PAX East 2011 – Intro, Section 8: Prejudice

Spoony | Mar 16 2011 | more | 
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Spoony goes to Boston and tries to Section 8 his way out of working.

CORRECTION: Oops! 2K was there on the floor to announce The Darkness 2, but I was unable to get an interview. My bad! (This is why I’m not cut out for that whole journalism…thingy…) Anyway, I apologize for my absent-mindedness.

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  • http://twitter.com/Timpedia Tim Northrop

    How was Bioware not there? The Old Republic is one of Bioware’s biggest upcoming games! Unless you meant Bioware wasn’t announcing anything new, in which case yeah they didn’t.

    • http://spoonyexperiment.com The Spoony One

      Thanks for catching my error. Corrected.

  • Anonymous

    Neat’O

  • Anonymous

    Neat’O

  • Anonymous

    Neat’O

  • Anonymous

    Neat’O

  • Anonymous

    From the sounds of it, S8: Prejudice might be a shooter worth getting for that extra replay value. Hopefully they’ll take time to work on the single player as well, which most FPS’ seem to neglect doing nowadays. Anyways, can’t wait to see what other things you’ll look at.

    • http://www.ofinteresttome.com/ Matthew Jordan

      Don’t get your hopes up on it having a good single player. The Single player in the 1st Section 8 was pretty much just a bunch of bot matches. Multiplayer is where Section 8 kicks all kinds of ass, its fucking awesome.

      But who knows? Maybe the Single Player will be great.

  • Anonymous

    Glad to see another video, and hope you’re feeling a bit better.

  • http://www.ofinteresttome.com/ Matthew Jordan

    Can’t wait for Section 8: Prejudice, I still play the 1st game, fucking love it. I hope Prejudice it sells really well for Timegate.

  • http://twitter.com/DarkEvil87 Bob

    Yeah 3D’s not my thing either. I mean I don’t hate it, but it’s not a positive either, it’s just… there, and people seem to like it. Not me and not a friend of mine who just can’t perceive it (the way his eyes are aligned). As a matter of fact, it can be negative too, like if that’s the only innovation games (and movies) will claim for a while. Hey look, my product is shit, but it has good 3D effects. I hope they don’t do that too much.

  • Anonymous

    What was that game at the end? it looked interesting

  • Anonymous

    So, to summarise the Section 8 trailer- “War… war never changes…”

    The game looks awesome, but, come on…

  • http://twitter.com/mcerson dicksmcerson

    Good to see your face on the internet again. I played the original Section 8 and felt it was a Halo knock-off with some frills attached, but the sequel looks to be taking some interesting steps. And with a cheap pricetag, can hardly go wrong

  • http://twitter.com/mcerson dicksmcerson

    Good to see your face on the internet again. I played the original Section 8 and felt it was a Halo knock-off with some frills attached, but the sequel looks to be taking some interesting steps. And with a cheap pricetag, can hardly go wrong

  • http://pulse.yahoo.com/_UOYXJGBKNKJKAHTW6OJKFQB7YI WilliamT

    Ok, video’s not loading, and I’m not watching that T-Mobile commercial a third time.

    Sorry if that’s gripey and bitchy, but Blip.TV’s commercials are like they’re hand-picked to be the most irritating commercials ever…

  • http://pulse.yahoo.com/_UOYXJGBKNKJKAHTW6OJKFQB7YI WilliamT

    Ok, video’s not loading, and I’m not watching that T-Mobile commercial a third time.

    Sorry if that’s gripey and bitchy, but Blip.TV’s commercials are like they’re hand-picked to be the most irritating commercials ever…

  • http://twitter.com/Brandchan Brandi Swenson

    Man, Spoony I really wanted to see you there. I walked around the expo hall a few times but there wasn’t anything I really felt like standing in line in for. I still had a super great time though.

  • http://twitter.com/Brandchan Brandi Swenson

    Man, Spoony I really wanted to see you there. I walked around the expo hall a few times but there wasn’t anything I really felt like standing in line in for. I still had a super great time though.

  • http://www.facebook.com/profile.php?id=59504418 Andrew Christianson

    Great vid, Spoony One! Keep it up!

  • http://www.facebook.com/profile.php?id=59504418 Andrew Christianson

    Great vid, Spoony One! Keep it up!

  • http://www.facebook.com/profile.php?id=59504418 Andrew Christianson

    Great vid, Spoony One! Keep it up!

  • http://www.facebook.com/profile.php?id=59504418 Andrew Christianson

    Great vid, Spoony One! Keep it up!

  • http://www.facebook.com/people/Jacob-Landry/665507697 Jacob Landry

    good for sucking it up and getting out even though you were feeling down you asked the right questions and you hid your inside self well :)

  • http://www.facebook.com/people/Jacob-Landry/665507697 Jacob Landry

    good for sucking it up and getting out even though you were feeling down you asked the right questions and you hid your inside self well :)

  • http://www.facebook.com/people/Jacob-Landry/665507697 Jacob Landry

    good for sucking it up and getting out even though you were feeling down you asked the right questions and you hid your inside self well :)

  • http://www.facebook.com/people/Jacob-Landry/665507697 Jacob Landry

    good for sucking it up and getting out even though you were feeling down you asked the right questions and you hid your inside self well :)

  • http://twitter.com/DarkMatter89 DarkMatter

    I feel like a complete retard right now. I live in Boston and a while ago someone told me, “some gaming convention was coming” and I knew that Spoony was going to PAX East. For some ungodly reason I never bothered to look up where PAX East was (though I do sort of have an excuse being that I’ve been busier than usual in my life and quite frankly I suck at handling it).

    So yeah. I missed my favorite reviewer which unless he comes around here again, I’ll likely never see since I am a poor fuck.

  • http://www.facebook.com/profile.php?id=100001218463429 Tim House

    Can’t wait for Section 8 prejudice. The original is a under praised masterpiece of single and multiplayer gaming. I mean, anything that has jetpacks, mechs, tanks, aerial drops, and aliens is automatically awesome!

  • http://twitter.com/Bexxy13 Bexxy

    YES! You are not the only one who does NOT like this 3D rubbish.
    I don’t go crazy for it. At all. In fact I think it’s gimmicky and unnecessary. And just not practical, in my humble opinion!
    I’d go for multiple monitors, and I’m an nVidia fangirl so I went through their area.
    But I pretty much skipped over the 3D stuff.

    You make many good points. I enjoyed the convention probably way more than you did, but I went as a gamer, and a promoter.
    Great footage, and great video…as always. :)

  • http://twitter.com/Bexxy13 Bexxy

    YES! You are not the only one who does NOT like this 3D rubbish.
    I don’t go crazy for it. At all. In fact I think it’s gimmicky and unnecessary. And just not practical, in my humble opinion!
    I’d go for multiple monitors, and I’m an nVidia fangirl so I went through their area.
    But I pretty much skipped over the 3D stuff.

    You make many good points. I enjoyed the convention probably way more than you did, but I went as a gamer, and a promoter.
    Great footage, and great video…as always. :)

  • https://profiles.google.com/shadcroly/about Shadsy

    I thought I was crazy there for a second, but I did some looking around on the net, and I don’t think Square Enix has ever been to PAX. I think they mostly just do the TGS and E3.

    Would love to hear if you attended the “Getting the Most Out of Game Education” and “Legal Issues in Gaming” panels; wish I could have gone to PAX to see them myself.

  • http://www.facebook.com/people/Justin-D-Hurkman/503147845 Justin D. Hurkman

    I’m sorry, but I couldn’t help but burst out laughing at just how much this dude said “uh” and “uhm”. If you’re going to be the person to convey what this game’s about to people, having good speaking skills is damn near essential. I know I’m being a bit hard on him, but all the “uhs” and “uhms” were so distracting that I had a hard time focusing on what he was actually saying about the game.

  • Anonymous

    Am I the only one who noticed that the title “Section 8: Prejudice” sounds like a cash-in on District 9? Hell, the second half of the title even describes the primary plot element that drives District 9. Maybe it’s just me.

  • Anonymous

    Am I the only one who noticed that the title “Section 8: Prejudice” sounds like a cash-in on District 9? Hell, the second half of the title even describes the primary plot element that drives District 9. Maybe it’s just me.

  • Anonymous

    Am I the only one who noticed that the title “Section 8: Prejudice” sounds like a cash-in on District 9? Hell, the second half of the title even describes the primary plot element that drives District 9. Maybe it’s just me.

    • http://twitter.com/guspaz Adam Zey

      Maybe they’re playing on that a bit, but a section 8 is an actual military term; it’s an outdated regulation about being discharged for being mentally unfit. Klinger on MASH was always trying to get section 8′d.

      The title is implying, in my opinion, that the section 8 is due to prejudice.

  • http://www.facebook.com/people/Michael-Kinnane/52803296 Michael Kinnane

    Darkness 2 was a 2-hour wait (Embarrassingly, I thought I was in line for Portal 2) and frankly it didn’t look or play that good. After 5 minutes of being a monster I was already bored of shooting lightbulbs and ripping people in half. You had a super-irritating helper that says 2 things over and over again, granted you could shoot this bastard, but he just respawned anyways. So, you didn’t miss much. The best part of being in that line was taking turns with complete strangers to watch each-others spots so we could play the much better looking (and my personal favorite of the convention) Red Faction: Armageddon.

  • http://www.facebook.com/people/Michael-Kinnane/52803296 Michael Kinnane

    Darkness 2 was a 2-hour wait (Embarrassingly, I thought I was in line for Portal 2) and frankly it didn’t look or play that good. After 5 minutes of being a monster I was already bored of shooting lightbulbs and ripping people in half. You had a super-irritating helper that says 2 things over and over again, granted you could shoot this bastard, but he just respawned anyways. So, you didn’t miss much. The best part of being in that line was taking turns with complete strangers to watch each-others spots so we could play the much better looking (and my personal favorite of the convention) Red Faction: Armageddon.

  • http://www.facebook.com/people/Michael-Kinnane/52803296 Michael Kinnane

    Darkness 2 was a 2-hour wait (Embarrassingly, I thought I was in line for Portal 2) and frankly it didn’t look or play that good. After 5 minutes of being a monster I was already bored of shooting lightbulbs and ripping people in half. You had a super-irritating helper that says 2 things over and over again, granted you could shoot this bastard, but he just respawned anyways. So, you didn’t miss much. The best part of being in that line was taking turns with complete strangers to watch each-others spots so we could play the much better looking (and my personal favorite of the convention) Red Faction: Armageddon.

  • Anonymous

    sounds like what unreal 3 should have been. some of the game play don’t sound all that different from unreal 2004, where you had to take bases, but extra missions while you do that sounds interesting. hopefully the jet packs are as fun as they should be, Back to the Future style hover boards that go slow over water were lame in unreal 3, I wanted something that could wall ride and slow your decent as you fall from a insane hight, but no they had skate boards that go slow over water. Oh and a stupid over powered war of the worlds style tripod that was unstoppable.

  • Anonymous

    sounds like what unreal 3 should have been. some of the game play don’t sound all that different from unreal 2004, where you had to take bases, but extra missions while you do that sounds interesting. hopefully the jet packs are as fun as they should be, Back to the Future style hover boards that go slow over water were lame in unreal 3, I wanted something that could wall ride and slow your decent as you fall from a insane hight, but no they had skate boards that go slow over water. Oh and a stupid over powered war of the worlds style tripod that was unstoppable.

  • Anonymous

    Do we really need 3-D games? This new fad’s outta control.
    anyway, cool vid.

  • Anonymous

    Do we really need 3-D games? This new fad’s outta control.
    anyway, cool vid.

  • Anonymous

    You bring honor to your kin with that glorious intro music.

  • Anonymous

    Strudel?

  • Anonymous

    Strudel?

  • http://www.facebook.com/people/Eric-Carlsson/100001008026756 Eric Carlsson

    Welcome back! good to see you again.

  • http://www.facebook.com/people/Eric-Carlsson/100001008026756 Eric Carlsson

    Welcome back! good to see you again.

  • http://www.facebook.com/people/Omnikus-Schlotter/100000373849732 Omnikus Schlotter

    Damn, there’s a game that doesn’t interest me at all and has completely failed to convince me.

    I’m just so happy there’s some fresh Spoony content!!

  • http://www.facebook.com/people/Omnikus-Schlotter/100000373849732 Omnikus Schlotter

    Damn, there’s a game that doesn’t interest me at all and has completely failed to convince me.

    I’m just so happy there’s some fresh Spoony content!!

  • http://twitter.com/Greenboy2004 Anthony Harper

    Don’t give up the journalism thing personally I think your much too hard on yourself. I like that you give sort of an everyman feel to your interviews. Stay strong bro!

  • http://www.facebook.com/sneak.oberkassel Sneak Oberkassel

    :-P
    It’s nice to see, I’m not the only guy who constantly nods like a bobblehead when making interviews :-D
    I need to loose this habbit.

  • Anonymous

    Yeeaahh…Section 8: Prejudice is looking like a Halo clone to me. Jetpacks? Vehicles? Choosing your weapon load and your spawn point? Sounds like Halo: Reach to me.

    • Anonymous

      …Are you for real?

      • Anonymous

        I’m sorry, are you surprised that someone is able to notice very clear similarities between two games? Does it bother you that some of us actually have some decent observation skills and half a brain?

        I’m sure Section 8 will be a decent enough game, but it’s still looking a lot like a Halo clone.

        If you have any evidence refuting my conclusion, feel free to provide it.

        • Anonymous

          You mad? Regardless…

          Ask and ye shall receive. Hallelujah! (I’m not Christian, but whatever.) I shall elaborate, and try to be a little bit more humble (and mostly less offensive) than you.

          The similarities aren’t “very clear”, as you say, and only seems to me like the opinion of someone who CLEARLY does not know much about BOTH games. It might SOUND similar, but that’s only because of the… I don’t know, nutshell view you have on it (?). In this exact way, we could make GoldenEye and The Bourne Supremacy sound extremely similar as well.

          To explain further, customizable load-outs are becoming a norm in FPS gaming. Modern Warfare did this a few years before Halo: Reach, and we might be able to go back a few years further and still find this in a handful of games. Jetpacks? How is that in any way a Halo: Reach thing? Seriously? I call fanboy. Jetpacks are in a crapload of games, and have been around for as far as I can remember (I recall playing arcade games with jetpacks in them, you know). As for the vehicles… Come on, man. Vehicles? Really?

          None of these things are in any way Reach-exclusive. Both games are taking inspiration from what has been done before them. Looking at the core gameplay itself, Section 8 feels more to me like a strategy game from the perspective of a soldier. The shooting mechanics themselves do not feel like any FPS I’ve ever played (for good and bad). There’s a lot more strategy here than there is skill, I find. It does not seem made for “mad aiming skillz” or anything like that. But the thing that makes it feel like a strategy game is, well, you basically build your bases. Not any major buildings, but you help defend them through a variety of smaller structures which you may strategically place anywhere where it can be dropped from the sky (Anti-Personell turrets, supply depots, AA turrets, etc.). And that is a huge part of the game. And as illustrated perfectly by the boost-run thing, it is indeed a hell of a lot more about going between these bases and defending/attacking them than it is about pwning each other in close quarter combat. In my opinion, it does not feel like ANY game out there, much less does it feel like a mere Halo clone.

          Oh, and I forgot to mention that THE FIRST SECTION 8, WHICH IS BASICALLY THE SAME GAME, WAS RELEASED BEFORE HALO: REACH. Yeah. How about that, bro? Shatters your entire universe, does it not?

          All in all, yes, there are undoubtly similarities between the two games, but to call one a clone of the other because of these is grasping at straws. Anyone with “decent observation skills and half a brain” should have noticed, right off the bat, how insanely different these games are, and how absurd it is to call one a clone of the other. Are you satisfied?

          • Anonymous

            You mad?

            You’re the one who acted all butt-hurt because I dared (dared I say!) to insult your apparently most favoritest game ever. You didn’t need to reply to my comment. If you thought I was wrong, you could have just said “Oh, well, that guy’s clearly wrong” and moved right along. But no, I had dared to question the beknighted Section 8 franchise, and I had the temerity to actually enjoy the Halo franchise, and that simply shall not do!

            Ask and ye shall receive. Hallelujah! (I’m not Christian, but whatever.) I shall elaborate, and try to be a little bit more humble (and mostly less offensive) than you.

            Right. You started off this conversation by basically calling me an idiot, but I’M the one who needs to be more humble and less offensive. Okay jackass, lets play this game.

            The similarities aren’t “very clear”, as you say, and only seems to me like the opinion of someone who CLEARLY does not know much about BOTH games. It might SOUND similar, but that’s only because of the… I don’t know, nutshell view you have on it (?). In this exact way, we could make GoldenEye and The Bourne Supremacy sound extremely similar as well.

            Except the thing you seem to be studiously ignoring is the fact that all the things the developers of Section 8 are touting as unique and exciting new features of their game are all things that were prominently featured in the Halo franchise.

            To explain further, customizable load-outs are becoming a norm in FPS gaming. Modern Warfare did this a few years before Halo: Reach, and we might be able to go back a few years further and still find this in a handful of games.

            And Halo: Combat Evolved did it years before Modern Warfare was even a twinkle in its developer’s eye.

            Jetpacks? How is that in any way a Halo: Reach thing? Seriously? I call fanboy.

            Of course you do. That’s what everyone does whenever someone dares to express anything but screeching irrational hatred for the Halo franchise.

            Yeah, I liked the Halo games. I didn’t love them, but I enjoyed playing them. But just because I’m able to see some very clear and obvious similarities between two games does not make me the ridiculous caricature you have apparently conjured up in your brain.

            Jetpacks are in a crapload of games, and have been around for as far as I can remember (I recall playing arcade games with jetpacks in them, you know). As for the vehicles… Come on, man. Vehicles? Really?

            Yes, really.

            Halo was the first series to make really effective use of vehicles and jetpacks in the first-person shooter genre. I guess you would have picked up on that, if you were at all possessed of any sort of basic reasoning skills. I rather thought that anyone reading my first comment would have picked up on that fact, but apparently I vastly overestimated your intelligence.

            And again, this wouldn’t be a problem were it not for the fact that the guy in this video is touting vehicles and jetpacks as exciting and unique features of this new game.

            None of these things are in any way Reach-exclusive. Both games are taking inspiration from what has been done before them. Looking at the core gameplay itself, Section 8 feels more to me like a strategy game from the perspective of a soldier.

            Then they should have emphasized THAT instead of posting video of all the things they apparently cribbed off the Halo franchise.

            I don’t get why this is so hard for you to understand. ALL the things touted by this publicity guy as “exciting, unique features” of Section 8 appeared in previous FPS games. You can’t do that and then complain when someone accuses you of copying another game.

            In my opinion, it does not feel like ANY game out there, much less does it feel like a mere Halo clone. Oh, and I forgot to mention that THE FIRST SECTION 8, WHICH IS BASICALLY THE SAME GAME, WAS RELEASED BEFORE HALO: REACH. Yeah. How about that, bro? Shatters your entire universe, does it not?

            Again, they are promoting things that were pioneered or popularized by the Halo franchise as UNIQUE FEATURES of their game. You can’t do that and then complain when someone calls your game a clone.

            I don’t know how dense you have to be to not get that.

            I planned to be more humble than this… Hmph. Whatever.

            You keep using that word. I don’t think it means what you think it means.

            Here’s a clue: “Humble” does not mean “condescending and dickish”. If you wanted to be humble you would have calmly and reasonably explained why I am mistaken in your first reply. You didn’t. Because you aren’t humble, or respectful. You’re a classic Internet Jerkwad, right out of the Greater Internet Jerkwad Theory (language censored to show that I’m more respectful and humble than you are).

          • Anonymous

            “You’re the one who acted all butt-hurt because I dared (dared I say!) to insult your apparently most favoritest game ever. You didn’t need to reply to my comment. If you thought I was wrong, you could have just said “Oh, well, that guy’s clearly wrong” and moved right along. But no, I had dared to question the beknighted Section 8 franchise, and I had the temerity to actually enjoy the Halo franchise, and that simply shall not do!”

            It’s not my favorite game by any means. I’ve hardly even played it.

            “Right. You started off this conversation by basically calling me an idiot, but I’M the one who needs to be more humble and less offensive. Okay jackass, lets play this game.”

            I called out apparent ignorance — you started talking about intelligence. Hell, you indirectly called me a fucking dumbass. Re-read your first reply to me. It pissed me off.

            “Except the thing you seem to be studiously ignoring is the fact that all the things the developers of Section 8 are touting as unique and exciting new features of their game are all things that were prominently featured in the Halo franchise.”

            I’m not denying this. I just don’t think it’s enough to call it a clone, given how unoriginal Halo was to begin with.

            “And Halo: Combat Evolved did it years before Modern Warfare was even a twinkle in its developer’s eye.”

            I’ve played Halo. Please tell me where the hell these “customizable loadouts” are in Halo: Combat Evolved. Please enlighten me. I have played the game quite a bit, and have not seen this feature you’re talking about. Weren’t Reach the first to feature this? I admit to not having played Halo 2 and 3, but I’ve not seen them cited for this feature. In fact, upon Googling “Halo customizable loadout”, you only get topics related to Reach.

            “Yes, really.

            Halo was the first series to make really effective use of vehicles and jetpacks in the first-person shooter genre. I guess you would have picked up on that, if you were at all possessed of any sort of basic reasoning skills. I rather thought that anyone reading my first comment would have picked up on that fact, but apparently I vastly overestimated your intelligence.”

            Dear God. You realize how vague “really effective” is? It’s completely up to subjectivity. You can’t support an arguement with that. And then to make me out to be an idiot based on that? Why am I even trying to reason with you? Your arrogance is off the charts (though you would undoubtly say the same of me). And you insist on repeatedly attacking my intelligence, I really don’t get that. At least I kept it to an ignorance level. This is exactly what I meant with me trying to be more humble than you.

            But to actually counter your bullshit arguement, Outwars, a game that is at least partly a first-person shooter (the fact that it’s a shooter, though, is enough to not say Halo’s use is original, IMO), promptly features jetpacks. Kind of feels like the entire game is based around that. This game out a few years before Halo. Come to think of it, there’s also Starsiege: Tribes, which you clearly have not heard of.

            As for vehicles, I would agree that Halo did it best, but VEHICLES, damn it… It’s just not the least bit original of a concept to begin with. Halo didn’t help invent it in any way, and I just don’t get how it can be cited as originality. It’s something that a game could be centered around even if people did not know of Halo. It’s an inspiration directly taken from reality. Of course, that’s not to say there can’t be Halo clones. Sure there can. But I don’t see how Section 8 is one. It’s vastly different.

            (Do note how I couldn’t cite another FPS that uses vehicles, though.)

            “And again, this wouldn’t be a problem were it not for the fact that the guy in this video is touting vehicles and jetpacks as exciting and unique features of this new game.

            Then they should have emphasized THAT instead of posting video of all the things they apparently cribbed off the Halo franchise.

            I don’t get why this is so hard for you to understand. ALL the things touted by this publicity guy as “exciting, unique features” of Section 8 appeared in previous FPS games. You can’t do that and then complain when someone accuses you of copying another game.”

            I agree that’s a stupid thing to do, but is he by himself representing the game as a whole? But as you said, “appeared in previous FPS games”. Not just Halo. They’ve been done a lot, many of these features. Another reason why I can’t understand why you jumped to the conclusion of it being a mere copy of one series. But besides, it does do some things new. New to the FPS genre, anyway. I think you should at least give it some credit for a bit of innovation in a time where most FPSs feel the same.

            “Again, they are promoting things that were pioneered or popularized by the Halo franchise as UNIQUE FEATURES of their game. You can’t do that and then complain when someone calls your game a clone.

            I don’t know how dense you have to be to not get that.”

            I get it, I get it. I just think this game has enough new to it that people should stop to think before claiming it’s a mere clone of another game series (that’s starting to get a bit redundant; I’m sorry).

            “You keep using that word. I don’t think it means what you think it means.

            Here’s a clue: “Humble” does not mean “condescending and dickish”. If you wanted to be humble you would have calmly and reasonably explained why I am mistaken in your first reply. You didn’t. Because you aren’t humble, or respectful. You’re a classic Internet Jerkwad, right out of the Greater Internet Jerkwad Theory (language censored to show that I’m more respectful and humble than you are). ”

            I know exactly what it means. As you apparently misunderstood me, I said I MEANT to be more humble. I was ADMITTING that I wasn’t quite. And you’re calling me condescending, eh? This comes from the guy who continues to say things like “you have to be so stupid not to get it”? Again, I’m mostly keeping it on a level of knowledge (or lack thereof), not intelligence.

            You’ve multiple times tried to tell me I’m not intelligent. I’ve told you that you lack knowledge. I hope you see the difference here. You’re no more respectful nor more humble than me.

          • Anonymous

            You mad?

            You’re the one who acted all butt-hurt because I dared (dared I say!) to insult your apparently most favoritest game ever. You didn’t need to reply to my comment. If you thought I was wrong, you could have just said “Oh, well, that guy’s clearly wrong” and moved right along. But no, I had dared to question the beknighted Section 8 franchise, and I had the temerity to actually enjoy the Halo franchise, and that simply shall not do!

            Ask and ye shall receive. Hallelujah! (I’m not Christian, but whatever.) I shall elaborate, and try to be a little bit more humble (and mostly less offensive) than you.

            Right. You started off this conversation by basically calling me an idiot, but I’M the one who needs to be more humble and less offensive. Okay jackass, lets play this game.

            The similarities aren’t “very clear”, as you say, and only seems to me like the opinion of someone who CLEARLY does not know much about BOTH games. It might SOUND similar, but that’s only because of the… I don’t know, nutshell view you have on it (?). In this exact way, we could make GoldenEye and The Bourne Supremacy sound extremely similar as well.

            Except the thing you seem to be studiously ignoring is the fact that all the things the developers of Section 8 are touting as unique and exciting new features of their game are all things that were prominently featured in the Halo franchise.

            To explain further, customizable load-outs are becoming a norm in FPS gaming. Modern Warfare did this a few years before Halo: Reach, and we might be able to go back a few years further and still find this in a handful of games.

            And Halo: Combat Evolved did it years before Modern Warfare was even a twinkle in its developer’s eye.

            Jetpacks? How is that in any way a Halo: Reach thing? Seriously? I call fanboy.

            Of course you do. That’s what everyone does whenever someone dares to express anything but screeching irrational hatred for the Halo franchise.

            Yeah, I liked the Halo games. I didn’t love them, but I enjoyed playing them. But just because I’m able to see some very clear and obvious similarities between two games does not make me the ridiculous caricature you have apparently conjured up in your brain.

            Jetpacks are in a crapload of games, and have been around for as far as I can remember (I recall playing arcade games with jetpacks in them, you know). As for the vehicles… Come on, man. Vehicles? Really?

            Yes, really.

            Halo was the first series to make really effective use of vehicles and jetpacks in the first-person shooter genre. I guess you would have picked up on that, if you were at all possessed of any sort of basic reasoning skills. I rather thought that anyone reading my first comment would have picked up on that fact, but apparently I vastly overestimated your intelligence.

            And again, this wouldn’t be a problem were it not for the fact that the guy in this video is touting vehicles and jetpacks as exciting and unique features of this new game.

            None of these things are in any way Reach-exclusive. Both games are taking inspiration from what has been done before them. Looking at the core gameplay itself, Section 8 feels more to me like a strategy game from the perspective of a soldier.

            Then they should have emphasized THAT instead of posting video of all the things they apparently cribbed off the Halo franchise.

            I don’t get why this is so hard for you to understand. ALL the things touted by this publicity guy as “exciting, unique features” of Section 8 appeared in previous FPS games. You can’t do that and then complain when someone accuses you of copying another game.

            In my opinion, it does not feel like ANY game out there, much less does it feel like a mere Halo clone. Oh, and I forgot to mention that THE FIRST SECTION 8, WHICH IS BASICALLY THE SAME GAME, WAS RELEASED BEFORE HALO: REACH. Yeah. How about that, bro? Shatters your entire universe, does it not?

            Again, they are promoting things that were pioneered or popularized by the Halo franchise as UNIQUE FEATURES of their game. You can’t do that and then complain when someone calls your game a clone.

            I don’t know how dense you have to be to not get that.

            I planned to be more humble than this… Hmph. Whatever.

            You keep using that word. I don’t think it means what you think it means.

            Here’s a clue: “Humble” does not mean “condescending and dickish”. If you wanted to be humble you would have calmly and reasonably explained why I am mistaken in your first reply. You didn’t. Because you aren’t humble, or respectful. You’re a classic Internet Jerkwad, right out of the Greater Internet Jerkwad Theory (language censored to show that I’m more respectful and humble than you are).

        • Anonymous

          You mad? Regardless…

          Ask and ye shall receive. Hallelujah! (I’m not Christian, but whatever.) I shall elaborate, and try to be a little bit more humble (and mostly less offensive) than you.

          The similarities aren’t “very clear”, as you say, and only seems to me like the opinion of someone who CLEARLY does not know much about BOTH games. It might SOUND similar, but that’s only because of the… I don’t know, nutshell view you have on it (?). In this exact way, we could make GoldenEye and The Bourne Supremacy sound extremely similar as well.

          To explain further, customizable load-outs are becoming a norm in FPS gaming. Modern Warfare did this a few years before Halo: Reach, and we might be able to go back a few years further and still find this in a handful of games. Jetpacks? How is that in any way a Halo: Reach thing? Seriously? I call fanboy. Jetpacks are in a crapload of games, and have been around for as far as I can remember (I recall playing arcade games with jetpacks in them, you know). As for the vehicles… Come on, man. Vehicles? Really?

          None of these things are in any way Reach-exclusive. Both games are taking inspiration from what has been done before them. Looking at the core gameplay itself, Section 8 feels more to me like a strategy game from the perspective of a soldier. The shooting mechanics themselves do not feel like any FPS I’ve ever played (for good and bad). There’s a lot more strategy here than there is skill, I find. It does not seem made for “mad aiming skillz” or anything like that. But the thing that makes it feel like a strategy game is, well, you basically build your bases. Not any major buildings, but you help defend them through a variety of smaller structures which you may strategically place anywhere where it can be dropped from the sky (Anti-Personell turrets, supply depots, AA turrets, etc.). And that is a huge part of the game. And as illustrated perfectly by the boost-run thing, it is indeed a hell of a lot more about going between these bases and defending/attacking them than it is about pwning each other in close quarter combat. In my opinion, it does not feel like ANY game out there, much less does it feel like a mere Halo clone.

          Oh, and I forgot to mention that THE FIRST SECTION 8, WHICH IS BASICALLY THE SAME GAME, WAS RELEASED BEFORE HALO: REACH. Yeah. How about that, bro? Shatters your entire universe, does it not?

          All in all, yes, there are undoubtly similarities between the two games, but to call one a clone of the other because of these is grasping at straws. Anyone with “decent observation skills and half a brain” should have noticed, right off the bat, how insanely different these games are, and how absurd it is to call one a clone of the other. Are you satisfied?

        • Anonymous

          You mad? Regardless…

          Ask and ye shall receive. Hallelujah! (I’m not Christian, but whatever.) I shall elaborate, and try to be a little bit more humble (and mostly less offensive) than you.

          The similarities aren’t “very clear”, as you say, and only seems to me like the opinion of someone who CLEARLY does not know much about BOTH games. It might SOUND similar, but that’s only because of the… I don’t know, nutshell view you have on it (?). In this exact way, we could make GoldenEye and The Bourne Supremacy sound extremely similar as well.

          To explain further, customizable load-outs are becoming a norm in FPS gaming. Modern Warfare did this a few years before Halo: Reach, and we might be able to go back a few years further and still find this in a handful of games. Jetpacks? How is that in any way a Halo: Reach thing? Seriously? I call fanboy. Jetpacks are in a crapload of games, and have been around for as far as I can remember (I recall playing arcade games with jetpacks in them, you know). As for the vehicles… Come on, man. Vehicles? Really?

          None of these things are in any way Reach-exclusive. Both games are taking inspiration from what has been done before them. Looking at the core gameplay itself, Section 8 feels more to me like a strategy game from the perspective of a soldier. The shooting mechanics themselves do not feel like any FPS I’ve ever played (for good and bad). There’s a lot more strategy here than there is skill, I find. It does not seem made for “mad aiming skillz” or anything like that. But the thing that makes it feel like a strategy game is, well, you basically build your bases. Not any major buildings, but you help defend them through a variety of smaller structures which you may strategically place anywhere where it can be dropped from the sky (Anti-Personell turrets, supply depots, AA turrets, etc.). And that is a huge part of the game. And as illustrated perfectly by the boost-run thing, it is indeed a hell of a lot more about going between these bases and defending/attacking them than it is about pwning each other in close quarter combat. In my opinion, it does not feel like ANY game out there, much less does it feel like a mere Halo clone.

          Oh, and I forgot to mention that THE FIRST SECTION 8, WHICH IS BASICALLY THE SAME GAME, WAS RELEASED BEFORE HALO: REACH. Yeah. How about that, bro? Shatters your entire universe, does it not?

          All in all, yes, there are undoubtly similarities between the two games, but to call one a clone of the other because of these is grasping at straws. Anyone with “decent observation skills and half a brain” should have noticed, right off the bat, how insanely different these games are, and how absurd it is to call one a clone of the other. Are you satisfied?

        • Anonymous

          You mad? Regardless…

          Ask and ye shall receive. Hallelujah! (I’m not Christian, but whatever.) I shall elaborate, and try to be a little bit more humble (and mostly less offensive) than you.

          The similarities aren’t “very clear”, as you say, and only seems to me like the opinion of someone who CLEARLY does not know much about BOTH games. It might SOUND similar, but that’s only because of the… I don’t know, nutshell view you have on it (?). In this exact way, we could make GoldenEye and The Bourne Supremacy sound extremely similar as well.

          To explain further, customizable load-outs are becoming a norm in FPS gaming. Modern Warfare did this a few years before Halo: Reach, and we might be able to go back a few years further and still find this in a handful of games. Jetpacks? How is that in any way a Halo: Reach thing? Seriously? I call fanboy. Jetpacks are in a crapload of games, and have been around for as far as I can remember (I recall playing arcade games with jetpacks in them, you know). As for the vehicles… Come on, man. Vehicles? Really?

          None of these things are in any way Reach-exclusive. Both games are taking inspiration from what has been done before them. Looking at the core gameplay itself, Section 8 feels more to me like a strategy game from the perspective of a soldier. The shooting mechanics themselves do not feel like any FPS I’ve ever played (for good and bad). There’s a lot more strategy here than there is skill, I find. It does not seem made for “mad aiming skillz” or anything like that. But the thing that makes it feel like a strategy game is, well, you basically build your bases. Not any major buildings, but you help defend them through a variety of smaller structures which you may strategically place anywhere where it can be dropped from the sky (Anti-Personell turrets, supply depots, AA turrets, etc.). And that is a huge part of the game. And as illustrated perfectly by the boost-run thing, it is indeed a hell of a lot more about going between these bases and defending/attacking them than it is about pwning each other in close quarter combat. In my opinion, it does not feel like ANY game out there, much less does it feel like a mere Halo clone.

          Oh, and I forgot to mention that THE FIRST SECTION 8, WHICH IS BASICALLY THE SAME GAME, WAS RELEASED BEFORE HALO: REACH. Yeah. How about that, bro? Shatters your entire universe, does it not?

          All in all, yes, there are undoubtly similarities between the two games, but to call one a clone of the other because of these is grasping at straws. Anyone with “decent observation skills and half a brain” should have noticed, right off the bat, how insanely different these games are, and how absurd it is to call one a clone of the other. Are you satisfied?

        • Anonymous

          You mad? Regardless…

          Ask and ye shall receive. Hallelujah! (I’m not Christian, but whatever.) I shall elaborate, and try to be a little bit more humble (and mostly less offensive) than you.

          The similarities aren’t “very clear”, as you say, and only seems to me like the opinion of someone who CLEARLY does not know much about BOTH games. It might SOUND similar, but that’s only because of the… I don’t know, nutshell view you have on it (?). In this exact way, we could make GoldenEye and The Bourne Supremacy sound extremely similar as well.

          To explain further, customizable load-outs are becoming a norm in FPS gaming. Modern Warfare did this a few years before Halo: Reach, and we might be able to go back a few years further and still find this in a handful of games. Jetpacks? How is that in any way a Halo: Reach thing? Seriously? I call fanboy. Jetpacks are in a crapload of games, and have been around for as far as I can remember (I recall playing arcade games with jetpacks in them, you know). As for the vehicles… Come on, man. Vehicles? Really?

          None of these things are in any way Reach-exclusive. Both games are taking inspiration from what has been done before them. Looking at the core gameplay itself, Section 8 feels more to me like a strategy game from the perspective of a soldier. The shooting mechanics themselves do not feel like any FPS I’ve ever played (for good and bad). There’s a lot more strategy here than there is skill, I find. It does not seem made for “mad aiming skillz” or anything like that. But the thing that makes it feel like a strategy game is, well, you basically build your bases. Not any major buildings, but you help defend them through a variety of smaller structures which you may strategically place anywhere where it can be dropped from the sky (Anti-Personell turrets, supply depots, AA turrets, etc.). And that is a huge part of the game. And as illustrated perfectly by the boost-run thing, it is indeed a hell of a lot more about going between these bases and defending/attacking them than it is about pwning each other in close quarter combat. In my opinion, it does not feel like ANY game out there, much less does it feel like a mere Halo clone.

          Oh, and I forgot to mention that THE FIRST SECTION 8, WHICH IS BASICALLY THE SAME GAME, WAS RELEASED BEFORE HALO: REACH. Yeah. How about that, bro? Shatters your entire universe, does it not?

          All in all, yes, there are undoubtly similarities between the two games, but to call one a clone of the other because of these is grasping at straws. Anyone with “decent observation skills and half a brain” should have noticed, right off the bat, how insanely different these games are, and how absurd it is to call one a clone of the other. Are you satisfied?

    • Anonymous

      …Are you for real?

  • http://twitter.com/Flukie_Lukie Luke Harper

    Great coverage, nice to see you paying attention to a game which would usually get looked past

  • http://www.facebook.com/people/Oula-Kinnunen/1295934043 Oula Kinnunen

    I just finished playing a few matches in Halo Reach before watching this video. It’s exactly the same! Shame on Timegate.

  • Anonymous

    Umm. Ammm. Ummm. AAAmmm. UÖÖömmm. AÖÖmmm. … :)

  • Anonymous

    Umm. Ammm. Ummm. AAAmmm. UÖÖömmm. AÖÖmmm. … :)

  • Anonymous

    I’m interested in this game. For 15 dollars it seems decent for what your getting. However I heard it may have additional DRM an use Games for Windows Live. Both unpopular these days. I wish they had went with hosting themselves or using Steamworks an not having any extra DRM.

  • Anonymous

    I’m interested in this game. For 15 dollars it seems decent for what your getting. However I heard it may have additional DRM an use Games for Windows Live. Both unpopular these days. I wish they had went with hosting themselves or using Steamworks an not having any extra DRM.

  • Anonymous

    I’m interested in this game. For 15 dollars it seems decent for what your getting. However I heard it may have additional DRM an use Games for Windows Live. Both unpopular these days. I wish they had went with hosting themselves or using Steamworks an not having any extra DRM.

  • Anonymous

    ROFL Spoony is doing a better job marketing the game than Cody is.

  • http://www.facebook.com/people/Robert-Burling/100000173048141 Robert Burling

    …An anti-war themed FPS? Interesting…

  • Anonymous

    Seems a bit preachy IMO.

  • Anonymous

    You know, here is a wacky idea, you have some high octain first person shooter but the multiplayer… is poker, or maybe black jack, and players bet ether money (not actual money but in game currency for a shop) or randomly generated weapons they have found in order to get new/better gear for use in the single player.

  • Anonymous

    You know, here is a wacky idea, you have some high octain first person shooter but the multiplayer… is poker, or maybe black jack, and players bet ether money (not actual money but in game currency for a shop) or randomly generated weapons they have found in order to get new/better gear for use in the single player.

  • Anonymous

    That’s one pussy mic!

  • Anonymous

    Section 8 reminds me alot of Tribes.

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