The Spoony Experiment

System Shock, then and now.

by Spoony on November 3, 2009 · View Comments

DOSBox is some amazing stuff. The last time I tried to get the old Origin games to run was back in the Win95 days, and that was a jump that pretty much guaranteed you wouldn’t easily be running any of your old DOS games for a while. You had to dual-boot to DOS, and that wasn’t easy because most modern hardware wouldn’t work properly.

But anyway, I’ve been unwinding a bit with my old copy of System Shock. It’s been around ten years since I’ve seriously given it a try, maybe more since I pretty much played System Shock 2 to death, even going so far as modding it and playing nightmarish multiplayer variants. I’ve been making some notes as I’ve been playing, so here’s what I’ve noticed so far:

* The graphics, when turned up to its maximum 640×480 resolution, are still pretty damn impressive when you consider when the game was made. The levels all have a distinct, lived-in look, and generally avoids the samey gray corridors that a lot of sci-fi movies and games have problems with.

* The levels are also refreshingly non-linear in design, with lots of opportunities to explore nooks and crannies of the station that sometimes pay off, sometimes don’t.

* The sound design can be pretty frustrating, though. Even more than I remember. Nothing makes footfall sounds, moans, or anything. If anything, the only sound you hear is a robotic shriek moments before your enemies open fire. You could argue that it fits with the horror aesthetic that you hear nothing until it’s chewing on your torso, but it seems unlikely that you can’t hear huge security robots thunking down the corridors, or enormous clawed mutants bumping into furniture. Ballistic and melee hits lack “punch” and seem distant; there’s no sense that getting hit hurts.

* The controls are again surprisingly innovative for the time, with full control over your posture (any combination of leaning to the side, ducking, or laying prone), but aside from crawling through ducts there’s not much use to the feature. Your reticle accuracy is perfect (in fact, I think there may be some aim assisting going on) so it’s not like kneeling helps your aim or makes you harder to hit. The lack of mouselook, though, means you have to turn using arrow keys and aim with the mouse. This has the effect of making you feel like you’re wheeling around in a tank instead of controlling a person.

* The interface is incredibly intrusive, filling about 75% of the screen with junk that obscures the main view. Even when you switch to the (superior) fullscreen mode, the various HUD elements tend to fill the screen and stay there until dismissed. It can block your view and aim against smaller enemies, and make it annoying to pick up items from the ground.

* The much-maligned cyberspace hacking segments, despite some flaws, still feel like they’re appropriate and necessary in the context of the story. The graphics are primitive, but effective aside from the annoying wireframe maze that makes depth hard to perceive. I think here, once again, the sound design falls apart and ruins a feeling of immersion. Proximity and depth, or at least simple left-right spatial awareness would have been greatly improved with better sound design. Combat lacks presence and impact, and it’s hard to tell if you’re being shot at or even hit until you’ve already died.

* Tranq weapons are useless, unless I’m missing something. Okay, so you’ve stunned the monster, but it’s still there. The tranq will wear off, and if you want to kill it, the first real hit snaps it out of its torpor.

* Mutants sure do love their soda. They all carry a can.

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{ 62 comments }

f16134 November 4, 2009 at 2:37 pm

INSECT!

Dustin November 4, 2009 at 2:46 pm

Request for a “Let’s Play” segment on this game and it’s sequel. Please?

Ian November 4, 2009 at 6:57 pm

completely unrelated but when can i get the conclusion to the ripper and swat 4 cuz much longer and i will have to re-watch the old ones.

Granth November 4, 2009 at 6:57 pm

Just letting you know seeing a Let’s Play or even Review of this game would be sublime, I’ve been following some footage of the second game (since I couldn’t find anything on the first game). Seeing as you’re pretty much my favorite reviewer I would love to see you tackle this one.

Johannesfromsweden November 4, 2009 at 9:43 pm

Dosbox doesnt even work for me. i have no idea what to do in it..

Booze Zombie November 4, 2009 at 10:48 pm

The only thing System Shock is missing is Japanese schoolgirls which once you’re done “saying hello” to them, give you soda.

Oh yeah.

Javier-de-Ass November 5, 2009 at 12:53 am

I’ll just link this again, http://www.strangebedfellows.de/index.php/topic,211.0.html

This is the System Shock full version, it is freeware and got dosbox integrated directly. People don’t actually seem to read comments on here.

SoldierHawk November 5, 2009 at 10:40 am

Ah System Shock. I adored this game when it first came out. I haven’t had any luck getting DOS-Box to run on my rig, but giving that little gem another spin is quite the incentive to figure it out. Thanks, Spoony.

marcusman November 7, 2009 at 8:27 am

Thanks for the link Javier. I also torrented System Shock 2 and that runs beautifully on my laptop as well. I don’t condone pirating, and would buy this ASAP if it came out on Good Old Games. It’s just that I couldn’t find any other viable option to run it. And interesting second impressions Spoony.

tootiredtothink November 16, 2009 at 7:49 pm

Yeah tranqs actually could do some damage if you fired several of them into a mutant. Also they could take a out a camera so if you picked some up they were better to use then bullets.

Google Sniper System June 28, 2010 at 3:49 am

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Google Sniper System June 28, 2010 at 10:49 am

well, you’re now able to download and relive all of the … Check out the previews and interviews

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