I think this game has some of the most memorable moments in horror gaming history. The whole navy ship level is so frantic and intense, and filled with a sense of dread that climaxes perfectly with the awakening of Dagon.
Sure the game has some flaws, but the pros of experiencing a great Lovecraft journey into madness out weigh the cons of a few game play issues. My only complaint with game play was with how god-awful slow you moved in stealth mode. Although it did add to the tension as I would try to sneak past guards, because I’d find myself saying, “C’mon move faster you son-of-a-bitch, before that guard comes back!”
But most certainly my favorite part of the entire game was the lynch mob chase. This whole level was definitely inspired by the movie “Dagon”, and the game does an amazing job of recreating the fear and tension of trying to escape from a mob of crazy townsfolk.
I do hope you mention Eternal Darkness: Sanity’s Requiem. Not nearly enough people know about it and its really hard to explain how the insanity effects get to you during gameplay.
Nice one, Spoony. I enjoyed this game a lot for all it’s flaws – the Lynch Mob scene you mentioned pretty much sold me on it. Nothing quite like fighting for your life as a completely helpless mortal to get the blood going. Been wanting to pick it up on Steam for Halloween… Maybe you just pushed me over the edge :)
While I sort of like this game, I keep getting pissed at how all these “Cthulhu” things come out, but Cthuluhu isn’t even in them. Why is it always Dagon in these things?
I’ll be dissapointed if Eternal Darkness doesn’t make it to the list. I’ve played all of the games you’ve mentioned so far, but Eternal Darkness is probably my favourite. Very clever and awesome game. A hidden and underated gem.
I watched the scene where the main char is being followed by the “lynch mob” on youtube. That scene was magnificent, and it made me buy the game 2 minutes later.
Cthulhu should never, ever actually be in a game, or indeed any visual medium. Cthulhu is madness incarnate, and something that makes you go mad even by simply walking into its room should never be represented. Once you give old Chtulhu a face, you take away a lot of his horror. Same as you should never ever create a picture of a Shoggoth. These things are partly so firghtening because they are, in the normal world, simply wrong. They should not be. And yet, in the whole of the Lovecraftian universe, these gods, their actions, their creations are right. With lovecraft, what happens is always according to the rules of the greater universe, even if it involves you going mad. Thats the real horror of HPL, his universe actually _has_ verisimilitude.
And the man, and the interview I stole most of this pararaph: Niel Gaiman talking about HPL: (damn, cant find it anymore on Youtube)
There exists a PC version of this, and in a few ways it’s far better than the Xbox cut.
Regardless, it’s a doozy of a title. Quite skilled at climbing into your brain and rooting about in there, really. And yes, I somehow figured it’d be the run from the townspeople that would be your choice–it’s complex, but it’s epic.
I’ve made it as far as the mines, which is the point when you finally get armed a little bit better. I’m told your weaponry is largely useless, though, just a bit of metal to prop up your failing confidence and push you forward.
Damn shame that the developers went bankrupt not long after this released, and a sequel is not likely.
Mistah J October 29, 2009 at 10:34 am
“While I sort of like this game, I keep getting pissed at how all these “Cthulhu” things come out, but Cthuluhu isn’t even in them.”
H.P. Lovecraft first used the town of Arkham in his 1933 story The Thing on the Doorstep. In his writings, it was primarily called the Arkham Sanitarium and was named after the town. Arkham Asylum was first used in the Batman mythos around 1974. It’s located in Gotham and named after its founder, but it’s an obvious homage from some dark comics to darker stories. I think they used Arkham Asylum in this game because A) people know what Asylums are better than Sanitariums and B) the name’s catchier.
i rented this game once and really liked it cause it was the first horror game i played that was actually scary. it was also very visually wrong like the part where you go behind the desk in the hotel and find the body parts hanging out of drawers and shoved in jars. to see gore used in an a effective way to actually scare some one was a nive change of pace than where other games its like “dude i just blew his head off thats fucking awsome”. for me the most memorable scen i got to was when they threw the guy into the meat grinder it was great.
You know, at a film festival I was recently at, I saw what was supposed to be an adaptation of one of Lovecraft’s stories, “The Colour of Outer Space”. Without wanting to go too much into it, the film just reminded me why, to my knowledge, we have never seen a truly decent Lovecraft adaptation.
If I can find this game anywhere, I might check it out; the videos I’ve seen looked promising.
That game had some great moments, like when your character got frightened out of his mind and just started gibbering and hearing voices…
And while those chase scenes (the one mentioned above, and later one where you escape from an angry shoggoth) are cinematic and truly frightening, they’re also _friggin’ hard_! And no way to turn down the difficulty or, say, skip them after the 39th attempt.
But overall I have to agree, it’s one of the few games that got “scary” right, and it’s a shame there aren’t more of this genre around.
Hey spoony if you want to find that moment of being chased search up these guys called 4 player podcast
they are on Jtv which has the archive of Call of cthulu in the beginning the “break the door down you dam fool” sequence all the way to the end
Reminds me of the old DOS adventure game, Call of Cthulu: Shadow of the Comet. For a 320×200 in 256 colours with MIDI music and sparse sound effects, that game was easily as creepy. The whole town oozed scariness.
My most favorite moment of being freaked out were those “things” in the cave on last level. Passing through a natural stone-bridge, when suddenly wind inside the colossal cave picks up, and I check behind me….
HOLY MOTHER OF GOD, WHAT THE FUCK ARE THOSE?!
Too bad this game is somewhat glitchy and buggy. But its great game overall.
Wow other people remember this game? Excellent, I love your taste Spoony, I loved this game purely for the story as a Lovecraftian fan.
“Mummy Bites.” D:
Also I pronounce Cthulhu as “Kuh-thull-hoo”, I wonder if anyone else says it that way.
Oh snap, if you know about this game, have you played Penumbra? :D
I mean, c’mon, who doesn’t like running from naked zombies in an abandoned, frozen base?
(It’s what The Thing game should have been done like!)
& Apathetic One:
I completely love you for saying that. Just sayin’.
Either way, I totally agree that you should do a Let’s Play of this, Spoony!
Well, I still get annoyed that they put Cthulhu’s name in the title when it’s got little to do with him. Out of the 3 films titled Chthulhu, only one is about him. The other two are about Shadow Over Innsmouth. It’s not that I don’t like Shadow Over Innsmouth (“Dagon” is probably my favorite horror movie), it’s just that I wish they would stop teasing me by using Cthulhu’s name.
Okay, while I will give you that the first part of the game was pretty awesome what with you hiding from the Tainted and rest of the town, once you got a gun the atmosphere kind’a gave out. Now I’ve Let’s Played the PC version of the game, and I have to say Spoony you forgot to mention one Very important and irritating aspect of the game. THE F***ING SANITY SYSTEM!!! You can’t even look at what your supposed to shoot with out your vision blurring up, and several times during the Dagon fight (which for me lasted over a total of 40 minutes) I committed Suicide! I will say though that in it’s deffence the story line and characters are Amazingly well done and very true to Lovecraft. Jack Walters is Still one of my Favorite Protagonists of any game, though I found that his “Hard boiled Dick” sort of awkwardly clashed with the insanity, I mean one moment he’s swapping Quips with a Naval Lieutenant, and the next he’s tripping balls at the sight of a deep one, even though he’s already been fighting them for a day or two of game time.
Here’s a little tribute to the game if you want to see it, it mostly involves the battle with Dagon but it’s not bad. There’s about a minute or two of my Crappy LPing before had though. 8P You are Warned.
One of the best horror games i’ve ever played truly a gem of atmosphere and trying to save your own life.
You should’ve also mentioned the fact that if you look at bodies for too long or seeing something out of the norm that it stresses out the character and makes the vision blurry, him talking to himself etc.
Just because of that i love this game it really feels like you’re him.
It’s kind of disheartening (though not unexpected) to see all the Batman references. I really wish Headfirst just went with “Arkham Sanitarium” just to avoid the Arkham Asylum connotations.
“Also I pronounce Cthulhu as “Kuh-thull-hoo”, I wonder if anyone else says it that way.”
Lovecraft pronounced it a number of different ways, but he transcribed it as “Khlûl’-hloo” in a letter:
“the first syllable [of Khlûl'-hloo is] pronounced gutturally and very thickly. The u is about like that in full; and the first syllable is not unlike klul in sound, hence the h represents the guttural thickness.”
I quite enjoyed “Dark Corners”, especially the secret final level you get with all Mythos points (won’t spoil it for anyone, but it’s awesome). I’m generally forgiving of bugs and gameplay if the story’s good enough, and I played it on PC, where it was a lot easier to navigate (IMO), and a lot of mods address the real gamebreakers.
If DC was more successful, and if Headfirst wasn’t liquidated, maybe we would’ve gotten more Lovecraft-based games like it, not necessarily by those developers. I can imagine “The Shadow Out of Time” being a really cool Myst-style puzzler, “At The Mountains of Madness” would be like “The Thing” (well, except it doesn’t suck, and has a vast undiscovered city, and Shoggoths, Flying Polyps and Giant Penguins to contend with). Heck, one could make a whole game based around Arkham, with “The Thing On The Doorstep”, “The Dunwich Horror”, “The Colour Out Of Space”, “Dreams in the Witch-House” and others forming chapters of the story.
Most of all, though, I really, REALLY want a Dreamlands game. An RPG, perhaps, or a point-and-click adventure like The Longest Journey. Imagine descending the Seventy Steps of Light Slumber, where you must prove yourself worthy to survive the Dreamlands to the Judges: via puzzles, combat, platforming and the like. Then you enter the Dreamlands, visit the port of Dylath-Leen, cat-ruled Ulthar, glorious Celephais, and mysterious Sarnath. Explore the dark, dangerous realms of the Underworld, the Moon, the Forbidden Lands and the Plateau of Leng. Battle Ooth-Nargai, Gugs, Moon-Beasts, Zoogs and Bholes. Eventually you can become a Dreamer so powerful you can create entire cities and populations, and finally visit Unknown Kadath to meet the gods themselves.
Mst3kforever: I think thats the whole point of the sanity system and its atmosphere. You are supposed to be warped by the things you fight. It also makes the game more difficult, and thus negates the “I’ve got a gun, now everything is alright” feeling.
Taraniach: “Most of all, though, I really, REALLY want a Dreamlands game. An RPG, perhaps, or a point-and-click adventure like The Longest Journey. Imagine descending the Seventy Steps of Light Slumber, where you must prove yourself worthy to survive the Dreamlands to the Judges: via puzzles, combat, platforming and the like. Then you enter the Dreamlands, visit the port of Dylath-Leen, cat-ruled Ulthar, glorious Celephais, and mysterious Sarnath. Explore the dark, dangerous realms of the Underworld, the Moon, the Forbidden Lands and the Plateau of Leng. Battle Ooth-Nargai, Gugs, Moon-Beasts, Zoogs and Bholes. Eventually you can become a Dreamer so powerful you can create entire cities and populations, and finally visit Unknown Kadath to meet the gods themselves.”
I shiver run down my spine just by reading this. Damn, smoe indie developer could become a sensation overnight if they made such a thing. Kadath awaits!
On a side note, these sections are getting a little old – you don’t riff on them, you’re not playing them and you’re not exploring them in any great detail.
It’d be nice to see you do a lengthy “interactive” piece (like SWAT 4 or like the Vlog’s) on a game you really enjoy. I’d like to see how you handle it on camera instead of just tearing crap material to shreds.
There is a really great subtle horror adventure game out there called “The Dark Eye”. It’s essentially a compilation of a few stories by Poe held together by a greater storyline. The visuals are very unusual, caus it’s all claymotion. It’s quite “artsy” and buggy as hell but the atmosphere is simply astonishing.
I suppose this is one of those games thats only scary if you play it, because watching it was dull. I even looked up the fight with Dagon on youtube and it was far from nail biting.
And what was up with Ramona? She acted and sounded like a 5 year old girl but looked like she was 12.
Spoony left out the part about the insanity levels, something I thought made it really stand out. Looking at items which are horrifying, like Elder gods or mangled corpses, make your heart pound and your vision shaky. Too much and you basically go mad–I think if you’re holding a gun there’s a risk of shooting yourself.
“I shiver run down my spine just by reading this. Damn, smoe indie developer could become a sensation overnight if they made such a thing. Kadath awaits!”
That’d be freaking awesome. There are a lot of talented indy developers who’ve made pretty damn good point-and-clicks: I’m sure someone could do a Lovecraft one. Actually, something like Psychonauts would work great too. You could even employ the “leap into someone’s brain” mechanic to explore someone else’s dreamworld for a level: Pickman’s brain as a nightmarish landscape of running paint and labyrinthine graveyards, Kuranes’ an empire of hobos, Herbert West’s a weird mix of Trauma Center and Pikmin with zombies instead of carrots.
Really, this stuff writes itself. Though nobody steal my “Weird Tales Investigations” thing, that’s mine!
“And what was up with Ramona? She acted and sounded like a 5 year old girl but looked like she was 12.”
Or, like a case of arrested development brought on by having a really monstrous mother (so to speak). :P
I fucking love this game,despite how rage-worthy it often is. I had to put it on the back-burner for now due to moving,but I’ll definitely come back to it. For a long time,I’ve been meaning to seriously dive into the Cthulhu mythos,and this game became my gateway. =)
Of all the things people complain about so far,I’m genuinely shocked that no one mention THAT MOTHERFUCKING DRIVING SEQUENCE. YOU ALL KNOW THE ONE. I raged like I never raged before. Despite being fucking impossible and almost entirely luck-based,it’s also bugged up the ass.
And,of course,I shat a million bricks during the hotel escape sequence,goes without saying. It also took me like 15 fucking tries to get through,but goddaymn.
Other M is the worst, most plodding, self-important piece of shit game of the year. Calling it. So it is twittered. So is it done.about 8 hours agofrom TweetDeck
Bah! I'll be too loaded with camera equipment to bring any awesome games with me to PAX.about 9 hours agofrom TweetDeck
For further context, even my brother thinks I'm out of my mind for liking it.about 16 hours agofrom TweetDeck
Once again I have to disagree with @thecinemasnob and the rest of the world. I thought the ending to The Last Exorcism was brilliant.about 16 hours agofrom TweetDeck
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I practically abandoned the game at the time I have to get that guy out of prison. Then my old hard disk broke.
But I still have the saves so I may give it another shot.
I think this game has some of the most memorable moments in horror gaming history. The whole navy ship level is so frantic and intense, and filled with a sense of dread that climaxes perfectly with the awakening of Dagon.
Sure the game has some flaws, but the pros of experiencing a great Lovecraft journey into madness out weigh the cons of a few game play issues. My only complaint with game play was with how god-awful slow you moved in stealth mode. Although it did add to the tension as I would try to sneak past guards, because I’d find myself saying, “C’mon move faster you son-of-a-bitch, before that guard comes back!”
But most certainly my favorite part of the entire game was the lynch mob chase. This whole level was definitely inspired by the movie “Dagon”, and the game does an amazing job of recreating the fear and tension of trying to escape from a mob of crazy townsfolk.
Great pick Spoony.
I do hope you mention Eternal Darkness: Sanity’s Requiem. Not nearly enough people know about it and its really hard to explain how the insanity effects get to you during gameplay.
Nice one, Spoony. I enjoyed this game a lot for all it’s flaws – the Lynch Mob scene you mentioned pretty much sold me on it. Nothing quite like fighting for your life as a completely helpless mortal to get the blood going. Been wanting to pick it up on Steam for Halloween… Maybe you just pushed me over the edge :)
Cheers!
- Toko
While I sort of like this game, I keep getting pissed at how all these “Cthulhu” things come out, but Cthuluhu isn’t even in them. Why is it always Dagon in these things?
I’ll be dissapointed if Eternal Darkness doesn’t make it to the list. I’ve played all of the games you’ve mentioned so far, but Eternal Darkness is probably my favourite. Very clever and awesome game. A hidden and underated gem.
I watched the scene where the main char is being followed by the “lynch mob” on youtube. That scene was magnificent, and it made me buy the game 2 minutes later.
Everyone knows about Eternal Darkness LOL…stop acting like it’s the lost arc of games.
Mistah J:
Cthulhu should never, ever actually be in a game, or indeed any visual medium. Cthulhu is madness incarnate, and something that makes you go mad even by simply walking into its room should never be represented. Once you give old Chtulhu a face, you take away a lot of his horror. Same as you should never ever create a picture of a Shoggoth. These things are partly so firghtening because they are, in the normal world, simply wrong. They should not be. And yet, in the whole of the Lovecraftian universe, these gods, their actions, their creations are right. With lovecraft, what happens is always according to the rules of the greater universe, even if it involves you going mad. Thats the real horror of HPL, his universe actually _has_ verisimilitude.
And the man, and the interview I stole most of this pararaph: Niel Gaiman talking about HPL: (damn, cant find it anymore on Youtube)
There exists a PC version of this, and in a few ways it’s far better than the Xbox cut.
Regardless, it’s a doozy of a title. Quite skilled at climbing into your brain and rooting about in there, really. And yes, I somehow figured it’d be the run from the townspeople that would be your choice–it’s complex, but it’s epic.
I’ve made it as far as the mines, which is the point when you finally get armed a little bit better. I’m told your weaponry is largely useless, though, just a bit of metal to prop up your failing confidence and push you forward.
Damn shame that the developers went bankrupt not long after this released, and a sequel is not likely.
Try the PC version. Your gripes with the game are laughable compared to that version.
If this game had come out three years prior to it original release and fixed the crippling bugs it would easily have won game of the year.
Yeah, this game is awesome, but it was so bugged that i couldn’t get past the first or second mission.
Mistah J October 29, 2009 at 10:34 am
“While I sort of like this game, I keep getting pissed at how all these “Cthulhu” things come out, but Cthuluhu isn’t even in them.”
http://www.youtube.com/watch?v=e24tkBx4mNQ
He was kinda wimpy all things considered.
i remember playing this game and loving it, but my hard drive crashed while i was in the factory, so i dont know if i’ll ever play it again. ):
Concerning the history of Arkham Asylum:
H.P. Lovecraft first used the town of Arkham in his 1933 story The Thing on the Doorstep. In his writings, it was primarily called the Arkham Sanitarium and was named after the town. Arkham Asylum was first used in the Batman mythos around 1974. It’s located in Gotham and named after its founder, but it’s an obvious homage from some dark comics to darker stories. I think they used Arkham Asylum in this game because A) people know what Asylums are better than Sanitariums and B) the name’s catchier.
i rented this game once and really liked it cause it was the first horror game i played that was actually scary. it was also very visually wrong like the part where you go behind the desk in the hotel and find the body parts hanging out of drawers and shoved in jars. to see gore used in an a effective way to actually scare some one was a nive change of pace than where other games its like “dude i just blew his head off thats fucking awsome”. for me the most memorable scen i got to was when they threw the guy into the meat grinder it was great.
Suddenly interested. Maybe I’ll play it.
Speaking of sanitariums, you should check an old game going with that name “Sanitarium” it has a great dark and gritty history.
Wait, there’s a call of cthulhu GAME? How’d I miss that?
Awesome game, a shame the studio went out of business.
This is another one Ive heard about and have been wanting to give a chance. I hope ya make one of these for fatal frame 2
You know, at a film festival I was recently at, I saw what was supposed to be an adaptation of one of Lovecraft’s stories, “The Colour of Outer Space”. Without wanting to go too much into it, the film just reminded me why, to my knowledge, we have never seen a truly decent Lovecraft adaptation.
If I can find this game anywhere, I might check it out; the videos I’ve seen looked promising.
That game had some great moments, like when your character got frightened out of his mind and just started gibbering and hearing voices…
And while those chase scenes (the one mentioned above, and later one where you escape from an angry shoggoth) are cinematic and truly frightening, they’re also _friggin’ hard_! And no way to turn down the difficulty or, say, skip them after the 39th attempt.
But overall I have to agree, it’s one of the few games that got “scary” right, and it’s a shame there aren’t more of this genre around.
You really need to do a lets play on Call of Cthulhu…that would be awesome…
Jack Walters kinda looks like Spoony after watching Transformers 2
Wow…..did that remind anyone else of “WARRIOR” #1?
“…a real fear…a fear of myself, of what I am….and of what I have always been.”
Hmm, there is something fishy about that town.
…Don’t worry, I slapped myself.
Another really memorable game that I only heard about recently. It is definitely worth tracking down.
why did they never put Cthulhu in the game not saying its bad that they didn’t but kinda seems wired to me
I’ve got to get myself a copy of this. Just that one clip was enough to frighten me! (I get scared easily)
Hey spoony if you want to find that moment of being chased search up these guys called 4 player podcast
they are on Jtv which has the archive of Call of cthulu in the beginning the “break the door down you dam fool” sequence all the way to the end
Reminds me of the old DOS adventure game, Call of Cthulu: Shadow of the Comet. For a 320×200 in 256 colours with MIDI music and sparse sound effects, that game was easily as creepy. The whole town oozed scariness.
My most favorite moment of being freaked out were those “things” in the cave on last level. Passing through a natural stone-bridge, when suddenly wind inside the colossal cave picks up, and I check behind me….
HOLY MOTHER OF GOD, WHAT THE FUCK ARE THOSE?!
Too bad this game is somewhat glitchy and buggy. But its great game overall.
Wow other people remember this game? Excellent, I love your taste Spoony, I loved this game purely for the story as a Lovecraftian fan.
“Mummy Bites.” D:
Also I pronounce Cthulhu as “Kuh-thull-hoo”, I wonder if anyone else says it that way.
Oh snap, if you know about this game, have you played Penumbra? :D
I mean, c’mon, who doesn’t like running from naked zombies in an abandoned, frozen base?
(It’s what The Thing game should have been done like!)
& Apathetic One:
I completely love you for saying that. Just sayin’.
Either way, I totally agree that you should do a Let’s Play of this, Spoony!
Well, I still get annoyed that they put Cthulhu’s name in the title when it’s got little to do with him. Out of the 3 films titled Chthulhu, only one is about him. The other two are about Shadow Over Innsmouth. It’s not that I don’t like Shadow Over Innsmouth (“Dagon” is probably my favorite horror movie), it’s just that I wish they would stop teasing me by using Cthulhu’s name.
Okay, while I will give you that the first part of the game was pretty awesome what with you hiding from the Tainted and rest of the town, once you got a gun the atmosphere kind’a gave out. Now I’ve Let’s Played the PC version of the game, and I have to say Spoony you forgot to mention one Very important and irritating aspect of the game. THE F***ING SANITY SYSTEM!!! You can’t even look at what your supposed to shoot with out your vision blurring up, and several times during the Dagon fight (which for me lasted over a total of 40 minutes) I committed Suicide! I will say though that in it’s deffence the story line and characters are Amazingly well done and very true to Lovecraft. Jack Walters is Still one of my Favorite Protagonists of any game, though I found that his “Hard boiled Dick” sort of awkwardly clashed with the insanity, I mean one moment he’s swapping Quips with a Naval Lieutenant, and the next he’s tripping balls at the sight of a deep one, even though he’s already been fighting them for a day or two of game time.
Here’s a little tribute to the game if you want to see it, it mostly involves the battle with Dagon but it’s not bad. There’s about a minute or two of my Crappy LPing before had though. 8P You are Warned.
http://www.youtube.com/watch?v=0oVa7EuGRB0
…So is the Pumpkinhead review canceled?
One of the best horror games i’ve ever played truly a gem of atmosphere and trying to save your own life.
You should’ve also mentioned the fact that if you look at bodies for too long or seeing something out of the norm that it stresses out the character and makes the vision blurry, him talking to himself etc.
Just because of that i love this game it really feels like you’re him.
I guess I just haven’t seen enough to make much of a judgement.
But the helpless feel, and the fact that you’re him and are experiencing it as he is seems good.
It’s kind of disheartening (though not unexpected) to see all the Batman references. I really wish Headfirst just went with “Arkham Sanitarium” just to avoid the Arkham Asylum connotations.
“Also I pronounce Cthulhu as “Kuh-thull-hoo”, I wonder if anyone else says it that way.”
Lovecraft pronounced it a number of different ways, but he transcribed it as “Khlûl’-hloo” in a letter:
“the first syllable [of Khlûl'-hloo is] pronounced gutturally and very thickly. The u is about like that in full; and the first syllable is not unlike klul in sound, hence the h represents the guttural thickness.”
I quite enjoyed “Dark Corners”, especially the secret final level you get with all Mythos points (won’t spoil it for anyone, but it’s awesome). I’m generally forgiving of bugs and gameplay if the story’s good enough, and I played it on PC, where it was a lot easier to navigate (IMO), and a lot of mods address the real gamebreakers.
If DC was more successful, and if Headfirst wasn’t liquidated, maybe we would’ve gotten more Lovecraft-based games like it, not necessarily by those developers. I can imagine “The Shadow Out of Time” being a really cool Myst-style puzzler, “At The Mountains of Madness” would be like “The Thing” (well, except it doesn’t suck, and has a vast undiscovered city, and Shoggoths, Flying Polyps and Giant Penguins to contend with). Heck, one could make a whole game based around Arkham, with “The Thing On The Doorstep”, “The Dunwich Horror”, “The Colour Out Of Space”, “Dreams in the Witch-House” and others forming chapters of the story.
Most of all, though, I really, REALLY want a Dreamlands game. An RPG, perhaps, or a point-and-click adventure like The Longest Journey. Imagine descending the Seventy Steps of Light Slumber, where you must prove yourself worthy to survive the Dreamlands to the Judges: via puzzles, combat, platforming and the like. Then you enter the Dreamlands, visit the port of Dylath-Leen, cat-ruled Ulthar, glorious Celephais, and mysterious Sarnath. Explore the dark, dangerous realms of the Underworld, the Moon, the Forbidden Lands and the Plateau of Leng. Battle Ooth-Nargai, Gugs, Moon-Beasts, Zoogs and Bholes. Eventually you can become a Dreamer so powerful you can create entire cities and populations, and finally visit Unknown Kadath to meet the gods themselves.
Yeah, that’d be epic.
Mst3kforever: I think thats the whole point of the sanity system and its atmosphere. You are supposed to be warped by the things you fight. It also makes the game more difficult, and thus negates the “I’ve got a gun, now everything is alright” feeling.
Taraniach: “Most of all, though, I really, REALLY want a Dreamlands game. An RPG, perhaps, or a point-and-click adventure like The Longest Journey. Imagine descending the Seventy Steps of Light Slumber, where you must prove yourself worthy to survive the Dreamlands to the Judges: via puzzles, combat, platforming and the like. Then you enter the Dreamlands, visit the port of Dylath-Leen, cat-ruled Ulthar, glorious Celephais, and mysterious Sarnath. Explore the dark, dangerous realms of the Underworld, the Moon, the Forbidden Lands and the Plateau of Leng. Battle Ooth-Nargai, Gugs, Moon-Beasts, Zoogs and Bholes. Eventually you can become a Dreamer so powerful you can create entire cities and populations, and finally visit Unknown Kadath to meet the gods themselves.”
I shiver run down my spine just by reading this. Damn, smoe indie developer could become a sensation overnight if they made such a thing. Kadath awaits!
That’s a brilliant little sequence.
On a side note, these sections are getting a little old – you don’t riff on them, you’re not playing them and you’re not exploring them in any great detail.
It’d be nice to see you do a lengthy “interactive” piece (like SWAT 4 or like the Vlog’s) on a game you really enjoy. I’d like to see how you handle it on camera instead of just tearing crap material to shreds.
I have the PC version, and yeah, this game is awesome.
I always wondered it there was more then one ending though, the one I got was very confusing.
There is a really great subtle horror adventure game out there called “The Dark Eye”. It’s essentially a compilation of a few stories by Poe held together by a greater storyline. The visuals are very unusual, caus it’s all claymotion. It’s quite “artsy” and buggy as hell but the atmosphere is simply astonishing.
I suppose this is one of those games thats only scary if you play it, because watching it was dull. I even looked up the fight with Dagon on youtube and it was far from nail biting.
And what was up with Ramona? She acted and sounded like a 5 year old girl but looked like she was 12.
that dagon guy looks like the kraken from clash of the titans great review
Spoony left out the part about the insanity levels, something I thought made it really stand out. Looking at items which are horrifying, like Elder gods or mangled corpses, make your heart pound and your vision shaky. Too much and you basically go mad–I think if you’re holding a gun there’s a risk of shooting yourself.
“I shiver run down my spine just by reading this. Damn, smoe indie developer could become a sensation overnight if they made such a thing. Kadath awaits!”
That’d be freaking awesome. There are a lot of talented indy developers who’ve made pretty damn good point-and-clicks: I’m sure someone could do a Lovecraft one. Actually, something like Psychonauts would work great too. You could even employ the “leap into someone’s brain” mechanic to explore someone else’s dreamworld for a level: Pickman’s brain as a nightmarish landscape of running paint and labyrinthine graveyards, Kuranes’ an empire of hobos, Herbert West’s a weird mix of Trauma Center and Pikmin with zombies instead of carrots.
Really, this stuff writes itself. Though nobody steal my “Weird Tales Investigations” thing, that’s mine!
“And what was up with Ramona? She acted and sounded like a 5 year old girl but looked like she was 12.”
Or, like a case of arrested development brought on by having a really monstrous mother (so to speak). :P
I fucking love this game,despite how rage-worthy it often is. I had to put it on the back-burner for now due to moving,but I’ll definitely come back to it. For a long time,I’ve been meaning to seriously dive into the Cthulhu mythos,and this game became my gateway. =)
Of all the things people complain about so far,I’m genuinely shocked that no one mention THAT MOTHERFUCKING DRIVING SEQUENCE. YOU ALL KNOW THE ONE. I raged like I never raged before. Despite being fucking impossible and almost entirely luck-based,it’s also bugged up the ass.
And,of course,I shat a million bricks during the hotel escape sequence,goes without saying. It also took me like 15 fucking tries to get through,but goddaymn.
So I guess the Pumpkinhead video isn’t going to happen?
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