Dungeons & Dragons 4th Edition Follow-Up (9-15-09)

Spoony | Sep 15 2009 | more | 
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I promised a while back that I’d play D&D 4e for a while and report back on what I thought. It may not be what you want to hear, but it’s still a damn fine game.

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  • Maxen92

    First comment! ;)

    I’ve never play DnD before but i find your opinions to be quite reasonable..

  • Maxen92

    First comment! ;)

    I’ve never play DnD before but i find your opinions to be quite reasonable..

  • Maxen92

    First comment! ;)

    I’ve never play DnD before but i find your opinions to be quite reasonable..

  • Lord Milton Feen

    second comment, but more noteworthy.

    Your vid cut off halfway through man. Error perhaps?

  • Lord Milton Feen

    second comment, but more noteworthy.

    Your vid cut off halfway through man. Error perhaps?

  • Lord Milton Feen

    second comment, but more noteworthy.

    Your vid cut off halfway through man. Error perhaps?

  • qwerq

    Agreed. I’m off to play 4e DnD on IRC now.

  • qwerq

    Agreed. I’m off to play 4e DnD on IRC now.

  • qwerq

    Agreed. I’m off to play 4e DnD on IRC now.

  • Sarkis Samuel

    third? haha whatever. im a hardcore spoonyfan. is that a even a term? haha oh well.

  • Sarkis Samuel

    third? haha whatever. im a hardcore spoonyfan. is that a even a term? haha oh well.

  • Sarkis Samuel

    third? haha whatever. im a hardcore spoonyfan. is that a even a term? haha oh well.

  • Rudger

    I might try to talk my friends into 4th at some point, but at the moment we are working on a White Wolf campeign.

    btw I totaly feel your pain about song of ice and fire, i believe the next book was going to focus on what happened at the wall…It doesnt help my waiting that Jon Snow is my favorite character…. damn it

  • Rudger

    I might try to talk my friends into 4th at some point, but at the moment we are working on a White Wolf campeign.

    btw I totaly feel your pain about song of ice and fire, i believe the next book was going to focus on what happened at the wall…It doesnt help my waiting that Jon Snow is my favorite character…. damn it

  • Rudger

    I might try to talk my friends into 4th at some point, but at the moment we are working on a White Wolf campeign.

    btw I totaly feel your pain about song of ice and fire, i believe the next book was going to focus on what happened at the wall…It doesnt help my waiting that Jon Snow is my favorite character…. damn it

  • jnywest

    Dude, go to sleep its late….

  • jnywest

    Dude, go to sleep its late….

  • jnywest

    Dude, go to sleep its late….

  • Ryan

    Lol, have you considered Everquest 2? :P They have a hell of a referral program.. shoot me an email if interested. Also, a friend of mine playing DDO was saying a lot of the same stuff you’ve mentioned. He’s playing both EQ2 AND DDO at the moment and was thinking about dropping DDO entirely just because he can get a much better experience just running over his friends house and getting some guys together.

  • Ryan

    Lol, have you considered Everquest 2? :P They have a hell of a referral program.. shoot me an email if interested. Also, a friend of mine playing DDO was saying a lot of the same stuff you’ve mentioned. He’s playing both EQ2 AND DDO at the moment and was thinking about dropping DDO entirely just because he can get a much better experience just running over his friends house and getting some guys together.

  • Ryan

    Lol, have you considered Everquest 2? :P They have a hell of a referral program.. shoot me an email if interested. Also, a friend of mine playing DDO was saying a lot of the same stuff you’ve mentioned. He’s playing both EQ2 AND DDO at the moment and was thinking about dropping DDO entirely just because he can get a much better experience just running over his friends house and getting some guys together.

  • Snapper Carr

    I think I’m going to try and get some friends together for 4th edition.

  • Snapper Carr

    I think I’m going to try and get some friends together for 4th edition.

  • Snapper Carr

    I think I’m going to try and get some friends together for 4th edition.

  • Weaver

    My group is to poor for 4th We’ve kinda stick with 3.5 or more obscure role playing games, most provided by me.

  • Weaver

    My group is to poor for 4th We’ve kinda stick with 3.5 or more obscure role playing games, most provided by me.

  • Weaver

    My group is to poor for 4th We’ve kinda stick with 3.5 or more obscure role playing games, most provided by me.

  • Brakiri

    D&D 4th was not made for the “standard” D&D player. Its made for WOW-players thinking about continuing their raids and stuff in a pen&paper format.
    Our group started with AD&D, it was ok, but there are a lot of..more intersting..systems out there.

    If you are the crunchy type, try GURPS 4th Edition. Its very well done, covers a lot of situations, your can build ANY character and you can play ANY setting with it. SF, Cyberpunk, low-magic, high-magic, shadowrun, vampire, supers, you name it.

    We played a star wars campaign a few years ago BEFORE the prequels came out, and it was a blast. We tried a warhammer campaign with it, and it was one of the best campaigns we ever played, i even started a campaign based on the XCOM-games(no no, the OLD ones), and my players love it.

    If you like freedom, flexibility and lots of option, try it. There is a GURPS lite pdf you can download at sjgames.com for a first look. But if you like nice and simple, its propably not for you :)

  • Brakiri

    D&D 4th was not made for the “standard” D&D player. Its made for WOW-players thinking about continuing their raids and stuff in a pen&paper format.
    Our group started with AD&D, it was ok, but there are a lot of..more intersting..systems out there.

    If you are the crunchy type, try GURPS 4th Edition. Its very well done, covers a lot of situations, your can build ANY character and you can play ANY setting with it. SF, Cyberpunk, low-magic, high-magic, shadowrun, vampire, supers, you name it.

    We played a star wars campaign a few years ago BEFORE the prequels came out, and it was a blast. We tried a warhammer campaign with it, and it was one of the best campaigns we ever played, i even started a campaign based on the XCOM-games(no no, the OLD ones), and my players love it.

    If you like freedom, flexibility and lots of option, try it. There is a GURPS lite pdf you can download at sjgames.com for a first look. But if you like nice and simple, its propably not for you :)

  • Euphobic

    I started out in 3ed ED, & i had a wonderful DM who made it insanely fun. My older cousin of course shat on all my love for it by pointing out all the flaws, But for someone who had never played D&D before I think 3ed ED really simplified the whole thing enough for me to get really interested in a table top RPG. Hackmaster its so much fun to make a charter in hackmaster, even if you know hes going to get killed in some horrible way or you rolled up as many quirks & flaws as your DM would allow & now you have no eyes, A fear Of Goats,1 leg & now you just cant play that guy because for some reason the pixie fairy fighter love to ride on his pet goat, Its just really fun to roll up a charter. Anyhow never gave 4th a real good shot, I just wrote it off as something else that would take way to much money that i had already spent to play the game & told people it over simplified the game to get out of playing it with them. Maybe i should give it another chance?

  • Euphobic

    I started out in 3ed ED, & i had a wonderful DM who made it insanely fun. My older cousin of course shat on all my love for it by pointing out all the flaws, But for someone who had never played D&D before I think 3ed ED really simplified the whole thing enough for me to get really interested in a table top RPG. Hackmaster its so much fun to make a charter in hackmaster, even if you know hes going to get killed in some horrible way or you rolled up as many quirks & flaws as your DM would allow & now you have no eyes, A fear Of Goats,1 leg & now you just cant play that guy because for some reason the pixie fairy fighter love to ride on his pet goat, Its just really fun to roll up a charter. Anyhow never gave 4th a real good shot, I just wrote it off as something else that would take way to much money that i had already spent to play the game & told people it over simplified the game to get out of playing it with them. Maybe i should give it another chance?

  • Brakiri

    D&D 4th was not made for the “standard” D&D player. Its made for WOW-players thinking about continuing their raids and stuff in a pen&paper format.
    Our group started with AD&D, it was ok, but there are a lot of..more intersting..systems out there.

    If you are the crunchy type, try GURPS 4th Edition. Its very well done, covers a lot of situations, your can build ANY character and you can play ANY setting with it. SF, Cyberpunk, low-magic, high-magic, shadowrun, vampire, supers, you name it.

    We played a star wars campaign a few years ago BEFORE the prequels came out, and it was a blast. We tried a warhammer campaign with it, and it was one of the best campaigns we ever played, i even started a campaign based on the XCOM-games(no no, the OLD ones), and my players love it.

    If you like freedom, flexibility and lots of option, try it. There is a GURPS lite pdf you can download at sjgames.com for a first look. But if you like nice and simple, its propably not for you :)

  • Euphobic

    I started out in 3ed ED, & i had a wonderful DM who made it insanely fun. My older cousin of course shat on all my love for it by pointing out all the flaws, But for someone who had never played D&D before I think 3ed ED really simplified the whole thing enough for me to get really interested in a table top RPG. Hackmaster its so much fun to make a charter in hackmaster, even if you know hes going to get killed in some horrible way or you rolled up as many quirks & flaws as your DM would allow & now you have no eyes, A fear Of Goats,1 leg & now you just cant play that guy because for some reason the pixie fairy fighter love to ride on his pet goat, Its just really fun to roll up a charter. Anyhow never gave 4th a real good shot, I just wrote it off as something else that would take way to much money that i had already spent to play the game & told people it over simplified the game to get out of playing it with them. Maybe i should give it another chance?

  • RPGLOVER

    Interesting, I felt that 4TH edition DnD fell apart after level 14 whereas unbalanced skills show thier ugly heads. For example, the barbarian gains a skill to attack his Con mod+1 times as an encounter power, Avenger’s AC becomes higher then the Defenders AC and Rangers can attack infinately as long as they can hit each time. Don’t even grt me started on the epic tier…. damn demi-gods…

  • RPGLOVER

    Interesting, I felt that 4TH edition DnD fell apart after level 14 whereas unbalanced skills show thier ugly heads. For example, the barbarian gains a skill to attack his Con mod+1 times as an encounter power, Avenger’s AC becomes higher then the Defenders AC and Rangers can attack infinately as long as they can hit each time. Don’t even grt me started on the epic tier…. damn demi-gods…

  • RPGLOVER

    Interesting, I felt that 4TH edition DnD fell apart after level 14 whereas unbalanced skills show thier ugly heads. For example, the barbarian gains a skill to attack his Con mod+1 times as an encounter power, Avenger’s AC becomes higher then the Defenders AC and Rangers can attack infinately as long as they can hit each time. Don’t even grt me started on the epic tier…. damn demi-gods…

  • Salamando

    I admit to having never played pen and paper RPGs, but for one short DnD campaign, but I love to read the books of many various settings and games. As far as systems go, I’d have to say that Savage Worlds really seems like the funnest, quick-and-easy system, but as far as settings go, I really like White Wolf’s Scion books (I hear they’re a trainwreck to play, however).

  • Salamando

    I admit to having never played pen and paper RPGs, but for one short DnD campaign, but I love to read the books of many various settings and games. As far as systems go, I’d have to say that Savage Worlds really seems like the funnest, quick-and-easy system, but as far as settings go, I really like White Wolf’s Scion books (I hear they’re a trainwreck to play, however).

  • Salamando

    I admit to having never played pen and paper RPGs, but for one short DnD campaign, but I love to read the books of many various settings and games. As far as systems go, I’d have to say that Savage Worlds really seems like the funnest, quick-and-easy system, but as far as settings go, I really like White Wolf’s Scion books (I hear they’re a trainwreck to play, however).

  • http://www.neosouthisland.com/ Kurosan

    That was awesome; I just watched the previous and then reloaded, and lo and behold, Part 2 was up!

    I was invited to join a group a couple of years ago, and we would meet every weekend to play D&D (I believe it was AD&D) Shadowrun roughly 8 to 12 hours in a row from dawn to morning. Unfortunately though, I had no prior experience with either games and as such had trouble following since I had to learn on the spot. Over time, shit happened and the group just kinda disbanded… To be fair, some of those guys had been playing for a good 15 years and it got a bit too serious, not to mention that I felt like I sucked, likely due to inexperience.

    I have two or three friends who may be interested in trying out D&D or Shadowrun if I play the DM; again, I lack experience in playing tabletop RPGs, but I’m pretty good at creating scenarios for other types of games, if I may say so myself. My friends have no experience whatsoever either, safe for one of them who joined the other group for a short time, so what would you recommend? Also, do you need to read the entire guide book or is only part of it actual rules while the rest contains extras?

    Though this question is directed at Spoony, who is no doubt pretty busy at the moment, I would gladly take more recommendations.

  • http://www.neosouthisland.com/ Kurosan

    That was awesome; I just watched the previous and then reloaded, and lo and behold, Part 2 was up!

    I was invited to join a group a couple of years ago, and we would meet every weekend to play D&D (I believe it was AD&D) Shadowrun roughly 8 to 12 hours in a row from dawn to morning. Unfortunately though, I had no prior experience with either games and as such had trouble following since I had to learn on the spot. Over time, shit happened and the group just kinda disbanded… To be fair, some of those guys had been playing for a good 15 years and it got a bit too serious, not to mention that I felt like I sucked, likely due to inexperience.

    I have two or three friends who may be interested in trying out D&D or Shadowrun if I play the DM; again, I lack experience in playing tabletop RPGs, but I’m pretty good at creating scenarios for other types of games, if I may say so myself. My friends have no experience whatsoever either, safe for one of them who joined the other group for a short time, so what would you recommend? Also, do you need to read the entire guide book or is only part of it actual rules while the rest contains extras?

    Though this question is directed at Spoony, who is no doubt pretty busy at the moment, I would gladly take more recommendations.

  • http://www.neosouthisland.com Kurosan

    That was awesome; I just watched the previous and then reloaded, and lo and behold, Part 2 was up!

    I was invited to join a group a couple of years ago, and we would meet every weekend to play D&D (I believe it was AD&D) Shadowrun roughly 8 to 12 hours in a row from dawn to morning. Unfortunately though, I had no prior experience with either games and as such had trouble following since I had to learn on the spot. Over time, shit happened and the group just kinda disbanded… To be fair, some of those guys had been playing for a good 15 years and it got a bit too serious, not to mention that I felt like I sucked, likely due to inexperience.

    I have two or three friends who may be interested in trying out D&D or Shadowrun if I play the DM; again, I lack experience in playing tabletop RPGs, but I’m pretty good at creating scenarios for other types of games, if I may say so myself. My friends have no experience whatsoever either, safe for one of them who joined the other group for a short time, so what would you recommend? Also, do you need to read the entire guide book or is only part of it actual rules while the rest contains extras?

    Though this question is directed at Spoony, who is no doubt pretty busy at the moment, I would gladly take more recommendations.

  • datatroll

    OK, Spoony. You are failing us all here.
    YOU KNOW you need to do a review of Rifts, because it keeps cropping up in your reviews of D&D. Just make sure you remember to point out that Rifts has THE SAME DAMN PROBLEM THAT EVERY PALLADIUM GAME HAS. The ONLY stat that matters is Physical Prowess. That’s it. That is the failing of the game. Sure, if you have supernatural strength it is nice to hit harder, and if you pack around your ridiculous automatic grenade launchers or pilot a bot that launches missiles (in volleys of at least four, or why bother…) you can get around it some. But at the end of the day, the best stat is going to be going to physical prowess, and since any character can take run as a skill, the dump stat is always gonna be speed. That game is broken at the CORE.

    And don’t even get me STARTED on when things really went to hell, that would have been upon the release of the South America 2 campaign book, when the power levels of starting characters became so utterly ridiculous that even letting your players read the book was a mistake punishable by death. Mercenaries was BAD, but SA2, Oh my god…. Federation of magic? Really? We needed that? How about just making a decent system of rules for techno wizardry, something that was supposedly available and fleshed out in the main book for the stupid thing. The ONLY reason to play it was for the world, but even that wasn’t unique, it was freaking “Gamma World” with dimensional portals that open randomly and a sprinkling of high tech Nazi’s. Seriously. Rifts. Hah!
    /sigh. I ran that miserable game for something like 14 years, off and on. At the start it was some of the most fun I have ever had. Toward the end it became a trial by fire, and I haven’t touched the damn thing since ’04. Every time they released a new book. Floods of ridiculous, both powerful and stupid, OCC’s were released RCC’s that would never get played and served no purpose other than to annoy me by cluttering up a page in the book. The fact that they never had decent rules for bot and power armor repair or modification, though they had the skills to do so and every freaking book they published released more crap that everybody wanted. Too many books. Too much escalation. And the simple fact that it didn’t matter if you were a Juicer, a Rogue Scholar, A Headhunter, A mind Melter or a freaking dragon, there was incessant whining if the Physical prowess couldn’t crawl to the low twenties after skills.
    Don’t get me wrong, I wasn’t a pushover GM. And I am exaggerating some for effect, my players were not really all that bad. But… Rifts and Palladium in general just kinda suck. They need to give up on their system and just write world book material for OTHER games. THAT they are damned good at.

    I think my soap box just collapsed under the weight of my contempt. I guess I will stop now.

  • datatroll

    OK, Spoony. You are failing us all here.
    YOU KNOW you need to do a review of Rifts, because it keeps cropping up in your reviews of D&D. Just make sure you remember to point out that Rifts has THE SAME DAMN PROBLEM THAT EVERY PALLADIUM GAME HAS. The ONLY stat that matters is Physical Prowess. That’s it. That is the failing of the game. Sure, if you have supernatural strength it is nice to hit harder, and if you pack around your ridiculous automatic grenade launchers or pilot a bot that launches missiles (in volleys of at least four, or why bother…) you can get around it some. But at the end of the day, the best stat is going to be going to physical prowess, and since any character can take run as a skill, the dump stat is always gonna be speed. That game is broken at the CORE.

    And don’t even get me STARTED on when things really went to hell, that would have been upon the release of the South America 2 campaign book, when the power levels of starting characters became so utterly ridiculous that even letting your players read the book was a mistake punishable by death. Mercenaries was BAD, but SA2, Oh my god…. Federation of magic? Really? We needed that? How about just making a decent system of rules for techno wizardry, something that was supposedly available and fleshed out in the main book for the stupid thing. The ONLY reason to play it was for the world, but even that wasn’t unique, it was freaking “Gamma World” with dimensional portals that open randomly and a sprinkling of high tech Nazi’s. Seriously. Rifts. Hah!
    /sigh. I ran that miserable game for something like 14 years, off and on. At the start it was some of the most fun I have ever had. Toward the end it became a trial by fire, and I haven’t touched the damn thing since ’04. Every time they released a new book. Floods of ridiculous, both powerful and stupid, OCC’s were released RCC’s that would never get played and served no purpose other than to annoy me by cluttering up a page in the book. The fact that they never had decent rules for bot and power armor repair or modification, though they had the skills to do so and every freaking book they published released more crap that everybody wanted. Too many books. Too much escalation. And the simple fact that it didn’t matter if you were a Juicer, a Rogue Scholar, A Headhunter, A mind Melter or a freaking dragon, there was incessant whining if the Physical prowess couldn’t crawl to the low twenties after skills.
    Don’t get me wrong, I wasn’t a pushover GM. And I am exaggerating some for effect, my players were not really all that bad. But… Rifts and Palladium in general just kinda suck. They need to give up on their system and just write world book material for OTHER games. THAT they are damned good at.

    I think my soap box just collapsed under the weight of my contempt. I guess I will stop now.

  • Angelis

    I started with 3.5e and I was excited when 4e was coming around. I think I was shafted on the DM though, combat took forever and even playing once a week for a year we never got into Paragon Tier. No matter which version you like or play, its the DM that can either make your experience awesome or total crap. Oh, and speaking about the game falling apart at later levels, you can actually one shot Orcus if you’re a sorcerer/anything/Demigod by throwing his own instant death attack right back at him.

  • Angelis

    I started with 3.5e and I was excited when 4e was coming around. I think I was shafted on the DM though, combat took forever and even playing once a week for a year we never got into Paragon Tier. No matter which version you like or play, its the DM that can either make your experience awesome or total crap. Oh, and speaking about the game falling apart at later levels, you can actually one shot Orcus if you’re a sorcerer/anything/Demigod by throwing his own instant death attack right back at him.

  • datatroll

    OK, Spoony. You are failing us all here.
    YOU KNOW you need to do a review of Rifts, because it keeps cropping up in your reviews of D&D. Just make sure you remember to point out that Rifts has THE SAME DAMN PROBLEM THAT EVERY PALLADIUM GAME HAS. The ONLY stat that matters is Physical Prowess. That’s it. That is the failing of the game. Sure, if you have supernatural strength it is nice to hit harder, and if you pack around your ridiculous automatic grenade launchers or pilot a bot that launches missiles (in volleys of at least four, or why bother…) you can get around it some. But at the end of the day, the best stat is going to be going to physical prowess, and since any character can take run as a skill, the dump stat is always gonna be speed. That game is broken at the CORE.

    And don’t even get me STARTED on when things really went to hell, that would have been upon the release of the South America 2 campaign book, when the power levels of starting characters became so utterly ridiculous that even letting your players read the book was a mistake punishable by death. Mercenaries was BAD, but SA2, Oh my god…. Federation of magic? Really? We needed that? How about just making a decent system of rules for techno wizardry, something that was supposedly available and fleshed out in the main book for the stupid thing. The ONLY reason to play it was for the world, but even that wasn’t unique, it was freaking “Gamma World” with dimensional portals that open randomly and a sprinkling of high tech Nazi’s. Seriously. Rifts. Hah!
    /sigh. I ran that miserable game for something like 14 years, off and on. At the start it was some of the most fun I have ever had. Toward the end it became a trial by fire, and I haven’t touched the damn thing since ’04. Every time they released a new book. Floods of ridiculous, both powerful and stupid, OCC’s were released RCC’s that would never get played and served no purpose other than to annoy me by cluttering up a page in the book. The fact that they never had decent rules for bot and power armor repair or modification, though they had the skills to do so and every freaking book they published released more crap that everybody wanted. Too many books. Too much escalation. And the simple fact that it didn’t matter if you were a Juicer, a Rogue Scholar, A Headhunter, A mind Melter or a freaking dragon, there was incessant whining if the Physical prowess couldn’t crawl to the low twenties after skills.
    Don’t get me wrong, I wasn’t a pushover GM. And I am exaggerating some for effect, my players were not really all that bad. But… Rifts and Palladium in general just kinda suck. They need to give up on their system and just write world book material for OTHER games. THAT they are damned good at.

    I think my soap box just collapsed under the weight of my contempt. I guess I will stop now.

  • Angelis

    I started with 3.5e and I was excited when 4e was coming around. I think I was shafted on the DM though, combat took forever and even playing once a week for a year we never got into Paragon Tier. No matter which version you like or play, its the DM that can either make your experience awesome or total crap. Oh, and speaking about the game falling apart at later levels, you can actually one shot Orcus if you’re a sorcerer/anything/Demigod by throwing his own instant death attack right back at him.

  • Kardinal

    I never met somebody who actually played Rifts – as in played by the Palladium ruleset. I know several people – myself included – who play Rifts with GURPS or another system as crunch. The setting is great, the world books are among the best fluff I’ve ever found for a RPG but the rules are just useless.

    As for DnD, I’ve been trying to get a 4th ed session off the ground for months now, but most DnD players here prefer to stick to 3.5 for various reasons, usually “I don’t want to buy new books” and “That game is made for mmorpg kiddies and I’M A MAN! *punch*” And while I could get over my initial “They changed it, now it sucks” reaction to 4th ed as the system, I hope someone fries eternally for what they did to Faerûn.

  • Kardinal

    I never met somebody who actually played Rifts – as in played by the Palladium ruleset. I know several people – myself included – who play Rifts with GURPS or another system as crunch. The setting is great, the world books are among the best fluff I’ve ever found for a RPG but the rules are just useless.

    As for DnD, I’ve been trying to get a 4th ed session off the ground for months now, but most DnD players here prefer to stick to 3.5 for various reasons, usually “I don’t want to buy new books” and “That game is made for mmorpg kiddies and I’M A MAN! *punch*” And while I could get over my initial “They changed it, now it sucks” reaction to 4th ed as the system, I hope someone fries eternally for what they did to Faerûn.

  • Kardinal

    I never met somebody who actually played Rifts – as in played by the Palladium ruleset. I know several people – myself included – who play Rifts with GURPS or another system as crunch. The setting is great, the world books are among the best fluff I’ve ever found for a RPG but the rules are just useless.

    As for DnD, I’ve been trying to get a 4th ed session off the ground for months now, but most DnD players here prefer to stick to 3.5 for various reasons, usually “I don’t want to buy new books” and “That game is made for mmorpg kiddies and I’M A MAN! *punch*” And while I could get over my initial “They changed it, now it sucks” reaction to 4th ed as the system, I hope someone fries eternally for what they did to Faerûn.

  • http://metalhanzo.deviantart.com/ Hanzo

    OCC,AD&D,DMing,they all sound like serious diseases.It’s quite hilarious for those who don’t understand rpgs.
    I do ,though.

  • http://metalhanzo.deviantart.com/ Hanzo

    OCC,AD&D,DMing,they all sound like serious diseases.It’s quite hilarious for those who don’t understand rpgs.
    I do ,though.

  • http://metalhanzo.deviantart.com/ Hanzo

    OCC,AD&D,DMing,they all sound like serious diseases.It’s quite hilarious for those who don’t understand rpgs.
    I do ,though.

  • IAmNotMe

    Wooo, someone sticking up for 4th! I’ve found the balance refreshing after high level 3/3.5 spellcasters.

    Funny seeing someone with all those planescape books, I just left a campaign where I was playing planescape for the past few years. Odd setting, but fun.

    Oh god Rifts… I only played a session or two, but all I remember was my OCC was so useless compared to someone else’s OCC, I felt beyond useless.

  • IAmNotMe

    Wooo, someone sticking up for 4th! I’ve found the balance refreshing after high level 3/3.5 spellcasters.

    Funny seeing someone with all those planescape books, I just left a campaign where I was playing planescape for the past few years. Odd setting, but fun.

    Oh god Rifts… I only played a session or two, but all I remember was my OCC was so useless compared to someone else’s OCC, I felt beyond useless.

  • IAmNotMe

    Wooo, someone sticking up for 4th! I’ve found the balance refreshing after high level 3/3.5 spellcasters.

    Funny seeing someone with all those planescape books, I just left a campaign where I was playing planescape for the past few years. Odd setting, but fun.

    Oh god Rifts… I only played a session or two, but all I remember was my OCC was so useless compared to someone else’s OCC, I felt beyond useless.

  • HC

    I got the 4th edition into my hands (never played it though) and my take on it is:

    - Character classes are too generic
    - Artwork is ugly
    - Game setting reminds me more of Final Fantasy then a Tolkinesque world
    - Discourages role playing (every situation is supposed to be “rolled out” with dice)

    All in all it seems to be a table top miniatures wargame in disguise
    I’d stay away from it

  • HC

    I got the 4th edition into my hands (never played it though) and my take on it is:

    - Character classes are too generic
    - Artwork is ugly
    - Game setting reminds me more of Final Fantasy then a Tolkinesque world
    - Discourages role playing (every situation is supposed to be “rolled out” with dice)

    All in all it seems to be a table top miniatures wargame in disguise
    I’d stay away from it

  • HC

    I got the 4th edition into my hands (never played it though) and my take on it is:

    - Character classes are too generic
    - Artwork is ugly
    - Game setting reminds me more of Final Fantasy then a Tolkinesque world
    - Discourages role playing (every situation is supposed to be “rolled out” with dice)

    All in all it seems to be a table top miniatures wargame in disguise
    I’d stay away from it

  • vodyanoi

    I’ve been waiting for a follow up! It’s sad people write 4e off as WoW the roleplaying game or the antithesis to roleplaying. Oh no, it’s more accessible and has streamlined rules! Oh no, it leaves roleplaying to the players rather than muddle it up with rules! Don’t worry about people not liking the game, it is selling extremely well. Complainers are just very vocal.

  • vodyanoi

    I’ve been waiting for a follow up! It’s sad people write 4e off as WoW the roleplaying game or the antithesis to roleplaying. Oh no, it’s more accessible and has streamlined rules! Oh no, it leaves roleplaying to the players rather than muddle it up with rules! Don’t worry about people not liking the game, it is selling extremely well. Complainers are just very vocal.

  • vodyanoi

    I’ve been waiting for a follow up! It’s sad people write 4e off as WoW the roleplaying game or the antithesis to roleplaying. Oh no, it’s more accessible and has streamlined rules! Oh no, it leaves roleplaying to the players rather than muddle it up with rules! Don’t worry about people not liking the game, it is selling extremely well. Complainers are just very vocal.

  • Stem

    It’s great that you’re a gamer Spoony. It’s good that you seem to know what you’re talking about too. I don’t really agree with you about 4th Ed or 3rd Ed. Personally I prefer 3.5 D&D but I suspect it’s much in the same way you prefer AD&D, I grew up into 3rd Ed. I do agree with the general opinion that 4th Ed plays more like a boardgame than a roleplaying game. It simply didn’t feel at all like D&D to me. That said I’ve only played with the core three books for 4th Ed so perhaps I’m missing something. That’s just my opinion. Keep up the good work.

  • Stem

    It’s great that you’re a gamer Spoony. It’s good that you seem to know what you’re talking about too. I don’t really agree with you about 4th Ed or 3rd Ed. Personally I prefer 3.5 D&D but I suspect it’s much in the same way you prefer AD&D, I grew up into 3rd Ed. I do agree with the general opinion that 4th Ed plays more like a boardgame than a roleplaying game. It simply didn’t feel at all like D&D to me. That said I’ve only played with the core three books for 4th Ed so perhaps I’m missing something. That’s just my opinion. Keep up the good work.

  • Stem

    It’s great that you’re a gamer Spoony. It’s good that you seem to know what you’re talking about too. I don’t really agree with you about 4th Ed or 3rd Ed. Personally I prefer 3.5 D&D but I suspect it’s much in the same way you prefer AD&D, I grew up into 3rd Ed. I do agree with the general opinion that 4th Ed plays more like a boardgame than a roleplaying game. It simply didn’t feel at all like D&D to me. That said I’ve only played with the core three books for 4th Ed so perhaps I’m missing something. That’s just my opinion. Keep up the good work.

  • Jenx

    Wow HC…I mean, I think you just went to 4chan’s /tg/ board and copypasted the first edition wars post you could find and put it here. Seriously dude, at least try a bit.

  • Jenx

    Wow HC…I mean, I think you just went to 4chan’s /tg/ board and copypasted the first edition wars post you could find and put it here. Seriously dude, at least try a bit.

  • Jenx

    Wow HC…I mean, I think you just went to 4chan’s /tg/ board and copypasted the first edition wars post you could find and put it here. Seriously dude, at least try a bit.

  • http://www.bloodypath.com/ Bloody Path

    BLOODY PATH GOES IN EVERY FIELD

  • http://www.bloodypath.com/ Bloody Path

    BLOODY PATH GOES IN EVERY FIELD

  • http://www.bloodypath.com Bloody Path

    BLOODY PATH GOES IN EVERY FIELD

  • Fuller

    Nice Shout out on Shadow run, love that game, thought SR4 was a little to easy to break from the get go, though

  • Fuller

    Nice Shout out on Shadow run, love that game, thought SR4 was a little to easy to break from the get go, though

  • Fuller

    Nice Shout out on Shadow run, love that game, thought SR4 was a little to easy to break from the get go, though

  • Ghostpilot

    I agree with you about 3rd / 3.5, 4th and Shadowrun. I don’t think 4th deserves the bum rap that it gets. Especially following the atrocity that was 3rd / 3.5. I think the moment that sealed the door for me on 3.5 was when I went back to play it after playing 4e for a while, and I went to level my character from 8 to 9.

    It took me 45 minutes.

    45 minutes! Just to put it into perspective, leveling a character from in 4th takes a tenth of that; and I -knew- what I wanted to take before going into it! Modifying saves, BAB, skills, sifting through billions of books for the feat I wanted etc etc etc… By the time I finished leveling the character, I didn’t want to play anymore and I haven’t touched it since.

    Something I thought was funny was when you mentioned that 3.5 games don’t tend to go past level 9 or so, and I’ve never been in one that has (even in games that started at level 7 or 8). I honestly thought it was just my rotten luck until you mentioned it and I realized that it was par for the course.

    Shadowrun (2nd edition) was a book I picked up after playing the rpg on the SNES (and later the Genesis version, which is a much closer representation of what Shadowrun is) when I was in Jr. High, and man…I read it cover to cover twice and still wasn’t sure how to run it (and actually never did). Even then I thought that you’d needed to have a degree in Mathematics to run it. Even when I finally played it in college, 5 years later, the guy who ran it was a Comp. Sci major / Math minor.

    The Marvel RPG was fun in a quick, dirty, goofy way (purely from a rules standpoint, it’s literally possible to die from a papercut), and the “Ultimate Powers Book” is truly an -amazing- resource for writing. The book is around 25 years old now, but I maintain that for jump-starting character ideas, getting a sense of how powers (no matter how mundane) could work in the real world and all…I can’t think of anything that beats it.

    I always thought Gurps was a great system that never got much airtime. It gives you a great, robust set of mechanics to use and lets you create whatever flavor / setting you wanted to accompany it. It’s an amazing system if you’re the sort that’s very creative and enjoy creating your own world, but if you’re not that kind of person then you’ll not know what to do with it.

    I’m carrying on, but thanks for the great Vlog, Spoony!

  • Ghostpilot

    I agree with you about 3rd / 3.5, 4th and Shadowrun. I don’t think 4th deserves the bum rap that it gets. Especially following the atrocity that was 3rd / 3.5. I think the moment that sealed the door for me on 3.5 was when I went back to play it after playing 4e for a while, and I went to level my character from 8 to 9.

    It took me 45 minutes.

    45 minutes! Just to put it into perspective, leveling a character from in 4th takes a tenth of that; and I -knew- what I wanted to take before going into it! Modifying saves, BAB, skills, sifting through billions of books for the feat I wanted etc etc etc… By the time I finished leveling the character, I didn’t want to play anymore and I haven’t touched it since.

    Something I thought was funny was when you mentioned that 3.5 games don’t tend to go past level 9 or so, and I’ve never been in one that has (even in games that started at level 7 or 8). I honestly thought it was just my rotten luck until you mentioned it and I realized that it was par for the course.

    Shadowrun (2nd edition) was a book I picked up after playing the rpg on the SNES (and later the Genesis version, which is a much closer representation of what Shadowrun is) when I was in Jr. High, and man…I read it cover to cover twice and still wasn’t sure how to run it (and actually never did). Even then I thought that you’d needed to have a degree in Mathematics to run it. Even when I finally played it in college, 5 years later, the guy who ran it was a Comp. Sci major / Math minor.

    The Marvel RPG was fun in a quick, dirty, goofy way (purely from a rules standpoint, it’s literally possible to die from a papercut), and the “Ultimate Powers Book” is truly an -amazing- resource for writing. The book is around 25 years old now, but I maintain that for jump-starting character ideas, getting a sense of how powers (no matter how mundane) could work in the real world and all…I can’t think of anything that beats it.

    I always thought Gurps was a great system that never got much airtime. It gives you a great, robust set of mechanics to use and lets you create whatever flavor / setting you wanted to accompany it. It’s an amazing system if you’re the sort that’s very creative and enjoy creating your own world, but if you’re not that kind of person then you’ll not know what to do with it.

    I’m carrying on, but thanks for the great Vlog, Spoony!

  • Ghostpilot

    I agree with you about 3rd / 3.5, 4th and Shadowrun. I don’t think 4th deserves the bum rap that it gets. Especially following the atrocity that was 3rd / 3.5. I think the moment that sealed the door for me on 3.5 was when I went back to play it after playing 4e for a while, and I went to level my character from 8 to 9.

    It took me 45 minutes.

    45 minutes! Just to put it into perspective, leveling a character from in 4th takes a tenth of that; and I -knew- what I wanted to take before going into it! Modifying saves, BAB, skills, sifting through billions of books for the feat I wanted etc etc etc… By the time I finished leveling the character, I didn’t want to play anymore and I haven’t touched it since.

    Something I thought was funny was when you mentioned that 3.5 games don’t tend to go past level 9 or so, and I’ve never been in one that has (even in games that started at level 7 or 8). I honestly thought it was just my rotten luck until you mentioned it and I realized that it was par for the course.

    Shadowrun (2nd edition) was a book I picked up after playing the rpg on the SNES (and later the Genesis version, which is a much closer representation of what Shadowrun is) when I was in Jr. High, and man…I read it cover to cover twice and still wasn’t sure how to run it (and actually never did). Even then I thought that you’d needed to have a degree in Mathematics to run it. Even when I finally played it in college, 5 years later, the guy who ran it was a Comp. Sci major / Math minor.

    The Marvel RPG was fun in a quick, dirty, goofy way (purely from a rules standpoint, it’s literally possible to die from a papercut), and the “Ultimate Powers Book” is truly an -amazing- resource for writing. The book is around 25 years old now, but I maintain that for jump-starting character ideas, getting a sense of how powers (no matter how mundane) could work in the real world and all…I can’t think of anything that beats it.

    I always thought Gurps was a great system that never got much airtime. It gives you a great, robust set of mechanics to use and lets you create whatever flavor / setting you wanted to accompany it. It’s an amazing system if you’re the sort that’s very creative and enjoy creating your own world, but if you’re not that kind of person then you’ll not know what to do with it.

    I’m carrying on, but thanks for the great Vlog, Spoony!

  • Bathmatt

    I’m curious what your opinion on Pathfinder is. D&D 3rd edition is my personal favorite (and yes, I played AD&D 2nd Edition all through high school), but I have to concede that it had many of the problems you mentioned. I feel that Pathfinder addresses al lot of these problems. That said, I also think that it isn’t different enough to convert someone who isn’t a 3E fan to begin with. Thoughts?

  • Bathmatt

    I’m curious what your opinion on Pathfinder is. D&D 3rd edition is my personal favorite (and yes, I played AD&D 2nd Edition all through high school), but I have to concede that it had many of the problems you mentioned. I feel that Pathfinder addresses al lot of these problems. That said, I also think that it isn’t different enough to convert someone who isn’t a 3E fan to begin with. Thoughts?

  • Bathmatt

    I’m curious what your opinion on Pathfinder is. D&D 3rd edition is my personal favorite (and yes, I played AD&D 2nd Edition all through high school), but I have to concede that it had many of the problems you mentioned. I feel that Pathfinder addresses al lot of these problems. That said, I also think that it isn’t different enough to convert someone who isn’t a 3E fan to begin with. Thoughts?

  • TheBlackSuit

    4e gimped the customization ridiculously. By this point, it’s tabletop WoW.

  • TheBlackSuit

    4e gimped the customization ridiculously. By this point, it’s tabletop WoW.

  • TheBlackSuit

    4e gimped the customization ridiculously. By this point, it’s tabletop WoW.

  • Madmin

    FOR THE LOVE OF GOD REVIEW RIFTS!! HA!

    That game is so epic, love it when you’re digging through books for RCC’s to fit your OCC perfectly, and Kevin did NOT write south america! he had to revise it and scrap it cause the dude that did it was a fucking MUNCHKIN, he munched and muched HARD, my GM bitch slapped us if we ever looked at that book, then I got the pdf and read it and was like… what the FUCK this is so BROKEN, I mean the shit in that book is COSMO KNIGHT broken, and NO ONE gets to be a cosmo knight! EVER!

    Also anyone that says they were are a munchkin! MUNCH!

    Sewer rat OCC is the only way to go! mwahahahahaha SO MANY SKILLS! MWAHAHAHAHAA!

  • Madmin

    FOR THE LOVE OF GOD REVIEW RIFTS!! HA!

    That game is so epic, love it when you’re digging through books for RCC’s to fit your OCC perfectly, and Kevin did NOT write south america! he had to revise it and scrap it cause the dude that did it was a fucking MUNCHKIN, he munched and muched HARD, my GM bitch slapped us if we ever looked at that book, then I got the pdf and read it and was like… what the FUCK this is so BROKEN, I mean the shit in that book is COSMO KNIGHT broken, and NO ONE gets to be a cosmo knight! EVER!

    Also anyone that says they were are a munchkin! MUNCH!

    Sewer rat OCC is the only way to go! mwahahahahaha SO MANY SKILLS! MWAHAHAHAHAA!

  • Madmin

    FOR THE LOVE OF GOD REVIEW RIFTS!! HA!

    That game is so epic, love it when you’re digging through books for RCC’s to fit your OCC perfectly, and Kevin did NOT write south america! he had to revise it and scrap it cause the dude that did it was a fucking MUNCHKIN, he munched and muched HARD, my GM bitch slapped us if we ever looked at that book, then I got the pdf and read it and was like… what the FUCK this is so BROKEN, I mean the shit in that book is COSMO KNIGHT broken, and NO ONE gets to be a cosmo knight! EVER!

    Also anyone that says they were are a munchkin! MUNCH!

    Sewer rat OCC is the only way to go! mwahahahahaha SO MANY SKILLS! MWAHAHAHAHAA!

  • GlennEH

    Good review Spoony! I personaly have never played 4th but i am realy intersted in trying it. Right now my group is into the new PATHFINDER rules set. I think you should check it out. The rules are solid and the classes are all pretty balenced out. Well except for claric but that is because of our Home rule that says that the gods decide which spells you get for the day. But enough rambeling. Keep up the good work!
    By the way if you don’t want any third edition books anymore i will gladly free up some of you space. Just saying…

  • GlennEH

    Good review Spoony! I personaly have never played 4th but i am realy intersted in trying it. Right now my group is into the new PATHFINDER rules set. I think you should check it out. The rules are solid and the classes are all pretty balenced out. Well except for claric but that is because of our Home rule that says that the gods decide which spells you get for the day. But enough rambeling. Keep up the good work!
    By the way if you don’t want any third edition books anymore i will gladly free up some of you space. Just saying…

  • GlennEH

    Good review Spoony! I personaly have never played 4th but i am realy intersted in trying it. Right now my group is into the new PATHFINDER rules set. I think you should check it out. The rules are solid and the classes are all pretty balenced out. Well except for claric but that is because of our Home rule that says that the gods decide which spells you get for the day. But enough rambeling. Keep up the good work!
    By the way if you don’t want any third edition books anymore i will gladly free up some of you space. Just saying…

  • Joe

    I never really played table top d&d. In fact there was only one table top rpg i used to play all the time and that was ghostbusters the roleplaying game. It’s rules were simplified compared to d&d, but it had a quirkiness and sense of humor to it. I wish i still had those books! Has anyone else ever played that one?

  • Joe

    I never really played table top d&d. In fact there was only one table top rpg i used to play all the time and that was ghostbusters the roleplaying game. It’s rules were simplified compared to d&d, but it had a quirkiness and sense of humor to it. I wish i still had those books! Has anyone else ever played that one?

  • Joe

    I never really played table top d&d. In fact there was only one table top rpg i used to play all the time and that was ghostbusters the roleplaying game. It’s rules were simplified compared to d&d, but it had a quirkiness and sense of humor to it. I wish i still had those books! Has anyone else ever played that one?

  • Captain_elsewhere

    Squee a planescape, starjammer and forgotten realms fan, I love you spoony.

    I allways wondered about D&D online since I first heard of it and wondered about the choice of eberron as a world, Id love a multiplanar campaign especially if they included dark sun and the far plane.

    I agree with you on the “its a good starter and overall game” but I still have to unoquivically hate it for what it did to forgotten realms even though of course it didnt happen im my campaign. This is probably gomma make me sound like an idiot who doesnt know a thing about rpg’s or a 3.5 fanatic but part of the fun of 3.5 is the unbalanced factors and either trying to ballance them or just running round nuking stuff as early as possible, also if you give it a chance eberron can be fucking hillarious sometimes.

    As for my collection I pretty much have 3/4 of all 3.5 eddition sourcebooks (no adventures though) and like a couple 2nd eddition books, as for setting forgotten realms all the way got nearly all 3.5 and 3rd edittion forgotten realms books appart from the last 3 they released and a couple of the early 3rd eddition books I also have d20 modern and future (just got both last month) everything else I have in digital format; 2nd eddition (mostly artifact books), planescape, eberron, starjammer and possibly dark sun, ravenloft and al quadim.

  • Captain_elsewhere

    Squee a planescape, starjammer and forgotten realms fan, I love you spoony.

    I allways wondered about D&D online since I first heard of it and wondered about the choice of eberron as a world, Id love a multiplanar campaign especially if they included dark sun and the far plane.

    I agree with you on the “its a good starter and overall game” but I still have to unoquivically hate it for what it did to forgotten realms even though of course it didnt happen im my campaign. This is probably gomma make me sound like an idiot who doesnt know a thing about rpg’s or a 3.5 fanatic but part of the fun of 3.5 is the unbalanced factors and either trying to ballance them or just running round nuking stuff as early as possible, also if you give it a chance eberron can be fucking hillarious sometimes.

    As for my collection I pretty much have 3/4 of all 3.5 eddition sourcebooks (no adventures though) and like a couple 2nd eddition books, as for setting forgotten realms all the way got nearly all 3.5 and 3rd edittion forgotten realms books appart from the last 3 they released and a couple of the early 3rd eddition books I also have d20 modern and future (just got both last month) everything else I have in digital format; 2nd eddition (mostly artifact books), planescape, eberron, starjammer and possibly dark sun, ravenloft and al quadim.

  • Captain_elsewhere

    Squee a planescape, starjammer and forgotten realms fan, I love you spoony.

    I allways wondered about D&D online since I first heard of it and wondered about the choice of eberron as a world, Id love a multiplanar campaign especially if they included dark sun and the far plane.

    I agree with you on the “its a good starter and overall game” but I still have to unoquivically hate it for what it did to forgotten realms even though of course it didnt happen im my campaign. This is probably gomma make me sound like an idiot who doesnt know a thing about rpg’s or a 3.5 fanatic but part of the fun of 3.5 is the unbalanced factors and either trying to ballance them or just running round nuking stuff as early as possible, also if you give it a chance eberron can be fucking hillarious sometimes.

    As for my collection I pretty much have 3/4 of all 3.5 eddition sourcebooks (no adventures though) and like a couple 2nd eddition books, as for setting forgotten realms all the way got nearly all 3.5 and 3rd edittion forgotten realms books appart from the last 3 they released and a couple of the early 3rd eddition books I also have d20 modern and future (just got both last month) everything else I have in digital format; 2nd eddition (mostly artifact books), planescape, eberron, starjammer and possibly dark sun, ravenloft and al quadim.

  • mhayes86

    Planescape! I loved the PC game, and have been interested in getting a hold of the AD&D campaign setting books, but like you said, they’re hard to come by these days. I’m actually in the process of DMing a D&D campaign that revolves around plane hopping and players spending much time in Sigil. It’s a very interesting setting that everyone should try.

  • mhayes86

    Planescape! I loved the PC game, and have been interested in getting a hold of the AD&D campaign setting books, but like you said, they’re hard to come by these days. I’m actually in the process of DMing a D&D campaign that revolves around plane hopping and players spending much time in Sigil. It’s a very interesting setting that everyone should try.

  • mhayes86

    Planescape! I loved the PC game, and have been interested in getting a hold of the AD&D campaign setting books, but like you said, they’re hard to come by these days. I’m actually in the process of DMing a D&D campaign that revolves around plane hopping and players spending much time in Sigil. It’s a very interesting setting that everyone should try.

  • Badly-Drawn Manchild

    I never really grew up with D&D or any form of tabletop RPG; that hobby’s even more obscure here in the UK, and I don’t know anyone locally who plays such games. I recently got a copy of Shadowrun 4th Edition to get ideas for a story I was writing, but that’s about the extent of my tabletop knowledge.

    Your videos on the subject always seem enthusiastic and well-informed though, and I have to admit you’ve got me interested in playing a tabletop game at least once. The only thing that slightly irks me are what you’re usually restricted to in terms of player race; the generic “human/elf/dwarf” choices don’t interest me. Saying that though I do remember seeing a D&D add-on book called “Savage Species”, or something like that, that gave you guides on making certain monsters into player characters, so it seems pretty open-ended in that regard.

    As I say, a good video. You really help to make this subject interesting to non-fans like myself.

  • Badly-Drawn Manchild

    I never really grew up with D&D or any form of tabletop RPG; that hobby’s even more obscure here in the UK, and I don’t know anyone locally who plays such games. I recently got a copy of Shadowrun 4th Edition to get ideas for a story I was writing, but that’s about the extent of my tabletop knowledge.

    Your videos on the subject always seem enthusiastic and well-informed though, and I have to admit you’ve got me interested in playing a tabletop game at least once. The only thing that slightly irks me are what you’re usually restricted to in terms of player race; the generic “human/elf/dwarf” choices don’t interest me. Saying that though I do remember seeing a D&D add-on book called “Savage Species”, or something like that, that gave you guides on making certain monsters into player characters, so it seems pretty open-ended in that regard.

    As I say, a good video. You really help to make this subject interesting to non-fans like myself.

  • Badly-Drawn Manchild

    I never really grew up with D&D or any form of tabletop RPG; that hobby’s even more obscure here in the UK, and I don’t know anyone locally who plays such games. I recently got a copy of Shadowrun 4th Edition to get ideas for a story I was writing, but that’s about the extent of my tabletop knowledge.

    Your videos on the subject always seem enthusiastic and well-informed though, and I have to admit you’ve got me interested in playing a tabletop game at least once. The only thing that slightly irks me are what you’re usually restricted to in terms of player race; the generic “human/elf/dwarf” choices don’t interest me. Saying that though I do remember seeing a D&D add-on book called “Savage Species”, or something like that, that gave you guides on making certain monsters into player characters, so it seems pretty open-ended in that regard.

    As I say, a good video. You really help to make this subject interesting to non-fans like myself.

  • Taross

    I have to agree with you on the DnD 3 and 3.5 edition DBZ battlefests.
    Things tend to get out of hand really fast, and the ‘epic level campaign’ stuff is just plain broken. Our core group tried to see what’d happen if a party actually progressed that far.
    It ended with a discussion that characters past level 20 should start losing Con score because they always just Gated everywhere and anything in front of them died at the blink of an eye.

    There is a way to prevent this from happening (despite stopping cold at lvl 20 and ending the campaign) and that’s by putting a limit on things. Our last Birthright/custom mashup lasted no less than 4 rl years of monthly (at the start even every 2 weeks), we stopped at lvl 20 and had a limit on just plain magic. One spellcasting class allowed in the party and the world itself was low-key magic using. It meant that the magical things we actually did encounter were always more awe-inspiring.
    Sigil /can/ be used in a 4th edition game, by the way. As a setting there’s nothing preventing you from using the lore and appearance of the planes.

    And on the contrary to the RIFTS-scenario. I actually felt that ADnD was going that way. After the many splatbooks and the additional rulesets in “Spells and Magic” and “Skills and Powers” there was just so much you could get and choose. People spent hours nudging and minmaxing points to create the perfect armor-plated warrior-mage, it just wasn’t funny.
    And that was before they tried to figure out their THAC0.

  • Taross

    I have to agree with you on the DnD 3 and 3.5 edition DBZ battlefests.
    Things tend to get out of hand really fast, and the ‘epic level campaign’ stuff is just plain broken. Our core group tried to see what’d happen if a party actually progressed that far.
    It ended with a discussion that characters past level 20 should start losing Con score because they always just Gated everywhere and anything in front of them died at the blink of an eye.

    There is a way to prevent this from happening (despite stopping cold at lvl 20 and ending the campaign) and that’s by putting a limit on things. Our last Birthright/custom mashup lasted no less than 4 rl years of monthly (at the start even every 2 weeks), we stopped at lvl 20 and had a limit on just plain magic. One spellcasting class allowed in the party and the world itself was low-key magic using. It meant that the magical things we actually did encounter were always more awe-inspiring.
    Sigil /can/ be used in a 4th edition game, by the way. As a setting there’s nothing preventing you from using the lore and appearance of the planes.

    And on the contrary to the RIFTS-scenario. I actually felt that ADnD was going that way. After the many splatbooks and the additional rulesets in “Spells and Magic” and “Skills and Powers” there was just so much you could get and choose. People spent hours nudging and minmaxing points to create the perfect armor-plated warrior-mage, it just wasn’t funny.
    And that was before they tried to figure out their THAC0.

  • Taross

    I have to agree with you on the DnD 3 and 3.5 edition DBZ battlefests.
    Things tend to get out of hand really fast, and the ‘epic level campaign’ stuff is just plain broken. Our core group tried to see what’d happen if a party actually progressed that far.
    It ended with a discussion that characters past level 20 should start losing Con score because they always just Gated everywhere and anything in front of them died at the blink of an eye.

    There is a way to prevent this from happening (despite stopping cold at lvl 20 and ending the campaign) and that’s by putting a limit on things. Our last Birthright/custom mashup lasted no less than 4 rl years of monthly (at the start even every 2 weeks), we stopped at lvl 20 and had a limit on just plain magic. One spellcasting class allowed in the party and the world itself was low-key magic using. It meant that the magical things we actually did encounter were always more awe-inspiring.
    Sigil /can/ be used in a 4th edition game, by the way. As a setting there’s nothing preventing you from using the lore and appearance of the planes.

    And on the contrary to the RIFTS-scenario. I actually felt that ADnD was going that way. After the many splatbooks and the additional rulesets in “Spells and Magic” and “Skills and Powers” there was just so much you could get and choose. People spent hours nudging and minmaxing points to create the perfect armor-plated warrior-mage, it just wasn’t funny.
    And that was before they tried to figure out their THAC0.

  • Ghilz

    I love 4th ed. Can’t understand why people say it discourages roleplay. You really need rules to tell you how to interact with people? Compare with the latest edition of Shadowrun, where the books do not tell half of what you’d need to know about shadowrunning or how a shadowrunner behaves. It’s a compilation of rules and your expected to pretty much figure the rest out. Yet no one says it discourages RP. What kind of RP is it you think cannot be done in 4th ed?

    4th ed actually makes DMing fun. Creating encounters, and inventing my own monsters is not only easy, but fun. 4th ed gives DMs a liberty they never had, where you can create your own monsters, fitting your own vision, and the rules make sure that this monster will be balanced for the party. And that kind of freedom pays off for the players who get more engaging encounters.

  • Ghilz

    I love 4th ed. Can’t understand why people say it discourages roleplay. You really need rules to tell you how to interact with people? Compare with the latest edition of Shadowrun, where the books do not tell half of what you’d need to know about shadowrunning or how a shadowrunner behaves. It’s a compilation of rules and your expected to pretty much figure the rest out. Yet no one says it discourages RP. What kind of RP is it you think cannot be done in 4th ed?

    4th ed actually makes DMing fun. Creating encounters, and inventing my own monsters is not only easy, but fun. 4th ed gives DMs a liberty they never had, where you can create your own monsters, fitting your own vision, and the rules make sure that this monster will be balanced for the party. And that kind of freedom pays off for the players who get more engaging encounters.

  • Ghilz

    I love 4th ed. Can’t understand why people say it discourages roleplay. You really need rules to tell you how to interact with people? Compare with the latest edition of Shadowrun, where the books do not tell half of what you’d need to know about shadowrunning or how a shadowrunner behaves. It’s a compilation of rules and your expected to pretty much figure the rest out. Yet no one says it discourages RP. What kind of RP is it you think cannot be done in 4th ed?

    4th ed actually makes DMing fun. Creating encounters, and inventing my own monsters is not only easy, but fun. 4th ed gives DMs a liberty they never had, where you can create your own monsters, fitting your own vision, and the rules make sure that this monster will be balanced for the party. And that kind of freedom pays off for the players who get more engaging encounters.

  • 715

    What about Paranoia? players arn’t even ALLOWED to know the rules (because they’re optional) you can even kill their player character for asking (it’s ok because each have six clones and can buy more)

  • 715

    What about Paranoia? players arn’t even ALLOWED to know the rules (because they’re optional) you can even kill their player character for asking (it’s ok because each have six clones and can buy more)

  • 715

    What about Paranoia? players arn’t even ALLOWED to know the rules (because they’re optional) you can even kill their player character for asking (it’s ok because each have six clones and can buy more)

  • Keith

    2ND EDITIONS IS THE BEST!!!! Hand down….

  • Keith

    2ND EDITIONS IS THE BEST!!!! Hand down….

  • Keith

    2ND EDITIONS IS THE BEST!!!! Hand down….

  • James

    I’ve been a DM for several years now, and i liked 3.5. Honestly i kinda like to super powered characters, it could be that because it was my first RPG. On that note i say take a look at Pathfinder its makes great improvements to the 3.5 rules, kinda like a 3.75. http://paizo.com/pathfinderRPG . On the note of 4th I do like it, I’ve done an entire campaign on 4th and i and my players enjoy it, wizards also has some interesting tools to help both the DM and player, its balanced, powers are cool, and well teamwork is rewarded. But their are things i didn’t like, NPC’s don’t feel flushed out they fell just kinda like monsters now, it kinda just makes villains less compelling at least to me.

  • James

    I’ve been a DM for several years now, and i liked 3.5. Honestly i kinda like to super powered characters, it could be that because it was my first RPG. On that note i say take a look at Pathfinder its makes great improvements to the 3.5 rules, kinda like a 3.75. http://paizo.com/pathfinderRPG . On the note of 4th I do like it, I’ve done an entire campaign on 4th and i and my players enjoy it, wizards also has some interesting tools to help both the DM and player, its balanced, powers are cool, and well teamwork is rewarded. But their are things i didn’t like, NPC’s don’t feel flushed out they fell just kinda like monsters now, it kinda just makes villains less compelling at least to me.

  • James

    I’ve been a DM for several years now, and i liked 3.5. Honestly i kinda like to super powered characters, it could be that because it was my first RPG. On that note i say take a look at Pathfinder its makes great improvements to the 3.5 rules, kinda like a 3.75. http://paizo.com/pathfinderRPG . On the note of 4th I do like it, I’ve done an entire campaign on 4th and i and my players enjoy it, wizards also has some interesting tools to help both the DM and player, its balanced, powers are cool, and well teamwork is rewarded. But their are things i didn’t like, NPC’s don’t feel flushed out they fell just kinda like monsters now, it kinda just makes villains less compelling at least to me.

  • Ummon

    My Group picked up D&D 4th Edition and Shadowrun 4th edition roughly at the same time but focused more on D&D. Now with D&D we all had a good grasp on how the world works and thus promptly invented our own so that each DM can just add a new country or village where he needs them. And we also found that being a DM in 4th Edition is extremely easy, pick fun monsters, adjust their level a little, add some flavor or borrow some things from another monster, as long as you keep it in the limits that are suggested in the Dungeon Masters Guide it works.
    Now we just got to Paragon Level and one problem really shows. You need to have all characters on the same level of optimization or combat becomes really boring for someone in the group and we had to allow several character rebuilds to even that out. Playing a character the way you want is to some degree possible but if one builds his infernal warlock with the single goal of doing as much damage as possible and another his rogue around being the sneaky scoundrel you run into problems with your encounters. Do the Monsters have lots of hitpoints or high defenses then the rogue might just as well sling rocks at them, make them weaker and the powerful warlock wipes out half the room in a few rounds. Build them to counter the more powerful character and he has nothing to do anymore. Its an old problem and nowhere near as bad as it was in 3.5 sometimes but you really have to find your niche in the group. Our rogue stopped being a striker and became more of a controller instead, the wizard focused on blasting and being able to negate attacks against him so now the warlock is the typical glass cannon. I like 4th Edition very much, you can do extreme minmaxing and pick unbalanced combinations but I see not that much of a problem with that as long as all characters in the group do it to the same degree.

    No when we started Shadowrun, only a few had a real grasp on how the world is supposed to work and we found three problems:
    One, the character creation takes ages and in the end you almost always end up being ridiculously overpowered in the aspect you chose to focus on. And then you have almost no improvement left, you are already at the highest level except for some rare military grade gear that is slightly better than what you have.
    Two, the combat is really deadly which is ok because you don’t really want to get into much of a fight against someone that is more powerful than you, it fits the world. But one unlucky roll and you are done for, we toned it down quite a bit so we yould actually have a combat situation without someone dying.
    And three, the books are really horrible, especially the corebook unless you get the 20th anniversary corebook. Nothing is done by reading a few pages about a certain topic, it is always spread out over three to five points sometimes in several books. And sometimes they re not even referenced, it says that it works like XYZ but not where to find the rules for that. You would think they were mortally afraid of repeating themselves, always crossreferencing everything. I started as a drone rigger, so I look at the drone combat and it says drones count to my subscription limit which is explained somewhere else. So I go to that page where it says that my subscription limit depends on my commlink and is twice my system rating. So why couldn’t it repeat that in the description regarding the drones? Why not write “(System x 2, see subscribing p. xyz)”, is that too much? There are lots of examples like that and we still take half hour breaks in the game to find out how exactly one thing or the other might work. Slowly it is getting better but after going through the really REALLY great D&D books with their perfectly streamlined design and the very simple but effective rules, fighting through such a swamp of bad design was really hard.

  • Ummon

    My Group picked up D&D 4th Edition and Shadowrun 4th edition roughly at the same time but focused more on D&D. Now with D&D we all had a good grasp on how the world works and thus promptly invented our own so that each DM can just add a new country or village where he needs them. And we also found that being a DM in 4th Edition is extremely easy, pick fun monsters, adjust their level a little, add some flavor or borrow some things from another monster, as long as you keep it in the limits that are suggested in the Dungeon Masters Guide it works.
    Now we just got to Paragon Level and one problem really shows. You need to have all characters on the same level of optimization or combat becomes really boring for someone in the group and we had to allow several character rebuilds to even that out. Playing a character the way you want is to some degree possible but if one builds his infernal warlock with the single goal of doing as much damage as possible and another his rogue around being the sneaky scoundrel you run into problems with your encounters. Do the Monsters have lots of hitpoints or high defenses then the rogue might just as well sling rocks at them, make them weaker and the powerful warlock wipes out half the room in a few rounds. Build them to counter the more powerful character and he has nothing to do anymore. Its an old problem and nowhere near as bad as it was in 3.5 sometimes but you really have to find your niche in the group. Our rogue stopped being a striker and became more of a controller instead, the wizard focused on blasting and being able to negate attacks against him so now the warlock is the typical glass cannon. I like 4th Edition very much, you can do extreme minmaxing and pick unbalanced combinations but I see not that much of a problem with that as long as all characters in the group do it to the same degree.

    No when we started Shadowrun, only a few had a real grasp on how the world is supposed to work and we found three problems:
    One, the character creation takes ages and in the end you almost always end up being ridiculously overpowered in the aspect you chose to focus on. And then you have almost no improvement left, you are already at the highest level except for some rare military grade gear that is slightly better than what you have.
    Two, the combat is really deadly which is ok because you don’t really want to get into much of a fight against someone that is more powerful than you, it fits the world. But one unlucky roll and you are done for, we toned it down quite a bit so we yould actually have a combat situation without someone dying.
    And three, the books are really horrible, especially the corebook unless you get the 20th anniversary corebook. Nothing is done by reading a few pages about a certain topic, it is always spread out over three to five points sometimes in several books. And sometimes they re not even referenced, it says that it works like XYZ but not where to find the rules for that. You would think they were mortally afraid of repeating themselves, always crossreferencing everything. I started as a drone rigger, so I look at the drone combat and it says drones count to my subscription limit which is explained somewhere else. So I go to that page where it says that my subscription limit depends on my commlink and is twice my system rating. So why couldn’t it repeat that in the description regarding the drones? Why not write “(System x 2, see subscribing p. xyz)”, is that too much? There are lots of examples like that and we still take half hour breaks in the game to find out how exactly one thing or the other might work. Slowly it is getting better but after going through the really REALLY great D&D books with their perfectly streamlined design and the very simple but effective rules, fighting through such a swamp of bad design was really hard.

  • Ummon

    My Group picked up D&D 4th Edition and Shadowrun 4th edition roughly at the same time but focused more on D&D. Now with D&D we all had a good grasp on how the world works and thus promptly invented our own so that each DM can just add a new country or village where he needs them. And we also found that being a DM in 4th Edition is extremely easy, pick fun monsters, adjust their level a little, add some flavor or borrow some things from another monster, as long as you keep it in the limits that are suggested in the Dungeon Masters Guide it works.
    Now we just got to Paragon Level and one problem really shows. You need to have all characters on the same level of optimization or combat becomes really boring for someone in the group and we had to allow several character rebuilds to even that out. Playing a character the way you want is to some degree possible but if one builds his infernal warlock with the single goal of doing as much damage as possible and another his rogue around being the sneaky scoundrel you run into problems with your encounters. Do the Monsters have lots of hitpoints or high defenses then the rogue might just as well sling rocks at them, make them weaker and the powerful warlock wipes out half the room in a few rounds. Build them to counter the more powerful character and he has nothing to do anymore. Its an old problem and nowhere near as bad as it was in 3.5 sometimes but you really have to find your niche in the group. Our rogue stopped being a striker and became more of a controller instead, the wizard focused on blasting and being able to negate attacks against him so now the warlock is the typical glass cannon. I like 4th Edition very much, you can do extreme minmaxing and pick unbalanced combinations but I see not that much of a problem with that as long as all characters in the group do it to the same degree.

    No when we started Shadowrun, only a few had a real grasp on how the world is supposed to work and we found three problems:
    One, the character creation takes ages and in the end you almost always end up being ridiculously overpowered in the aspect you chose to focus on. And then you have almost no improvement left, you are already at the highest level except for some rare military grade gear that is slightly better than what you have.
    Two, the combat is really deadly which is ok because you don’t really want to get into much of a fight against someone that is more powerful than you, it fits the world. But one unlucky roll and you are done for, we toned it down quite a bit so we yould actually have a combat situation without someone dying.
    And three, the books are really horrible, especially the corebook unless you get the 20th anniversary corebook. Nothing is done by reading a few pages about a certain topic, it is always spread out over three to five points sometimes in several books. And sometimes they re not even referenced, it says that it works like XYZ but not where to find the rules for that. You would think they were mortally afraid of repeating themselves, always crossreferencing everything. I started as a drone rigger, so I look at the drone combat and it says drones count to my subscription limit which is explained somewhere else. So I go to that page where it says that my subscription limit depends on my commlink and is twice my system rating. So why couldn’t it repeat that in the description regarding the drones? Why not write “(System x 2, see subscribing p. xyz)”, is that too much? There are lots of examples like that and we still take half hour breaks in the game to find out how exactly one thing or the other might work. Slowly it is getting better but after going through the really REALLY great D&D books with their perfectly streamlined design and the very simple but effective rules, fighting through such a swamp of bad design was really hard.

  • Caanbow

    I used to try to attempt 3.5. I agree completely, that once the parties get to mid-levels, it gets insane, especially with the splat-books, and that the well-designed classes that happened to be in splat-books didn’t have enough source material to hold up well to the base classes. Any who, I decided to look back into AD&D 2nd just for fun, and came to realize I loved it a lot more then 3.5. My only problem with 4e was that, looking into the books, everything looked waaaay too balanced and I dunno, just didn’t look like my cup of tea…. So I’m making my own campaign setting for AD&D 2nd now.

  • Caanbow

    I used to try to attempt 3.5. I agree completely, that once the parties get to mid-levels, it gets insane, especially with the splat-books, and that the well-designed classes that happened to be in splat-books didn’t have enough source material to hold up well to the base classes. Any who, I decided to look back into AD&D 2nd just for fun, and came to realize I loved it a lot more then 3.5. My only problem with 4e was that, looking into the books, everything looked waaaay too balanced and I dunno, just didn’t look like my cup of tea…. So I’m making my own campaign setting for AD&D 2nd now.

  • Caanbow

    I used to try to attempt 3.5. I agree completely, that once the parties get to mid-levels, it gets insane, especially with the splat-books, and that the well-designed classes that happened to be in splat-books didn’t have enough source material to hold up well to the base classes. Any who, I decided to look back into AD&D 2nd just for fun, and came to realize I loved it a lot more then 3.5. My only problem with 4e was that, looking into the books, everything looked waaaay too balanced and I dunno, just didn’t look like my cup of tea…. So I’m making my own campaign setting for AD&D 2nd now.

  • Eric

    I would LOVE to play D&D or any role playing games ( a friend told be about a Swedish one called mutant, and it sounds awesome), but I cant get a group together.

  • Eric

    I would LOVE to play D&D or any role playing games ( a friend told be about a Swedish one called mutant, and it sounds awesome), but I cant get a group together.

  • Eric

    I would LOVE to play D&D or any role playing games ( a friend told be about a Swedish one called mutant, and it sounds awesome), but I cant get a group together.

  • Andrew

    Yay! its good to know theres some love for 2nd edition, since all my friends are fixated with 3.5 >.>

    You put into words my problem with 3 and 3.5, its a meta gamers paradise. I mean, just to show my friends what kind of problems there was with 3 (3.5) I showed them how easy the rules where to be bent. When ya can make a lv 10 character who can dish out, on average, 4,000 damage a turn (no exaggerations either, I did on average 4,000 damage a turn), its kinda silly. Yet my friends wouldn’t play ADnD with me Q.Q

    Its also really hard to convince them to try 4th, which in terms of a ballanced game system, is superior to all other games. I still love 2nd, mostly because of the raw freedom it gives the DM, but 4th edition plays wonderfully.

    On a side note, if ya like role playing games and the like you should consider trying a game called Decent. Its a self contained board game which is really quite fun. Its great if you have a group of friends who want a one shot type thing and don’t want to go though the lengthy process of making good characters and such, they just wanna kill shit. This game succeeds in that, I particularly like how the game is set up. The DM (for say) is bound by many many rules, but is actively trying to kill the players. If your always a DM like me, its quite a change. Forget balancing encounters or trying to be fair, your goal is to win at all costs. Now thats awsome

  • Andrew

    Yay! its good to know theres some love for 2nd edition, since all my friends are fixated with 3.5 >.>

    You put into words my problem with 3 and 3.5, its a meta gamers paradise. I mean, just to show my friends what kind of problems there was with 3 (3.5) I showed them how easy the rules where to be bent. When ya can make a lv 10 character who can dish out, on average, 4,000 damage a turn (no exaggerations either, I did on average 4,000 damage a turn), its kinda silly. Yet my friends wouldn’t play ADnD with me Q.Q

    Its also really hard to convince them to try 4th, which in terms of a ballanced game system, is superior to all other games. I still love 2nd, mostly because of the raw freedom it gives the DM, but 4th edition plays wonderfully.

    On a side note, if ya like role playing games and the like you should consider trying a game called Decent. Its a self contained board game which is really quite fun. Its great if you have a group of friends who want a one shot type thing and don’t want to go though the lengthy process of making good characters and such, they just wanna kill shit. This game succeeds in that, I particularly like how the game is set up. The DM (for say) is bound by many many rules, but is actively trying to kill the players. If your always a DM like me, its quite a change. Forget balancing encounters or trying to be fair, your goal is to win at all costs. Now thats awsome

  • Andrew

    Yay! its good to know theres some love for 2nd edition, since all my friends are fixated with 3.5 >.>

    You put into words my problem with 3 and 3.5, its a meta gamers paradise. I mean, just to show my friends what kind of problems there was with 3 (3.5) I showed them how easy the rules where to be bent. When ya can make a lv 10 character who can dish out, on average, 4,000 damage a turn (no exaggerations either, I did on average 4,000 damage a turn), its kinda silly. Yet my friends wouldn’t play ADnD with me Q.Q

    Its also really hard to convince them to try 4th, which in terms of a ballanced game system, is superior to all other games. I still love 2nd, mostly because of the raw freedom it gives the DM, but 4th edition plays wonderfully.

    On a side note, if ya like role playing games and the like you should consider trying a game called Decent. Its a self contained board game which is really quite fun. Its great if you have a group of friends who want a one shot type thing and don’t want to go though the lengthy process of making good characters and such, they just wanna kill shit. This game succeeds in that, I particularly like how the game is set up. The DM (for say) is bound by many many rules, but is actively trying to kill the players. If your always a DM like me, its quite a change. Forget balancing encounters or trying to be fair, your goal is to win at all costs. Now thats awsome

  • David

    I’m curious, have you ever tried out Mutants and Masterminds? It’s by FAR my favorite game system to use for just about anything. It is basically a universal system masquerading as a superhero game. It’s simple, effective and infinitely flexible.

    I’d recommend giving it a shot.

  • David

    I’m curious, have you ever tried out Mutants and Masterminds? It’s by FAR my favorite game system to use for just about anything. It is basically a universal system masquerading as a superhero game. It’s simple, effective and infinitely flexible.

    I’d recommend giving it a shot.

  • David

    I’m curious, have you ever tried out Mutants and Masterminds? It’s by FAR my favorite game system to use for just about anything. It is basically a universal system masquerading as a superhero game. It’s simple, effective and infinitely flexible.

    I’d recommend giving it a shot.

  • KaylaKaze

    Okay, I’m no longer going to expect Spoony to have good taste in ANYTHING.

  • KaylaKaze

    Okay, I’m no longer going to expect Spoony to have good taste in ANYTHING.

  • KaylaKaze

    Okay, I’m no longer going to expect Spoony to have good taste in ANYTHING.

  • DavidG

    I hear a lot of people are turning to the pathfinder rpg because they didn’t like 4th edition. Some people even call it 3.75 I am curious to hear your opinion on it.

  • DavidG

    I hear a lot of people are turning to the pathfinder rpg because they didn’t like 4th edition. Some people even call it 3.75 I am curious to hear your opinion on it.

  • DavidG

    I hear a lot of people are turning to the pathfinder rpg because they didn’t like 4th edition. Some people even call it 3.75 I am curious to hear your opinion on it.

  • Leetnoob

    The Heroes of Legends book reminds me of MechWarrior 3e, Select your background and then roll your poison. :D

    But anyways, my favorite RPGs are Shadowrun 4e and D&D 4e (never really played AD&D), but I have the same complaint about D&D 3.5, things just got out of hand at higher levels, especially for a group where half of us min/maxed, and the others focused on roleplaying. My only complaint with shadowrun is that character creation is so long. To make our groups first characters, it took around 5/6 hours total for four people!

    Anyways, awesome stuff you do here spoony!

  • Leetnoob

    The Heroes of Legends book reminds me of MechWarrior 3e, Select your background and then roll your poison. :D

    But anyways, my favorite RPGs are Shadowrun 4e and D&D 4e (never really played AD&D), but I have the same complaint about D&D 3.5, things just got out of hand at higher levels, especially for a group where half of us min/maxed, and the others focused on roleplaying. My only complaint with shadowrun is that character creation is so long. To make our groups first characters, it took around 5/6 hours total for four people!

    Anyways, awesome stuff you do here spoony!

  • Leetnoob

    The Heroes of Legends book reminds me of MechWarrior 3e, Select your background and then roll your poison. :D

    But anyways, my favorite RPGs are Shadowrun 4e and D&D 4e (never really played AD&D), but I have the same complaint about D&D 3.5, things just got out of hand at higher levels, especially for a group where half of us min/maxed, and the others focused on roleplaying. My only complaint with shadowrun is that character creation is so long. To make our groups first characters, it took around 5/6 hours total for four people!

    Anyways, awesome stuff you do here spoony!

  • http://www.kekkai.org/google/ Googleshng

    There are a lot of things to hate about D&D 4 if you approach it as an updated version of D&D. Paladins with no alignment/behavioral restrictions for instance. If you just mentally approach it as WotC releasing a brand new RPG called Diandifor though, it comes off much better. This also defuses the complaint that it’s really designed with only straight up dungeon crawling in mind, and doesn’t work for a more city based, political intrigue sort of campaign at all. I mean, yeah, it’s true, but that’s part of the game. Shadowrun’s rules suck if you want to run anything that isn’t a grim gritty cyberpunk game with fantasy elements tossed in, but nobody gripes there.

    The one thing you can gripe about though without being able to write it off as not accepting the game on its own terms is that it very much strikes me as a bait and switch situation. The first time you play it, it’s pretty great. You make a character, get a tight little power pack, run through some surprisingly fun combat, come away with a positive impression. Play it a bit longer though, and some problems become apparent. The basic monster book is really really lacking in variety for low level encounters. You are going to get burnt out on fighting goblins. Then even at higher levels, most of the monster list is really the same 5 basic monster flavors having a variation for every level, which is rather nifty but again, I like having a huge bank of obscure, weird, stupid monsters, so I never have to reuse anything if I don’t want to.

    Then when you start leveling, that little power pool which seems really neat at first level really doesn’t grow very much. I’m still going to really just be tossing out my one fun thing or 2 per fight, then falling back on my 2 basic attacks… of course, as I level, I have to recalculate how they work, since for every ability I have, it works off a different offensive and defensive stat, gets a bonus from my level, I probably have feats giving bonuses here and there to anything with, say, the Fire tag… and even if I don’t, I better darn well jot all those tags down in case a monster takes more or less damage from anything with the Radiant tag. I’m still looking for a way to practically manage everything beyond rewriting your whole character sheet every time you level up, or using half a sheet just to expand out all the math so you don’t forget when to tweak what.

  • http://www.kekkai.org/google/ Googleshng

    There are a lot of things to hate about D&D 4 if you approach it as an updated version of D&D. Paladins with no alignment/behavioral restrictions for instance. If you just mentally approach it as WotC releasing a brand new RPG called Diandifor though, it comes off much better. This also defuses the complaint that it’s really designed with only straight up dungeon crawling in mind, and doesn’t work for a more city based, political intrigue sort of campaign at all. I mean, yeah, it’s true, but that’s part of the game. Shadowrun’s rules suck if you want to run anything that isn’t a grim gritty cyberpunk game with fantasy elements tossed in, but nobody gripes there.

    The one thing you can gripe about though without being able to write it off as not accepting the game on its own terms is that it very much strikes me as a bait and switch situation. The first time you play it, it’s pretty great. You make a character, get a tight little power pack, run through some surprisingly fun combat, come away with a positive impression. Play it a bit longer though, and some problems become apparent. The basic monster book is really really lacking in variety for low level encounters. You are going to get burnt out on fighting goblins. Then even at higher levels, most of the monster list is really the same 5 basic monster flavors having a variation for every level, which is rather nifty but again, I like having a huge bank of obscure, weird, stupid monsters, so I never have to reuse anything if I don’t want to.

    Then when you start leveling, that little power pool which seems really neat at first level really doesn’t grow very much. I’m still going to really just be tossing out my one fun thing or 2 per fight, then falling back on my 2 basic attacks… of course, as I level, I have to recalculate how they work, since for every ability I have, it works off a different offensive and defensive stat, gets a bonus from my level, I probably have feats giving bonuses here and there to anything with, say, the Fire tag… and even if I don’t, I better darn well jot all those tags down in case a monster takes more or less damage from anything with the Radiant tag. I’m still looking for a way to practically manage everything beyond rewriting your whole character sheet every time you level up, or using half a sheet just to expand out all the math so you don’t forget when to tweak what.

  • http://www.kekkai.org/google/ Googleshng

    There are a lot of things to hate about D&D 4 if you approach it as an updated version of D&D. Paladins with no alignment/behavioral restrictions for instance. If you just mentally approach it as WotC releasing a brand new RPG called Diandifor though, it comes off much better. This also defuses the complaint that it’s really designed with only straight up dungeon crawling in mind, and doesn’t work for a more city based, political intrigue sort of campaign at all. I mean, yeah, it’s true, but that’s part of the game. Shadowrun’s rules suck if you want to run anything that isn’t a grim gritty cyberpunk game with fantasy elements tossed in, but nobody gripes there.

    The one thing you can gripe about though without being able to write it off as not accepting the game on its own terms is that it very much strikes me as a bait and switch situation. The first time you play it, it’s pretty great. You make a character, get a tight little power pack, run through some surprisingly fun combat, come away with a positive impression. Play it a bit longer though, and some problems become apparent. The basic monster book is really really lacking in variety for low level encounters. You are going to get burnt out on fighting goblins. Then even at higher levels, most of the monster list is really the same 5 basic monster flavors having a variation for every level, which is rather nifty but again, I like having a huge bank of obscure, weird, stupid monsters, so I never have to reuse anything if I don’t want to.

    Then when you start leveling, that little power pool which seems really neat at first level really doesn’t grow very much. I’m still going to really just be tossing out my one fun thing or 2 per fight, then falling back on my 2 basic attacks… of course, as I level, I have to recalculate how they work, since for every ability I have, it works off a different offensive and defensive stat, gets a bonus from my level, I probably have feats giving bonuses here and there to anything with, say, the Fire tag… and even if I don’t, I better darn well jot all those tags down in case a monster takes more or less damage from anything with the Radiant tag. I’m still looking for a way to practically manage everything beyond rewriting your whole character sheet every time you level up, or using half a sheet just to expand out all the math so you don’t forget when to tweak what.

  • http://www.associatedcontent.com/user/605287/justin_lawrence.html Jlawac

    I am glad someone finally defended it, I like a lot of the aspects of it. Any chance of a review of Forgotten Realms lore changes, though?

  • http://www.associatedcontent.com/user/605287/justin_lawrence.html Jlawac

    I am glad someone finally defended it, I like a lot of the aspects of it. Any chance of a review of Forgotten Realms lore changes, though?

  • http://www.associatedcontent.com/user/605287/justin_lawrence.html Jlawac

    I am glad someone finally defended it, I like a lot of the aspects of it. Any chance of a review of Forgotten Realms lore changes, though?

  • Jacob

    Alot of those games you brought out are rather good.

    But 4th edition is still the black sheep. But I really think it has to do with the huge change in the system, But to each there own.

  • Jacob

    Alot of those games you brought out are rather good.

    But 4th edition is still the black sheep. But I really think it has to do with the huge change in the system, But to each there own.

  • Jacob

    Alot of those games you brought out are rather good.

    But 4th edition is still the black sheep. But I really think it has to do with the huge change in the system, But to each there own.

  • Nonesuch

    on the subject of Planescape, the game Planescape: Torment is a REALLY good game. I assume it’s in the same setting as the Planescape campaign.

  • Nonesuch

    on the subject of Planescape, the game Planescape: Torment is a REALLY good game. I assume it’s in the same setting as the Planescape campaign.

  • Nonesuch

    on the subject of Planescape, the game Planescape: Torment is a REALLY good game. I assume it’s in the same setting as the Planescape campaign.

  • MondoMolesto

    You should do some videos about Rifts. I mean….it was a really shitty game, but the books were still really fun to read, i got about 20 of them laying around here. They could of did something more interesting with the ideas they had….but whatever. Imma go jack off to carmella bing now.

  • MondoMolesto

    You should do some videos about Rifts. I mean….it was a really shitty game, but the books were still really fun to read, i got about 20 of them laying around here. They could of did something more interesting with the ideas they had….but whatever. Imma go jack off to carmella bing now.

  • Rapowke

    Hey Spoony, i recommend you a RPG called “The Dark Eye”. Its very well done and i used to play it alot in my childhood.
    Go check it out, i think its even better than AD&D. :)

    greetings

  • Rapowke

    Hey Spoony, i recommend you a RPG called “The Dark Eye”. Its very well done and i used to play it alot in my childhood.
    Go check it out, i think its even better than AD&D. :)

    greetings

  • MondoMolesto

    You should do some videos about Rifts. I mean….it was a really shitty game, but the books were still really fun to read, i got about 20 of them laying around here. They could of did something more interesting with the ideas they had….but whatever. Imma go jack off to carmella bing now.

  • Rapowke

    Hey Spoony, i recommend you a RPG called “The Dark Eye”. Its very well done and i used to play it alot in my childhood.
    Go check it out, i think its even better than AD&D. :)

    greetings

  • http://www.piratesavvy.com/pap/ Dave

    …Mark of Amber?! Red Steel!? Dude, you own these too!?

    Have you seen the D&D podcast thing Penny Arcade is doing? PLEASE do one of those with some of your group!

  • http://www.piratesavvy.com/pap/ Dave

    …Mark of Amber?! Red Steel!? Dude, you own these too!?

    Have you seen the D&D podcast thing Penny Arcade is doing? PLEASE do one of those with some of your group!

  • http://www.piratesavvy.com/pap/ Dave

    …Mark of Amber?! Red Steel!? Dude, you own these too!?

    Have you seen the D&D podcast thing Penny Arcade is doing? PLEASE do one of those with some of your group!

  • http://www.piratesavvy.com/pap/ Dave

    Okay, okay, I’m good now.

    Problems I’ve had with 4th Edition that they might have fixed since my three unfortunate experiences with it:

    1. If you don’t pick a party exactly like the ones they perscribe in the book (I played a 4 man of Paladin, Marshal, Wizard and Ranger and was smote by Goblins because a Lv. 1 encounter consisted of two ‘waves’ with no rest inbetween.)

    2. There is no way of healing a person who has no Healing Surges left. (In 3.5 and all games before, healing implied some magical method or whatever. In 4th Edition it seems to imply ‘hit points’ measure ‘will to fight’, and at a point people just can’t get up anymore no matter what you use. While in theory it makes sense, in a game it’s not much fun to eventually reach a point where you can’t get up until you’ve rested, which in some cases like when you’re on a ticking clock, you just can’t do, ESPECIALLY when most encounters occur in freaking WAVES.)

    3. Does EVERY adventure involve Orcus in some way? I can’t stand this guy and the idea that he’s responsible for all undead. Rituals to create Vampires require Orcus’ divine intervention? Screw that! What would Strahd say!? I know it’s D&D and you don’t have to use all the names given you by Wizards, but they seem to want to impose their will wherever they can. I swear, they’ll copyright the word Goblin before they’re done…

    4. Fighter Variants are better than Fighters will ever be. The Penny Arcade podcast’s unveiling of the Avenger class, and the Spellsword an old fellow gamer of mine played in a 4th ed game illustrated that Fighters can only hit things really hard and move people. Fighter variants can hit things really hard, move people, teleport, hit with range, deal different damage types, are super-effective against other types of monsters… Fighters were outmoded one sourcebook into the proceedings. That isn’t great. (I guess this was kinda true in 3.5 too… effing Book of 9 Swords…)

    5. Toolbox is no longer Toolbox. When “Sleep” lasts one round, there’s no longer a point in having it. As a matter of plot, my wizard put our Rogue to sleep so we could tie her up and drag her along on our adventure to the next town, as our client- her father- had told us to escort her, and my guy- a brash human merc- chose to do so by any means necessary. But she immediately woke up, got out of the bonds with a single Thievery roll, and stalked back to town. I couldn’t cast Sleep again because it was my daily (I think) so so much for that plan.

    6. Players are outmatched. Level 1 monsters seem to get +9 modifiers while Level 1 players seem to get +3 if that. They don’t deal as much DAMAGE as players, but they don’t need to if they always hit, and focus their fire on one player at a time.

    7. Lack of versatility in plotlines/boss battles. Maybe this is because 3.5′s been around longer, but it’s really easy to make epic storylines with original villians BECAUSE of all the crazy DBZ bull-nonsense available to us. With 4th Edition, everything is pretty much cookie-cutter, and the players know because of the specific formula Wizards has been kind enough to craft for us, you’ll never create anything surprising or overwhelming, unless you’re a clumsy newb or a sadistic douche.

    On the whole, all the things I complain about are based on personal experiences circa a few months after 4th came out. I admit 3.5 had a TON of faults, but they were nothing a few house rules, and some trustworthy players and DM’s couldn’t fix. Personally I think teamwork is more fun and should be rewarded more handsomely when it happens naturally, rather than being shoved in your face by cold, unfeeling game mechanics. I feel healing magic should not be judged by human limits, because it’s freakin’ MAGIC! I feel fighters should be better at fighting than anyone else (except maybe barbarians). I feel Undead can HAVE a patron God, but do not NEED a patron God. Most of them are too rotted to know the difference anyway, and Vampires should be too proud to answer to ANY God.

    There’s more cards I’m not showing with this whole 4th Edition mess, but these complaints are the most prominent… I’m sorry for wasting so much space voicing them, but I thought maybe you might like to hear one rabid gamer’s response put into full and complete sentences as opposed to “4th Ed Sux Lol.”

  • http://www.piratesavvy.com/pap/ Dave

    Okay, okay, I’m good now.

    Problems I’ve had with 4th Edition that they might have fixed since my three unfortunate experiences with it:

    1. If you don’t pick a party exactly like the ones they perscribe in the book (I played a 4 man of Paladin, Marshal, Wizard and Ranger and was smote by Goblins because a Lv. 1 encounter consisted of two ‘waves’ with no rest inbetween.)

    2. There is no way of healing a person who has no Healing Surges left. (In 3.5 and all games before, healing implied some magical method or whatever. In 4th Edition it seems to imply ‘hit points’ measure ‘will to fight’, and at a point people just can’t get up anymore no matter what you use. While in theory it makes sense, in a game it’s not much fun to eventually reach a point where you can’t get up until you’ve rested, which in some cases like when you’re on a ticking clock, you just can’t do, ESPECIALLY when most encounters occur in freaking WAVES.)

    3. Does EVERY adventure involve Orcus in some way? I can’t stand this guy and the idea that he’s responsible for all undead. Rituals to create Vampires require Orcus’ divine intervention? Screw that! What would Strahd say!? I know it’s D&D and you don’t have to use all the names given you by Wizards, but they seem to want to impose their will wherever they can. I swear, they’ll copyright the word Goblin before they’re done…

    4. Fighter Variants are better than Fighters will ever be. The Penny Arcade podcast’s unveiling of the Avenger class, and the Spellsword an old fellow gamer of mine played in a 4th ed game illustrated that Fighters can only hit things really hard and move people. Fighter variants can hit things really hard, move people, teleport, hit with range, deal different damage types, are super-effective against other types of monsters… Fighters were outmoded one sourcebook into the proceedings. That isn’t great. (I guess this was kinda true in 3.5 too… effing Book of 9 Swords…)

    5. Toolbox is no longer Toolbox. When “Sleep” lasts one round, there’s no longer a point in having it. As a matter of plot, my wizard put our Rogue to sleep so we could tie her up and drag her along on our adventure to the next town, as our client- her father- had told us to escort her, and my guy- a brash human merc- chose to do so by any means necessary. But she immediately woke up, got out of the bonds with a single Thievery roll, and stalked back to town. I couldn’t cast Sleep again because it was my daily (I think) so so much for that plan.

    6. Players are outmatched. Level 1 monsters seem to get +9 modifiers while Level 1 players seem to get +3 if that. They don’t deal as much DAMAGE as players, but they don’t need to if they always hit, and focus their fire on one player at a time.

    7. Lack of versatility in plotlines/boss battles. Maybe this is because 3.5′s been around longer, but it’s really easy to make epic storylines with original villians BECAUSE of all the crazy DBZ bull-nonsense available to us. With 4th Edition, everything is pretty much cookie-cutter, and the players know because of the specific formula Wizards has been kind enough to craft for us, you’ll never create anything surprising or overwhelming, unless you’re a clumsy newb or a sadistic douche.

    On the whole, all the things I complain about are based on personal experiences circa a few months after 4th came out. I admit 3.5 had a TON of faults, but they were nothing a few house rules, and some trustworthy players and DM’s couldn’t fix. Personally I think teamwork is more fun and should be rewarded more handsomely when it happens naturally, rather than being shoved in your face by cold, unfeeling game mechanics. I feel healing magic should not be judged by human limits, because it’s freakin’ MAGIC! I feel fighters should be better at fighting than anyone else (except maybe barbarians). I feel Undead can HAVE a patron God, but do not NEED a patron God. Most of them are too rotted to know the difference anyway, and Vampires should be too proud to answer to ANY God.

    There’s more cards I’m not showing with this whole 4th Edition mess, but these complaints are the most prominent… I’m sorry for wasting so much space voicing them, but I thought maybe you might like to hear one rabid gamer’s response put into full and complete sentences as opposed to “4th Ed Sux Lol.”

  • HC

    Hi Jenx,

    actually I didn’t copy paste anything. I was just less vocal than usual. If I have the same conclusion than someone else, it should reinforce that there’s something to the criticism.

  • HC

    Hi Jenx,

    actually I didn’t copy paste anything. I was just less vocal than usual. If I have the same conclusion than someone else, it should reinforce that there’s something to the criticism.

  • Resident01

    So Spoony’s a Song of Ice and Fire fan? What’s your take on the impending HBO adaptation?

  • Resident01

    So Spoony’s a Song of Ice and Fire fan? What’s your take on the impending HBO adaptation?

  • Sakana Sama

    *sigh* love the D&D stuff, just don’t have anyone to play with

  • Sakana Sama

    *sigh* love the D&D stuff, just don’t have anyone to play with

  • MrTim

    I’m still reading through the comments, but I have some of my own in response to Kurosan’s questions about starting up a new game.

    Most games (at least the ones with decent introductions) will tell you up front that, while *players* don’t need to read the whole rulebook, the *game master* really should. You don’t have to memorize everything, but if you’re not willing to make up large chunks of rules *and setting* on the fly, you should at least be familiar enough with it that you can answer any questions that come up with a single page-flip and a brief skim – ideally without having to stop the game at all. I’m not sure what you mean by “extras;” some games have optional rules, in which case the book will say so, and in most cases any book beyond the core rulebook(s) can be considered optional, but about the only thing that would really qualify as “extras” would be fiction, and that usually helps to give you a sense of the world if nothing else.

    It sounds like your Shadowrun group kind of sucked. If you were new to the game and they knew it, they should have taken the time to prepare you a bit before hand and to give you advice during the game on how to play effectively. If they didn’t, they were being jerks.

    For a first time GM, even if you’re a good scenario creator (for what other sorts of games, incidentally?) you probably want to consider a couple of published adventures. Unfortunately, the current edition of Shadowrun doesn’t have a lot of them, and “On the Run,” the explicitly introductory one, isn’t really very good. Any edition of D&D, though, has lots and lots of adventures to choose from.

  • MrTim

    I’m still reading through the comments, but I have some of my own in response to Kurosan’s questions about starting up a new game.

    Most games (at least the ones with decent introductions) will tell you up front that, while *players* don’t need to read the whole rulebook, the *game master* really should. You don’t have to memorize everything, but if you’re not willing to make up large chunks of rules *and setting* on the fly, you should at least be familiar enough with it that you can answer any questions that come up with a single page-flip and a brief skim – ideally without having to stop the game at all. I’m not sure what you mean by “extras;” some games have optional rules, in which case the book will say so, and in most cases any book beyond the core rulebook(s) can be considered optional, but about the only thing that would really qualify as “extras” would be fiction, and that usually helps to give you a sense of the world if nothing else.

    It sounds like your Shadowrun group kind of sucked. If you were new to the game and they knew it, they should have taken the time to prepare you a bit before hand and to give you advice during the game on how to play effectively. If they didn’t, they were being jerks.

    For a first time GM, even if you’re a good scenario creator (for what other sorts of games, incidentally?) you probably want to consider a couple of published adventures. Unfortunately, the current edition of Shadowrun doesn’t have a lot of them, and “On the Run,” the explicitly introductory one, isn’t really very good. Any edition of D&D, though, has lots and lots of adventures to choose from.

  • Human Shield

    E6 is the only way to play D&D3.0

    D&D is actually realistic up to level 5

    http://www.thealexandrian.net/creations/misc/d&d-calibrating.html

    Great article showing that D&D math with average stats does match our ideas of reality.

    Beyond level 6 you are now playing superhero fantasy (not heroic fantasy). D6 keeps the heroic fantasy level while allowing character growth by feats (and there are thousands), your character grows horizontal instead of vertical.

    http://forum.rpg.net/showthread.php?t=352719

  • Human Shield

    E6 is the only way to play D&D3.0

    D&D is actually realistic up to level 5

    http://www.thealexandrian.net/creations/misc/d&d-calibrating.html

    Great article showing that D&D math with average stats does match our ideas of reality.

    Beyond level 6 you are now playing superhero fantasy (not heroic fantasy). D6 keeps the heroic fantasy level while allowing character growth by feats (and there are thousands), your character grows horizontal instead of vertical.

    http://forum.rpg.net/showthread.php?t=352719

  • MrTim

    Spoony, while I disagree with you that 4e is superior to 3/3.5 (and I’ve probably been playing longer than you; I got my start with the red box back in ’81) I do agree that characters (usually) get pretty complicated at higher levels. I think the break point is a little higher than you do, though: around level 12-15. And I don’t necessarily mind; you just have to pay attention to your character’s advancement. I think I would have a bigger problem with starting at high level than growing my character to high level.

    To me the big problem with the 4e classes is that they’re so specific. One thing I really love about 3e is that two different rogues or fighters or even wizards aren’t going to look alike, even if their primary weapon or ability is the same. In 4e, you’re either going to be just like all the other effective fireball wizards or axe fighters or you’re going to be a level or two behind in effectiveness.

    The other thing that 4e really doesn’t do as well as 3e is inclusiveness. I’d played Basic/Expert/Companion/Master, AD&D 1 and AD&D 2 before getting to 3, and all of them had things the others couldn’t do. 3e, especially 3.5, did a really good job of letting you do any concept you could’ve done under any earlier ruleset and a bunch more besides.

    That said, Third Edition did wind up suffering from serious class-happiness by the end. I won’t use anything out of tome of battle, for instance, either as a player or as a DM. It’s not necessarily because of balance, the new classes and abilities are just a different way of doing things the core book already does just fine.

  • MrTim

    Spoony, while I disagree with you that 4e is superior to 3/3.5 (and I’ve probably been playing longer than you; I got my start with the red box back in ’81) I do agree that characters (usually) get pretty complicated at higher levels. I think the break point is a little higher than you do, though: around level 12-15. And I don’t necessarily mind; you just have to pay attention to your character’s advancement. I think I would have a bigger problem with starting at high level than growing my character to high level.

    To me the big problem with the 4e classes is that they’re so specific. One thing I really love about 3e is that two different rogues or fighters or even wizards aren’t going to look alike, even if their primary weapon or ability is the same. In 4e, you’re either going to be just like all the other effective fireball wizards or axe fighters or you’re going to be a level or two behind in effectiveness.

    The other thing that 4e really doesn’t do as well as 3e is inclusiveness. I’d played Basic/Expert/Companion/Master, AD&D 1 and AD&D 2 before getting to 3, and all of them had things the others couldn’t do. 3e, especially 3.5, did a really good job of letting you do any concept you could’ve done under any earlier ruleset and a bunch more besides.

    That said, Third Edition did wind up suffering from serious class-happiness by the end. I won’t use anything out of tome of battle, for instance, either as a player or as a DM. It’s not necessarily because of balance, the new classes and abilities are just a different way of doing things the core book already does just fine.

  • anonymous conscript

    christ spoony, you look like you haven’t slept in days

  • Lokai

    Hehehe see my friend LOVES 4e and so we ended up trying it online(via a virtual table top) and i DM’d mind you not a huge fan of 4e, BUT i will say this after several dungeons i can’t deny that 4e is good, it does what its ment to be however… that being said i have say that i still prefer 3.5 4e feels to limiting, i can’t do stuff i want to. Btw i dunno if know this BUT! 3.5 was continued by another company(alot like hackmaster) called Paizo, they picked up 3.5 and new book is called simply ” pathfinder” went back and revised game and tried to balance it alot more my friends and i dumped 4e for pathfinder because we don’t feel that limitation that 4e had. At anyrate, 4e is not bad i could sit down and play a session(still enjoyed my 4e kobold dungeon nothing like humiliating some PC’s with 1 hp kobolds!) but i doubt i could ever call it ” better ” then 2e or 3.5e, also nice to know that hackmaster is old AD&D! now i must pick it up, and i to still have my old 2e complete books! guess not the only old school nerd!

  • anonymous conscript

    christ spoony, you look like you haven’t slept in days

  • Lokai

    Hehehe see my friend LOVES 4e and so we ended up trying it online(via a virtual table top) and i DM’d mind you not a huge fan of 4e, BUT i will say this after several dungeons i can’t deny that 4e is good, it does what its ment to be however… that being said i have say that i still prefer 3.5 4e feels to limiting, i can’t do stuff i want to. Btw i dunno if know this BUT! 3.5 was continued by another company(alot like hackmaster) called Paizo, they picked up 3.5 and new book is called simply ” pathfinder” went back and revised game and tried to balance it alot more my friends and i dumped 4e for pathfinder because we don’t feel that limitation that 4e had. At anyrate, 4e is not bad i could sit down and play a session(still enjoyed my 4e kobold dungeon nothing like humiliating some PC’s with 1 hp kobolds!) but i doubt i could ever call it ” better ” then 2e or 3.5e, also nice to know that hackmaster is old AD&D! now i must pick it up, and i to still have my old 2e complete books! guess not the only old school nerd!

  • Justin

    I love AD&D (It’s what baldur’s gate used) It’s fairly balanced, but overpowers mages at low levels sadly.

  • Justin

    I love AD&D (It’s what baldur’s gate used) It’s fairly balanced, but overpowers mages at low levels sadly.

  • King of Kobolds

    Screw the Haters, 4e rocks! If you don’t like it don’t play it and shut up!

  • King of Kobolds

    Screw the Haters, 4e rocks! If you don’t like it don’t play it and shut up!

  • Kirayon

    As someone who has been pidgeonholed into DM’ing almost from the 1st time I played I would have to say 4e is a godsend. Before a dungeon that would take me hours to map, write story for, populate and balance (then re-balance when someone suddenly can’t show) would take hours if not an entire day. Now I can populate and balance the dungeon on the fly and can focus much more on story and plot development. I also enjoy not having to go through a pile of 15-30 books to find a prestige class that breaks the entire game apart. I would still rather be a player in AD&D or 3.5, but if I have to DM 4e is the way to go.

  • Kirayon

    As someone who has been pidgeonholed into DM’ing almost from the 1st time I played I would have to say 4e is a godsend. Before a dungeon that would take me hours to map, write story for, populate and balance (then re-balance when someone suddenly can’t show) would take hours if not an entire day. Now I can populate and balance the dungeon on the fly and can focus much more on story and plot development. I also enjoy not having to go through a pile of 15-30 books to find a prestige class that breaks the entire game apart. I would still rather be a player in AD&D or 3.5, but if I have to DM 4e is the way to go.

  • Lockesly L’Crit

    A little Planescape trivia:
    Did you know that miniature giant space hamsters predated Baldur’s Gate by three years? Boo wasn’t the first to be mentioned canonically. The first mention of the miniature versions of the Gnomish spelljammers were in “In The Cage: A Guide To Sigil.” This supplement book had a full page advertisement on the very final page about a petshop in Sigil that sold (surprise, surprise) miniature giant space hamsters (fun for kids!).
    Perhaps that was where Minsc got his own little companion.

  • Lockesly L’Crit

    A little Planescape trivia:
    Did you know that miniature giant space hamsters predated Baldur’s Gate by three years? Boo wasn’t the first to be mentioned canonically. The first mention of the miniature versions of the Gnomish spelljammers were in “In The Cage: A Guide To Sigil.” This supplement book had a full page advertisement on the very final page about a petshop in Sigil that sold (surprise, surprise) miniature giant space hamsters (fun for kids!).
    Perhaps that was where Minsc got his own little companion.

  • Jin

    Hey Spoony, ever play Ravenloft?

  • Jin

    Hey Spoony, ever play Ravenloft?

  • http://www.Adalore.deviantart.com/ Adalore

    Ah Dungeons and Dragons.
    What I have sunk my money into…
    3.5e core books, and complete adventurer…(Scout/Ninja/spellthief)(And the ton of prestige classes, including daggerspell mage, so some good…)
    4e core books, and Keep on the shadowfell, I haven’t played it yet. But I did a short single encounter with my little sisters, they had a blast.
    And my 2nd edition book, just the Players handbook.

    My current in person game is second edition. I even asked my DM’s thoughts about 3.5, he said that the players got too powerful too fast. Granted I have yet to play a high end third game, I only have played a short game in hiatus with my IM buddy with a scout from complete adventurer. That’s where the skermish mechanic came from in fourth. :)

    When I have looked over the rules, it didn’t seem that over kill, but any game can have that happen I guess.

    I have only heard of rifts overkillness. players playing Dragons? hmm…

  • http://www.Adalore.deviantart.com Adalore

    Ah Dungeons and Dragons.
    What I have sunk my money into…
    3.5e core books, and complete adventurer…(Scout/Ninja/spellthief)(And the ton of prestige classes, including daggerspell mage, so some good…)
    4e core books, and Keep on the shadowfell, I haven’t played it yet. But I did a short single encounter with my little sisters, they had a blast.
    And my 2nd edition book, just the Players handbook.

    My current in person game is second edition. I even asked my DM’s thoughts about 3.5, he said that the players got too powerful too fast. Granted I have yet to play a high end third game, I only have played a short game in hiatus with my IM buddy with a scout from complete adventurer. That’s where the skermish mechanic came from in fourth. :)

    When I have looked over the rules, it didn’t seem that over kill, but any game can have that happen I guess.

    I have only heard of rifts overkillness. players playing Dragons? hmm…

  • Dustin

    I wonder how long it will take for people (beside me) to mention that the creature on that 1st ed book is an Ifriti.

  • Dustin

    I wonder how long it will take for people (beside me) to mention that the creature on that 1st ed book is an Ifriti.

  • Dustin

    I wonder how long it will take for people (beside me) to mention that the creature on that 1st ed book is an Ifriti.

  • FiddlerJones

    Spoony,

    I’m in complete agreement that D&D 3.5 is good up through about level 4-6, then starts to fall apart. Fortunately, someone else came to this same conclusion. If you like the heroic feel of low-level 3.5 Ed, you should give E6 a shot. The idea is that you level to 6, then stop leveling and instead gain feats. I’ve been playing for probably 7 or 8 years now, mostly as a DM, and E6 has been the best experience I’ve had so far, in terms of game mechanics working well with the story. Here’s the link to the PDF.

    http://esix.pbworks.com/f/E6v041.pdf

  • FiddlerJones

    Spoony,

    I’m in complete agreement that D&D 3.5 is good up through about level 4-6, then starts to fall apart. Fortunately, someone else came to this same conclusion. If you like the heroic feel of low-level 3.5 Ed, you should give E6 a shot. The idea is that you level to 6, then stop leveling and instead gain feats. I’ve been playing for probably 7 or 8 years now, mostly as a DM, and E6 has been the best experience I’ve had so far, in terms of game mechanics working well with the story. Here’s the link to the PDF.

    http://esix.pbworks.com/f/E6v041.pdf

  • FiddlerJones

    Spoony,

    I’m in complete agreement that D&D 3.5 is good up through about level 4-6, then starts to fall apart. Fortunately, someone else came to this same conclusion. If you like the heroic feel of low-level 3.5 Ed, you should give E6 a shot. The idea is that you level to 6, then stop leveling and instead gain feats. I’ve been playing for probably 7 or 8 years now, mostly as a DM, and E6 has been the best experience I’ve had so far, in terms of game mechanics working well with the story. Here’s the link to the PDF.

    http://esix.pbworks.com/f/E6v041.pdf

  • DaydreamingCrow

    Spoony,

    As far as free online games go, have you tried Perfect World International? I have found the quests to be a bit repetitive but the only things in the game that cost actual money are things to tweak your character but aren’t necessary for game play.

  • DaydreamingCrow

    Spoony,

    As far as free online games go, have you tried Perfect World International? I have found the quests to be a bit repetitive but the only things in the game that cost actual money are things to tweak your character but aren’t necessary for game play.

  • DaydreamingCrow

    Spoony,

    As far as free online games go, have you tried Perfect World International? I have found the quests to be a bit repetitive but the only things in the game that cost actual money are things to tweak your character but aren’t necessary for game play.

  • Lino

    Maybe your should look into The Dark Eye (former Realms of Arkania).
    It has a more Realistic Medieval Fantasy feeling. And even high Class Characters are never God like.

  • Lino

    Maybe your should look into The Dark Eye (former Realms of Arkania).
    It has a more Realistic Medieval Fantasy feeling. And even high Class Characters are never God like.

  • Lino

    Maybe your should look into The Dark Eye (former Realms of Arkania).
    It has a more Realistic Medieval Fantasy feeling. And even high Class Characters are never God like.

  • TheloniusFunk

    SoIaF is a tricky one to play. You need people who know the books and are willing to roleplay a lot. Hack and slash games are just impractical, even for a fighty character like the one I played (a minor Frey knight, heading for the Wall to atone for his family’s sins).

  • TheloniusFunk

    SoIaF is a tricky one to play. You need people who know the books and are willing to roleplay a lot. Hack and slash games are just impractical, even for a fighty character like the one I played (a minor Frey knight, heading for the Wall to atone for his family’s sins).

  • TheloniusFunk

    SoIaF is a tricky one to play. You need people who know the books and are willing to roleplay a lot. Hack and slash games are just impractical, even for a fighty character like the one I played (a minor Frey knight, heading for the Wall to atone for his family’s sins).

  • http://jshadowm.deviantart.com/ JSHADOWM

    4 is WAAAY too mechanized
    you see, a fighter learns shield bas at level 3


    NO
    i don’t want that.
    even if you are a level ONE you can smash things with your shield, you don’t need a SKILL for that.
    i play on 3.5, but with my rule book, where i have did some balancing work on classes so all have fun, and about over lv6, this is where when things on my settings get really epic. cause i throw like masterful goblins, or KNIGHT orcs. if you are not careful, you are gonna get SLAUGHTERED.

    since i have a thing called puncture, and if a hit penetrates your armor, it has a slight chance of hitting a vital organ and K.O you (instant -4) even if you had like 250 hit points.

    not to mention bone break and severe limbs.

    above LV6, enemies get BRUTAL on my setting, and it is harder to survive than before actually.

  • http://jshadowm.deviantart.com/ JSHADOWM

    4 is WAAAY too mechanized
    you see, a fighter learns shield bas at level 3


    NO
    i don’t want that.
    even if you are a level ONE you can smash things with your shield, you don’t need a SKILL for that.
    i play on 3.5, but with my rule book, where i have did some balancing work on classes so all have fun, and about over lv6, this is where when things on my settings get really epic. cause i throw like masterful goblins, or KNIGHT orcs. if you are not careful, you are gonna get SLAUGHTERED.

    since i have a thing called puncture, and if a hit penetrates your armor, it has a slight chance of hitting a vital organ and K.O you (instant -4) even if you had like 250 hit points.

    not to mention bone break and severe limbs.

    above LV6, enemies get BRUTAL on my setting, and it is harder to survive than before actually.

  • http://jshadowm.deviantart.com/ JSHADOWM

    4 is WAAAY too mechanized
    you see, a fighter learns shield bas at level 3


    NO
    i don’t want that.
    even if you are a level ONE you can smash things with your shield, you don’t need a SKILL for that.
    i play on 3.5, but with my rule book, where i have did some balancing work on classes so all have fun, and about over lv6, this is where when things on my settings get really epic. cause i throw like masterful goblins, or KNIGHT orcs. if you are not careful, you are gonna get SLAUGHTERED.

    since i have a thing called puncture, and if a hit penetrates your armor, it has a slight chance of hitting a vital organ and K.O you (instant -4) even if you had like 250 hit points.

    not to mention bone break and severe limbs.

    above LV6, enemies get BRUTAL on my setting, and it is harder to survive than before actually.

  • Mysseman

    Why whine about the rules? Its not hard to change or remove them…

  • Mysseman

    Why whine about the rules? Its not hard to change or remove them…

  • Mysseman

    Why whine about the rules? Its not hard to change or remove them…

  • Zachary Wilson

    The whole concept of ‘rolling your background’ that you mentioned about Heroes of Legend is used in the Mechwarrior roleplaying game in the Battletech franchise. One of the guys in our roleplaying group is really into Battletech…and another one of us is hugely fanatic about Planescape.

    My friends are awesome.

  • Zachary Wilson

    The whole concept of ‘rolling your background’ that you mentioned about Heroes of Legend is used in the Mechwarrior roleplaying game in the Battletech franchise. One of the guys in our roleplaying group is really into Battletech…and another one of us is hugely fanatic about Planescape.

    My friends are awesome.

  • Zachary Wilson

    The whole concept of ‘rolling your background’ that you mentioned about Heroes of Legend is used in the Mechwarrior roleplaying game in the Battletech franchise. One of the guys in our roleplaying group is really into Battletech…and another one of us is hugely fanatic about Planescape.

    My friends are awesome.

  • Tommer man

    TOKYO GORE POLICE FOR THE WIN

    This rocked, I don’t agree 100% but I love hearing about the games and running games and playing the games. Games being roleplaying tabletops.

  • Tommer man

    TOKYO GORE POLICE FOR THE WIN

    This rocked, I don’t agree 100% but I love hearing about the games and running games and playing the games. Games being roleplaying tabletops.

  • Tommer man

    TOKYO GORE POLICE FOR THE WIN

    This rocked, I don’t agree 100% but I love hearing about the games and running games and playing the games. Games being roleplaying tabletops.

  • schpeelah

    OK, I see that people really like to rant on 4e, so I’m just dropping here a short list of the more legitimate (in the sense, different from “It doesn’t feel like DnD anymore!”) complaints:
    - the one I hear most often, monsters have ridiculous amounts of HPs on higher levels, the solo fights will go forever and the last 10 rounds you will be just spamming
    - many of the powers are really similar, with a damage + stock effect format, and lack explanation about how they actually work, other than metagame (often trying to come up with something will necessitate changing their mechanics)
    - keeping track of so many status effects going on and off is a pain in the ass
    - The Mongol dilemma–soldiers on horseback can defeat a number of the game’s monsters by virtue of the monsters not having decent ranged attacks. Same goes for a flying monster that picks up a bow.
    - the 1HP Minion mechanic is actually pretty wonky
    - after all the sacrifices in the name of balance (many iconic character concepts and class abilities) you can still hack the game to be much more powerful than you are supposed to, for example by: stunlocking (Originally, ste save mechanic was simple. Then they let you fvck with it by adding modifiers and putting people to Sleep forever), using multiattack powers (they underestimated the extra modifiers), Leader powers that give overly big bonuses of infinite healing (from Divine Power), making an entire party of one class (4 Wizards + Warlord or 4 Paladins + Cleric are much better parties than normal ones), Demigod epic destiny

    Plus some of the funnier screw-ups:
    - Adjectivenouns: “Darkleaf Armor: Darkleaves from the gravetrees of the Shadowfell give this armor its protective properties.”
    - Bear Lore: Nature check DC 20: Bears attack with claws! (I am not making this up. Google it if you want)
    - There are seriously 5 different monster abilities all named Evil Eye

    … this comment was much shorter in my head

  • schpeelah

    OK, I see that people really like to rant on 4e, so I’m just dropping here a short list of the more legitimate (in the sense, different from “It doesn’t feel like DnD anymore!”) complaints:
    - the one I hear most often, monsters have ridiculous amounts of HPs on higher levels, the solo fights will go forever and the last 10 rounds you will be just spamming
    - many of the powers are really similar, with a damage + stock effect format, and lack explanation about how they actually work, other than metagame (often trying to come up with something will necessitate changing their mechanics)
    - keeping track of so many status effects going on and off is a pain in the ass
    - The Mongol dilemma–soldiers on horseback can defeat a number of the game’s monsters by virtue of the monsters not having decent ranged attacks. Same goes for a flying monster that picks up a bow.
    - the 1HP Minion mechanic is actually pretty wonky
    - after all the sacrifices in the name of balance (many iconic character concepts and class abilities) you can still hack the game to be much more powerful than you are supposed to, for example by: stunlocking (Originally, ste save mechanic was simple. Then they let you fvck with it by adding modifiers and putting people to Sleep forever), using multiattack powers (they underestimated the extra modifiers), Leader powers that give overly big bonuses of infinite healing (from Divine Power), making an entire party of one class (4 Wizards + Warlord or 4 Paladins + Cleric are much better parties than normal ones), Demigod epic destiny

    Plus some of the funnier screw-ups:
    - Adjectivenouns: “Darkleaf Armor: Darkleaves from the gravetrees of the Shadowfell give this armor its protective properties.”
    - Bear Lore: Nature check DC 20: Bears attack with claws! (I am not making this up. Google it if you want)
    - There are seriously 5 different monster abilities all named Evil Eye

    … this comment was much shorter in my head

  • schpeelah

    OK, I see that people really like to rant on 4e, so I’m just dropping here a short list of the more legitimate (in the sense, different from “It doesn’t feel like DnD anymore!”) complaints:
    - the one I hear most often, monsters have ridiculous amounts of HPs on higher levels, the solo fights will go forever and the last 10 rounds you will be just spamming
    - many of the powers are really similar, with a damage + stock effect format, and lack explanation about how they actually work, other than metagame (often trying to come up with something will necessitate changing their mechanics)
    - keeping track of so many status effects going on and off is a pain in the ass
    - The Mongol dilemma–soldiers on horseback can defeat a number of the game’s monsters by virtue of the monsters not having decent ranged attacks. Same goes for a flying monster that picks up a bow.
    - the 1HP Minion mechanic is actually pretty wonky
    - after all the sacrifices in the name of balance (many iconic character concepts and class abilities) you can still hack the game to be much more powerful than you are supposed to, for example by: stunlocking (Originally, ste save mechanic was simple. Then they let you fvck with it by adding modifiers and putting people to Sleep forever), using multiattack powers (they underestimated the extra modifiers), Leader powers that give overly big bonuses of infinite healing (from Divine Power), making an entire party of one class (4 Wizards + Warlord or 4 Paladins + Cleric are much better parties than normal ones), Demigod epic destiny

    Plus some of the funnier screw-ups:
    - Adjectivenouns: “Darkleaf Armor: Darkleaves from the gravetrees of the Shadowfell give this armor its protective properties.”
    - Bear Lore: Nature check DC 20: Bears attack with claws! (I am not making this up. Google it if you want)
    - There are seriously 5 different monster abilities all named Evil Eye

    … this comment was much shorter in my head

  • Dan Vince

    Spoony, have you ever heard of OSRIC? (http://www.knights-n-knaves.com/osric/) It’s a (better organized) clone of 1st edition AD&D. As I understand, it was originally conceived to provide a reference for those as wished to publish 1st edition compatible material. Since then the self-styled “old school renaissance” has spiraled off in all kinds of odd directions. I’d be curious to hear your thoughts, if any, on the matter.
    I agree with you that 3e didn’t scale well at all. Particularly the rapidly accruing bonuses provided a lot of extra bookkeeping for little net effect. Of course, I always felt that AD&D had too much esoterica for esoterica’s sake and preferred Basic/Expert.
    Furthermore I second the recommendation of E6.

  • Dan Vince

    Spoony, have you ever heard of OSRIC? (http://www.knights-n-knaves.com/osric/) It’s a (better organized) clone of 1st edition AD&D. As I understand, it was originally conceived to provide a reference for those as wished to publish 1st edition compatible material. Since then the self-styled “old school renaissance” has spiraled off in all kinds of odd directions. I’d be curious to hear your thoughts, if any, on the matter.
    I agree with you that 3e didn’t scale well at all. Particularly the rapidly accruing bonuses provided a lot of extra bookkeeping for little net effect. Of course, I always felt that AD&D had too much esoterica for esoterica’s sake and preferred Basic/Expert.
    Furthermore I second the recommendation of E6.

  • Dan Vince

    Spoony, have you ever heard of OSRIC? (http://www.knights-n-knaves.com/osric/) It’s a (better organized) clone of 1st edition AD&D. As I understand, it was originally conceived to provide a reference for those as wished to publish 1st edition compatible material. Since then the self-styled “old school renaissance” has spiraled off in all kinds of odd directions. I’d be curious to hear your thoughts, if any, on the matter.
    I agree with you that 3e didn’t scale well at all. Particularly the rapidly accruing bonuses provided a lot of extra bookkeeping for little net effect. Of course, I always felt that AD&D had too much esoterica for esoterica’s sake and preferred Basic/Expert.
    Furthermore I second the recommendation of E6.

  • TwistofCain

    Holy crap, you have the Planescape original box sets? Ohh, man, Spoony, you are like the king of D&D. I want you to join my campaign.

  • TwistofCain

    Holy crap, you have the Planescape original box sets? Ohh, man, Spoony, you are like the king of D&D. I want you to join my campaign.

  • TwistofCain

    Holy crap, you have the Planescape original box sets? Ohh, man, Spoony, you are like the king of D&D. I want you to join my campaign.

  • Nails on Chalkboard

    Spoon! (10 points if anyone can remember what cartoon that came from.)

    Anywho, I hope you got the D&D stuff I sent you from your wish list on Amazon. I think I put next day shipping.

    Glad to see you in such a talkative mood especially on D&D. I still remember squeeing with joy when NWN came out and it followed the D&D rules so closely. But glad to see that you enjoy a good geekout like the rest of us.

    BTW, when are you going to review FFX? There are some of us out there who would love to rip that POS a new one. Especially X-2. Do NOT get me started on that piece of fan wankery!

    FFXI seemed a bit of an odd duck because it was an MMO played on the X-Box. I haven’t even given XII a second glance but XIII looks like it might actually be worth something. It might even get me to invest in a PS3. Maybe…

    Anyway, keep the reviews coming. I wish I still had my comics so I could do a video on how much I hated the Phalanx saga…

  • Nails on Chalkboard

    Spoon! (10 points if anyone can remember what cartoon that came from.)

    Anywho, I hope you got the D&D stuff I sent you from your wish list on Amazon. I think I put next day shipping.

    Glad to see you in such a talkative mood especially on D&D. I still remember squeeing with joy when NWN came out and it followed the D&D rules so closely. But glad to see that you enjoy a good geekout like the rest of us.

    BTW, when are you going to review FFX? There are some of us out there who would love to rip that POS a new one. Especially X-2. Do NOT get me started on that piece of fan wankery!

    FFXI seemed a bit of an odd duck because it was an MMO played on the X-Box. I haven’t even given XII a second glance but XIII looks like it might actually be worth something. It might even get me to invest in a PS3. Maybe…

    Anyway, keep the reviews coming. I wish I still had my comics so I could do a video on how much I hated the Phalanx saga…

  • Nails on Chalkboard

    Spoon! (10 points if anyone can remember what cartoon that came from.)

    Anywho, I hope you got the D&D stuff I sent you from your wish list on Amazon. I think I put next day shipping.

    Glad to see you in such a talkative mood especially on D&D. I still remember squeeing with joy when NWN came out and it followed the D&D rules so closely. But glad to see that you enjoy a good geekout like the rest of us.

    BTW, when are you going to review FFX? There are some of us out there who would love to rip that POS a new one. Especially X-2. Do NOT get me started on that piece of fan wankery!

    FFXI seemed a bit of an odd duck because it was an MMO played on the X-Box. I haven’t even given XII a second glance but XIII looks like it might actually be worth something. It might even get me to invest in a PS3. Maybe…

    Anyway, keep the reviews coming. I wish I still had my comics so I could do a video on how much I hated the Phalanx saga…

  • Emperor_Z

    I just starting trying to get into D&D, but most of my friends won’t play because of the negative stigma (I can almost guarantee that they’d have played if I’d picked any other RPG), and the ones that already do play on Saturday, when I work.

    Stupid $30 books :-(

  • Emperor_Z

    I just starting trying to get into D&D, but most of my friends won’t play because of the negative stigma (I can almost guarantee that they’d have played if I’d picked any other RPG), and the ones that already do play on Saturday, when I work.

    Stupid $30 books :-(

  • Emperor_Z

    I just starting trying to get into D&D, but most of my friends won’t play because of the negative stigma (I can almost guarantee that they’d have played if I’d picked any other RPG), and the ones that already do play on Saturday, when I work.

    Stupid $30 books :-(

  • Don

    Enjoyed your post Spoony.

    Just one suggestion that no one else here has mentioned, and that’s Castles & Crusades, published by Troll Lord Games (http://www.trolllord.com/). It’s licensed under OGL and takes 3e, strips away all the klunky over ruled, numbers heavy nonsense and leaves what a lot of the oldschool ad&d crowd thinks should have been 2e’s successor. (I’m not a PR guy for TLG even though I’m sounding like one here!). Gygax was working for TLG for a while and the Trolls are really good guys – I’m sure they’d appreciate a video blog plug if you play or read it and enjoy.

  • Don

    Enjoyed your post Spoony.

    Just one suggestion that no one else here has mentioned, and that’s Castles & Crusades, published by Troll Lord Games (http://www.trolllord.com/). It’s licensed under OGL and takes 3e, strips away all the klunky over ruled, numbers heavy nonsense and leaves what a lot of the oldschool ad&d crowd thinks should have been 2e’s successor. (I’m not a PR guy for TLG even though I’m sounding like one here!). Gygax was working for TLG for a while and the Trolls are really good guys – I’m sure they’d appreciate a video blog plug if you play or read it and enjoy.

  • Don

    Enjoyed your post Spoony.

    Just one suggestion that no one else here has mentioned, and that’s Castles & Crusades, published by Troll Lord Games (http://www.trolllord.com/). It’s licensed under OGL and takes 3e, strips away all the klunky over ruled, numbers heavy nonsense and leaves what a lot of the oldschool ad&d crowd thinks should have been 2e’s successor. (I’m not a PR guy for TLG even though I’m sounding like one here!). Gygax was working for TLG for a while and the Trolls are really good guys – I’m sure they’d appreciate a video blog plug if you play or read it and enjoy.

  • Anonymous

    Good to hear an opinion on 4e from someone who’s been with tabletop gaming for a while for once. Still kinda breaking into it myself, but I’ve played both 3.5 and 4e (and Pathfinder, for that matter) and both have their merits. Ultimately I think it depends on who’s DMing it all, not to mention how creative your players are with the ruleset.

    Anyone else want Spoony to DM a game for them after seeing this?

  • Anonymous

    Good to hear an opinion on 4e from someone who’s been with tabletop gaming for a while for once. Still kinda breaking into it myself, but I’ve played both 3.5 and 4e (and Pathfinder, for that matter) and both have their merits. Ultimately I think it depends on who’s DMing it all, not to mention how creative your players are with the ruleset.

    Anyone else want Spoony to DM a game for them after seeing this?

  • Paul

    Good to hear an opinion on 4e from someone who’s been with tabletop gaming for a while for once. Still kinda breaking into it myself, but I’ve played both 3.5 and 4e (and Pathfinder, for that matter) and both have their merits. Ultimately I think it depends on who’s DMing it all, not to mention how creative your players are with the ruleset.

    Anyone else want Spoony to DM a game for them after seeing this?

  • http://www.spritewars.com/ Draco Strife

    Hey Spoony, just finished watching your opinions on 4th Edition and other games. I really liked the honest review, while it got it’s faults, it’s seriously well designed. I’m a fan of 3.5 since it’s what I started in, but you’re right about when you hit into the mid to high levels things do tend to get ridiculous. The book I absolutely hate the most is the Tome of Battle: Book of Nine Swords; It has to be the most broken book in all of 3.5 D&D. Thankfully, 4th Editions takes concepts from that and well, that’s where the Warlord class came from, which I definitely like ten times better.

    You’re right about Shadowrun about never lending your books out! I just got back my Augmentation book from one of my friends who has had that probably for the past 3 months, just to max out what he can with cybertech.

  • http://www.spritewars.com/ Draco Strife

    Hey Spoony, just finished watching your opinions on 4th Edition and other games. I really liked the honest review, while it got it’s faults, it’s seriously well designed. I’m a fan of 3.5 since it’s what I started in, but you’re right about when you hit into the mid to high levels things do tend to get ridiculous. The book I absolutely hate the most is the Tome of Battle: Book of Nine Swords; It has to be the most broken book in all of 3.5 D&D. Thankfully, 4th Editions takes concepts from that and well, that’s where the Warlord class came from, which I definitely like ten times better.

    You’re right about Shadowrun about never lending your books out! I just got back my Augmentation book from one of my friends who has had that probably for the past 3 months, just to max out what he can with cybertech.

  • http://www.spritewars.com Draco Strife

    Hey Spoony, just finished watching your opinions on 4th Edition and other games. I really liked the honest review, while it got it’s faults, it’s seriously well designed. I’m a fan of 3.5 since it’s what I started in, but you’re right about when you hit into the mid to high levels things do tend to get ridiculous. The book I absolutely hate the most is the Tome of Battle: Book of Nine Swords; It has to be the most broken book in all of 3.5 D&D. Thankfully, 4th Editions takes concepts from that and well, that’s where the Warlord class came from, which I definitely like ten times better.

    You’re right about Shadowrun about never lending your books out! I just got back my Augmentation book from one of my friends who has had that probably for the past 3 months, just to max out what he can with cybertech.

  • Chris

    I’ve been playing DnD for about a two years now ,and yet I seem to be drowning myself in trivial shit games where all it is point A to point B, bs that gets annoying quickly. I know you will most likely never read this why would you, but I shall ramble on I need some way to make this game more interesting than the stuff our DM keeps feeding us ,and I would switch people if it was just that easy no one else I know is willing to take this guys place. It’s kind of hard to have a DM who is bi-polar. At times it’s good ,but most of the time he flips out and quiets. If you have ANY soultions in that Spoony head of your’s will you send them my way.

  • Chris

    I’ve been playing DnD for about a two years now ,and yet I seem to be drowning myself in trivial shit games where all it is point A to point B, bs that gets annoying quickly. I know you will most likely never read this why would you, but I shall ramble on I need some way to make this game more interesting than the stuff our DM keeps feeding us ,and I would switch people if it was just that easy no one else I know is willing to take this guys place. It’s kind of hard to have a DM who is bi-polar. At times it’s good ,but most of the time he flips out and quiets. If you have ANY soultions in that Spoony head of your’s will you send them my way.

  • Chris

    I’ve been playing DnD for about a two years now ,and yet I seem to be drowning myself in trivial shit games where all it is point A to point B, bs that gets annoying quickly. I know you will most likely never read this why would you, but I shall ramble on I need some way to make this game more interesting than the stuff our DM keeps feeding us ,and I would switch people if it was just that easy no one else I know is willing to take this guys place. It’s kind of hard to have a DM who is bi-polar. At times it’s good ,but most of the time he flips out and quiets. If you have ANY soultions in that Spoony head of your’s will you send them my way.

  • Chris

    The farthest I got was to Thor on Nocturne ,and kicked his giant hammer weilding ass with out any help I had to give a good couple of tries ,but I made it.

  • Chris

    The farthest I got was to Thor on Nocturne ,and kicked his giant hammer weilding ass with out any help I had to give a good couple of tries ,but I made it.

  • Chris

    The farthest I got was to Thor on Nocturne ,and kicked his giant hammer weilding ass with out any help I had to give a good couple of tries ,but I made it.

  • TOYBOXX

    Constructing, or finding, a D&D group is damn near impossible. I’ve been wanting to play it for a long while now, but just as with Magic: The Gathering, people are needed to have fun.

    Stupid MMO’s

  • TOYBOXX

    Constructing, or finding, a D&D group is damn near impossible. I’ve been wanting to play it for a long while now, but just as with Magic: The Gathering, people are needed to have fun.

    Stupid MMO’s

  • TOYBOXX

    Constructing, or finding, a D&D group is damn near impossible. I’ve been wanting to play it for a long while now, but just as with Magic: The Gathering, people are needed to have fun.

    Stupid MMO’s

  • Kardinal

    Finding a DnD group is not that hard, there are sites for this around the net if you don’t have a dedicated rpg supply store in your neighborhood. And when that fails you can still play online with a group, check out rpgloop.net for example. And when even that fails, get out your copy of Neverwinter Nights 1or 2 and go to a server dedicated to roleplaying.

  • Kardinal

    Finding a DnD group is not that hard, there are sites for this around the net if you don’t have a dedicated rpg supply store in your neighborhood. And when that fails you can still play online with a group, check out rpgloop.net for example. And when even that fails, get out your copy of Neverwinter Nights 1or 2 and go to a server dedicated to roleplaying.

  • Kardinal

    Finding a DnD group is not that hard, there are sites for this around the net if you don’t have a dedicated rpg supply store in your neighborhood. And when that fails you can still play online with a group, check out rpgloop.net for example. And when even that fails, get out your copy of Neverwinter Nights 1or 2 and go to a server dedicated to roleplaying.

  • RC

    Oddly you guys seemed to hate the Book of Nine swords for 3E. I found that was one of my favorite books, simply because it made fighters fun to play again. Where as in basically every other edition prior to 4th, fighters were just “I attack, I attack again” on every turn. And that was crazy boring.

    I find 4E sort of odd. Everyone complains there aren’t enough options, yet when someone’s turn comes up, they always seem to take a while choosing what they want to do. Even at level 1, where you’ve got like 4 powers.

  • RC

    Oddly you guys seemed to hate the Book of Nine swords for 3E. I found that was one of my favorite books, simply because it made fighters fun to play again. Where as in basically every other edition prior to 4th, fighters were just “I attack, I attack again” on every turn. And that was crazy boring.

    I find 4E sort of odd. Everyone complains there aren’t enough options, yet when someone’s turn comes up, they always seem to take a while choosing what they want to do. Even at level 1, where you’ve got like 4 powers.

  • RC

    Oddly you guys seemed to hate the Book of Nine swords for 3E. I found that was one of my favorite books, simply because it made fighters fun to play again. Where as in basically every other edition prior to 4th, fighters were just “I attack, I attack again” on every turn. And that was crazy boring.

    I find 4E sort of odd. Everyone complains there aren’t enough options, yet when someone’s turn comes up, they always seem to take a while choosing what they want to do. Even at level 1, where you’ve got like 4 powers.

  • HC

    I’m thinking about getting into Shadowrun. Anyone have any suggestions on which books I should buy first?

  • HC

    I’m thinking about getting into Shadowrun. Anyone have any suggestions on which books I should buy first?

  • HC

    I’m thinking about getting into Shadowrun. Anyone have any suggestions on which books I should buy first?

  • chantel

    finding a dnd group online:

    with a vent, messenger, and a postable dice roller like on gaia online or the hard to find now add on for msn you can play a really good game of dnd with anyone even if there not local. vent lets things happen naturally like you would have sitting around a table. messenger lets you talk behind peoples back or come up with stuff with fellow players with out distrupting the game by leving the main vent channle. the dice roller well what would dnd be without dice. lastly because of the web it lets you do kool things becasue you can use anything on the web to. players have acess to stratagy guilds and wiki pedia for riddles or inendated infromation. you can toss up map images with simple a1 numbering to keep trake of where you are. and you can just keep expanding. the hardest part local or online. no one ever wants to dm

  • chantel

    finding a dnd group online:

    with a vent, messenger, and a postable dice roller like on gaia online or the hard to find now add on for msn you can play a really good game of dnd with anyone even if there not local. vent lets things happen naturally like you would have sitting around a table. messenger lets you talk behind peoples back or come up with stuff with fellow players with out distrupting the game by leving the main vent channle. the dice roller well what would dnd be without dice. lastly because of the web it lets you do kool things becasue you can use anything on the web to. players have acess to stratagy guilds and wiki pedia for riddles or inendated infromation. you can toss up map images with simple a1 numbering to keep trake of where you are. and you can just keep expanding. the hardest part local or online. no one ever wants to dm

  • chantel

    finding a dnd group online:

    with a vent, messenger, and a postable dice roller like on gaia online or the hard to find now add on for msn you can play a really good game of dnd with anyone even if there not local. vent lets things happen naturally like you would have sitting around a table. messenger lets you talk behind peoples back or come up with stuff with fellow players with out distrupting the game by leving the main vent channle. the dice roller well what would dnd be without dice. lastly because of the web it lets you do kool things becasue you can use anything on the web to. players have acess to stratagy guilds and wiki pedia for riddles or inendated infromation. you can toss up map images with simple a1 numbering to keep trake of where you are. and you can just keep expanding. the hardest part local or online. no one ever wants to dm

  • Sheridyn

    I’m glad to see you sticking up for 4th edition. One of the things that put me off ever seriously playing 3.5 was the leveling of min-maxing from ridiculously unbalanced supplement material. There was no hope in hell to introduce new players to that game if they were hoping to play with a group of veterans who knew all the gimping tricks.

    4th edition mechanics are easy to understand. Some people think this has simplified the game, but my opinion is that it’s cut out all the unnecessary headache associated with 3.5. The system works, it’s fun, and teamwork in battle is what sways that ‘hard’ encounter in your favour.

    A common complaint I’ve heard is about the dumbing down of the (knowledge) skills. The reality is that skill encounters aren’t perfect as things stand right now – they tend to leave some classes out in the cold if they have either poor social skills (e.g. Druid) or poor environmental skills (Nature/Dungeoneering/Perception/Endurance; e.g. Rogue), but that was always the case really. In my mind though, it’s the DM’s perrogative to design these encounters around the party (so there might be something useful for the rogue to do when trying to find a path through a swamp) and reward player ingenuity in solutions. My current DM’s attitude is this: if we come up with a solution to situation he hasn’t forseen, his response is, “Go for it.” We’re playing the game to have fun, and people sometimes forget that.

    Other than that I can only really parrot previous comments, but the main one is this: balancing encounters is easy and straightforward thanks to the Monster Manual layout, so DMs can spend more time on their campaign setting and less time worrying about combat. This is how it should be. The monster variation might suck a bit right now, but that’s what supplements are for.

  • Sheridyn

    I’m glad to see you sticking up for 4th edition. One of the things that put me off ever seriously playing 3.5 was the leveling of min-maxing from ridiculously unbalanced supplement material. There was no hope in hell to introduce new players to that game if they were hoping to play with a group of veterans who knew all the gimping tricks.

    4th edition mechanics are easy to understand. Some people think this has simplified the game, but my opinion is that it’s cut out all the unnecessary headache associated with 3.5. The system works, it’s fun, and teamwork in battle is what sways that ‘hard’ encounter in your favour.

    A common complaint I’ve heard is about the dumbing down of the (knowledge) skills. The reality is that skill encounters aren’t perfect as things stand right now – they tend to leave some classes out in the cold if they have either poor social skills (e.g. Druid) or poor environmental skills (Nature/Dungeoneering/Perception/Endurance; e.g. Rogue), but that was always the case really. In my mind though, it’s the DM’s perrogative to design these encounters around the party (so there might be something useful for the rogue to do when trying to find a path through a swamp) and reward player ingenuity in solutions. My current DM’s attitude is this: if we come up with a solution to situation he hasn’t forseen, his response is, “Go for it.” We’re playing the game to have fun, and people sometimes forget that.

    Other than that I can only really parrot previous comments, but the main one is this: balancing encounters is easy and straightforward thanks to the Monster Manual layout, so DMs can spend more time on their campaign setting and less time worrying about combat. This is how it should be. The monster variation might suck a bit right now, but that’s what supplements are for.

  • Sheridyn

    I’m glad to see you sticking up for 4th edition. One of the things that put me off ever seriously playing 3.5 was the leveling of min-maxing from ridiculously unbalanced supplement material. There was no hope in hell to introduce new players to that game if they were hoping to play with a group of veterans who knew all the gimping tricks.

    4th edition mechanics are easy to understand. Some people think this has simplified the game, but my opinion is that it’s cut out all the unnecessary headache associated with 3.5. The system works, it’s fun, and teamwork in battle is what sways that ‘hard’ encounter in your favour.

    A common complaint I’ve heard is about the dumbing down of the (knowledge) skills. The reality is that skill encounters aren’t perfect as things stand right now – they tend to leave some classes out in the cold if they have either poor social skills (e.g. Druid) or poor environmental skills (Nature/Dungeoneering/Perception/Endurance; e.g. Rogue), but that was always the case really. In my mind though, it’s the DM’s perrogative to design these encounters around the party (so there might be something useful for the rogue to do when trying to find a path through a swamp) and reward player ingenuity in solutions. My current DM’s attitude is this: if we come up with a solution to situation he hasn’t forseen, his response is, “Go for it.” We’re playing the game to have fun, and people sometimes forget that.

    Other than that I can only really parrot previous comments, but the main one is this: balancing encounters is easy and straightforward thanks to the Monster Manual layout, so DMs can spend more time on their campaign setting and less time worrying about combat. This is how it should be. The monster variation might suck a bit right now, but that’s what supplements are for.

  • AJ

    Hey Spoony, have you tried Pathfinder yet? I’m curious to know what you think, especially with your overall negative opinion of 3 and 3.5. A ton of people are saying Pathfinder is the game 3rd edition should have been.

  • AJ

    Hey Spoony, have you tried Pathfinder yet? I’m curious to know what you think, especially with your overall negative opinion of 3 and 3.5. A ton of people are saying Pathfinder is the game 3rd edition should have been.

  • AJ

    Hey Spoony, have you tried Pathfinder yet? I’m curious to know what you think, especially with your overall negative opinion of 3 and 3.5. A ton of people are saying Pathfinder is the game 3rd edition should have been.

  • Darkslide

    You like free games? Play some Soldat!
    http://www.soldat.pl
    Its a 2D Multiplayer shooter, you can register for 9$ if you want but it doesnt give you any advantages in the gameplay.
    And if spoony reads this Id really like to see your oppinion on this game.

  • Darkslide

    You like free games? Play some Soldat!
    http://www.soldat.pl
    Its a 2D Multiplayer shooter, you can register for 9$ if you want but it doesnt give you any advantages in the gameplay.
    And if spoony reads this Id really like to see your oppinion on this game.

  • Darkslide

    You like free games? Play some Soldat!
    http://www.soldat.pl
    Its a 2D Multiplayer shooter, you can register for 9$ if you want but it doesnt give you any advantages in the gameplay.
    And if spoony reads this Id really like to see your oppinion on this game.

  • http://www.gaiasagaonline.com/ William Rosser

    Hey Noah, you seem like a really knowledgeable old school gamer. If you were interested in doing so and had the extra time to look would you mind checking out my site? I’m self published author and designer of tabletop RPG’s. I’ve sold quite a few copies of my game, Gaia Saga, but am still working on going mainstream. I’d really appreciate it if you checked it out and told me what you thought.

    Love the site and the vlogs by the way. Keep up the good work, the wife and I love your stuff.

  • http://www.gaiasagaonline.com/ William Rosser

    Hey Noah, you seem like a really knowledgeable old school gamer. If you were interested in doing so and had the extra time to look would you mind checking out my site? I’m self published author and designer of tabletop RPG’s. I’ve sold quite a few copies of my game, Gaia Saga, but am still working on going mainstream. I’d really appreciate it if you checked it out and told me what you thought.

    Love the site and the vlogs by the way. Keep up the good work, the wife and I love your stuff.

  • http://www.gaiasagaonline.com William Rosser

    Hey Noah, you seem like a really knowledgeable old school gamer. If you were interested in doing so and had the extra time to look would you mind checking out my site? I’m self published author and designer of tabletop RPG’s. I’ve sold quite a few copies of my game, Gaia Saga, but am still working on going mainstream. I’d really appreciate it if you checked it out and told me what you thought.

    Love the site and the vlogs by the way. Keep up the good work, the wife and I love your stuff.

  • Great British Nerd

    You have Spelljammer! In its box! That game was awesomeness personified. I want to play it again now… I used to be in a campaign where I was playing a deep dragon and our quest took us into space and onboard a stolen vessel. Ah, happy days.

    I prefer 3.5 myself. I almost prefer how freeform it can be if you are just prepared to be creative with the rules without bending them too much. It always felt like a good session when I had the books before me and I knew what to roll for what. And dividing my twenty siders into low rollers and high rollers (I had one which rolled twenty frequently, always good to get players off their guard mwahaha!)

    This brought back many happy memories of gameplay. I’ll just wallow now :)

  • Great British Nerd

    You have Spelljammer! In its box! That game was awesomeness personified. I want to play it again now… I used to be in a campaign where I was playing a deep dragon and our quest took us into space and onboard a stolen vessel. Ah, happy days.

    I prefer 3.5 myself. I almost prefer how freeform it can be if you are just prepared to be creative with the rules without bending them too much. It always felt like a good session when I had the books before me and I knew what to roll for what. And dividing my twenty siders into low rollers and high rollers (I had one which rolled twenty frequently, always good to get players off their guard mwahaha!)

    This brought back many happy memories of gameplay. I’ll just wallow now :)

  • Great British Nerd

    You have Spelljammer! In its box! That game was awesomeness personified. I want to play it again now… I used to be in a campaign where I was playing a deep dragon and our quest took us into space and onboard a stolen vessel. Ah, happy days.

    I prefer 3.5 myself. I almost prefer how freeform it can be if you are just prepared to be creative with the rules without bending them too much. It always felt like a good session when I had the books before me and I knew what to roll for what. And dividing my twenty siders into low rollers and high rollers (I had one which rolled twenty frequently, always good to get players off their guard mwahaha!)

    This brought back many happy memories of gameplay. I’ll just wallow now :)

  • Celimous

    Woah I could rant on and on of how great 3rd edition is and you didn’t like it wtf yet you like 4th, 4th is so brutal it runs slow the combats in any group I’ve played in have always bin painfully slow it feels way to much like an mmo the way it’s built completely discourages role playing I’d rather play any mmo over 4th like it has some fun things and interesting ideas but over all it’s really not that good it discourages you from being evil and like having evil characters for a darker campaign it relies to heavily on team work.

    It’s stupid how some of the powers work and very lame how you can only use a limited amount of magical items that per every 10 levels not mention like most magical items ins that games at lower lvls suck and or are way over priced they game tires way to hard to over balance everything so that it’s like a scale selling stuff you get penalized for and thes are just some of the problems man I could probobly take a whole page up. I’ve played 2nd edditon and hack master too as much as they are not my fave I’d rather play them over 4th

    Also like 3rd or 3.5 I just like to throw them into the same pile jsut 3.5 was like the patch that fixed most of the problems also 3.5 never felt like a dbz campaign untill you reach epic lvl then it started to seem like it, or somtimes if you earned the power a like lvl 16 it can feel that way if you ether A your DM is a retard and gives way magical items and gp for free and has +5 magical long swords under the pillow thats dumb but if you work hard for your shit and have a good dm and you want to be super demi gods you should be able to become that. I just can;t see why you complain about 3.5 that much I don;t know hardly anyone who even complains about it nearly as much as you do I’m sure there is people who slam it worse then you do but just saying if you rather play 4th over 3.5 your credibility as a role player has dropped severely sorry. I’m sure I’ll get the super nerds in their parents basements after me now but w/e I most likly won;t read what they have to say.

    P:S sorry for the bad gramer

  • Celimous

    Woah I could rant on and on of how great 3rd edition is and you didn’t like it wtf yet you like 4th, 4th is so brutal it runs slow the combats in any group I’ve played in have always bin painfully slow it feels way to much like an mmo the way it’s built completely discourages role playing I’d rather play any mmo over 4th like it has some fun things and interesting ideas but over all it’s really not that good it discourages you from being evil and like having evil characters for a darker campaign it relies to heavily on team work.

    It’s stupid how some of the powers work and very lame how you can only use a limited amount of magical items that per every 10 levels not mention like most magical items ins that games at lower lvls suck and or are way over priced they game tires way to hard to over balance everything so that it’s like a scale selling stuff you get penalized for and thes are just some of the problems man I could probobly take a whole page up. I’ve played 2nd edditon and hack master too as much as they are not my fave I’d rather play them over 4th

    Also like 3rd or 3.5 I just like to throw them into the same pile jsut 3.5 was like the patch that fixed most of the problems also 3.5 never felt like a dbz campaign untill you reach epic lvl then it started to seem like it, or somtimes if you earned the power a like lvl 16 it can feel that way if you ether A your DM is a retard and gives way magical items and gp for free and has +5 magical long swords under the pillow thats dumb but if you work hard for your shit and have a good dm and you want to be super demi gods you should be able to become that. I just can;t see why you complain about 3.5 that much I don;t know hardly anyone who even complains about it nearly as much as you do I’m sure there is people who slam it worse then you do but just saying if you rather play 4th over 3.5 your credibility as a role player has dropped severely sorry. I’m sure I’ll get the super nerds in their parents basements after me now but w/e I most likly won;t read what they have to say.

    P:S sorry for the bad gramer

  • Celimous

    Woah I could rant on and on of how great 3rd edition is and you didn’t like it wtf yet you like 4th, 4th is so brutal it runs slow the combats in any group I’ve played in have always bin painfully slow it feels way to much like an mmo the way it’s built completely discourages role playing I’d rather play any mmo over 4th like it has some fun things and interesting ideas but over all it’s really not that good it discourages you from being evil and like having evil characters for a darker campaign it relies to heavily on team work.

    It’s stupid how some of the powers work and very lame how you can only use a limited amount of magical items that per every 10 levels not mention like most magical items ins that games at lower lvls suck and or are way over priced they game tires way to hard to over balance everything so that it’s like a scale selling stuff you get penalized for and thes are just some of the problems man I could probobly take a whole page up. I’ve played 2nd edditon and hack master too as much as they are not my fave I’d rather play them over 4th

    Also like 3rd or 3.5 I just like to throw them into the same pile jsut 3.5 was like the patch that fixed most of the problems also 3.5 never felt like a dbz campaign untill you reach epic lvl then it started to seem like it, or somtimes if you earned the power a like lvl 16 it can feel that way if you ether A your DM is a retard and gives way magical items and gp for free and has +5 magical long swords under the pillow thats dumb but if you work hard for your shit and have a good dm and you want to be super demi gods you should be able to become that. I just can;t see why you complain about 3.5 that much I don;t know hardly anyone who even complains about it nearly as much as you do I’m sure there is people who slam it worse then you do but just saying if you rather play 4th over 3.5 your credibility as a role player has dropped severely sorry. I’m sure I’ll get the super nerds in their parents basements after me now but w/e I most likly won;t read what they have to say.

    P:S sorry for the bad gramer

  • Nastynate

    4th is good ive been playing since D&D and AD&D is my favorite i can do THAC0 in my head to this day, you must rember, 1) 3rd and 4th were desigend wiht the intention of bring in new younger players in i was there for the offical release at gengon lol, also 2) its now run by wizards the marketing machine that rivals only marvel in my opiion, also.. I had to make photo copies of the shadow run books to keep mine HAHAHA love that game.. haha DO NOT play the video game you will hurt yourself..

  • Nastynate

    4th is good ive been playing since D&D and AD&D is my favorite i can do THAC0 in my head to this day, you must rember, 1) 3rd and 4th were desigend wiht the intention of bring in new younger players in i was there for the offical release at gengon lol, also 2) its now run by wizards the marketing machine that rivals only marvel in my opiion, also.. I had to make photo copies of the shadow run books to keep mine HAHAHA love that game.. haha DO NOT play the video game you will hurt yourself..

  • Nastynate

    4th is good ive been playing since D&D and AD&D is my favorite i can do THAC0 in my head to this day, you must rember, 1) 3rd and 4th were desigend wiht the intention of bring in new younger players in i was there for the offical release at gengon lol, also 2) its now run by wizards the marketing machine that rivals only marvel in my opiion, also.. I had to make photo copies of the shadow run books to keep mine HAHAHA love that game.. haha DO NOT play the video game you will hurt yourself..

  • Benjaykun

    My flatmates baught me beginners d&d 4th edition set for my bday today. None of us has ever played today so later we gonna give it a go. Hopefully its fun.. not a wow player but flatmates are so maybe they’ll like it more then I but we’ll see.

  • Benjaykun

    My flatmates baught me beginners d&d 4th edition set for my bday today. None of us has ever played today so later we gonna give it a go. Hopefully its fun.. not a wow player but flatmates are so maybe they’ll like it more then I but we’ll see.

  • Benjaykun

    My flatmates baught me beginners d&d 4th edition set for my bday today. None of us has ever played today so later we gonna give it a go. Hopefully its fun.. not a wow player but flatmates are so maybe they’ll like it more then I but we’ll see.

  • Draxo

    haha, surprised you criticised 3rd ed for being ‘Dragonball Zish’ and then praised 4th ed which is even more Dragonball Zish since you never run out of energy attacks which everyone slings around and stuff, but I know where you’re coming from.

    I prefer 2nd ed for its magic etc, it was pre internet board whiners, so balance is thrown out for ‘in setting realism’ which I prefer.

  • Draxo

    haha, surprised you criticised 3rd ed for being ‘Dragonball Zish’ and then praised 4th ed which is even more Dragonball Zish since you never run out of energy attacks which everyone slings around and stuff, but I know where you’re coming from.

    I prefer 2nd ed for its magic etc, it was pre internet board whiners, so balance is thrown out for ‘in setting realism’ which I prefer.

  • Draxo

    haha, surprised you criticised 3rd ed for being ‘Dragonball Zish’ and then praised 4th ed which is even more Dragonball Zish since you never run out of energy attacks which everyone slings around and stuff, but I know where you’re coming from.

    I prefer 2nd ed for its magic etc, it was pre internet board whiners, so balance is thrown out for ‘in setting realism’ which I prefer.

  • lucek

    just pointing out DDO isn’t the only D&D online. been trying to get a game together over on dndonlinegames sense may. it’s a good option if you don’t have enough free local people willing to play. just go there with friends. if you do looking for pc/dm you’ll get nothing done.

  • lucek

    just pointing out DDO isn’t the only D&D online. been trying to get a game together over on dndonlinegames sense may. it’s a good option if you don’t have enough free local people willing to play. just go there with friends. if you do looking for pc/dm you’ll get nothing done.

  • lucek

    just pointing out DDO isn’t the only D&D online. been trying to get a game together over on dndonlinegames sense may. it’s a good option if you don’t have enough free local people willing to play. just go there with friends. if you do looking for pc/dm you’ll get nothing done.

  • ElBaynetastic

    I started off playing AD&D and I enjoyed myself when I was playing. The whole aspect of role play in a fantasy based table top was awesome, but I never really got into it until I started playing 3rd/3.5 edition. Im not trying to defend 3.5 even though I'd play it in a heart beat and still do til this day. To me the rules in any edition lack enough solidity to determine whether or not the campaign is going to be enjoyable. I'd play any edition of D&D with the right people. And what I mean by that is a lot of the role play aspect in groups I've been in and seen in the past is almost null. Yes people are talking to one another and the PC's will comunicate with the NPC's, but I dont see much conviction with it. Characters are the most memorable to me by the things they do outside of battle, not the fact that the players wrote down that they have a +5 longsword on paper. Role play is the most important part of table top. Becoming that hero or that villan of your imagination is what makes you attached to the game and there are no rules of role play unless it starts to involves portions of a battle. All people are different but if you play for the fantasy battle while not commiting to becoming your character, then your only experiencing half the fun of true D&D. Your character on paper, with the exception of your skills used for miniscule tasks, is essentualy built for battle and no matter what edition you play, its just a variant on the same 2 results, you live or die.

  • Solitair

    I admit, your remarks on 3rd and 3.5 kind of hurt my feelings (but not really that much), since 3rd was the first edition I really got into. (I'm eight years younger than Spoony). I'm not really counting the 1st edition AD&D manuals my dad had lying around, since I just got into the pictures and the flavor text while glossing over most of the technical rules.

    The weird thing is, I would continue to collect 3rd and 3.5 edition sources for the flavor text and art. And since I played and fucking loved Baldur's Gate II (one of my biggest nostalgic games), Forgotten Realms is my really preferred setting of choice, though I am kind of getting interested in Eberron, if only because I want to make a story akin to that campaign setting. It did annoy me, having to struggle with 2nd edition rules like THAC0 and the multitude of unnecessary saving throw types. Give me Fortitude, Reflex, and Will any day.

    Anyway, my point is that I have over ten, maybe over twenty books from 3rd and 3.5, but I rarely ever played an actual campaign, mostly from lack of friends who shared this interest. Whenever I did try to play, I'll admit that keeping track of all those numbers and modifiers really annoyed me. But that Rifts OCC thing you mentioned? That's something I noticed pretty quickly in 3rd/3.5. There are so many prestige classes out there, perhaps more than 200, that it's gotta be hard to choose one for a single character!

    Anyway, now that I've taken a bit of a closer look at both games, I think I'd gladly play either 3.5 or 4th. It really depends on what sort of game I'm in the mood for, and having a good DM is more important than choosing the right game, if you ask me.

    (Also, Order of the Stick, one of my favorite webcomics, pretty much lives and breathes 3.5. You guys can check it out if you want. You might not like it, but it's worth a look.)

  • Solitair

    I admit, your remarks on 3rd and 3.5 kind of hurt my feelings (but not really that much), since 3rd was the first edition I really got into. (I'm eight years younger than Spoony). I'm not really counting the 1st edition AD&D manuals my dad had lying around, since I just got into the pictures and the flavor text while glossing over most of the technical rules.

    The weird thing is, I would continue to collect 3rd and 3.5 edition sources for the flavor text and art. And since I played and fucking loved Baldur's Gate II (one of my biggest nostalgic games), Forgotten Realms is my really preferred setting of choice, though I am kind of getting interested in Eberron, if only because I want to make a story akin to that campaign setting. It did annoy me, having to struggle with 2nd edition rules like THAC0 and the multitude of unnecessary saving throw types. Give me Fortitude, Reflex, and Will any day.

    Anyway, my point is that I have over ten, maybe over twenty books from 3rd and 3.5, but I rarely ever played an actual campaign, mostly from lack of friends who shared this interest. Whenever I did try to play, I'll admit that keeping track of all those numbers and modifiers really annoyed me. But that Rifts OCC thing you mentioned? That's something I noticed pretty quickly in 3rd/3.5. There are so many prestige classes out there, perhaps more than 200, that it's gotta be hard to choose one for a single character!

    Anyway, now that I've taken a bit of a closer look at both games, I think I'd gladly play either 3.5 or 4th. It really depends on what sort of game I'm in the mood for, and having a good DM is more important than choosing the right game, if you ask me.

    (Also, Order of the Stick, one of my favorite webcomics, pretty much lives and breathes 3.5. You guys can check it out if you want. You might not like it, but it's worth a look.)

  • melissia

    I agree! I mean I don't like the fact that everything is combat-based and honestly I would houserule some of the rituals to make them into non-combat magic (except for the more powerful ones), like Knock or Speak Language, but overall it's not a bad system.

  • Jorda75

    I think that 4th edition is way, way worse than 3rd for having too many abilities at high levels. Even at low levels I see people constantly scanning their different abilities and trying to figure out which one would be best to use. Add in things like feats, swapping out powers and abilities at higher levels, and magic items that need to be updated as you level and it really just gets to be way too much.
    4th edition isn't bad, it's just not as good as previous editions. Maybe I am being a bit of a D&D snob when I say this but the game is just constructed in way too much of a “beginner” feeling, if I wanted to play an MMO I would boot up World of Warcraft, not sit down at the gaming table. As always a great video Spoony, and I think if you look now and see that the Players Handbook 4 is on it's way (seriously? 4!) then you'll agree things have already gotten too Rifts like :)

  • rajuvanukas

    Oh man, everything D&D related hypes me up, alot. Just because of this I finally created user account.

    I really like the way you see things as a oldschool gamer, since I'm quite new to D&D. I have always being playing with 3.5 rules, and this really makes me buy those 4 edition books.

    I can't argue with AD&D or 4 edition, since I have never played them. But when I'm DM, and I feel like 3.5 rules are falling apart I just make up own things to balance things out. Also I'm not good at following rules at all, most of the time I fight with those. I think some house/campaign rules help a lot at balancing.

    All this D&D made me think great movie I should watch now, I don't know how well known Gamers: The Dorkness rising is in US. Since atleast here in Finland, almost none have ever heard of it. If you are D&D fan, I would advice to check that movie out. It is small budget movie, but hell, it is one of the most entertaining movies I have seen. Mostly because all of it's D&D cliches.

    Happy easter!

  • Glabro

    A lot of good insights, especially in the main 4th edition review, and
    kudos for pointing out the main sticking points where you can add variation (=fun)
    relatively easily (depending on whether or not your players are into that) with house rules.

    I'm similarly inspired now to go back to AD&D 2nd with house rules and expansions like
    the Combat & Tactics book, maybe some of Skills & Powers, to make a sort of AD&D 2nd 2.5, as everyone knows wizards get to be
    godlike in AD&D whereas fighting classes get jack (+1 THACO and +3 HP, whee!) at higher levels.

    And yeah, I'm an oldschool gamer as well, though I played more OD&D than AD&D.
    Our group(s) haven't made the transition from 3.5 to 4th yet, but perhaps with these reviews / rambles
    we will try it out. By the way, some of the best 3.5 gaming you'll find exists in
    Sword & Sorcery's World of Warcraft line, these books are full of setting-appropriate and
    races, classes, variants and powers and the balance overall is much better.
    You still need to curtail mages, but divine types usually aren't as offensive as in 3rd.

    Oh, and rajuvanukas, I live in the Helsinki region and most of my role-playing friends
    have seen both Gamers movies. If you're nearby, we can always try out new players.

  • rajuvanukas

    I can't find out where I can send you a pm. So I hope you read this section someday. I also live near Helsinki. You can send me email to “ecchiahwa at hotmail dot com”, so we can discus more about gaming or such:)

  • http://www.facebook.com/people/William-Shelton-Brown/1587610163 William Shelton Brown

    See, I'll play 4th ED but I don't like it anyway near as much as any other edition. The fact that it does play as a mmo irks me a bit. I just don't like the whole Set Roles for each monsters nor do I enjoy the fact that each monster has locked abilities. My two biggest issues with the game are the skill challenges and the system's complete assraping of caster lore and powers. The skill challenge system really pulls away from Roleplaying by making any possible issue that's not combat oriented into a quick little mini-game just so that the system can nudge you back to the one thing it's really focused on during well: combat. When we play we drop the challenge system most of the time in favor of roleplaying and most of the time it works better and helps push away that MMO feeling. My issue with caster's is simple: They've almost completely embraced the worst kind of caster stereotype, the blaster, and made that the main Wizard MO. Gone are the days where you can get by and be awesome without having a single damage spell, when you could manipulate the world around you to better ends than FIREBALL!!lOloLLOOOL MAGIC MISSLE! casters.

    But besides those complaints, 4th ED is rather fun and the combat system is tight and really makes teamwork and smart Power use almost necessary to fight

    Also, Planescape is one of the best settings ever. It's up there with Eberron. Now if you want fringe campaigns try Spelljammer.

  • http://profiles.yahoo.com/u/ACAULSRNJUN3FGBZ6IHX5NTAFI ryuuyasha

    I have to weigh in on the positive side of 4th edition. I liked a lot of the streamlining that took place for 4e, making the mechanics a lot easier to handle, especially as a GM, and allowing me to focus more on the campaign and the players. How streamlined is it? This is the only system that I could easily balance two different campaigns and three multi-session “one-offs” concurrently without losing my mind. (There were some sever player scheduling issues, so I was running “one-offs” with different characters/levels on the short-term; we'd frequently play the one-offs because there was a two to three hour gap in player availability on some days.) I'm not sure that'd even be possible in 3rd.

    Skill challenges: I don't usually use skill challenges as done in the book, as it's the only mechanic that really struck me as clunky (my system is that my players actually role-play, and maybe make have to make a skill-check if I feel it's appropriate). I think the skill challenge system there is more like a back-up for new GMs that maybe haven't gotten the hang of actual role-playing yet. Sadly, I've been in some campaigns in 3.5 as a player where the GM's RP would have been improved by the skill challenge system, at least in that it might have gotten them started moving in the right direction and maybe they could have eventually graduated to actual RP… I like the beginner-friendly system – why should I have to kill myself over the system rules to have fun with my friends? I like that the flavor of attacks/powers actually feel like what they're supposed to be.

    I like what they've done with the spell-casters – it was always tiresome at the low levels to cast a couple of spells and then be relegated to “back-up crossbowman” for the rest of the day.

    I've played a decent amount of 3rd/3.5 – there is no way I would have DMed for that system, even if there was money involve. I definitely think the system is a massive improvement. I noticed from my players that the ones who complained the most about the system changes were from the types who really love to build min-max damage munchkins. (Not saying that's everyone, or even most people, that's just based on those I've personally played with in 4e.) Most of what they were really upset about was the fact that it is a balanced system, which amuses me.

    These days if I game, it's usually either D&D 4e or Call of Cthulhu (CoC as player only, usually no farther forward than the '30s for setting). CoC wins as the only system that the thought of getting into any combat at all is utterly terrifying. Oddly, although I've gotten into 4e as a GM now, I haven't gotten to be a player in it since about three months after it first came out. ^_^

  • The_Hyphenator

    Interesting opinion, Spoony. Honestly, I'm probably going to give D&D up in favor of GURPS after my current campaign is done. More and more, working as a DM, I find myself annoyed by the restrictions that D&D places on me, and wanting to do different things. While 4th edition may be more streamlined, I'm finding that, as a DM, I'm not a fan of being told what I can and can't do. GURPS, as paralyzing as all the options can be, remedies that problem rather handily.

  • Anonymous

    Interesting opinion, Spoony. Honestly, I’m probably going to give D&D up in favor of GURPS after my current campaign is done. More and more, working as a DM, I find myself annoyed by the restrictions that D&D places on me, and wanting to do different things. While 4th edition may be more streamlined, I’m finding that, as a DM, I’m not a fan of being told what I can and can’t do. GURPS, as paralyzing as all the options can be, remedies that problem rather handily.

  • http://www.facebook.com/Arkhios Aleksi Luoma-aho

    By the time I write this comment, there’s 112 comments ahead of me, so I hope you understand that I would’ve had a hell of a job to scan all these through for the similar post I’m about to finish soon after this nonsense :P

    SO… to the point. I’ve been playing D&D since 2000 (approximately) and started with 3.5 (obviously?) and I find the system is working relatively fine, ofcourse with more than a few moments of “what the hell?” (like Grapple rules, wtf!?)… Anyway, When D&D 4E came out on the shelves, I was a bit sceptic towards it as everyone I knew had been negative towards it. But I’ve always been kinda middle-way walker so I decided to give it a chance. It’s been 2 years now, and gotta admit, I’m on the same page with Spoony about the current edition’s playability and balance and quality of all this summed. It’s not bad at all, it is different to 3.5 but, hey, what’s the problem with it? It works that way of its own. If you don’t like it, go play something else, like 3.5 and stop whining. The books released are still there, and won’t be disintegrating all of a sudden, so geez, be happy with what you’ve got (dozens, maybe even hundreds, of options for your characters and more).

    In a few words. I like 4th edition as its own version of D&D. I’m not overshadowing the previous editions by it, that’s not the point for it to be. IMO.

    About 3.5 however, when the debate began about wizards of the coast “updating” D&D rules, I admit, I was expecting more of a minor upgrade to 3.5 rules, not tearing the flesh and intestines off, and leaving only the skeleton to start with, from the bottom. Anyhow, When 4th edition finally got released, being a bit sceptic back then, I laid my gaze upon Paizo’s (I think you know what that is) own OGL upgrade based on 3.5 rules, which came to be called the Pathfinder Roleplaying Game. A separate rules setting on its own, but built upon 3.5 rules within the open game lisence. It was meant from the beginning to be an alternative set of basic rules to replace the 3.5 rules but still fit in the old way of gaming, familiar from previous two editions. So it eventually caught the interest of me and my friends, who, among myself, agreed that 3.5 had a lot of problems to be solved, and to be remade to work out. To this day, Pathfinder has grown up to a whole new rules setting, stand-alone on it’s own, but still more applicable to old 3.5 scenarios/games from the past dungeon magazines etc. than, say, 4th edition rules. In short, most see Pathfinder as “D&D 3.75″ but obviously, Pathfinder is easier to say, and as it’s Paizo’s own product, it’s good that way.

    These days, If I would have to say which D&D versions I like the most, there’s only two answers: 3.75 a.k.a. Pathfinder *AND* 4th edition.

    Back to the introduction of this post of mine, I couldn’t be arsed to search out from all of the hundred and more of posts if there was a similar suggestion as follows:
    Could it be possible, if you checked this Pathfinder Roleplaying Game (Paizo) out, and perhaps made review out of it, if you haven’t checked it out already.

    It would be fair to give it chance, now would it? ;) Even 4th edition was given one.

  • http://www.facebook.com/ZACHMETALHEADHOGAN666 Zach Hogan

    what do you think about warhammer 40k’s Dark Heresy, Rogue Trader and deathwatch

  • http://pulse.yahoo.com/_4SS3DFKSN5V3IEBSFLPAFGCJOE JoelK

    I would love to try the birthmark generator

    “You’ve got a large brown birthmark in the shape of a dragon on your scrotum..”

    “Ive got the dragon if you’ve got the dungeon!”
    …totally worth it

  • http://www.facebook.com/people/Maureen-Mott/674975578 Maureen Mott

    You know, I would LOVE to see what you think of Pathfinder. It’s an OGL game that (while not a D&D Product) fixes a lot of problems in 3.5 while still retaining flexibility and make-your own encounters. It also streamlines stats and trims skills somewhat (lots of options, but you don’t have to roll three times for spot, listen etc) Honestly, my friends and I love it. Plus there’s the tasty new Advanced Players guide out now… Again, I’d love to see your take on it.

    • Ivlev Raul TIberiu

       -1. Pathfinder still becomes broken after level 9.

  • http://www.facebook.com/people/Maureen-Mott/674975578 Maureen Mott

    You know, I would LOVE to see what you think of Pathfinder. It’s an OGL game that (while not a D&D Product) fixes a lot of problems in 3.5 while still retaining flexibility and make-your own encounters. It also streamlines stats and trims skills somewhat (lots of options, but you don’t have to roll three times for spot, listen etc) Honestly, my friends and I love it. Plus there’s the tasty new Advanced Players guide out now… Again, I’d love to see your take on it.

  • Anonymous

    SHADOWRUN! WAHOOOO!

  • http://www.facebook.com/profile.php?id=515476575 Glen Graves

    Shadowrun really does look rad and interesting I was looking over the books and loved the setting, tools, gadgets, etc. I just bought D&D Red Box and if I find that I do enjoy these games I’m going to try out AD&D and Shadowrun.

  • http://www.facebook.com/profile.php?id=515476575 Glen Graves

    Shadowrun really does look rad and interesting I was looking over the books and loved the setting, tools, gadgets, etc. I just bought D&D Red Box and if I find that I do enjoy these games I’m going to try out AD&D and Shadowrun.

  • Anonymous

    THANK YOU! I am surrounded by old D&D fans who say this game is irredeemably terrible and I wish they would hold the hyperbole and just pay attention to the game. Most people I know look and say “This is a combat oriented game” because the combat rules are so blatant and clear in the book. Personally I find that it makes combat much clearer and eliminates any arguments making the game run more smoothly. Plus if you’re a competent DM you can make it a fun roleplaying scenario. First step, take out skill challenges. Plus I find the character classes to be more distinct in a way, and at the same time I understand what you said about the classes feeling same-y sometimes. I personally think that’s a strength because it opens up entire avenues to reflavor the way your character is. I had a wonderful player in my campaign who made a Warforged Sorcerer who flavored his spells as weapons attached to his body instead of actual spells. It actually opens up many possibilities as far as roleplaying opportunities and, as you said, keeps everything balanced. Now I don’t acknowledge the Player’s Handbook 3 or anything that came out afterwards because at a certain point they lost this idea of making everyone fairly equal. If you look in the Player’s Handbook most of the races have one mental stat and one physical stat bonus. Eventually they dropped that which I could understand, but when they started letting you choose your stat bonuses for your race that is when I drew the line. If you can do that then what is the point of the human? I personally like the game, psionics I still find ridiculous and out of place but I was satisfied in 4th edition.

  • Anonymous

    THANK YOU! I am surrounded by old D&D fans who say this game is irredeemably terrible and I wish they would hold the hyperbole and just pay attention to the game. Most people I know look and say “This is a combat oriented game” because the combat rules are so blatant and clear in the book. Personally I find that it makes combat much clearer and eliminates any arguments making the game run more smoothly. Plus if you’re a competent DM you can make it a fun roleplaying scenario. First step, take out skill challenges. Plus I find the character classes to be more distinct in a way, and at the same time I understand what you said about the classes feeling same-y sometimes. I personally think that’s a strength because it opens up entire avenues to reflavor the way your character is. I had a wonderful player in my campaign who made a Warforged Sorcerer who flavored his spells as weapons attached to his body instead of actual spells. It actually opens up many possibilities as far as roleplaying opportunities and, as you said, keeps everything balanced. Now I don’t acknowledge the Player’s Handbook 3 or anything that came out afterwards because at a certain point they lost this idea of making everyone fairly equal. If you look in the Player’s Handbook most of the races have one mental stat and one physical stat bonus. Eventually they dropped that which I could understand, but when they started letting you choose your stat bonuses for your race that is when I drew the line. If you can do that then what is the point of the human? I personally like the game, psionics I still find ridiculous and out of place but I was satisfied in 4th edition.

  • http://furlugedepot.com/ Furluge

    I’m a little envious of that shelf. ;p I’m roughly about the same age as you Noah, give or take a year, but unlike you (I assume) I had a mother who forbade me to play D&D. (Heck I remember in my High School computer science course I was told I couldn’t make a Dungeonquest style game because the math head thought it was satan worship. I wish I was making this up.) So unlike most people who got their introduction to these games with D&D and branched out, I started out with Battletech from FASA (The guys who made Shadowrun), moved on to roleplaying games like Mechwarrior and later BESM and finally got to D&D in college just in time for D&D 3e to be released.

    Personally I love to play 4e D&D, but it’s very easy to see if I had started with playing older school games how I would hate 4e. The design philosophy between 3e and 4e is vastly different compared to what came before.

    • http://www.facebook.com/profile.php?id=515476575 Glen Graves

      I definately know what you mean about Spoony’s collection, those Planescape boxes and the Spelljammer Adventures in Space up top almost had me drooling.

  • Anonymous

    Well over a year later, you are STILL waiting for the next Ice and Fire novel, as am I. Give it to us damn it. I haven’t even read A Feast of Crows. I keep putting it off because the next one isn’t out

  • http://www.facebook.com/ElliotVaughn Elliot Vaughn

    Hey Spoony, I am rewatching this for about the third time, over the course of about a year, after getting into Pathfinder myself. Actually that was really my first experience with tabletop gaming. You mention Rift quite a few times here. I was actually in the beta for the Rift MMO that came out recently, and I have some of my own positive and negative thoughts on it myself, but I was kind of wondering what your opinion on it would be. Considering that you seem to have actually played the Rift RPG. I don’t know if they actually are related, but I have heard they are. I know you probably get a lot of fan-mail, and I don’t really know if there is an email I am supposed to contact you on, but hey, what the hell eh?

    I eagerly await your next video, especially considering that you put them out so slowly. Thanks for your time.

    • http://pulse.yahoo.com/_UIB4FDTLAQZIIUBMXX3Y72Q6FI Flash

      They’re not related. He’s referring to Rifts with an “s”, a futuristic RPG that melds magic and technology on a variety of planes, planets, and universes. And it used the Palladium RPG system. It’s pretty crazy awesome with juicers and glitterboy armor and ley lines and alien slave drivers and all sorts of great stuff. Check the wiki on it. 
      http://en.wikipedia.org/wiki/Rifts_(role-playing_game)

      And you’re thinking Rift, the fantasy MMO you played.

  • http://twitter.com/cheezeofages William Smith

    I’ll be trying to convince some 4e haters that they have the wrong idea later as I convinced them to give it another shot under a more experience DM (me). Wish me luck folks!

  • http://www.facebook.com/people/Sean-Macleod/1334677753 Sean Macleod

    I respect your opinion Spoony, but you are wrong. The lack of class individuality, and video game-esque features ruined it for me. So, I switched over to Exalted.

  • http://www.facebook.com/people/Rick-van-Hoof/100002579891733 Rick van Hoof

    To bad he/you bash on DnD version 3 or 3.5. I think I get what your saying about lvl 10 and up can survive 100 ft drops, being demigods and all. But I have those books, our group has so many books of version 3, I can hardly change it.
    But with all these games it comes back to the DM. I just started as the DM again, and it is hard. But as a DM, rules are made to be broken (or bent).

  • http://twitter.com/GeoVaughan Geo Vaughan

    Good for you, Spoony! As a fellow AD&D gamer and 4e fan, I agree with a lot of what you’re saying.  I’m not totally with you on your comments on 3e and 3.5, but I see where you’re coming from and can understand completely.

    By the way, spot on with the “I get the feeling there will be too many very soon”. I’m currently a 7th level Arcane Frisbee Thrower teamed up with a Kung Fu Fighting Chef, a Robo-Elf Laser Knight, and a Fighter played by Reb Brown.  It’s going about as well as you’d expect.

  • Anonymous

    Speaking of Planescape, Black Isle Studios made a game set in that world, called Planescape: Torment. It’s an excellent game on the Infinity engine, same as Baldur’s Gate and I urge anyone who hasn’t played it to check it out.

    • http://twitter.com/Tsukasamacleod Sean Cowley

      What makes you think people haven’t?

      • Anonymous

        Because not everyone has played every game ever? Spoony has a pretty wide audience, both in terms of interest and age, and even if you’re a gaming nerd and/or a dnd nerd it’s possible that this game was released at a point where you were too young to appreciate it or even hear of it.

  • http://twitter.com/Tsukasamacleod Sean Cowley

    I disagree with you on the power scaling. In 3.5 you didn’t really get that sort of ridiculous over the top stuff, true you got more powerful, but that was part of the fun. In fourth, you start at a high power level and just get more and more powerful rapidly.

    As for the class argument, it was the same in 3.5, you could get new classes in almost every book. So that argument doesn’t really work.

    One thing that really turns me off about 4e though, is the fact that all the classes feel too similar. Up until 3.5, all the classes felt different. Hell, 3.5 did this so well when they introduced new power systems like Psionics, Maneuvers, and Incarnum: They all functioned differently in terms of mechanics. 4e on the other hand just lumps them all together.

  • vorpalanvil

    Good commentary about 4th ed. Totally agree with you on 3rd and 3.5. 3rd is what got me back into tabletop gaming when it came out in the early 2000′s. Played and DMed it for 4-5 years but had to constantly add in house rules to fix all the problems. I based my corrections on old school DnD. So eventually I just re-taught myself 2nd ed and have run it for nearly 5 years now. Most of my group had their first rpg experiences with D20 but are now totally sold on the old school. Also, yeah those damn Planescape books are rare and expensive. Give us a tour like you did with the comics.

  • gamercr0w

    I agree with Noah, currently i have an Elf paladin in a plate armour, heavy shield and a long sword, i got almost everything in the beginning, gold is basically junk in my opinion. Rules… are pretty simple and stuff like that but i just don’t think it is challenging enough for me and yes, i blame my DM. Unlike World of darkness which has all centered around the roleplaying, our dnd is like a video game where people don’t care how many times you talk to them, they just keep repeating the same “i am error” sort of things. Anima beyond fantasy is also a good roleplaying game for those who want to role play, for example a battle that fairly balanced battle and the players gain approximetly 3 exp, then again from a well played three hour session with no combats they can get 40 exp(second level comes at 100exp), but the Anima beyond fantasy that has way too much rules, way too many charts and basically a skill sandbox, you can create anything in that game. Which reminds me of Pokectulhu, Kill puppies for Satan and Ghostbusters RPG, all of those are basically pretty mindless and you can basically do anything you want and get any equipment you want. But if you want a game that will give you hours after hours of looking for equipment variations and pile of books for different classes and “races”, try Dark Heresy. it’s a roleplaying game based on warhammer 40k universe. Then another one with good amount of classes is warhammer fantasy roleplaying game, second edition has over hundred different careers (which act as classes). But to get really around the whole “alot of classes and good roleplaying” you just have to try Deadlands, a (kind)post apocalyptic, magic filled, steampunk wild west game. It can give you so much fun, for example i play as an professional gambling sheriff and i basically win always so i can get easily 200$ in hour. He also wears a long coat and and stetson, shoots lightnings out of his hands, has an familiar crow that talks, is in romantical tsundere relationship with an assassin bitch who drinks alot, has no manners and has allready stabbed, whipped, punched, headbutted, thrown stuff and 
    kicked my guy in the balls. And on top of all that my character gets possessed by an crazy rapist every now and then. My brother has an undead scientist that smokes cigars, drives around with steam powered wagon, breaths fire and has an undead vermin horde under his command. Oh and he carries an bee hive inside himself so we’ll have endless source on honey :D. For those who actually did read all of this text i have one thing to say: try those games i mentioned, they are good games. 

  • http://www.facebook.com/people/Christopher-King/1541832516 Christopher King

    4E is good but it is simple as a player it may be i just have bad DMs

    • http://twitter.com/Mandrew3Grand Andrew Henderson

      You may just have bad DMs. I remember playing in 3e, and I found it much more simple, since I’d never really want to play a spellcaster (just my personal preference) so I’d end up doing the same thing over and over, and that’s one reason I’ve given up 3e and 3.5 to go to 4e, since my Fighter has tons more options, and I don’t have to be “oh it’s my turn? *Roll* does a 20 hit? No? Ok.”

      I also like pathfinder, despite some of the same problem, but they actually give easy to remember options, that you don’t need to make up cards for all the stuff you can do, to remember everything.

  • Ivlev Raul TIberiu

    +1.

  • http://www.facebook.com/rabblesthebinx Brian Frang

    You know, I’d really like to see what your take on the Pathfinder system is, Spoony.

  • http://twitter.com/Mandrew3Grand Andrew Henderson

    @Brian Frang: He’s said, in other videos (I believe one of the Counter Monkeys) that he really likes Pathfinder. Not as much as AD&D, I think, but he really likes it, though I don’t know how well he likes it relative to 4e.

    • Simoneer

      I don’t mean this in a disrespectful way, but are you unaware of the reply system here?

      EDIT: Nevermind. I just saw that you’ve previously used it.

  • Christopher Parker

    If you get chance to acquire the BECMI Rules Cyclopedia, do so. I think you’ll like it.

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