dude i played 100 hours of persona 3
i loved the characters, as in i actually cared about them. usually for others i f a party member dies in the story, i only worry about the game diffuclty. i actually cared when Shinji died. and when Chidori died. also, the main character gets to be what you want him to be, so its kinda cool.
also, the personas (not demons) have historic al backgrounds, and i like that in a game.
oh, one more thing, after the ending of persona 3, i felt depressed for a week. no joke
There are two other SMT games that you can look into. One is Devil Survivor for the DS, which is an Strategy RPG with turn-based combat and the demon fusion system which is much more easier to use compared to Person 3. The other is the Persona remake for the PSP. Don’t know too much about that one, though.
Beside the general awesomeness of the Persona 3, here is my idea, why it gotten so popular:
In today’s world, a lot of people prefer isolation, or contact through internet rather than normal say – talking to another persons, so I think that some people find certain surrrogate of friendship and socializing by playing it, namely the part where you have to go out with your friends and do stuff, especially that it’s good for you and makes your personas strogner. Also, it has anime-style cinematics, which (for me at least) is a big plus, and it’s just about for everyone (on easy mode you really have to work hard to get yourself killed, and you don’t even need a strategy guide, except for maybe some incredibly complicated personas, like hexagonal fusions and stuff).
And call me a weirdo, but for some reason puting a gun to your head to call forth a powerful faucet of your personality, your demon, looks just incredibly, impossibly bad-ass.
ANYWAY. The story will start getting pretty epic now that it started spinning off, and by the end it’s gonna be prolly more epic than teaming up with Satan and going up against God. At least for me it was.
About Persona 4: it is much improved in many aspects, but on the other hand the story is not even 10% as epic as in previous part. Also, the main character’s haircut sucks, and the bad-ass shooting-your-head summoning is gone, replaced by more family friendly crushing tarot’s cards in your hand. The elemental system is simplified, and it’s not a blunt going up the tower anymore – you have quite a few different dungeons to explore. BUT if you thought Aigis voice and overall personality was annoying (provided you’ve gotten to her), wait ’till you get to so-called Teddy from P4.
***spoiler***
At the end, if you are without the strategy guide, you’re gonna get fucked up right up the ass with a ten meter baseball pole. Not by a monster even, not a boss or some terrible mystery, it’s a conversation in which you have to make very, very specific choices (1 out of 5 answers, for quite a few times) because if you screw up, the game will suddenly end and you won’t know what hit you.
I haven’t read through all the comments but there’s probably at least someone who’s mentioned it but the whole “social link” system is pretty much similar to some Japanese Dating Sims. Not all of them have all the time management elements Persona 3 & 4 have, so I’d say its most like the ones that do (obviously). I’d say its handled much better than a PS1 game called Thousand Arms which was the last attempt I can think of to bring an RPG with Dating Sim elements to the US.
Persona 4 is a pretty good game-there IS a “cute animal mascot” character, but the way he “evolves” as a character is actually quite interesting. I’d also agree that the plot is much more straightforward but it does tend to feel a bit formulaic and sometimes you feel like you’re figuring out a lot of things before the characters do-but there’s still a good number of surprises. I will say that I didn’t like the “second ending”, for one you have to know EXACTLY the right combination of dialog choices to get to it (fortunately I had the strategy guide), but for another thing it’s basically a total rehash of the first ending thematically-and it starts to feel repetitive and EXTREMELY pretentious-it’s like okay, I get it already-I see the message you’re trying to convey! The funny thing is I can’t quite even remember what the message was despite the fact that the game was obviously trying to pound it into my head. lol
I have to say I kinda agree about Eternal Sonata, I kinda liked it but when that one character was killed, it was like we knew her for only a short while in the game, and it’s being all dramatic and FLASHING BACK TO EVERY SCENE SHE’S BEEN IN IN THE GAME, even the ones I’d JUST SEEN A FEW MINUTES AGO!! WTF?!! Everything up to that point was kinda alright, although I’ll say the learning curve is pretty terrible. You can get way too much money from taking photos of monsters and I guess they try to counter that by only allowing you to carry so many items into battle-but when I reach certain boss fights I find that I just don’t have enough potions to keep my party alive so I end up trying to grind my characters up to a high enough level that they have enough health and attack power to survive the battle. I got to this point on a pirate ship or something and it seemed like no matter how far I leveled my characters we still all got killed-thankfully I just rented the game so I ended up returning it.
Anyway, back on the subject of Persona-I should note that the original game is being re-released for the PSP with a new localization so it’s not the “USA-ized” game that came out on the PS1 way back when. Also, there are actually two Persona 2 games and only one (Eternal Punishment I think) came out in the US, the other was called Innocent Sin (which is referenced in P3 as an MMO I think) and I think there’s a fan translation floating out there on the Internets although to play it you either need an Emulator or a modded system.
The mudo and hama spells are not really that bad, if you have the “voodoo doll” item it will take the hit for you, plus in persona 4 your guys will also take the hit for you (you need to raise their relationship level tho)
The real problem is that you can only use 1 amulet (plus it takes a while to find useful elemental protection ones) so you cannot protect yourself other than using a protected demons which you cant really “level up” fast enough to save them from becoming obsolete so you are forced to fusion them making the chances of having the right demon at the right time pretty low, then add that to the fact that most monsters in P3 (and some in P4) can kill you in 1 turn if they use your weakness, some in P3 can even kill you in 1 turn as long as you dont have resistance to that particular element
My main complain about the whole Shin Megami Tensei series is the freaking fusion randomness, i get that if you were to be allowed to choose the inherited powers they would be overpowered, but at least let me choose 1 or 2 and make the rest random!!, every freaking time i want to fusion a dude/dudette/thingy i have to reroll them 500 times to get a power combo that doesnt suck (and it gets even worse as the game goes on and you use more demons in fusions, demons have more powers and you start finding really useful spells that become must-have in fusions)
Here is an advice to avoid the save point and the difficulty problem, if you have at least a mid-range dual core with a low to mid range 3d card, play these games in the ps2 emulator with savestates (you can save anywhere, anytime, as many times as you want in as many slots as you want instantly, you just cant beat that), they work almost perfectly, i finished most of them with the emu, they are perfectly playable with only a few graphic glitches here and there, the Persona ones work specially well
To keep this concise and to speak only for myself. I think that the SMT games do something that RPGs don’t too often, which is appeal to mood. Part of the reason the main character is never named is to insert the player’s self into the game, and this, combined with the atmospheric nature of all their games, combine with each games individual elements to make a series that appeals to the subconscious.
Each series (Base Series, Digi-Dev-Sag, Personae, and Devil-Sum) each have their own atmosphere that is unique. The Devil summoner detective atmosphere is wonderfully done, in its own way. It doesn’t make the same mood as the Base Series (a la nocturne) attempt to, but its not trying to. It creates the gumshoe feeling, while Personae gives a interesting meld of the bleak and the optimistic, that made it one of my favorites. A sentiment that I think the ending of Persona one captures perfectly. I won’t spoil it, but the combination of triumph and loss, blend a hopeful future with a tragic sacrifice to create something akin to the messianic narrative.
For all their faults, as long as the SMT games continue to have a strong appeal to mood and mix it with strategy based gameplay, I’ll always be a fan.
P.S. I’m shamed to admit, that as a fan of japanese visual novels, the social aspects of the Personae were my favorite.
I’m a Star Ocean fan; I agree that the latest game is pretty bad, though. It honestly doesn’t feel like a Star Ocean game. Even the third game is stretching it. I say play the 2nd one if you haven’t (an enhanced port was released on the PSP awhile ago), that’s my favorite of the series. mainly since you can pick and choose which party members to recruit and the dialog changes accordingly (I hated how you had a set party in the latest game, which is kind of the opposite of what Star Ocean was known for)
clearly the spirits don’t like you going on about the Shin Megami Tensei series since the books behind you just moved by themselves. creeeepy.
I personally like both real time and turn based RPGs and the only Star Ocean I played was the one that came out on the PS2 called “Star Ocean: Till the end of time” and being the nerd that I am I enjoyed reading all the extra parts of the game and reading about different species and ect. Certainly helps give me creative ground but I must wonder, if you don’t like RTS RPGs, then do you not like Kingdom Hearts?
Personally I’ve only played SMT 3 and Eternal punishment. I haven’t finished ether of them….but looking back I REALLY wish I’d beaten Eternal punishment because there are some really incredible things about it. For instance, there’s this whole mechanic about rumors becoming reality. Now that doesn’t sound amazing, untill you think about what that suggests. How damaging, how damning can it be if any rumor could become real simply by enough people hearing it? It’s demonstrated early in by two things, one rumor being that if you dial your own phone number on your cell, you can ask this joker serial killer to kill someone of your choice, and later at a bar called the parabellum which you turn into a weapons shop by spreading a rumor to that effect. Quite something to think about as both seem to work. then at a certain point you seem to take down the Joker. All seems well. Then a new rumor spreads, that anyone who called the joker….will become him. And one of your party members who is currently unaccounted for might have called him. Unfortunately this is where I left off, but seriously some amazing stuff in there.
Spoony my man, I have waited for the day that you would talk about the Shin Megami Tensei series.
I LOVE the series, although I will admit that I am pretty much glued to a strategy guide most of the time.
I currently own Lucipher’s Call (Nocturne, I dunno why they changed the name), Digital Devil Saga (First part) and have SEVERELY beaten Persona 3 and 4.
Now, there are old Persona games for the PSX, and there are Shin Megami Tensei games for the SNES I believe, but I haven’t had a chance to try those, rest assured, some day I will.
I will say this however: There is a combination technique in Persona 3 that will just make the game ridiculously easy, but I will not spoil it since you’re just half-way into the game. Trust me though, when and if you unlock it you will be able to beat the game in less then a week with MINIMAL EFFORT. I really don’t recommend using it because of that reason, it just makes it so much less challenging.
PERSONA 4! I won’t lie to you, it will be ridiculously hard, and most likely you will have some epic moments of laughter over one particular character.
I love these games for the sole purpose that I can recruit any fucking demon the game throws at me, as long as my level is high enough to do so. Like in Nocturne, as soon as you get Arahabaki you’re pretty much kicking the game’s ass since it’s immune to physical damage, AND stuff on top of that. Granted, any element it’s not immune against it’s actually weak against, but all it really requires is a team of demons with different weaknesses, HOPING that the boss will use a ma-spell of any kind to hit your whole party. Since one of your guys is immune, the boss loses so many turns and gives you ample time to beat the crap out of him.
I have not had a chance to try out Devil Summoner or FES unfortunately.
One last thing: There actually is a way of defending yourself against instant death-spells. There is an item called a homonculus that will take the hit for you if you are hit with mudo or hama spells. However, those items are really rare and/or will cost a lot of precious gems to aquire. And they are only one time use, so stocking up on those is almost a waste of time.
Okay Persona 4 improves a LOT over Persona 3 in many aspects. Social links can no longer be reversed just cause you are dating multiple women. Also you’re stats raise more quickly. You still have some problems like unskippable cut scenes. (Please stop it Japan.) However it is hard to say whether or not it’s a better game. It’s so radically different plot wise from 3 or Devil Survivor (the DS one) that it’s almost jarring to see people laughing for a change.
You will be happy to know that persona 4 is better than persona 3 and a LOT easier to maintain interest in. Also that bullshit where if your guy dies, you die doesn’t happen. I personally didn’t like persona 3 because I got bored with it and I hate the battle system. Digital Devil Saga is pretty good, but I still haven’t beaten it.
Persona SUCKS Star Ocean SUCKS Shit Megami Tensei and all that bullcrap SUCK Spoony is tight FF on SNES PP on Genesis and ToP are the only good games all of you who like this shit have no taste and SUCK
Tried to read through the comments but there is already a crapload (and some rather long…). P3 FES if I remember correctly is a bit of a continuation of the original Persona 3, so it might explain some of the story gaps.
On a side note: They actually released an anime off of Persona (think off 3’s concept) called Persona : Trinity Soul. It’s a fairly good anime, that unfortunately suffers from being one of the most DEPRESSING animes I’ve ever watched. And I don’t mean it has a “oh that sucks..” moment, I mean it’s an anime that you could watch Neon Genesis straight through to cheer up.
@Ithxsmir Actually, FES is Persona 3 plus some extra elements (extra costumes and scenarios I think) PLUS a whole new scenario that acts as a continuation. I’m guessing Spoony is aware of this and has been working on playing the main scenario first. I’ve also heard the second scenario is REALLY difficult, I haven’t had a chance to get to it since I haven’t finished the main one yet.
Spoony, you better keep playing Persona 3 FES until you finish both The Journey and The Answer. And then go on to Persona 4 because (in my opinion) it is better in every aspect of the word. Though you won’t need convincing about those two. I have never played the first Devil Summoner game, however the second was well worth the time I put in.
So regarding why Shin Megami Tensei games are so good: solid gameplay, great music (I dream of Shoji Meguro), unique plots (dark nature, gods and demons, law and chaos, and everything else.) I would love to type more, but I wouldn’t know what to say without rambling on like the Atlus fanboy I am. So finish the Persona series, give Devil Summoner 2 a chance, and keep being awesome!
The SMT games are fricking awesome, but there are things about it that can be annoying and there is a steep learning curve. I’ve beaten all the Persona games and I actually beat Devil Summoner 1, currently playing through Devil Summoner 2. I have Nocturne and I’ve played DDS, but I haven’t finished those ones.
You are right Matador in Nocturne just rapes you until you get the right levels and monsters. The game is tough for sure, another hard boss is Thor, he just fucks you up and you pretty much have to be lucky to win haha but it does get easier and it helps to have a background in SMT games before playing it.
Hey Spoony! I actually went through all of SMT without a guide, every monster combination I did was just by chance. I confess though all I did was consistantly grind straight for about 30 hours in the subway then other places til I was high in the 70 or 80’s levels. Then I made it to the last stage aka hell I think. And since getting my ass kicked constantly by not even bosses, I gave up. I couldn’t do it anymore. I haven’t picked up a console rpg since, i’m done with them.
I guess i should comment on Digital devil saga since i know the ending is confusing as hell.
DDS’s ending is actually supposed to say that SPOILER>>>>>>>>>>>>>>Everyone is god, or a part of it if you will, god is the collective unconsious, anyway god (or braman as he’s called in this game) wants you to fight him to understand what you are, anyway in Buddhist and hindu theology this is the belief about the afterlife, so it’s understandable.
I’m actually more surprised that you didn’t comment on roland not being in the ending for some reason, the maker of the game actually forgot to put him in the ending, even though he was supposed to be with the others.
As for persona 4, it is many times over better than persona 3 imo, though neither even come close to persona 2, persona 2 IS is probably one of the best if not THE best game in the SMT series.
As for god being the final enemy, technically that is only true for the main shin megami tensei line, that’s all i’ll say as to not spoil anything in the ones you haven’t played.
Nocturne is quite a hard game, but I can think of one that beats it. Wizardry 4 for the Apple 2. Without a guide you have no hope, and with a guide your hope is incredibly slim. It has to be the most brutal RPG ever devised. It will honestly set you against an invisible minefield where you literally have to throw yourself at the mines on repeated play throughs and hand draw a little map of where all the mines are so that you can find a path to get through them. It has random encounters, but you don’t get any experience points from killing them. You get stronger by getting to the next level. The fights are not only brutal, but you can’t grind and level to make them any easier. Seriously, if you want to try the most brutally hard RPG ever made, get an emulater and just try to play this game.
Peronaly, I have never played any of the smt games except P4. And it is one of my favorite rpgs so far. But players beware, even though the game is awesome it ‘treats’ you to a three hour intro/beggining of almost solid story. Luckly it gives you some breaks in there though so you can acully play for a change. The one thing about it that I dont like is a big thing through the series. Even though I played it on easy there was not a single boss after the first two that i can remember beating without dyeing at least once and having to do some grinding. And currently i still havent beaten the final boss even though I’ve been hacking away at him for a few days. My sister and I were playing it non-stop for the first month of summer.
There are no hard jrpgs. There’s only bad and worse jrpgs, because they all suck, and their system is ridiculous: wargames with everchanging rules, improvised for each game, with little strategy other than sit down and watch numbers pop up everywhere until you eventually win (using water against fire etc. is not strategy). If the game is hard you just have to sit down a few hours more, which, in the eyes of the fans, will make them better, as they judge the games for how much of a waste of time they are. Then they say it’s all worth it because of the story, which is even more pitiful because the stories always suck; they suck harder than any shitty Dragonlance novel or SyFy production, and that’s saying something.
If you like jrpgs, you hate yourself, simple as that (or you are autistic and the random numbers and the grinding for levels fascinate you).
Hey Spoony
I already wrote those three into the forums under the fitting topic, but since I doubt that you keep track of you whole forum (its a bit much), here are 3 things I thought you could find useful for your Persona 3 experience. If you have already figured them out, well, its for the other who read the comments.
1. Get as many Homunculi as possible. You can get them from quests, given in the Velvet room or from rare chests. They sacrifice themselfes when you are hit with mudo or hama and you wont die.
2. Questitems only drop, if you have the quest from the room. Otherwise enemies wont drop them.
3. You can register personas with items inside and buy them again, once the persona dropped the item. So you can farm specific items for your whole team, if you need to.
Hope that is helpful.
Have fun with the game
[insert first time poster, long time listener line here]
I agree with everything supalime has said about the game, why they like it, and their comments about P4. Persona 4 fixes many aspects I found aggravating in Persona 3/FES. In reference as to what I like about the SMT series [in addition to supalime's comments], I personally love the mythology aspect of it. Being able to summon, create, and see various figures of Greek, Indian, and biblical mythology is something I’ve always loved about the game. I’ve played Persona 3, Persona 3: FES, and Persona 4. I want to play Nocturne and Digital Devil Saga as well one day.
As for your complaints of the main character dying = game over, the instant death spells, etc were frustrating factors I disliked about the game made me want to break the controller in half. When the game goes along well, it’s very rewarding and when something bad happens to you, it’s usually BAD.
P3 FES has a very good ending, although sadly a very depressing one, however I feel it ties everything up together nicely. The final boss in ‘The Journey’ – without spoiling anything – is pretty well done.
P4 has a very ‘whodunit’ storyline in that you’re trying to go around and solve a mystery. The character Nanako has one of the better story arcs I’ve seen in a game involving little sisters/brothers.
Both are very good games, and I don’t regret time spent on them at all.
I’m not going to tell you to play Persona 4 as you will most likely do that regardless. I will tell you that Persona 4 does fix the problems you have with P3 for the most part. There is a story for the most part which is more than “grind till the next full moon” for half the game. There is no 200 floor tower; instead there are a bunch of smaller dungeons that are actually significant to the story, or at least to the characters involved. They don’t feel nearly as contrived as Tartarus. It’s still gameover when the main character dies which is still bull. It doesn’t even have P3’s justification.
Other than that, watch out for The Answer. I know others will disagree with me on this, but it SUCKS. The story is alright but the gameplay is just soul-sucking. You will miss the social links!
I would think that you’d like P4 more than P3. Sure the story is bland and straightforward but it has a lot to offer than P3 in terms of gameplay and its new light uplifting theme (and I’m the kind of player who looks for atmosphere in the games rather than the story/plot). If you are thinking about RPG for PS2, I’d say get Valkyrie Profile (don’t mistake for WWII-esque bullshit Valkyria Chronicles) which I fell in love by the first 30 min of gameplay not because of plot but because the atmosphere of the game is so aesthetic.
Spoony, where do i begin. I agree. I picked up Digital Devil Saga and Shin Megami Tensei Devil Survivor for the DS. Theres you have said is present in the portable SMT. For instance the first boss you have to fight is an almighty demon lord thing by the name of Beldr. So he shows up and brings some outrageously high level demons with him. You can beat them but he’ll just keep summoning more so it doesnt make much sense. The boss does relatively high damage and has an ability called vampire mist for life drain. Catch is, he can only be hurt by one thing….an item your character has to acquire. Second problem ONLY your main character can hurt him not the two demonswit him or your other teenie bopper groupies all elemental physical and sta effect abilties he’s immune to O_O. Third problem your character dodes maybe a tenth of his hp and his demon buddies can heal him 3 times the amount of damage you can deal with the specific attack that only the main character has. There is a way to win but it relies on exploiting the extra turn system by being resistant to his specific attacks and setting a passive ability that boosts your crit in order to take his extra turn away. didnt need a strat guide just a million tries. AND THATS THE FIRST BOSS. they dont get any easier as your groupies decide to pick fights with the other demon lords and when you get a choice as to whether you wanna fight them or not if you say no you end up fighting gods angels in an attempt to get out. All in all, has teenage dialogue, amazing sense of accomplishment when you finish it……..oh and theres a tower at the end. HARD as hell but at the same time knowing that you can acquire demons like Loki and Thor to fight alongside you not to mention Lucifer and gods angels :P. But what draws people to these games i think isnt just the badass demons that you get or the fact that it puts absurd amounts of power in the hands of individuals like myself who if given the power in realiuty wouldnt know what to do with all of it, but also the earth shattering sense of personal achievement when you get through the game having figured out alot of it yourself or having followed the strategy guide to a T or even having built your personal character to be the baddest as Individual in the world…..and if people think otherwise why dont they just ask god if he’s ready for round two ^_^
Actually the bosses in the DS game are relatively easy. The first boss in Devil Survivor is hard because its a freaking puzzle that the game basically whacks you over the head with.
Hi Spoony! You made me de-lurk because of this lol. I’ve been watching your vids since you were on Youtube and I had to comment on this at least. Umm I love the Persona Series alot more than I should. To me it has a bitchin’ good soundtrack, great and involving characters and story, and game play that makes you feel like you accomplished something when you beat it. My favorite over-all has to be P4 although I do hold P3 fes close to my heart. P4 is like the prettier younger brother to P3. And it does everything better. Oh and quick lil’ tid-bit: In P3 most of the main-characters Persona are straight out of Greek or Roman Mythology, which I love and it explains more about the character’s motivations and personalities. As with P4 they’re more tied in to Japanese Folklore (Trivia: In P4 Yasogami High means 800 gods I believe and it kinda ties into the story.) Oh I’m sorry long post is really long T3T. But I hope you enjoy P4 and the rest of P3 and thank you so much for your funny and entertaining vids. They so make my day ^_^.
Persona 4 is much better story and they removed the main charater death=game over bullshit…the first two persona’s are good I believe they remade first persona on the PSP, so it should be a muc better deal. Also i heard devil survivor for the DS is good too. I think the reason the Shin Megami tensai series is really enjoyable is because it’s not the same bullshit over and over again. Devil summoner is a hit or miss game, it does have rasputin in it…but if you like un conventional games I’d recommend Kouldelka, Shadow Hearts, and Shadow hearts covenent…skip new world I know you would hate it. Also fun little fact I think the spells are named after hinduist and buhdist deities. I think that cause Agi is actually the name of the Hindu god of fire…
I want to personally thank The Spoony One for bringing the Shin Megami Tensei series more into the public light. Particularly Persona 3. Thanks to you Spoony I was able to sell these abysmal games on Amazon.com for a lot more than I previously could a few weeks back!
Shin Megami Tensei is a really interesting series. Personally, I tried Nocturne first and found it a little hard to take in all at once. Later though, I tried out Persona 4 and thought it was fantastic. It was quirky, the design and feel of the game was just downright cool, but I think what I liked most was that while it was essentially a traditional jRPG it cut off a lot of the fat. Statistics are simplified, the turn-based battles let me play at my own pace, and the magic weakness system made the game feel more straight-forward and action gamey. I knew I liked it when I went through an entire floor taking out LEGIONS of Shadows in two to three turns.
Anyway, on Persona 3 and the instant kill spells. I’ve only played P4 here, and in that you could find or create Personas that have the ability to resist or repel light or dark magic. Whether it was like that for P3 as well I’m not sure, but it’s worth a try. It saved my ass quite a few times, I tell you.
Oh! Also, someone said that P4 did away with the “main character KO’ed = game over” spiel. Do not listen to their lies. :<
I’ve only played Persona 3 FES and Persona 4 myself, but I rather enjoy them and the school.
For me, I can’t do the same thing all the time. So if I’m training for hours on end, I get bored. Same with social links. So I’m glad they changed it up.
Here’s something to look forward to: In Persona 4 you can CONTROL YOUR PARTY. FINALLY. haha. Also, if you get your rank with your teammates high, they can take fatal blows for you. Good luck Spoony!
Spoony, do you like roguelikes at all? There’s a new one coming from Japan October 6th called Demon’s Souls that might be worth checking out if you’re into a challenge.
I loved the start of Nocturne, and I met the Matador . . . and decided “screw this for now”. Digital Devil Saga 1 is beaten under my belt, and I’m working on the absolute bonus boss of that game. Who is wiping my entrails all over the Junkyard (the world of that game) habitually.
I would say Digital Devil Saga is a wonderful game to pick up if you like turn-based combat, as the story is wonderfully immersive, the voice acting is quite good (Crispin Freeman, Steven Jay Blum . . . we stop there, and it’s fully awesome) and overall it is a fair and decent game. It doesn’t feel cheap, it doesn’t often resort to cheap effects to make you lose, and you aren’t locked into bad skill decisions as much as Nocturne. Oh, and the tone is VERY different than your average Final Fantasy; this is DARK and you are facing mature themes as you progress – you are presented with unapologetically adult material (I’m not talking sexual/pornographic or excess gore either) and expected to follow. Oh, and the plot twists are all VERY awesome. I haven’t gotten into the second half of the storyline . . . so I can’t attest to “lame final boss”.
(As a note, it FEELS like the story is indeed divided into two halves and two separate games, as opposed to just trying to milk you for another $50 for the second chapter . . . I’m looking at YOU .hack// .. . )
It does not require a strategy guide to play. It helps, I’ll admit, but I played through it without it. There are many, many points in the game that you can get hints or clues about the hard monsters and bosses. As well, it was the only game I’ve played that makes the Analyze chain of spells really useful! I’ll admit, they don’t give you anything on bosses, but if you are fighting the boss with the wrong strat, you better be powerleveled to insane numbers to have a chance.
But there is a serious reward to looking for clues, talking with seemingly meaningless characters and engaging in dialog. Now, you won’t get things spells out for you, like X boss does this chain, but they will say things like “He has a scary Bufu-chain spell” or “He is quick to anger”.
As well, the point to the strange magic system, I found, was to have an impressive and long array of monsters. In fact, I started collecting one of every monster at some point, to get the best skill set and such. As well, there is a wide range of demons and devils that you can obtain. Plenty of chains that you can create, and plenty of groups that have a large list of chains to make generalized teams. Looking up the different magic spells lets you know what it does in the game, and you can look them up on your own monsters!
I find the game to be so much more rewarding this way, though I’ll admit longer. Then again, maybe I’m a freak like that.
Oh, and since you need some evidence. When in jail, if you go through the right sequence you can get told the Boss’s weakness. But, it’s a bit costly. Another point you are told the personalities of the three sisters, and their fighting styles is dependent on their personalities. Those three do not have weaknesses, par say, but you have to build around crippling their strat. On about half of the bosses, I died atleast once.
And the trick to the Lower Lair is to use super-monsters from the previous level. One level has a demon that Nulls or Reflects everything except one thing. So all you need in your party is a Demon that is Strong or Null against that one weakness. This cuts the Turns on the opposing side by huge numbers.
Really, the core of the combat is making use of the Turn system. You get a set number of turns, an attack that hits a weakness only uses a half turn (a half turn counts as a full turn, but can’t be extended further), an attack that hits a strong eats two turns, reflect and absorb eat all, IIRC. But, there are spells that increase your turn count, or set your turn count to a certain number. So the trick is to get the most attacks in a round while denying your opponent. Planning out a round down to which monster goes last on your list is a huge help as well, as you’ll always want a Half turn up (one created by a weakness hit or pass) when a mod that can’t create a weakness is up. If you are able to consistently plan out your hits, weaknesses and passes so that you can use the spells that reset your turn count to a certain number, then you can easily get over 10 attacks in a round. It’s why a general Dream Team of monsters able to pull off a wide range of chains is so useful. Bosses almost need ideal setups, but with a temple right next to most of them and if you have been monster breeding from the start, it shouldn’t be insanely hard.
Micromanagement on this is a bit extreme, and when added with everything else made it feel like a really deep game. Also, the bare bones story actually feels to tie in well to the game, as you are seeing it from the eyes of your character, learning it as he does, except for a few points.
P.S. There are quite a few ways of making yourself immune to Death Magic, and it’s a shame because to me it feels like it locks that in on your character, removing alot of the customization out of it. But with Null or Reflect Death by either a Spell or natural selection makes that issue go away, in fact it makes it a strength. Death Magic only really becomes a problem when you have Weakness to it, in which case it almost always hits.
I love the persona series, but yes Persona 3 takes a while tot ake off but once it does, it starts going. YOu get a full mooin cycle to egar up for the enxt story boss and do what you do so you can always skip days if you want. The ending though I felt was rewarding and gave you a new view of people in the world.
Persona has the same elements, but it allows you to control all the other characters and I dont think its game over when the main character dies. The theme is still a little dark but has a lot more funny elements and fun things to do. There’s not just a single tower in this games, there’s a lot of dungeons this time. Some more odd….and funny than others. I suggest you play both and review them. They seem fun.
Btw, yes the spell names are annoying but you get used to them after a while. Btw, so you know. You can make items to defend against instant death for whenever you get item(weapon) creation
I can’t agree more about Star Ocean, especially the newest one. Who the hell makes a cut scene over 30 minutes long?! That game stretched my patience to the limit and after finally beating it, the game says that there are other endings for the characters. What the hell is the point? The hugest problem I had with one the character’s endings was Crowe. His, Edge’s, and Faize’s endings were just pure bullshit.
I was just wondering why no one has played the original SMT and SMT2. Yes, they are only in japanese and therefore you need a patch to play in english. Yes, they are dungen crawls. Yes, the story is told slowly and only in certain rooms of HUGE dungens. But they are fantastic. It gives a huge bonus to play those before the others to get the spells down right and see where some of the injokes are from. And you get to kill god. With lucifer in your party. How freakin’ cool is that?
I’m currently like halfish through nocturne, loving it, hating it because it is stupidly hard (that’s one thing that’s good in the older ones, no instant game over if the main character dies), loving the new monster designs. I’m also like 3/4 through persona3, but currently stuck at a boss I’m feeling particluarly vendictive against and don’t really want to fight right now. I haven’t played any of the devil summoner series, though I kinda want to.
Other M is the worst, most plodding, self-important piece of shit game of the year. Calling it. So it is twittered. So is it done.about 8 hours agofrom TweetDeck
Bah! I'll be too loaded with camera equipment to bring any awesome games with me to PAX.about 9 hours agofrom TweetDeck
For further context, even my brother thinks I'm out of my mind for liking it.about 16 hours agofrom TweetDeck
Once again I have to disagree with @thecinemasnob and the rest of the world. I thought the ending to The Last Exorcism was brilliant.about 16 hours agofrom TweetDeck
{ 416 comments }
← Previous Comments
Next Comments →
dude i played 100 hours of persona 3
i loved the characters, as in i actually cared about them. usually for others i f a party member dies in the story, i only worry about the game diffuclty. i actually cared when Shinji died. and when Chidori died. also, the main character gets to be what you want him to be, so its kinda cool.
also, the personas (not demons) have historic al backgrounds, and i like that in a game.
oh, one more thing, after the ending of persona 3, i felt depressed for a week. no joke
How about playing a GOOD Xbox 360 JRPG like Tales of Vesperia?
There are two other SMT games that you can look into. One is Devil Survivor for the DS, which is an Strategy RPG with turn-based combat and the demon fusion system which is much more easier to use compared to Person 3. The other is the Persona remake for the PSP. Don’t know too much about that one, though.
Beside the general awesomeness of the Persona 3, here is my idea, why it gotten so popular:
In today’s world, a lot of people prefer isolation, or contact through internet rather than normal say – talking to another persons, so I think that some people find certain surrrogate of friendship and socializing by playing it, namely the part where you have to go out with your friends and do stuff, especially that it’s good for you and makes your personas strogner. Also, it has anime-style cinematics, which (for me at least) is a big plus, and it’s just about for everyone (on easy mode you really have to work hard to get yourself killed, and you don’t even need a strategy guide, except for maybe some incredibly complicated personas, like hexagonal fusions and stuff).
And call me a weirdo, but for some reason puting a gun to your head to call forth a powerful faucet of your personality, your demon, looks just incredibly, impossibly bad-ass.
ANYWAY. The story will start getting pretty epic now that it started spinning off, and by the end it’s gonna be prolly more epic than teaming up with Satan and going up against God. At least for me it was.
About Persona 4: it is much improved in many aspects, but on the other hand the story is not even 10% as epic as in previous part. Also, the main character’s haircut sucks, and the bad-ass shooting-your-head summoning is gone, replaced by more family friendly crushing tarot’s cards in your hand. The elemental system is simplified, and it’s not a blunt going up the tower anymore – you have quite a few different dungeons to explore. BUT if you thought Aigis voice and overall personality was annoying (provided you’ve gotten to her), wait ’till you get to so-called Teddy from P4.
***spoiler***
At the end, if you are without the strategy guide, you’re gonna get fucked up right up the ass with a ten meter baseball pole. Not by a monster even, not a boss or some terrible mystery, it’s a conversation in which you have to make very, very specific choices (1 out of 5 answers, for quite a few times) because if you screw up, the game will suddenly end and you won’t know what hit you.
I haven’t read through all the comments but there’s probably at least someone who’s mentioned it but the whole “social link” system is pretty much similar to some Japanese Dating Sims. Not all of them have all the time management elements Persona 3 & 4 have, so I’d say its most like the ones that do (obviously). I’d say its handled much better than a PS1 game called Thousand Arms which was the last attempt I can think of to bring an RPG with Dating Sim elements to the US.
Persona 4 is a pretty good game-there IS a “cute animal mascot” character, but the way he “evolves” as a character is actually quite interesting. I’d also agree that the plot is much more straightforward but it does tend to feel a bit formulaic and sometimes you feel like you’re figuring out a lot of things before the characters do-but there’s still a good number of surprises. I will say that I didn’t like the “second ending”, for one you have to know EXACTLY the right combination of dialog choices to get to it (fortunately I had the strategy guide), but for another thing it’s basically a total rehash of the first ending thematically-and it starts to feel repetitive and EXTREMELY pretentious-it’s like okay, I get it already-I see the message you’re trying to convey! The funny thing is I can’t quite even remember what the message was despite the fact that the game was obviously trying to pound it into my head. lol
I have to say I kinda agree about Eternal Sonata, I kinda liked it but when that one character was killed, it was like we knew her for only a short while in the game, and it’s being all dramatic and FLASHING BACK TO EVERY SCENE SHE’S BEEN IN IN THE GAME, even the ones I’d JUST SEEN A FEW MINUTES AGO!! WTF?!! Everything up to that point was kinda alright, although I’ll say the learning curve is pretty terrible. You can get way too much money from taking photos of monsters and I guess they try to counter that by only allowing you to carry so many items into battle-but when I reach certain boss fights I find that I just don’t have enough potions to keep my party alive so I end up trying to grind my characters up to a high enough level that they have enough health and attack power to survive the battle. I got to this point on a pirate ship or something and it seemed like no matter how far I leveled my characters we still all got killed-thankfully I just rented the game so I ended up returning it.
Anyway, back on the subject of Persona-I should note that the original game is being re-released for the PSP with a new localization so it’s not the “USA-ized” game that came out on the PS1 way back when. Also, there are actually two Persona 2 games and only one (Eternal Punishment I think) came out in the US, the other was called Innocent Sin (which is referenced in P3 as an MMO I think) and I think there’s a fan translation floating out there on the Internets although to play it you either need an Emulator or a modded system.
oh my god…i love you more since i know you play SMT and Persona *o*
ALL HAIL THE MAGICAL SPOONY!
The mudo and hama spells are not really that bad, if you have the “voodoo doll” item it will take the hit for you, plus in persona 4 your guys will also take the hit for you (you need to raise their relationship level tho)
The real problem is that you can only use 1 amulet (plus it takes a while to find useful elemental protection ones) so you cannot protect yourself other than using a protected demons which you cant really “level up” fast enough to save them from becoming obsolete so you are forced to fusion them making the chances of having the right demon at the right time pretty low, then add that to the fact that most monsters in P3 (and some in P4) can kill you in 1 turn if they use your weakness, some in P3 can even kill you in 1 turn as long as you dont have resistance to that particular element
My main complain about the whole Shin Megami Tensei series is the freaking fusion randomness, i get that if you were to be allowed to choose the inherited powers they would be overpowered, but at least let me choose 1 or 2 and make the rest random!!, every freaking time i want to fusion a dude/dudette/thingy i have to reroll them 500 times to get a power combo that doesnt suck (and it gets even worse as the game goes on and you use more demons in fusions, demons have more powers and you start finding really useful spells that become must-have in fusions)
Here is an advice to avoid the save point and the difficulty problem, if you have at least a mid-range dual core with a low to mid range 3d card, play these games in the ps2 emulator with savestates (you can save anywhere, anytime, as many times as you want in as many slots as you want instantly, you just cant beat that), they work almost perfectly, i finished most of them with the emu, they are perfectly playable with only a few graphic glitches here and there, the Persona ones work specially well
To keep this concise and to speak only for myself. I think that the SMT games do something that RPGs don’t too often, which is appeal to mood. Part of the reason the main character is never named is to insert the player’s self into the game, and this, combined with the atmospheric nature of all their games, combine with each games individual elements to make a series that appeals to the subconscious.
Each series (Base Series, Digi-Dev-Sag, Personae, and Devil-Sum) each have their own atmosphere that is unique. The Devil summoner detective atmosphere is wonderfully done, in its own way. It doesn’t make the same mood as the Base Series (a la nocturne) attempt to, but its not trying to. It creates the gumshoe feeling, while Personae gives a interesting meld of the bleak and the optimistic, that made it one of my favorites. A sentiment that I think the ending of Persona one captures perfectly. I won’t spoil it, but the combination of triumph and loss, blend a hopeful future with a tragic sacrifice to create something akin to the messianic narrative.
For all their faults, as long as the SMT games continue to have a strong appeal to mood and mix it with strategy based gameplay, I’ll always be a fan.
P.S. I’m shamed to admit, that as a fan of japanese visual novels, the social aspects of the Personae were my favorite.
I’m a Star Ocean fan; I agree that the latest game is pretty bad, though. It honestly doesn’t feel like a Star Ocean game. Even the third game is stretching it. I say play the 2nd one if you haven’t (an enhanced port was released on the PSP awhile ago), that’s my favorite of the series. mainly since you can pick and choose which party members to recruit and the dialog changes accordingly (I hated how you had a set party in the latest game, which is kind of the opposite of what Star Ocean was known for)
clearly the spirits don’t like you going on about the Shin Megami Tensei series since the books behind you just moved by themselves. creeeepy.
I personally like both real time and turn based RPGs and the only Star Ocean I played was the one that came out on the PS2 called “Star Ocean: Till the end of time” and being the nerd that I am I enjoyed reading all the extra parts of the game and reading about different species and ect. Certainly helps give me creative ground but I must wonder, if you don’t like RTS RPGs, then do you not like Kingdom Hearts?
Personally I’ve only played SMT 3 and Eternal punishment. I haven’t finished ether of them….but looking back I REALLY wish I’d beaten Eternal punishment because there are some really incredible things about it. For instance, there’s this whole mechanic about rumors becoming reality. Now that doesn’t sound amazing, untill you think about what that suggests. How damaging, how damning can it be if any rumor could become real simply by enough people hearing it? It’s demonstrated early in by two things, one rumor being that if you dial your own phone number on your cell, you can ask this joker serial killer to kill someone of your choice, and later at a bar called the parabellum which you turn into a weapons shop by spreading a rumor to that effect. Quite something to think about as both seem to work. then at a certain point you seem to take down the Joker. All seems well. Then a new rumor spreads, that anyone who called the joker….will become him. And one of your party members who is currently unaccounted for might have called him. Unfortunately this is where I left off, but seriously some amazing stuff in there.
Spoony my man, I have waited for the day that you would talk about the Shin Megami Tensei series.
I LOVE the series, although I will admit that I am pretty much glued to a strategy guide most of the time.
I currently own Lucipher’s Call (Nocturne, I dunno why they changed the name), Digital Devil Saga (First part) and have SEVERELY beaten Persona 3 and 4.
Now, there are old Persona games for the PSX, and there are Shin Megami Tensei games for the SNES I believe, but I haven’t had a chance to try those, rest assured, some day I will.
I will say this however: There is a combination technique in Persona 3 that will just make the game ridiculously easy, but I will not spoil it since you’re just half-way into the game. Trust me though, when and if you unlock it you will be able to beat the game in less then a week with MINIMAL EFFORT. I really don’t recommend using it because of that reason, it just makes it so much less challenging.
PERSONA 4! I won’t lie to you, it will be ridiculously hard, and most likely you will have some epic moments of laughter over one particular character.
I love these games for the sole purpose that I can recruit any fucking demon the game throws at me, as long as my level is high enough to do so. Like in Nocturne, as soon as you get Arahabaki you’re pretty much kicking the game’s ass since it’s immune to physical damage, AND stuff on top of that. Granted, any element it’s not immune against it’s actually weak against, but all it really requires is a team of demons with different weaknesses, HOPING that the boss will use a ma-spell of any kind to hit your whole party. Since one of your guys is immune, the boss loses so many turns and gives you ample time to beat the crap out of him.
I have not had a chance to try out Devil Summoner or FES unfortunately.
One last thing: There actually is a way of defending yourself against instant death-spells. There is an item called a homonculus that will take the hit for you if you are hit with mudo or hama spells. However, those items are really rare and/or will cost a lot of precious gems to aquire. And they are only one time use, so stocking up on those is almost a waste of time.
Sorry for the long comment.
Okay Persona 4 improves a LOT over Persona 3 in many aspects. Social links can no longer be reversed just cause you are dating multiple women. Also you’re stats raise more quickly. You still have some problems like unskippable cut scenes. (Please stop it Japan.) However it is hard to say whether or not it’s a better game. It’s so radically different plot wise from 3 or Devil Survivor (the DS one) that it’s almost jarring to see people laughing for a change.
You will be happy to know that persona 4 is better than persona 3 and a LOT easier to maintain interest in. Also that bullshit where if your guy dies, you die doesn’t happen. I personally didn’t like persona 3 because I got bored with it and I hate the battle system. Digital Devil Saga is pretty good, but I still haven’t beaten it.
sadasd
Persona SUCKS Star Ocean SUCKS Shit Megami Tensei and all that bullcrap SUCK Spoony is tight FF on SNES PP on Genesis and ToP are the only good games all of you who like this shit have no taste and SUCK
u should try smt online its free
Tried to read through the comments but there is already a crapload (and some rather long…). P3 FES if I remember correctly is a bit of a continuation of the original Persona 3, so it might explain some of the story gaps.
On a side note: They actually released an anime off of Persona (think off 3’s concept) called Persona : Trinity Soul. It’s a fairly good anime, that unfortunately suffers from being one of the most DEPRESSING animes I’ve ever watched. And I don’t mean it has a “oh that sucks..” moment, I mean it’s an anime that you could watch Neon Genesis straight through to cheer up.
@Ithxsmir Actually, FES is Persona 3 plus some extra elements (extra costumes and scenarios I think) PLUS a whole new scenario that acts as a continuation. I’m guessing Spoony is aware of this and has been working on playing the main scenario first. I’ve also heard the second scenario is REALLY difficult, I haven’t had a chance to get to it since I haven’t finished the main one yet.
Spoony, you better keep playing Persona 3 FES until you finish both The Journey and The Answer. And then go on to Persona 4 because (in my opinion) it is better in every aspect of the word. Though you won’t need convincing about those two. I have never played the first Devil Summoner game, however the second was well worth the time I put in.
So regarding why Shin Megami Tensei games are so good: solid gameplay, great music (I dream of Shoji Meguro), unique plots (dark nature, gods and demons, law and chaos, and everything else.) I would love to type more, but I wouldn’t know what to say without rambling on like the Atlus fanboy I am. So finish the Persona series, give Devil Summoner 2 a chance, and keep being awesome!
The SMT games are fricking awesome, but there are things about it that can be annoying and there is a steep learning curve. I’ve beaten all the Persona games and I actually beat Devil Summoner 1, currently playing through Devil Summoner 2. I have Nocturne and I’ve played DDS, but I haven’t finished those ones.
You are right Matador in Nocturne just rapes you until you get the right levels and monsters. The game is tough for sure, another hard boss is Thor, he just fucks you up and you pretty much have to be lucky to win haha but it does get easier and it helps to have a background in SMT games before playing it.
Hey Spoony! I actually went through all of SMT without a guide, every monster combination I did was just by chance. I confess though all I did was consistantly grind straight for about 30 hours in the subway then other places til I was high in the 70 or 80’s levels. Then I made it to the last stage aka hell I think. And since getting my ass kicked constantly by not even bosses, I gave up. I couldn’t do it anymore. I haven’t picked up a console rpg since, i’m done with them.
I guess i should comment on Digital devil saga since i know the ending is confusing as hell.
DDS’s ending is actually supposed to say that SPOILER>>>>>>>>>>>>>>Everyone is god, or a part of it if you will, god is the collective unconsious, anyway god (or braman as he’s called in this game) wants you to fight him to understand what you are, anyway in Buddhist and hindu theology this is the belief about the afterlife, so it’s understandable.
I’m actually more surprised that you didn’t comment on roland not being in the ending for some reason, the maker of the game actually forgot to put him in the ending, even though he was supposed to be with the others.
As for persona 4, it is many times over better than persona 3 imo, though neither even come close to persona 2, persona 2 IS is probably one of the best if not THE best game in the SMT series.
As for god being the final enemy, technically that is only true for the main shin megami tensei line, that’s all i’ll say as to not spoil anything in the ones you haven’t played.
Nocturne is quite a hard game, but I can think of one that beats it. Wizardry 4 for the Apple 2. Without a guide you have no hope, and with a guide your hope is incredibly slim. It has to be the most brutal RPG ever devised. It will honestly set you against an invisible minefield where you literally have to throw yourself at the mines on repeated play throughs and hand draw a little map of where all the mines are so that you can find a path to get through them. It has random encounters, but you don’t get any experience points from killing them. You get stronger by getting to the next level. The fights are not only brutal, but you can’t grind and level to make them any easier. Seriously, if you want to try the most brutally hard RPG ever made, get an emulater and just try to play this game.
You should try out the Tales Of series. I think the most known ones are Tales of the Abyss and Tales of Symphonia.
Peronaly, I have never played any of the smt games except P4. And it is one of my favorite rpgs so far. But players beware, even though the game is awesome it ‘treats’ you to a three hour intro/beggining of almost solid story. Luckly it gives you some breaks in there though so you can acully play for a change. The one thing about it that I dont like is a big thing through the series. Even though I played it on easy there was not a single boss after the first two that i can remember beating without dyeing at least once and having to do some grinding. And currently i still havent beaten the final boss even though I’ve been hacking away at him for a few days. My sister and I were playing it non-stop for the first month of summer.
There are no hard jrpgs. There’s only bad and worse jrpgs, because they all suck, and their system is ridiculous: wargames with everchanging rules, improvised for each game, with little strategy other than sit down and watch numbers pop up everywhere until you eventually win (using water against fire etc. is not strategy). If the game is hard you just have to sit down a few hours more, which, in the eyes of the fans, will make them better, as they judge the games for how much of a waste of time they are. Then they say it’s all worth it because of the story, which is even more pitiful because the stories always suck; they suck harder than any shitty Dragonlance novel or SyFy production, and that’s saying something.
If you like jrpgs, you hate yourself, simple as that (or you are autistic and the random numbers and the grinding for levels fascinate you).
Yeah, the game Okage has the same problem with the game being over when the main character dies too.
Hey Spoony
I already wrote those three into the forums under the fitting topic, but since I doubt that you keep track of you whole forum (its a bit much), here are 3 things I thought you could find useful for your Persona 3 experience. If you have already figured them out, well, its for the other who read the comments.
1. Get as many Homunculi as possible. You can get them from quests, given in the Velvet room or from rare chests. They sacrifice themselfes when you are hit with mudo or hama and you wont die.
2. Questitems only drop, if you have the quest from the room. Otherwise enemies wont drop them.
3. You can register personas with items inside and buy them again, once the persona dropped the item. So you can farm specific items for your whole team, if you need to.
Hope that is helpful.
Have fun with the game
[insert first time poster, long time listener line here]
I agree with everything supalime has said about the game, why they like it, and their comments about P4. Persona 4 fixes many aspects I found aggravating in Persona 3/FES. In reference as to what I like about the SMT series [in addition to supalime's comments], I personally love the mythology aspect of it. Being able to summon, create, and see various figures of Greek, Indian, and biblical mythology is something I’ve always loved about the game. I’ve played Persona 3, Persona 3: FES, and Persona 4. I want to play Nocturne and Digital Devil Saga as well one day.
As for your complaints of the main character dying = game over, the instant death spells, etc were frustrating factors I disliked about the game made me want to break the controller in half. When the game goes along well, it’s very rewarding and when something bad happens to you, it’s usually BAD.
Just commenting on P3 FES and P4.
P3 FES has a very good ending, although sadly a very depressing one, however I feel it ties everything up together nicely. The final boss in ‘The Journey’ – without spoiling anything – is pretty well done.
P4 has a very ‘whodunit’ storyline in that you’re trying to go around and solve a mystery. The character Nanako has one of the better story arcs I’ve seen in a game involving little sisters/brothers.
Both are very good games, and I don’t regret time spent on them at all.
I’m not going to tell you to play Persona 4 as you will most likely do that regardless. I will tell you that Persona 4 does fix the problems you have with P3 for the most part. There is a story for the most part which is more than “grind till the next full moon” for half the game. There is no 200 floor tower; instead there are a bunch of smaller dungeons that are actually significant to the story, or at least to the characters involved. They don’t feel nearly as contrived as Tartarus. It’s still gameover when the main character dies which is still bull. It doesn’t even have P3’s justification.
Other than that, watch out for The Answer. I know others will disagree with me on this, but it SUCKS. The story is alright but the gameplay is just soul-sucking. You will miss the social links!
I would think that you’d like P4 more than P3. Sure the story is bland and straightforward but it has a lot to offer than P3 in terms of gameplay and its new light uplifting theme (and I’m the kind of player who looks for atmosphere in the games rather than the story/plot). If you are thinking about RPG for PS2, I’d say get Valkyrie Profile (don’t mistake for WWII-esque bullshit Valkyria Chronicles) which I fell in love by the first 30 min of gameplay not because of plot but because the atmosphere of the game is so aesthetic.
Spoony, where do i begin. I agree. I picked up Digital Devil Saga and Shin Megami Tensei Devil Survivor for the DS. Theres you have said is present in the portable SMT. For instance the first boss you have to fight is an almighty demon lord thing by the name of Beldr. So he shows up and brings some outrageously high level demons with him. You can beat them but he’ll just keep summoning more so it doesnt make much sense. The boss does relatively high damage and has an ability called vampire mist for life drain. Catch is, he can only be hurt by one thing….an item your character has to acquire. Second problem ONLY your main character can hurt him not the two demonswit him or your other teenie bopper groupies all elemental physical and sta effect abilties he’s immune to O_O. Third problem your character dodes maybe a tenth of his hp and his demon buddies can heal him 3 times the amount of damage you can deal with the specific attack that only the main character has. There is a way to win but it relies on exploiting the extra turn system by being resistant to his specific attacks and setting a passive ability that boosts your crit in order to take his extra turn away. didnt need a strat guide just a million tries. AND THATS THE FIRST BOSS. they dont get any easier as your groupies decide to pick fights with the other demon lords and when you get a choice as to whether you wanna fight them or not if you say no you end up fighting gods angels in an attempt to get out. All in all, has teenage dialogue, amazing sense of accomplishment when you finish it……..oh and theres a tower at the end. HARD as hell but at the same time knowing that you can acquire demons like Loki and Thor to fight alongside you not to mention Lucifer and gods angels :P. But what draws people to these games i think isnt just the badass demons that you get or the fact that it puts absurd amounts of power in the hands of individuals like myself who if given the power in realiuty wouldnt know what to do with all of it, but also the earth shattering sense of personal achievement when you get through the game having figured out alot of it yourself or having followed the strategy guide to a T or even having built your personal character to be the baddest as Individual in the world…..and if people think otherwise why dont they just ask god if he’s ready for round two ^_^
Zio
Mazio
Ziodyne
Maziodyne
Actually the bosses in the DS game are relatively easy. The first boss in Devil Survivor is hard because its a freaking puzzle that the game basically whacks you over the head with.
Hi Spoony! You made me de-lurk because of this lol. I’ve been watching your vids since you were on Youtube and I had to comment on this at least. Umm I love the Persona Series alot more than I should. To me it has a bitchin’ good soundtrack, great and involving characters and story, and game play that makes you feel like you accomplished something when you beat it. My favorite over-all has to be P4 although I do hold P3 fes close to my heart. P4 is like the prettier younger brother to P3. And it does everything better. Oh and quick lil’ tid-bit: In P3 most of the main-characters Persona are straight out of Greek or Roman Mythology, which I love and it explains more about the character’s motivations and personalities. As with P4 they’re more tied in to Japanese Folklore (Trivia: In P4 Yasogami High means 800 gods I believe and it kinda ties into the story.) Oh I’m sorry long post is really long T3T. But I hope you enjoy P4 and the rest of P3 and thank you so much for your funny and entertaining vids. They so make my day ^_^.
i agree with Shinji Shin Megami Tensei Online is actually a very good game
yes i want to kill god … he’s a prick
Persona 4 is much better story and they removed the main charater death=game over bullshit…the first two persona’s are good I believe they remade first persona on the PSP, so it should be a muc better deal. Also i heard devil survivor for the DS is good too. I think the reason the Shin Megami tensai series is really enjoyable is because it’s not the same bullshit over and over again. Devil summoner is a hit or miss game, it does have rasputin in it…but if you like un conventional games I’d recommend Kouldelka, Shadow Hearts, and Shadow hearts covenent…skip new world I know you would hate it. Also fun little fact I think the spells are named after hinduist and buhdist deities. I think that cause Agi is actually the name of the Hindu god of fire…
I want to personally thank The Spoony One for bringing the Shin Megami Tensei series more into the public light. Particularly Persona 3. Thanks to you Spoony I was able to sell these abysmal games on Amazon.com for a lot more than I previously could a few weeks back!
Got some extra cash! Thanks Spoony!
Shin Megami Tensei is a really interesting series. Personally, I tried Nocturne first and found it a little hard to take in all at once. Later though, I tried out Persona 4 and thought it was fantastic. It was quirky, the design and feel of the game was just downright cool, but I think what I liked most was that while it was essentially a traditional jRPG it cut off a lot of the fat. Statistics are simplified, the turn-based battles let me play at my own pace, and the magic weakness system made the game feel more straight-forward and action gamey. I knew I liked it when I went through an entire floor taking out LEGIONS of Shadows in two to three turns.
Anyway, on Persona 3 and the instant kill spells. I’ve only played P4 here, and in that you could find or create Personas that have the ability to resist or repel light or dark magic. Whether it was like that for P3 as well I’m not sure, but it’s worth a try. It saved my ass quite a few times, I tell you.
Oh! Also, someone said that P4 did away with the “main character KO’ed = game over” spiel. Do not listen to their lies. :<
I’ve only played Persona 3 FES and Persona 4 myself, but I rather enjoy them and the school.
For me, I can’t do the same thing all the time. So if I’m training for hours on end, I get bored. Same with social links. So I’m glad they changed it up.
Here’s something to look forward to: In Persona 4 you can CONTROL YOUR PARTY. FINALLY. haha. Also, if you get your rank with your teammates high, they can take fatal blows for you. Good luck Spoony!
Spoony, do you like roguelikes at all? There’s a new one coming from Japan October 6th called Demon’s Souls that might be worth checking out if you’re into a challenge.
I played most of those, except P3.
I loved the start of Nocturne, and I met the Matador . . . and decided “screw this for now”. Digital Devil Saga 1 is beaten under my belt, and I’m working on the absolute bonus boss of that game. Who is wiping my entrails all over the Junkyard (the world of that game) habitually.
I would say Digital Devil Saga is a wonderful game to pick up if you like turn-based combat, as the story is wonderfully immersive, the voice acting is quite good (Crispin Freeman, Steven Jay Blum . . . we stop there, and it’s fully awesome) and overall it is a fair and decent game. It doesn’t feel cheap, it doesn’t often resort to cheap effects to make you lose, and you aren’t locked into bad skill decisions as much as Nocturne. Oh, and the tone is VERY different than your average Final Fantasy; this is DARK and you are facing mature themes as you progress – you are presented with unapologetically adult material (I’m not talking sexual/pornographic or excess gore either) and expected to follow. Oh, and the plot twists are all VERY awesome. I haven’t gotten into the second half of the storyline . . . so I can’t attest to “lame final boss”.
(As a note, it FEELS like the story is indeed divided into two halves and two separate games, as opposed to just trying to milk you for another $50 for the second chapter . . . I’m looking at YOU .hack// .. . )
Nocturn. I only have one comment.
It does not require a strategy guide to play. It helps, I’ll admit, but I played through it without it. There are many, many points in the game that you can get hints or clues about the hard monsters and bosses. As well, it was the only game I’ve played that makes the Analyze chain of spells really useful! I’ll admit, they don’t give you anything on bosses, but if you are fighting the boss with the wrong strat, you better be powerleveled to insane numbers to have a chance.
But there is a serious reward to looking for clues, talking with seemingly meaningless characters and engaging in dialog. Now, you won’t get things spells out for you, like X boss does this chain, but they will say things like “He has a scary Bufu-chain spell” or “He is quick to anger”.
As well, the point to the strange magic system, I found, was to have an impressive and long array of monsters. In fact, I started collecting one of every monster at some point, to get the best skill set and such. As well, there is a wide range of demons and devils that you can obtain. Plenty of chains that you can create, and plenty of groups that have a large list of chains to make generalized teams. Looking up the different magic spells lets you know what it does in the game, and you can look them up on your own monsters!
I find the game to be so much more rewarding this way, though I’ll admit longer. Then again, maybe I’m a freak like that.
Oh, and since you need some evidence. When in jail, if you go through the right sequence you can get told the Boss’s weakness. But, it’s a bit costly. Another point you are told the personalities of the three sisters, and their fighting styles is dependent on their personalities. Those three do not have weaknesses, par say, but you have to build around crippling their strat. On about half of the bosses, I died atleast once.
And the trick to the Lower Lair is to use super-monsters from the previous level. One level has a demon that Nulls or Reflects everything except one thing. So all you need in your party is a Demon that is Strong or Null against that one weakness. This cuts the Turns on the opposing side by huge numbers.
Really, the core of the combat is making use of the Turn system. You get a set number of turns, an attack that hits a weakness only uses a half turn (a half turn counts as a full turn, but can’t be extended further), an attack that hits a strong eats two turns, reflect and absorb eat all, IIRC. But, there are spells that increase your turn count, or set your turn count to a certain number. So the trick is to get the most attacks in a round while denying your opponent. Planning out a round down to which monster goes last on your list is a huge help as well, as you’ll always want a Half turn up (one created by a weakness hit or pass) when a mod that can’t create a weakness is up. If you are able to consistently plan out your hits, weaknesses and passes so that you can use the spells that reset your turn count to a certain number, then you can easily get over 10 attacks in a round. It’s why a general Dream Team of monsters able to pull off a wide range of chains is so useful. Bosses almost need ideal setups, but with a temple right next to most of them and if you have been monster breeding from the start, it shouldn’t be insanely hard.
Micromanagement on this is a bit extreme, and when added with everything else made it feel like a really deep game. Also, the bare bones story actually feels to tie in well to the game, as you are seeing it from the eyes of your character, learning it as he does, except for a few points.
P.S. There are quite a few ways of making yourself immune to Death Magic, and it’s a shame because to me it feels like it locks that in on your character, removing alot of the customization out of it. But with Null or Reflect Death by either a Spell or natural selection makes that issue go away, in fact it makes it a strength. Death Magic only really becomes a problem when you have Weakness to it, in which case it almost always hits.
I love the persona series, but yes Persona 3 takes a while tot ake off but once it does, it starts going. YOu get a full mooin cycle to egar up for the enxt story boss and do what you do so you can always skip days if you want. The ending though I felt was rewarding and gave you a new view of people in the world.
Persona has the same elements, but it allows you to control all the other characters and I dont think its game over when the main character dies. The theme is still a little dark but has a lot more funny elements and fun things to do. There’s not just a single tower in this games, there’s a lot of dungeons this time. Some more odd….and funny than others. I suggest you play both and review them. They seem fun.
Btw, yes the spell names are annoying but you get used to them after a while. Btw, so you know. You can make items to defend against instant death for whenever you get item(weapon) creation
I can’t agree more about Star Ocean, especially the newest one. Who the hell makes a cut scene over 30 minutes long?! That game stretched my patience to the limit and after finally beating it, the game says that there are other endings for the characters. What the hell is the point? The hugest problem I had with one the character’s endings was Crowe. His, Edge’s, and Faize’s endings were just pure bullshit.
I was just wondering why no one has played the original SMT and SMT2. Yes, they are only in japanese and therefore you need a patch to play in english. Yes, they are dungen crawls. Yes, the story is told slowly and only in certain rooms of HUGE dungens. But they are fantastic. It gives a huge bonus to play those before the others to get the spells down right and see where some of the injokes are from. And you get to kill god. With lucifer in your party. How freakin’ cool is that?
I’m currently like halfish through nocturne, loving it, hating it because it is stupidly hard (that’s one thing that’s good in the older ones, no instant game over if the main character dies), loving the new monster designs. I’m also like 3/4 through persona3, but currently stuck at a boss I’m feeling particluarly vendictive against and don’t really want to fight right now. I haven’t played any of the devil summoner series, though I kinda want to.
← Previous Comments
Next Comments →
Comments on this entry are closed.