some games with things like securom to more than one customer.
Piracy IS still a concern as thousands of people still do it, and if a small-time developer makes a game that isn’t expected to get anymore than a few thousand sales (world of goo, braid, etc.) then that small-time developer is royally screwed.

Joe Yourdick April 13, 2009 at 2:52 pm

haha made me laugh… exactly the reason why i wont buy it, was looking forward to it since riddick 1… damn shame.

banedon April 13, 2009 at 3:06 pm

Reminds me of BIOSHOCK and Y2K (another game which had SecureROM DRM). Y2K released the game with 2 (yes just 2!) activations, and expanded it to 5 when the complaints came flooding in on their forums (a thread of about 170 posts atleast). Also, as a result, they released a program which deactivated a computer (and thus giivng back one of your activations after you’d played the game and uninstalled it) and promised that they would do away with the activation limit after a while – which they did.
Seems to me that doing what Y2K did seems to be a good halfway house between DRM and non-DRM. They get their revenue for the prescribed period where they normally recoup their losses and make profile and eventually the game becomes essentially unDRM’d (and thus resellable in the 2nd hand market and people can install as many times as they like).
Personally, I think DRM in the way Sony’s SecureROM has been implemented in it’s original form is ultimately counterproductive – it drives people in to the hands of the pirates, and/or away from the PC platform, and makes the game companies very unpopular. Of course there are reasons why DRM was introduced – some of them very understandable.

Brian April 13, 2009 at 4:00 pm

May I take a guess of the new review in the works? Is it Seventh Guest?

Iceferno April 13, 2009 at 4:25 pm

God damn I hate limited installations! It just encourages you to pirate the bloody thing. In fact, my bro pirated Spore one time. What a waste…

dudejo April 13, 2009 at 5:15 pm

protecting your game is one thing but their protections can either make the game not even WORK AT ALL or SCREW UP your computer FOR NO REASON.

they can’t even bother themselves to make the games GOOD. games are so bad now that i don’t even WANT to illegally play the game.

why should i support such companies? like they say, my money’s accepted everywhere.

AgentJandS April 13, 2009 at 6:25 pm

Installing this game was a bitch, I had to resert to getting it for the 360, was it worth it…. yes.

evilpaul April 13, 2009 at 6:26 pm

To the person who mentioned DRM to prevent used game sales…you can do the same thing with a CD key and tying any online play or subsequent installs to some a “SomeGameCompany.com” account similar to Steam. CD key for the first install, logging into the online account for subsequent ones. Game companies could push DLC and whatever through that channel as well making them additional money.

Joe Gamer who buys PC games is less inconvenienced, only the hardcore will pirate it (who will anyway), and game companies don’t look like total assholes.

Also, Spoony: *more Final Fantasy 8!!!* The SWAT review is entertaining, but seeing FF8 trashed for being horrible brings joy to my black heart. :-)

PPDr April 13, 2009 at 7:07 pm

True, evilpaul, which is why services like steam are raking it in. Bypassing the entire publisher/distributor fiasco and in turn keeping all the money they make. But even services like steam have games on it that still have drm such as securom. Mostly because it’s much easier to turn in a game to steam for publishing as-is than it is to make a steam-only version without DRM. You have to remember that much of this mess started with people who knew nothing about computers or games having say in how those computers and games were distributed.

Having a CD key for limited installs is essentially what this is. Most services like Securom offer the ability to revoke it but some don’t. It’s up to the publisher to allow people to revoke or not and it costs money to run a service indefinitely that allows infinite reinstalls through revoking.

Sblade April 14, 2009 at 2:25 am

It hasn´t Securom, it has TAGES.

J April 14, 2009 at 4:49 am

I have 50 dollars on there being a version with no SuckRom or installation checks out there … as long as you don’t mind pirating

Rob April 14, 2009 at 5:59 am

I don’t even want to PLAY this game, and yet I suddenly feel the urge to pirate it… just to piss those bastards off.

8bitmessiah April 14, 2009 at 7:24 pm

that is why *add drum roll* you crack it TADA!

DoubleAgent74 April 14, 2009 at 7:41 pm

As a completely unsurprising side note, this game has 89 ratings of 1 star out of 5 on Amazon.com as of 4/14/09. I didn’t look through every single review, but the ones I did read slammed the game solely because of the DRM, and rightfully so.

DerKleineDude April 16, 2009 at 8:53 am

I hate copy protection. I buy every single game. I have to work hard for my addiction. DRM is like putting broken glass into the DVD case.

DreadisDead April 16, 2009 at 12:26 pm

Hah, Noah you look a hell of a lot like Doug in this vid. :D

Brendoz April 17, 2009 at 5:11 pm

Well alot of you guys are saying you just wanna pirate the game because the games cost so much, Well ofc… you can get it free then get it free but then it might be buggy and no Online gameplay so pay 70$? (meh) Seriously you guys should be happy that you get it for such a low price, where i come from a single Game, no special content or anything just the game cost exactly 140$!!! im dead serious… but where i come from we dont use dollars we use something called DKK and 140$ is 700DKK. Just wanted to share that, so always remember you got it abit easier then us people here

Mik Vance April 17, 2009 at 9:30 pm

SecuROM is why people download a pirated copy just to get rid of it. Way to go Tigon Studios!

nightfire April 18, 2009 at 1:01 pm

Actually,you can only install it on three different machines,BUT you can install it on that machine for unlimited times..

timep April 18, 2009 at 6:29 pm

Don’t worry – I’ll bet its temporary copy protection. It hasn’t been cracked yet, and so Atari’s hoping people will go out and buy it instead. In 6 months or something, there’ll probably be a revocation tool, same as with Bioshock. There trying to get as many people to buy it initially as possible.

One thing I’ve never understood is when people refuse to buy a game because of DRM, and then some use that to justify pirating it. Where do they get that sense of entitlement? I’m all for showing your opinion of DRM by not buying games with it, but downloading it instead just makes you look like a whining crybaby who’s easily manipulated by hype.

leon101 April 19, 2009 at 11:05 pm

I will enjoy it… but on ps3.

F-Valves April 21, 2009 at 9:57 pm

I’m completely freaked out on your uncanny resemblance to A Phantom Menace’s Ewan McGregor in this video’s still.

NaclynE April 23, 2009 at 1:23 am

<>

(Me)
Ohh I see. Ive dealt with that myself. Seems like a old issue but I guess companies or whatever always seem to have new ways or whatever to ‘protect their product’ which to me I hate.
One of the reasons why i’m a consle gamer and why my dad keeps yelling at me ‘NOT TO BUY PC GAMES!’ but I like to update my PC library once in a grey while you know…other than *cough* games.

weenus April 24, 2009 at 3:40 pm

“One thing I’ve never understood is when people refuse to buy a game because of DRM, and then some use that to justify pirating it. Where do they get that sense of entitlement? I’m all for showing your opinion of DRM by not buying games with it, but downloading it instead just makes you look like a whining crybaby who’s easily manipulated by hype.”

The downloaded version doesn’t have the DRM. What entitles me to do it is that I can. What’s your question?

KingOfApoc September 28, 2009 at 7:42 am

Direct2drive.com is selling this game for $5 so now you can call it a $5 rental lol

Robert Yarber February 8, 2010 at 1:46 am

And this is exactly why I'm a console gamer.

PurpleJim8 March 20, 2010 at 6:56 pm

whats DRM?

Robert Cousineau June 16, 2010 at 1:16 pm

Copyprotection… oh what a pain in the ass.

To be fair, the 360 version actually is a bundle of both the original Riddick game (The collectors version with extra content, even) and the Dark Athena game. I got it for like, 15 bucks. It was quite enjoyable playing it again.

Dallas August 2, 2010 at 9:57 am

lol like you couldn't find a cracked version free of charge. The DRM on console games are far worse than on PC games.

Dallas August 2, 2010 at 4:57 pm

lol like you couldn’t find a cracked version free of charge. The DRM on console games are far worse than on PC games.

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