At last, I get to see the games I want to see! None of this motion control crap! Hardcore shootin’ and RPGs on the PC!
I have had this preordered for months now, can’t wait.
When I watched the demo I thought the same thing comparing the dragon slaying to a quickening, and I was just waiting for Spoony to make that connection as well, it was pretty much guaranteed.
Game looks brilliant. I was a bit disappointed by Oblivion because the game world was so damn bland and uninteresting compared to Morrowind. This Skyrim trailer has more geographical diversity than all of Oblivion combined. Step in the right direction, now let’s see an Elder Scrolls 6 set in Valenwood/Elsweyr.
Yeah, that was my biggest problem with Oblivion too. The world of Skyrim though looks like a beautiful one though. Looks like the creepy facial animation of Oblivion is out the window too. ;D
Funny that Skyrim looks a lot like Northrend from World of Warcraft: Wrath of the Lich King. Not to say that’s a bad thing, I love both of the series and in fact they get it right with having the environments being so diverse. You get the beautiful, green, forest and plains areas, you get the colder but still beautiful snow areas and Tundra, then you get the awesome harsh cold and icy environments.
Which makes me hope that the modding community for Skyrim will add in at least the Lich King and Armor and Frostmourne, since they already did so when modding Oblivion.
Holy crap! That WAS JewWario that I saw!
Sorry I couldn’t run into you, Spoony!
Sorry Spoony, I like you a lot, but I’d be remiss if I didn’t point this out.
You basically creamed yourself over the spellcasting. That it’ll let you do combos, traps, etc.
You know BioShock did that EXACT same thing four years ago, right? Not exaggerating. Everything you mentioned about spellcasting, except for dual-wielding spells, was in BioShock. I’m not saying you can’t get excited (I got excited when BioShock did it), but just don’t act like it’s some sort of innovative game-changer.
It is for the Elder Scrolls. Have you played Morrowind and Oblivion? Spell casting in those two games were…quite underwhelming.
>Except for dual-wielding spells
And THAT’s the major thing he’s “creaming” himself over.
Well, Two Worlds did that, so it really isn’t anything new.
But Two Worlds isn’t The Elder Scrolls. These games aren’t interchangeable based on game mechanics alone. TES fans have been wanting dual-wielding capabilities since Morrowind came out. It’s something to get really excited over because TES games have such massive, in-depth lore and complex storytelling and gameplay structure to them, even if another game did it FIRST, there is absolutely no question that THEY DIDN’T DO IT LIKE TES. Morrowind was a game I played for YEARS and still haven’t played every single quest in every single faction of the game. These games are massive and the capability to allow you to forge characters and stories and gain power at your own pace in your own way is truly impressive and epic and so much of the games are so completely unique to the Elder Scrolls universe… even if another game had vertain mechanics first, there is really no comparison at all.
nice to see you exciting about this game spoony, is always better than anything SE came up with from their asshole.
BTW if you just happen in the SE conference, don’t forget to find Toriyama Motomu and troll his fucking ass. He’s the only reason why SE fail at story telling.
So, when Nintendo updates graphics, gameplay, and the world of the Zelda series, it’s a boring rehash. But when Bethesda updates graphics, gameplay, and the world of the Oblivion series, it’s exciting. Huh.
Elder Scrolls series*. And no, Bethesda does much more than that to their games each time. If you’ve actually played them you would see it.
You’re oversimplifying the argument, and you know it. Bethesda’s done more to make each Elder Scrolls game distinct and markedly different than Nintendo’s ever done, recycling the same tired gameplay engine, adding basically nothing for fear of outraging the entrenched fanbase.
With Skyrim, you’ve got a completely different quest focus (not just seeking a kidnapped princess every time), a completely new continent to explore with dynamic quest-generation (also new), a redesigned character advancement system, new spells and a redesigned integration of spells into combat– I could go on. Bottom line, this feels like a totally new Elder Scrolls game– faithful to the core elements, but also new and improved, with new elements to master.
I wish I could have gotten into Bethesdas booth, ahh well. I am really excited for this game.
Nice man, living the dream
Spoony, I don’t get it. You’re saying that Nintendo is shit for making the same 3 games over and over again, but you don’t have anything against Skyrim. And Skyrim looks EXACTLY like Oblivion. Or Morrowind. Or Daggerfall. It has slightly better graphics than Oblivion, but it still looks like shit when compared to, i.e., Witcher 2. It even has Oblivion’s theme in the trailer!
So where are the improvements? Yes, we’ll be able to throw two spells at once or something, but as you’ve said before – it isn’t anything game-changing, it isn’t anything new. If they get rid of loading screens popping out every 10 seconds, Skyrim will at least be playable, unlike Oblivion, but I doubt it’s gonna be anything else than a mediocre, boring game. Especially since I’m aware it’s Bethesda’s RPG, and that means they’re going to use a story written by a bunch of babboons.
If you can’t see the differences between Skyrim and the other games in the series– which I very nicely outlined for you in detail– you obviously haven’t been paying attention, or you’re choosing to be pig-headed about the issue.
The changes in Zelda or any other game that’s worth anything that you dismissed is the same. I guess its because you like something you don’t see the faults and I’m the same on my side but with Zelda Ocarina of Time it was the first trip into 3D, environments no one had seen before with a character many have loved, the other games were 2D at that point so it was a huge deal. Then Majora’s Mask came along which was a direct sequel which took all the good things about it, expanded greatly on it and offered tons of sidequests to do. Wind Waker sent you over the oceans with a villian that was actually well written who had a motivation for what he was doing, Twilight Princess I’ll give you, I didn’t love that much but I’ve been reading about Skyward Sword and from the sounds of it, its turning out to be significantly different.
Paper Mario, its Mario, its Paper, its an RPG, there isn’t much they really need to change, though they did once and it turned into a horrible RPG/Platformer mess which was lame, every game before that was awesome and I’m sure the coming one will be awesome to.
Yes, you did outline it in detail – but you chose to not talk about all the changes and improvements in the newest Zelda. So I can tell you about differences between Skyward Sword and other Zelda games – in detail! Will you choose to be pig-headed about the issue? :)
New combat mechanics, new protagonist, new dynamic quest style, better NPC interaction, new enemies, new environments, a new story and possibly even more. What more do you want?
New combat mechanics.
We’ve seen these mechanics before, Bioshock comes to mind.
Seriously? This is a game where the point is you play your own made up character, this isn’t new.
New dynamic quest style.
What does that even mean?
Better NPC interaction.
Until we actually see gameplay vids of you talking to these NPCs, this point is pointless.
(Roles eyes) The only enemies we’ve seen are dragons and big furry yeti like creatures, very new.
OF COURSE there will be new environments! It’s a sequel, if they used the same ones from the last game I think people would be pissed.
Same as above. If it wasn’t new then that would make the game a copy of another one.
Seriously, give some real points next time.
Okay guy, lets get picky.
Combat mechanics – Why does it matter if Bioshock did it first? It’s new to TES and it is an upgrade on the Oblivion format. Virtually nothing these days hasn’t been done at least once before.
Protagonist – Even though you do make your own character, you are not the same entity as you were in the first game. Although considering the lack of characterisation in TES it admittedly doesn’t make much difference.
Quests – You obviously didn’t even watch the video because even Spoony clearly mentioned about the dynamic quests that tailor themselves based on your skills and where you haven’t ventured to in the world.
NPC’s – They have said they have ditched the old way of conversing with NPC’s and made it to be a more smooth and believeable experience (no more blank face time freezing interactions).
Enemies – Again, they are new to TES. Sorry if the addition of Dragons and doesn’t float your boat.
Environments – We’ve seen dense forests, mountainous regions and snowy landscapes. As far as I recall, Oblivion only had forests.
Story – Don’t understand what you’re trying to say there. A new game doesn’t always have a new story. What happens in most Zelda games? You play as Link, and rescue Zelda from Ganon. So going by your own logic, you don’t mind admitting Zelda games are copies of each other?
There was absolutely no need for that last comment. You come across as arrogant.
Which is exactly my point. Don’t claim that something is new and original when it isn’t. If there trully is nothing new anymore like you say then why complain about Zelda?
I did watch the video, but saying that side quests are tailor made to your skill set probably just means certain quests are open to certain people. I look at this from the developer stand point, there’s no way to make quests that would just focus on a certain area that the character hasn’t entered yet because that would make it so certain quests would no longer be accessible because you’ve already been in the area those quests are supposed to happen in and you wouldn’t get to do those quests until you reach some sort of threshold when there are no more new areas to go to. The second thing is that there’s no way the developers can fit in as many skills as there are potential combinations and levels of skills, you’d need at least two discs for that kind of stuff. Think of it like this, there’d have to be a string of quests for people with a certain amount of speed, that have ice magic, and that wields an axe, AND it would make it so the quests that show up are prioritized by which ones take place in areas you haven’t gone to yet, that’s one simplified combination. The most likely thing they’re doing is that quests are only tailored to one specific requirement like, whether you use axes, and they made it so quests happen all over the map, which is what most games do anyway…
Like I said, this one is a wait and see for me. I’ve seen developers say they’ve made interacting with NPC’s better and not seen much of it. There’s only so much you can do with an NPC. Unless the game is one which has NPC interaction as one of the main traits of the game, like L.A. Noire has you interviewing suspects, then interaction with them will be limited. The best it would be is that people say and react differently depending on the time of day, what’s going on, and what your character is like, which has been done before…
It’s new to TES eh? So you’re excited about new things to a certain game series but that you acknowledge aren’t actually new to games as a whole? So why criticize another game series that brings things that are new to it? Hasn’t Zelda been all about that? A Link to the Past had the Light and Dark realms, Oracle of seasons had you change the seasons to alter the environment and enemies, Oracle of ages had you go backwards and forwards through time, Ocarina of Time had young and adult Link, Majora’s Mask had a Groundhogs Day scenario, Wind Waker had sailing, Twilight Princess had the wolf form and twilight areas. Spoony himself said that with Fallout 3 that he was glad to be back in that universe, that’s what people say when they play Zelda or Mario or any other series like that, people that play those games DO demand new elements be added to the gameplay but at the same time they also want to stick to the old universe, how is liking this new TES game any different from that sentiment?
I give the same answer as what I said above.
…………… Exactly my point? What is this new TES game than just another hero you made up saves the world from monsters game? Link is the same, saving Zelda is usually just a small addition to most but not all of the games and Ganon isn’t always the enemy. Zelda has been grounded in the same exact story that TES is, you play a hero and go fight bad guys for great justic. If you understand this fact then you understand that then you understand you’re being a hypocrite by saying one is better simply because it’s the series that you like.
I do tend to come off that way, usually I mean that a person should shape up their argument and do better with all their posts in the future, but I do admit I’m bad at getting that across.
I think the assumption you accidently made is that I agree with Spoony in regards to Zelda. I’m not saying I do. I haven’t played enough Zelda to know either way.
I just merely disagreed with what Michal was saying about TES. Spoony might be right or wrong about Zelda, I can’t say for sure. I do however know that Michal is wrong about TES.
Hhm… I see.
To be honest, i’m far more interested in things you can do in Skyrim. How about buying your own estate? Designing your own spells? Smithing? Fishing? Hunting etc.
I don’t care about more action or combos..that all superficial action-stuff that don’t define a good RPG. RPG is about “living” in another world, experiencing it with another character, with a different skillset, doing things. Yes, combat is a part of it, but getting excited about an open-world RPG like TES ONLY because of some combat-modifications is like firing up about a movie sequel with more explosions than the first movie. It doesn’t really change if a game is good or not.
Please tell us something more interesting about Skyrim, except combat-blah.
They could learn from Fallout New Vegas and add a hardcore mode where you actually have to eat, drink, and sleep in order to keep your character healthy, but I might be missing your point here.
Their defeat at Tempest Keep was merely a setback…
I just hope this Elder Scrolls game has a level-scaling system that actually works. Oblivion was as broken as Final Fantasy VIII.
The one highest hope I have for Skyrim is that they DO bring the game mechanics back to the Morrowind era where everyone who played could experiment and figure out their own style of gaming, and the world would allow pretty much ANY style to be able to function and complete any faction’s quests or the main quest but still do it all in their own way. I still have never found a game that matched Morrowind in that ability to make a character that is truly your own, play how you want to play, and still be able to manipulate the world and rise in power and become a hero that you get to define as freely as possible. I hated Oblivion for destroying that so completely — in Oblivion, it didn’t matter what race you played, every single one would become equal in strengths by level 10. And I HATED HATED HATED the level-based item generation and the gender-based clothing system. Morrowind was a magnificent game because you COULD learn how to pick the right race, the right constellation, and make your own class, and be able to break the game by level 3 as a crossdressing wood elf if that’s what you wanted to do. I loved that that was possible. I loved that it took time to figure out how to do but the time you spent doing that still felt so epic and interesting and fun. I hope Skyrim ditches the stupid level-based item and enemy generation, which took all the challenge and sense of danger out of the world. I hope Skyrim is basically Morrowind’s gameplay with better graphics and mindblowing spell/weapon mechanics. I think that’s what a lot of Elder Scrolls fandom would be blissfully happy to see. So… I live in deep dread that Skyrim will be as broken as Oblivion in that regard, but I still keep hearing such amazing things about it, I’m almost counting down days until I can finally play it and find out whether I need to just collapse from the strength of orgasming with joy over this game, or lose all faith in the developers and the series and go back to m closet and cling to my Morrowind discs like a senile old man.
I’d like to see this as long as being able to hit or block isn’t based solely on chance depending on your stat skill level. If there was one thing I liked Oblivion over Morrowind for, it was this (I actually liked both pretty equally for their own reasons, and modded the shit out of both).
So, it’s a game about trying to get to various types of dragons, each with their own powers, weaknesses and movement patterns and then absorbing their power after you’ve defeated them? Just replace the word “dragons” with the word “robots” and it sounds like a Mega Man rip-off. LOL
I just hope you can have a variety of powers even if you don’t defeat the dragons!
Also, I’m concerned about the thing you mentioned of having choice in what you specialize in. Lot of other games seem to offer this, where you can branch into various spells, abilities, etc., but it always ends-up more or less the same. When you play a character, you’ll usually have to compromise one type of specialization for another. This can lead to having only a few “perfect cookie-cutter classes”, so that you maximize what your job is all about (ex.: utility &/or storage, or high dps casting, or expert healing, or w/e). I’m just hoping that if I get around to trying this game out, I actually DO have choices instead of having to choose only based on the end-game environment and what I’m actually going to need to be to play well.
Skyrim? Oh really? Will they have an interface designed for the PC (like Morrowind) or just the impossible-to-use console interface lazily ported from the XBox 360 like Oblivion? If the former, sign me up, if the latter, I doubt I’ll ever touch it. And I spent more time playing and editing the crap out of Morrowind than any other game.
i think dark souls will kick skyrims ass. it doesnt look that interesting to me
I don’t think so at all. Skyrim is a game that is made to be accessible to everyone. Dark Soul’s is designed to cater to a very small subset of people that like games that are stupid hard (before anyone goes on and tries to tell me “no its not hard its fair you pussy”, I’ve heard it all before).
a very small subset of people? i think demons souls sold over 1 million of copies. and yes, you’re a pussy. you probably heard it before, because it’s actually true ; )
Well, I knew SOMEONE was going to say it.
I can’t wait for Skyrim. Nothing matches the quality of the Elder Scrolls.
Keep up the great work, Spoony.
I see some mixed opinions about Skyrim. I can honestly say the trailer blew me away, epic dark and simply the stuff hardass heroes are made of. I hope i`m not dissapointed when i actually play the game.
i’m crossing my fingers for some eidos montreal interviews or coverage D:
Okay… I just have to say this. Here you are complaining about Nintendo using the same ol’ boring characters and stories over and over again, and then you rave about Skyrim….
Look, as a long-time fan of the fantasy genre, I hear you talk about this game and see the trailer, and you know what I see? Boring Ass Re-hashed Fantasy Plot Game #14583. So you’re a warrior on a quest to kill dragons, huh? Wooooo~ow. There’s an impressively original fucking plot for you. I think they were telling that story in Gaul right after the fall of the Roman Empire.
That’s my main problem with these kinds of non-character-driven RPGs. They might be fun to play, to build up your stats and interact with quirky NPCs or whatever, but they NEVER have interesting storylines. It’s like the story is just a platform to set the programming in so it’ll function as a game.
Bottom line, you can play all the heroic chanting music you want; it’s still just a guy in a stupid helmet fighting a goddamn dragon. SNORE.
You might consider trying to be more objective in your reviews, Spoony. Maybe you’re just excited because it’s a cool new game at E3 you’ve been looking forward to, but come on, let’s have a little consistency. Skyrim is a re-hash too, only different because of cosmetic differences in gameplay.
if spoony wasn’t biased, he wouldn’t be interesting.
Oh, stop being so “distraught” that Spoony called the Zelda franchise out while singing the praises of The Elder Scrolls. Seriously. There’ve been 17 official Zelda games since 1986, and 5 official TES games since 1994, 4 from 1996 since no one played TES: Arena but Daggerfall was HUUUGE!
So yeah, 1.47 years per Zelda, vs 3.5 years per TES.
But that doesn’t matter to you, because you’re so hurt that you have to bash the tropes of the fantasy genre, even though they apply to both franchises. Just replace dragon with 3-headed dragon who’s heads fly around when you destroy them.
But, there’s been some real progress in TES. The physics engine alone in Oblivion is beautiful. And I’m sure you’d say “physics don’t matter”, but they do. Hell, Valve’s made a whole series based on having a kick-ass physics engine. Several, now that I think about it.
In the end… stop being so damn hurt that Spoony thinks your favorite franchise has been milked till the cow died and became a zombie milk cow. You are making yourself look like a fanboy. It’ll be okay. In the end, if you want to play the new Zelda or Mario games, GO AHEAD. Just don’t expect Spoony to do the same.
So I guess it’s okay to be lazy on story if you’re new to the scene relative to Nintendo, who’s been making games since the early 80s.
Anyway, see my other posts. Nintendo bothers me too.
The Elder Scrolls is anything but lazy on story. Yes, most of the plots involve fighting against demons or monsters, and trying to bring order to the world, but there have been stories like that since ancient Greece. How the story plays out though is often where the real meat of the story is located though.
It doesn’t help though when Spoony sees a fairly similar plot in Zelda games with similar gameplay in each of those games as well. It looks less innovated and more like franchise-milking. Does that mean he’s 100% correct? Probably not. But that doesn’t make him 100% wrong either.
TES do play quite differently from one another though. Daggerfall was a good base of a game, but Morrowind was a HUGE improvement in gameplay, making an environment and story more easy to follow, giving you a very interesting setting, and then taking that framework and making something even more user friendly and having real physics for Oblivion. Each game has had real engine changes, partly because of the longer dev times Bethesda has over Nintendo. Nintendo, with the short dev time, can’t reinvent a better engine for every game. So they borrow from previous games. Some much moreso than you’re comfortable with admitting.
Does it make them bad, no. It just means Spoony isn’t going to enjoy that same sort of experience. Hell, it’s half the reason I know the Darksiders game had such a bad rep, not because it was bad, but because it was like playing a Legend of Zelda game. And when something feels the same, some folks get turned off by that.
But eh, lunch time!
You do realise this is just a trailer and a demo right? I’m sure there is more to Skyrim than the developers are letting on so we should wait and see. There is only so much you can show at a conference rather than a development studio.
Non-character driven story lines? Um, have you ever played Deus Ex?
I just love how Nintendo fans are condemning Spoony for trashing the WiiU and yet they themselves are not even denying what he is saying. Instead they go after other games which Spoony likes and condemn them in a lame attempt to defend their beloved franchise.
Look I will admit I am not exactly impressed with what the WiiU has to offer and I’m sure there is more to be revealed, but based on what I have seen it isn’t exactly setting the world of technology alight. The WiiU looks more like a console add-on rather than innovative and it does seem that Nintendo refuses to go the extra mile. They are capable of innovation but they aren’t showing it.
You should read my other post in the other video about the Wii-U. I absolutely don’t disagree with Spoony that Nintendo is re-hashing shit, and it’s annoying. Nintendo gets on my nerves too. I grew up with them, so I can at least bank on nostalgic value, but yeah… they need to stop making toys and start making games again. New games.
But I am saying that, great game engine or not, this game looks like just as much a re-hash as any Zelda game. I have a real love-hate relationship with fantasy, and this game appears to be playing more to my hate side. Fantasy can be so much more than stupid-ass sword and sorcery hero quest bullshit, but rarely do developers (or hell, authors) take that extra step out of that particular comfort zone.
I guess it has to do with the market again (again, see my other post), but that doesn’t keep me from thinking it looks obscenely boring. And I didn’t grow up on Elder Scrolls, so it’s going to take a little more to get me into the series than a video of a guy fighting a dragon with a sword in scenic vistas.
But really, the main point of my post was that Spoony appeared absolutely enthralled by this game, and I can’t for the life of me understand why, except that he’s a fan of Elder Scrolls. If he was a fan of Zelda, you bet your ass he wouldn’t have been as harsh about Skyward Sword. I’m saying if he wants to be a critic (as he’s indicated in the past) and not just a guy with opinions about stuff, he should try to be more objective in his criticisms.
No, I haven’t played Deus-Ex. I guess I should give it a try. I could obviously use a little something to get me more into PC RPGs, seeing as how I’m making all these harsh generalizations that I shouldn’t be making.
The thing with Spoony is that he’ll always prefer a game with characters that look like ones from the real world. If there’s some sort of design choice that makes the characters look stylized or cartoony then he won’t like it. If you wanted to be cynical you could say he doesn’t like artistic license, if you want to be charitable you could say he needs something that can connect him to the real world in the game in order to get into it.
The differences in gameplay are more than “cosmetic”. Try playing Arena and skipping to Morrowind later. Heck, try DAGGERFALL first and then Morrowind. Even Morrowind and Oblivion are pretty different, you can tell just by the combat mechanics, but that’s hardly the only thing that has changed.
Plus, there’s two things that put the TES series apart: one is the fact that, yes, it’s on average one new game every 3.5 years which I don’t think is even comparable to the rate at which Zelda or Mario games come out, but mostly that every time a new game comes out, it deals with a different part of the setting.
The second is that it has a very open-ended gameplay style which is niche enough to be unique. I wish there were more games like that, but there aren’t, it seems like a gameplay model that is considered “outdated” nowadays, like having multiple dialogue options that actually matter (or just make a goddamn difference at all, that’d be enough already to rise above the riffraff) or not being forcefully tied to an extremely linear plot.
By the way, it’s a nice touch to see that the Nords’ voice-based magic has been implemented in the game, as the trailer shows… I remember reading a book about it back in Morrowind, it sure feels nice to have an actual continuity between games, despite them being set in different areas… Which is a plus because every slice of the setting shows its own unique quirks and all of that without contradicting everything that happened before, or maybe it’s after, or maybe it’s a parallel universe, or maybe nobody gives a damn and they’re just cash-in games.
Yes, Zelda, I’m looking at you. Some internal consistency would really do wonders to your IP, you know?
I really need to upgrade my PC.
What the hell did Skyrim do to the Morrowind national anthem?
Game looks good from a dragon-slaying point of view. However, I wonder how it will perform as an Elder Scrolls game?
I’m curious to say the least.
Great job sir.
You have your own style of showing off these games and it works so well.
I enjoyed the first Prey, but Prey 2 sounds cool. Why didn’t they just create a new IP? Because there is nothing similar in art, story, and game mechanics to even call this a Prey title. I mean the connection to the first game is quite flimsy.
I’m reasonably hyped about Skyrim. Not bouncing off the walls though as I doubt it will be a major leap forward since its still a 360 title an so bound to the limitations of 5 year old hardware. From what I hear it mostly just takes the best Oblivion mods an implements them along side the new dual hand combat. Big leap for console crowd sure but probably not so much to someone that had lots of mods for Oblivion installed. I am happy to hear most of the content will be hand crafted an not randomized like the repetitive crap that was Oblivion dungeons.
As for Prey 2 I never played the first one. But the concept as Spoony describes for the sequel sounds interesting. Though if its really so new they might as well made it a new IP.
Skyrim is without a doubt my most anticipated game currently. I cannot wait.
I’m cautious about getting too hyped for Skyrim but it sounds great from your detailed coverage and the improvements to spellcasting and the possibilities they open have me excited. It’s time I get a new computer.
Prey 2 sounds cool too although I never played the first. I’ll check that out.
Better that you don’t. You fight aliens with Cherokee powers. And not in the good way, I mean the completely out of place and goofy way.
SKyrim is gonna be awesome !!! im gonna half to clear off my computer see if i can run it
skyrim is gonna be through the roof
i have to say, the elder scrolls has been disappointing, than fallout 3, im not holding my breath for skyrim, even though it seams to fix every gripe i have with oblivion, and fallout (engine wise) till i see it. because oblivion required mods for me to even be interested in it after the whole its new morrowind… morrowind didn’t have that problem, and mods only enhanced the game to me, oblivion required them.
i loved prey but i missed it when people played online for it since i got it so late so hopefully i will get a chance to play online in the next game
… Sounds allot like Bioshock that Skyrim does. You describing, “Freezing them and then hitting them with a hammer” made me instantly think of Bioshock.
“The second thing I saw was Prey 2″ I have the first game… Fighting aliens with Cherokee powers! (Gives his best ‘Spoony fake amazement face’ impression. (Watches the rest) So they got rid of the goofy element of it… but… this doesn’t make sense, how are you in some sort of city negotiating with aliens? The first game made it abundantly apparent that the aliens only concern is to turn as many humans into mulch in as many gruesome ways possible, why would they be negotiating with this one guy?
The Skyrim stuff sounds rad as heck, but the one question remains:
Does the power word “Mua’dib” exist and does it kill?
Yeah but you need your own weirding module peripheral.
I’m looking forward to see what they do with Skyrim. Most new videogames don’t get me that excited. I preferred Morrowind over Oblivion, but I still got a lot of enjoyment out of Oblivion. Both games have their different merits and demerits. Hell I was addicted to playing Morrowind on the original Xbox. That’s how much I liked that game. I didn’t even play it on the PC till recently using the new Graphics and Sounds Overhaul mod. Actually I should be playing Morrowind right now ha
Skyrim looks fantastic and I’m really hyped for the new features. Few RPG’s can compare to The Elder Scrolls.
I like what I see with Prey 2. The first game had a great premise and a lot of potential but instead we got a ho-hum shooter: I’m hoping Bethesda shows ‘em how its done!
I like the jacket look. Makes you look like a total bro.
Skyrim depresses me.
They are continually ditching things, ‘streamlining’, in some ways it
feels like less of a game then Morrowind. Combining Long Blade and Short
Blade into one skill, turning Axes into blunt weapons to put them with
maces and clubs? Now they are getting rid of HtH, and made weapons
defined by if you hold it in one hand or both hands?
Two schools of magic are removed now, to my understanding. Movement
magics are gone, still gone I am guessing? I am hearing rumors that you
no longer have any stats.
It is just depressing to see them stripping things from the games every
time they come out. Stripping the ability to be a unique ass kicker of a
particular type. I know that a lot of people are probably going to roll
their eyes at this but I feel that they are rapidly approaching a point
where it is no longer recognized as The Elder Scrolls. If they keep
this up, I cannot help but feel at some point they will just
pre-generate the character and say ‘yup, this is you. We had to
streamline it. We still have skills! Weapon, Magic, Defense, and
It just makes me sad. It is beautiful but depressing.
the schools of magic only got cut because they put all the spells in there into different schools, they were just useless, nothing is gone just reorganized, it’d be like if you had a school for each spell, then when you started grouping them into schools that make more sense you complain that it’s streamlining. all weapons are still there and i don’t think it’s such a bad thing to put axes into blunt and combine long swords and short swords, again, we don’t need THAT many different skills. they’re not exactly putting all armour and weapons into a general “Combat” skill here, there’s still plenty of character custmization. there are still stats, those rumors are still just rumors. when you say a unique ass kicker of a particular type, it sounds like when you are saying ” i want my character to be a unique ass kicker of a particular type” you want your character to be good at a single weapon in the game and nothing else. i don’t mind if working with maces increases my axes skill, really i don’t see how that makes such an impacting difference. you still don’t have to use those weapons. and the new dual wielding any one handed weapon in any hand, along with the new spellcasting combat definitely doesn’t seem like streamlining to me.
It is rather hard to explain. But with magic, a lot was gone. Granted, not all of one school (or as the school cut), but they did rip out pretty much all transport magics. I understand the WHY, they remove mark and recall for fast travel. They removed Levitate due to linear dungeons and closed cities. I get it, but it feels lacking to me seeing those taken away.
As for the weapons, I liked having a focus? I am not sure I am explaining myself correctly. Axe and Clubs as a combination of blunt weapons was just really silly. I admit I never used HTH, but the removal still strikes me.
I would have liked to see a difference in the weapons I suppose. It makes it EASIER, no question, swapping sword to dagger to axe to club to sword as you find better weapons no matter what logical sense it makes. However I rather like (in a sort of weird way, true) cursing my luck when I find and pawn off a sword since I chose to use daggers. Particularly when they could make the weapons more unique then the same.
Is it one ‘Combat’ in Skyrim? No. It is two/three. Yes, it makes a bit more sense then Oblivion and their weapons. However, it is still turning the various weapons incredibly generic.
As far as the dual wield and dual magic goes, it remains to be seen. It seems like it could make an incredible action-rpg hybrid. However, is there going to be any tactical differences in the dual wielding? Does it matter which one you strike with? Will you see a difference in off hand to main hand? Or is it ‘click right. click left.’ Will it simply replace Sword/Magic from Oblivion with the option of doing Sword/Sword and Magic/Magic? I also wonder with the mixing of magic if we will see a return of crafting spells and enchantments, however I have not heard anything one way or another. (Don’t go starting rumors.)
I am not saying this doesn’t look fun. I am however questioning the direction they seem to be going with it. More action, less RPG. Some of it makes logical sense, if I hit a rat with a sword, I do not think I should fail my to hit chance, but that is moving to another type of game.
I will buy it, I have no questions about it. I will play it, and if it is a fun game, I will enjoy it. Even so, these small things will bother me, and maybe it is nostalgia, I don’t know. I just know that every time a new Elder Scrolls comes out, it feels like somethings missing, sometimes it is nothing and just a shrug and move on. Other times, it is to noticeable to ignore.
Anyways, sorry about my post.
Well when a game has stats you are stuck o one class and that’s it, plus it is so unrealistic for you to attack someone with magic and then your strength is leveled up. I like the system where if you work hard in one area, you will be better in only that area.
Sorry for the double post.
Wow. It’s like watching a portal to an alternate universe where Noah is a G4 host. X D Excitedly rattling off concepts and tricks that …have all of them been done before, and almost all over five years ago.
I see a big Nintendo vs The World Flame Storm below…and the fact is that the innovation well has run almost completely dry for the games industry as a whole–and we’re all learning to make do with less, I suppose. No shame in that, really. It’s why everyone adored Battlestar Galactica–it was like being offered a cup of rancid sewer water when you’re dying of dehydration in the Sahara.
Ah, 11/11/11, the kind of date that only comes twelve bloody times every century! I’ll seriously be glad when this trend ends… which thankfully will be next year. TWELVE TWELVE TWELVE MY FRIENDS!
I’m excited for Skyrim actually. In most Bethesda games, I usually don’t care about following the main plot- as soon as I leave the starting dungeon I think “Welp, that was interesting, but now I’m free to go where I want, so I think I’ll pay a visit to everywhere that isn’t my goal.” Skyrim, however, promises there’ll be plenty of Dragons to slay! I honestly can’t think of a better way to convince me that delivering the magical Amulet of WTF to Mister Questgiverman will be worth the effort than to tell me that at some point I’ll be fighting dragons!
Okay, okay, I wasn’t THAT uninterested in the plot of Oblivion, but when you give me that much freedom, naturally I’m going to want to screw around a lot and THEN maybe get around to saving the world. With Skyrim, though, they’ve managed to me excited about an actual story rather than just a sandbox world for me to screw about with as I see fit. I can’t wait to see how this game turns out.
The fact that the Elder Scrolls series is seen as some kind of a height of RPGs is very saddening. Arena was a forgettable dungeon crawler, Daggerfall was a dungeon crawler with bad random dungeons, Morrowind was about the only redeemer in the series and Oblivion was a badly written, broken game that only allowed for a few character builds that actually worked. Almost every game Bethesda has developed that allows for modding gets modded out to wahzoo after one play through just to make it playable.
But on the plus side, taking out that stuff isn’t working for them means that by Elder Scrolls 7 you’ll just press A and win the game. You’ll miss out on some trekking across landscapes with occasional scrapes against wildlife, but the $60 you spend will be true to the Elder Scrolls experience.
The games provided a lot of freedom to players who wanted it, and no matter how broken it was, no matter how frustrating some aspects were, I still had a lot of fun and I know a lot of people will take it over most RPG’s any day of the week. The fact that there are so many fans willing to take the time to mod it both creatively and to improve the core gameplay is only testimony to how much they love its concepts.
I do agree with you about the Elder Scrolls series. It doesn’t deserve this much praise.
In both Morrowind and Oblivion, I also didn’t like the fact that 90 percent of the dungeons, monsters,
items and locations are just bunch of cut and paste works. I’m not sure if the same flaws are present in Daggerfall and Arena though. Personally, I prefer Might and Magic 6 & 7 over any Elder Scrolls titles. Because in these games dungeons and landscapes have more geometric patterns and numerous gimmicks. There are also hand full of unique items, and most of them are much more interesting than the “ultimate” Umbra sword.
That being said, Oblivion did blew me away when I booted it for the first time because you can roam around the Elder Scrolls universe and people don’t stand around like idiots. But this is also a bad thing because most people rate a game purely by their first impression, but in terms of bringing back the old school free roaming RPG back to the modern time, Oblivion succeeded.
I really like Arena and Daggerfall, both more so than Morrowind, which I could never get into.
I’d be a bit cautious about Skyrim. Until we’ve seen more of the gameplay, it might as well be a dumbed-down FPS with swords.
The weirdest thing I’ve heard so far is that dragons will spawn and attack you randomly – implying an endless supply of them and seriously screwing with you should you NOT feel like becoming a full-time dragon hunter. WTF Oo ?
And EVERY date in the mm/dd/yy-format happens only once every century, no matter the numbers!
Look up some vids on oblivion or morrowind or that 15 min skyrim demo, have can you say it might be a dumbed-down fps with swords, fps’ are shoot,shoot and shoot again. fps’ are the dumbest form of gaming. You should research more about a subject before making a comment like that.
I gotta admit as a hardcore fantasy fanboy this game hits my sweet spot.
Am I the only one who’s noticed that a lot of fantasy franchises have been leaning more towards that aweful Zelda/Anime fantasy feel? With very bright colouring and really weird almost super deformed design elements?
Thank gods for the Elder Scrolls a game with a medieval setting full of wenches and wizards and Elves who don’t look like rabbits. The dirty gritty mud n metal design ethic really appeals to me.
As for the new Dual wielding mechanics it sounds like a good thing to me. Anything that allows gamers to put their own stamp on their character is a good thing. Having said we all know nearly everybody is going to want to dual wield and I look forward to the mods that allow you to do cracktastic things like dual wield two great swords.
As for the whole Zelda fanbase who seem to be pissed off Spoony liked Skyrim and not Zelda. Bugger off and play with your grappling hooks and let us kill off our Dragons in peace. Seriously Zelda is a basic hack n slash bare bones games with a save the princess plot it’s not an RPG, hell the only similarities between TES and Zelda are that you can wave around a length of metal with sharp edges.
We kill dragons too y’know? : )
I refuse to dignify anything Zelda related with the moniker “Dragon”
So this, http://images2.wikia.nocookie.net/__cb20090513010313/zelda/images/thumb/9/9f/Argorok.png/501px-Argorok.pngd and this http://www.zelda-infinite.com/z-images/volvagia.gif Aren’t dragon enough for you?
The first one looks like a digimon monster plus is not actually a dragon it’s a wyvern, a wyvern is a legendary winged reptilian creature with a dragon’s head, the hindquarters of a snake or lizard with two legs or none, and a barbed tail. A dragon has 4 legs and wings.
The second one is a big flying flaming snake with arms.
Now this is a dragon. http://wall.alphacoders.com/wallpaper.php?i=78875
I’ve seen all types of designs of dragons before, your definition flies in the face of historical depictions with the biggest being the Asian dragon which Volvagia actually closely resembles.
Prey 2 was the biggest surprise of E3. had no interest in the game at all, but when i saw it being demo i became very interested in. very Deus Ex.
Sounds like Prey 2 is what Call of Juarez and AssCreed wanted to be in terms of catching prey.
Bethesda’s booth is the 1st I’d check out if I were at E3. Thanks for giving us your impressions Spoony.
In the commercial at the beginning, is the quire singing in Draconian?
Prey 2′s tech and feel seems delightfully close to the Spinward Fringe series of eBooks. Except for the First Light Chronicles the first two books (Spinward Fringe: broadcast 1&2) are about a bounty hunter that except for being from earth is exactly the same character as the one in Prey 2, and that makes me so excited since those books are one of my all time favorites.
A lot of great games this E3 but Prey 2 is my pick for best of show (Skyrim is damn close though).
I think a lot of people will only complain about it being “fast paced” and “more action packed”. Like every single person on RPGCodex, for instance – not that I care about them.
So you’re saying that Skyrim is the same as every other Bethesda game? Except less crappy parts?
Constellations WOOO. They’re like… perks but… shiny!!!!
Game is pretty you say? Yup, looks like the same old gritty western fantasy RPG fare. It’s too bad that Zelda had to go and look all artistic, colourful and original, I really wanted to spill gallons of blood on a brown battlefield of some sort!
Dual Wielding? So you can hit with two sword/axe/samey lump of metal things at once for little benefit! YESSSS
Yay, randomized quests!!!! Randomization did such great things for the previous games…
Yeah, I’m trolling. Sorry mate but I can’t stand hypocrisy. You talk up one games sameyness and bash the other for its apparent sameyness. At least with your movie reviews you admit your different tastes.
Truth be told, I am actually looking forward to this game quite a bit…
Morrowind combat was broken. Oblivion wasn’t too good and repetitive to the point of insanity. Shivering Isles improved on it a ton by having actual original content and a decent plot. Fallout 3 did even more but still had basic flaws and lost steam. Skyrim should actually be amazing hopefully and the theme kicks ass.
I’m thinking they may overdose on the dragons though, ruin the specialness. I imagine the NPC’s will be disconnected as always.
It feels good being able to enjoy different games :P , so sad that some can’t.
Well, Fallout 3 was kind of good, so this might turn out to be a decent game too. However, after Oblivion, I am definitely not getting “fired up” by Bethesda’s hype machine again. Don’t get me wrong, Oblivion was okay, a 6/10 in a genre I am interested in. Sure, the levelling was broken (it didn’t really make you stronger or more able), exploration was mostly boring (you could go anywhere, but everywhere was basically the same, largely autogenerated tedium), and the game world felt unimmersive (quests and social standing having minimal or no consequences, logical inconsistencies, highly visible game mechanics revealing the world excisted only for you, the player). But on the plus side, it was a highly polished game, with much content, which kept me reasonably entertained for about 20 hours. What annoyed me, though, is how the gaming press described it as basically flawless and the most amazing RPG ever. I did not see one review pointing out any of the major flaws of the game. Check out Metacritic, and make a note of the difference between Metascore and user score. Oblivion was hyped into the sky, and the gaming press went along for the ride.
Skyrim looks like more of the same. Pretty, polished, hyped, and possibly streamlined to dullness. On the other hand, I thought Fallout 3 was kind of good, so I guess I’ll just have to wait and see. But I strongly agree with the guy who said Bethesda’s games are not the apex of RPG development. Even Morrowind, which is universally recognized as a good game, had major flaws (poor balancing made magic unfeasible, paper-thin NPCs that appeared more like hypertext terminals than people).
Personally, I prefer European RPGs. They generally aren’t as polished, but once you get into them, I find that they offer a lot more. Take Gothic 2 for example. It takes a bit of getting used to, but once you get past the initial impression, you have a living, believable, and beautiful game world to explore. People you meet often respond to what you are and what you have done, but they never give the impression of existing just for you. And there’s none of that handholding you see in some games today. If you wander into the darkest parts of the forest, there’s a big chance of meeting something you won’t like. But there’s also a chance of finding something really useful. It makes for more exciting exploration, and better immersion, I think.
I agree. There are, however, there are some aspects of oblivion that one can appreciate. Though not quite defined, the magic system could get anything accomplished. And even though this sounds silly, when you had the appropriate clothing, if you were in the darkness, no one would see you. Little perks like that made the game enjoyable, plus the large landscape an here is a lot to do. There are plenty of dungeons and a realistic-like environment. The cities could have been bigger though.
Skyrim has improved though. In Gothic 2 you can become a blacksmith and craft your own weapons. That option is now available in Skyrim. And plus the combat is more involving, now it feels more like real life. I have my own ideas on creating game leveling up systems, but the mechanics in this one seem pretty good. I’m not a huge fan about the constellation thing, but eh, its better than most.
Can’t look forward to this unfortunately. Oblivion was already a dumbed down version of Morrowind, which was worse than Daggerfall, and this looks like a dumbed down version of Oblivion. I’ll just keep waiting for games as involving as Baldur’s Gate 2, Fallout, and Planescape: Torment to come out. But with Fallout 3, Dragon Age, and Mass Effect dominating the RPOG industry, there’s little hope.
New-vegas was crap and turned quite a few people away from fallout, Dragon age 2 did the same thing as it was dumbed down beyond belief and mass effect isn’t really what most consider an rpg, it’s definitely role-playing but none of the aspects rpg normally have or what you’d expect, it’s really a shooter with some role-playing thrown in.
I meant “little hope” in a negative fashion. I hate all of those games, but I can see how you thought otherwise. I’ll edit it so it’s more clear.
Are you freaking INSANE? New Vegas was godlike. It had all that was good about original Fallout, some really good parts about Fallout 2 and the gameplay of Fallout 3.
I thought Spoony didn’t like videogames that were the same; doesn’t he only like games which innovate?
I don’t understand why anyone would be interested it Skyrim. A medieval-fantasy RPG? Like that hasn’t been done a few dozen times by now.
Who said it was medieval? I don’t remember dragons or magic in the middle ages, do you?
That’s the “fantasy” part, I think. :) The “medieval” part has to do with the general technological and social development level of the game world.
Maybe people like the setting? “Real world” settings have been done to death, but no one complains about those. Not that I’m interested in Skyrim, but there’s no better setting for RPGs.
Skyrim is one of the few games I’ve actually been looking forward to. So long as I don’t have to wildly leap through a zillion oblivion gates doing the same shit over and over again…. I’ll be happy.
I can’t believe you people. You’re really bashing SKYRIM? How fucking worthless are you people? Pull your heads out of your collective asses and take a fucking look at the game. That’s right, a GAME. It’s not a piece of art for you fuckheads to sit around and criticize, It’s a game that 100 people spent six years of their lives slaving over for you pieces of shit to have FUN. Or did you worthless fuckheads forget that games are supposed to be fun? Absolutely pathetic. Only on spoonies website would a bunch of hyper critical pieces of shit like you guys crawl out of the woodwork just to insult the most anticipated game of the last DECADE. You’re probably the same assholes who bash ocarina of time and say that mass effect wasn’t good. It’s astounding how pathetic you are.
Now, I think I’m one of minority, but I personally think that Oblivion was awesome. Yes, I played Morrowind. And I loved it too. And I played Arena and kinda liked it. And I can’t get myself to play Daggerfall (this game gives me agoraphobia), but I will eventually play it. Oblivion was vastly improved gameplay-wise (battle system in Morrowind was a piece of crap, and pure mages were just unplayable), they fixed many things that were wrong in Morrowind (the quest log, the fucking cliff riders) and many of Oblivion’s weak parts either were equally weak (lame leveling, the UI – in Oblivion it’s unintuitive and in Morrowind it’s smallish and ugly as hell). Now some people complain about Oblivion being too generic, tolkien-ish medieval fantasy compared to Morrowind… WELL THAT’S WHAT SERIES WAS LIKE BEFORE MORROWIND. Oblivion came back to the roots, you shouldn’t blame it for that! Plus there are lots of really neat references to previous games, like Cyrus the blade, or that letter to Daggerfall, or the entire fucking Arena faction being one big reference to Arena (Gaiden Shinji, the Arena posters, etc). The game’s still got a lot of really neat quests (the entire DB quest line was overbarawesome, Thieves Guild’s too, some city quests were really neat), some interesting people to meet and places to explore. And that’s without Shivering Isles expansion, that doubled everything that was good about Oblivion. So yeah. Oblivion was awesome. Fallout 3 was even better. I believe in Skyrim.