E3 2011 – Mass Effect 3 & Uncharted 3

Spoony | Jun 15 2011 | more | 
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Let’s talk about the two biggest titles at E3!

Mass Effect 3 is scheduled for release on PC, PS3, and XBOX 360 worldwide, March 6, 2012.
Uncharted 3: Drake’s Deception is scheduled for release on PS3 in North America, November 1, 2011.

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  • http://www.facebook.com/xMaeRx Ryan Beckmann

    2001!

  • Anonymous

     I find both Mass Effect and Uncharted to be grossly overrated series. Uncharted is just the worst in the idea of making hokey Hollywood rip-offs into games, which really don’t translate that well to game format. There so many gripes I have about Uncharted, but Mass Effect is even worse just in the fact that it is the epitome of side-stepping and pulling the wool over the eyes of gamers. Spoony, you played the Witcher 2. Surely you can see the bullshit through the blinds.

    • http://www.facebook.com/people/Matthew-Broadhurst/1798358763 Matthew Broadhurst

      Care to elaborate? Sounds like you’re shooting blanks at series you don’t care for.

      • Anonymous

        Mass Effect cuts tons of corners. First of all, the level design is garbage. The first one wasn’t that good, but at least it allowed for range of combat. The second one is linear corridors with chest high walls. The third one looks to make battle in these environments even worse with the inclusion of the melee weapon, but I’ve give it a little credit for at least not being a one hit kill.

        Next is what I call the “laundry list” style of story design. Bioware picks out a bunch of random moral choices out of a basket and hastily weaves ethical dilemmas into levels in order to make it seem a lot more deep than it actually is. Not to mention that a lot of the “choices” you actually make get immediate resolve with no consequence. I don’t think I can clearly orchestrate the fury I got when I was at the end of ME1 twice and I learned that no matter your decision, the Reaper gets killed in the exact same cutscene. Also at the near beginning of ME2, the infected area where you find the doctor and your non-human teammates are INSTANTLY cured. No penalties.

        The moral choice system too just makes me want to strangle people. I understood this system is KotOR given that the Star Wars universe is well established for its black and white takes on morality. In Mass Effect though, there’s no reason it should be one or the other. Why the points system? Why not just let me make my choices instead of judging me? How about actually playing out decisions more often instead of the majority being dialogue related?

        The only thing I really fully enjoy about ME is the characterization, but not the characters. It’s like how I love Leonardo DiCaprio’s character in Inception but absolutely despise the actor. The fact that they are given this wealth of information to pool from is a great concept, but it ends up feeling shallow. First off, they will never lie to you. Second, they will discuss everything without humility once you’ve talked to them enough. Third, they espouse EVERYTHING to you instead of things just as them as they are. Fourth, there’s nothing really interesting to be found in the characterization. Fifth, voice acting is hit and miss. Finally, there’s just not enough time to get to know characters for they’re unique traits as it relates to gameplay. A few different skills and the fact that one’s the “tough guy” is two dimensional.

        Not to mention the presentation. Whislt the music is all right, the rest of the game is jsut not AAA material. Shallow looking corridors made of the same plated metal, few outdoor environments, uninspired character design, and the cardinal sin of terrible animation. I will never believe that I am this character until his lips actually reflect what’s being said instead of lagging at least two seconds behind. Also, the idle animations make me want to puke.

        When you really look at it, Mass Effect is not the grand adventure that’s presented. It’s hub world based but at the same time extremely linear, and the bells and whistles that are put upon it get far too much credit. As a shooter, it’s all right. As a story, it’s fine. As a world, it fails so hard.

        • Anonymous

          It seems like most of your complaints are derived from comparing Mass Effect to other RPGs. Obviously the game contains many RPG elements, so your complaints may be valid – though I’ve always viewed the games as story-driven shooters first and foremost.

          Just out of curiosity – do you generally like shooters? Many (myself included) consider Mass Effect and Uncharted to be the pinnacle of modern single-player shooters. Since you seem to dislike both games quite strongly, it leads me to believe that you just aren’t into the genre. I can’t imagine you making a compelling argument for even-more simplistic shooters like Call of Duty or Gears of War after the lambasting you gave ME2.

          If you want to say that RPGs are a superior genre to shooters – you could do that, I might even agree with you – I loves me some RPGs. However, I also really enjoy good shooters and recognize that expecting all the depth and variety of an RPG in the shooter genre is unreasonable – even if it’s something of a hybrid like Mass Effect.

          • Anonymous

            I enjoy shooters, when they’re fun. Mass Effect is simply a game that gives you no real variety in it’s gameplay. You have such a limited amount of skills that become the only possible useful thing in combat when the AI decides to stay behind a wall and make raspberries at you for wanting to actually continuing the fight. I think probably the mst damning switch from ME1 to ME2 was the fact that you had your energy weapons had clips. That is just stupid.

            My favorite game of all time is Half-Life 2, a linear first person shooter in a sci-fi setting that is immensely story driven. The differences between the two franchises are numerous, but probably the biggest one is that the former has actual pacing in all its aspects as well as really believable characters. I actually feel broken when Alyx was hurt in Episode 2. I didn’t care when I had to choose between Ashley and that other guy in Mass Effect 1. It was just a choice of who to fight, and you fight the same guy regardless.

            And what’s wrong with comparing games in the same genre? Take Deus Ex, one of the first popular moral choice games that had choices echo at you throughout your journey instead of just what characters still followed you. Amazing and difficult gameplay, fleshed out storyline without being overbearing, NO JUDGING YOU ON CHOICES, and also having a very neat sci-fi setting with interesting elements that transmit into gameplay. What of the Witcher, that was built of the NWN engine from Bioware? Sure, it has the benefit of being based on a literary work, but it still doesn’t judge you for what path you choose to go down just to stick to canon.

            My point is that comparisons with other games are inevitable and when you look at the ideas in Mass Effect, you see something a lot greater than it is. What they have isn’t fully realized simply due to catching themselves in a rut of bad gameplay and story decisions.

          • http://www.facebook.com/people/Toby-Lee-Lauterbach/1355051741 Toby Lee Lauterbach

            Hello.

            Oddly enough in comparing Mass Effect and Dragon Age to Half-Life and Witcher, my reaction was the reverse of yours. And yes, there are things about Dragon Age 2 I do not like.
            It’s simply not plausible to me that one man (or woman) can effectively do it all by themselves like in Witcher and Half-Life. No true team, no true organizational or governmental backing. I need an ensemble and autonomously programmed help doesn’t cut it. 

            That’s just not plausible, and that makes it bad storytelling to me. In Mass Effect, you’re essentially trying to build an alliance among satisfied, complacent powers to defeat a rising power or newly grown threat that seeks to dominate the international system . If that’s poor storywriting, well, then History since before Athens faced off against Sparta and to a potential coming conflict with China wasn’t worthy of Thucydides’s pen I guess. 

            For me, the gameplay in Mass Effect offers a great deal of variety  by building different classes of Shepherd and then pairing them up with different groups of potential allies to see what works and what doesn’t given different enemies and situations. By developing an appreciation of the different characters skills and attributes, I developed an appreciation for the different characters themselves. You have people other than yourself, who can actually do something and make combat interesting and have variety. You have real choice in game play. 

            You can play as them and then, to some extent, “become them,” as well.  As a result, I became interested in my other characters’ stories when I discovered they could actually do stuff and didn’t just have to be a scripted character, occasionally given some autonomously programmed and fake or flavored “hep”. It’s a cover and shoot game, but you can approach it in so many ways that it becomes tactically engaging for an extended period of time. You may be SuperShepard but you don’t have to play as the lone HE-RO; You can be the first among many; not just be effectively off by yourself like Freeman, and yes, Geralt (and autonomously programmed “helpers” who you have little or no true combat control over doesn’t change that). 

            Half-Life, its you with different guns, until the Gravity Gun for most people. Witcher its you with magic and a sword (just once I wish it was a mace-makes far more sense against armored opponents, btw). And yes you have “companions,” who are autonomously programmed, you have little or no control or command over, and are frankly forced to be marginal by game design terms of winning. Again, you can probably play where Shepherd does it all by himself (which would be as dull as Freeman or Geralt) but you aren’t forced to play that way by virtue of game design. In terms of operational, tactical, and strategic gameplay these games for me lack the flexibility and thus creativity of Mass Effect.

            For me, Witcher was the bog-standard anarchist computer geek fantasy. You’re god and you cut or blow your way through all the baddies and screw all the ladies.

            You save the day, by yourself. I know I’m beating a dead horse here but this is something that should be obvious in my view and evidently isn’t to the general gaming public which is that autonomous programmed allies you have no real influence over “in the moment” don’t cut it, period. It’s lazy and it’s unacceptable, especially since the lion’s share of the fighting, again, is forced to become about you and again, it’s a de facto way of you saving the day all by yourself.  

            That’s just so DULL and unimaginative to me; I’m not here to play the film Commando. 

            Why should I care about my companions and what they want? It’s not like they can be made to really DO anything, or conversely, have an effect that can be truly respected in their own right. I can’t just have them truly help me gun down a Geth Juggernaut about to cut me down on Insanity level like Ashley or Wrex or blow away a pack of husks in some godforsaken mine like Samara or Jack or have Mordin burn off the armor on a YMIR mech that can chop me up in two seconds. In actual combat, Alyx can’t or won’t do that, nor can any of Geralt’s squeezes when they aren’t busy riding him. So why should I care about them and the story of Half-Life and Witcher? And if I don’t care about the characters because they can’t truly actually “do soemthing,” why bother? 

            And in Half-Life its the bog-standard anarchist computer geek fantasy again, albeit Half-Life 2 giving it an X-files twist with the Combine. Here you, Gordon Freeman (cheesy name, btw) blow your way through all the baddies, with the gravity gun a fan favorite. Here, combat variety comes from matching the best guns to the best baddies at best, although the gravity gun comes to supersede much of the game. Alyx running and popping off pistol shots along with you as plot girlfriend doesn’t cut it. Eli and a joke resistance don’t either; you do all the work. Again. why should I care about them; you’re forced into doing all the real work? Alyx got an owie and was plot convience heroine capture victim number one billion-piffht, who cares? Gee, never could have seen that coming (eye roll).

            Regardless of how beautiful the worlds were, moreover, I could never truly care about the the world of Witcher and Half-Life. All they were were templates for one character to act upon-its too obvious that the worlds are false fronts no matter how pretty the scenery. In Mass Effect I always had the feeling there were other people, groups, and powers out there who mattered because they had an effect on me and my objectives because they wanted things outside of me. ME doesn’t have to be an ego trip in the way that Witcher and yes, Half-Life, are. Because I have a team in Mass Effect to manage like a real commander, over time I come to care about the world because of my relationship with my teammates and their relationship with the world. ME creates the feeling of having a universe that exists beyond you so it felt like you had to do something to matter, which made action meaningful. I never got that feeling in Half-Life or Witcher, so those worlds never mattered to me. I can never see them as anything other than props for fighting “the Man”.

            As for character complexity and carrying the strengths and foibles of “humanity”, take one look at major historical figures and people who were in conflicts and tough times  and you’ll see a ton of them reflecting the attributes and attitudes of Mordin Solus.

             It’s a refreshing change of pace from Everyman and Everywoman caught up and overwhelmed by extraordinary events and how they feel about it. You know, Gordon and Alyx from Half-Life 2. 

            Or Emo Magical Conan, you know, Geralt.  

          • Anonymous

            You attack the characters of the other games for being such renowned one man armies, but what’s the difference between Shepard and TWO other people saving ENTIRE PLANETS full of baddies (through lengthy and unimpressive corridor shootings) and Gordon Freeman saving one single part of one planet in a game spanning over a week? Gordon did the covert work of breaking into Nova Prospekt and downing a huge prison facility, whilst the Uprising was doing the fighting in the streets and actually initiating a rebellion due to the increased morale from the victory. They had planned this for a long time, and just needed an instigator. Shepard literally pops into a planet and solves it of all its ills in one or two visits.

            What also annoys me is that Shepard is renowned from every angle you can possibly imagine, but still gets zero respect from anyone actually important. Even after he saves the major support of the entire galaxy, he still is ignored by every single person in power. That’s going beyond a “politicians are dumb” statement to “everyone but these couple people are morons”. As a contrast, in the Witcher, Geralt can be practically spit upon by common folk but is always given the respect he deserves by people who know they could easily be turned on by him if they treat him badly. You may say this factors into the last decision at the end of ME, but let me remind you that regardless you get absolutely no support on your mission. As for Half-Life, you are a hero of the people but at the same time the damnation of them as well. Some characters recognize the duality, but those you are around most understand the things that were out of your control.

            The problem with learning your characters over and earning their respect is that you KNOW the exact dialogue you must pick to do so. Top right, every time. There’s no decision in that and no chance of failure. And you can’t make them hate you to the point they leave the mission, so having choice in dialogue with such a system seems redundant. They don’t HAVE to be there, but they put up with your rudeness…. Just cuz. In The Witcher, the characters are there for a fully intent purpose. In the first there was only one real companion who stuck around because of her own affections, and TW2 sees your companions as outlaws looking for justice rather reluctantly. For Mr. Freeman, he does have companions, each of with are far more relatable than any of the Mass Effect characters because they are fully three-dimensional (Culture does not equal character). They’ve worked at this stuff for years, and Gordon is just giving a single necessary push in one fragment of the world.

            I think it’s rather immersion breaking to be able to control other people in battle other than issuing commands. Actually being able to switch to them makes me realize “I’m in a game, not an experience”. Sure, the Witcher needs some better combat decisions when you do have actual control for companions, but Geralt is a primarily a loner regardless. It’s part of his character. Besides, I think the majority of people you fight with in the games can hold their own. They’ve their own styles of combat that are FAR different than Witcher styles, so as to take their reigns would be pushing you away from the character you can actually develop. And with Half-Life, I refuse to budge on the fact that the AI is brilliant. Look up some videos about HL2′s AI like how the Combine use pincer tactics and the fact that Alyx never got killed on my playthroughs shows how well characters can do with their own virtues.

            Geralt is not god. The very prelude to the game sees him defeated, and no matter your choices throughout the game you are defeated. And you know what? That’s great. In Mass Effect, few choices of yours actually prevent the story from being hunky dory. I think there was only one in the first game. In Half-Life, you see the atrocities of a fascist dictatorship. Most of them are even HIDDEN so you actually have to PAY ATTENTION isntead of being force fed the idea of “these many people were killed”, statistics aren’t interesting. And as I’ve said before, you’re only saving a small portion of the world. Probably only one country that’s not even the majority of players’ homes. In ME3, you will save the entire Earth with three people in a corridor that looks like a corridor instead of at least making it look alive. Geralt barely saves anybody, really. He has his own agendas and you can throw people to the wolves if you wish.

            If you’re going to go for such a low blow and attack the names, you could easily say that Shepard is the worst name of all time because you could conceivably put anything as the first name. That customization is cool, but it doesn’t make sense because you are still a character with a set backstory. It doesn’t enhance immersion by cutting off one part of the name. Gordon Freeman is a name that has an actual significance from the creators, actually modeling it after two famous scientists. It’s cool because Gordon is a Tabula Rasa, but at the same time has an indiscriminate backstory. Besides, you actually feel like you are Gordon once the events really start to unfold. Tell me a moment where Mass Effect actually slows down if you follow the game properly so you can admire things. There isn’t any. Half-Life did this once at the beginning of each game (except Ep 2) to give you a feeling that you’re not just an action star blowing things up. There is humanity in you.

            Again, as I’ve gone in above, the Resistance does do the bulk of the work. They raze City 17 from the ground up once you provide support. You take down one major Combine base, and they lead you to the Citadel. Compartively, you did so little work. And why doesn’t Alyx “cut it” as a companion? She’s extremely well developed without CRAMMING HISTORY IN YOUR FACE and more than capable of assisting on the battlefield. I can remember more than a few times she protected me. ME companions run into walls. Alyx getting that wound in Ep 2 was a hell of a lot more than an “owie”. I suppose you regard Shepard getting blown up at the beginning og ME2 as a “flesh wound”? Why do you care more about that than her? She’s not a person your forced to like, but she’d got a personality I don’t thibk anyone wouldn’t. All of her movements, her speech, and the way she goes about things really reinforces the character. With any female “companion” in ME, they ALWAYS bring up sex. Alyx, like a normal lady would, gets embarassed when her father does it instead of going on about how her body was “specifically made to be perfect”. Is that what you call lazy character design, Bioware? Take a look at The Witcher 2 for the best example of how things can really be brought to life by being deliberately ugly.

            You say the things about the “pretty scenery” like it excuses Bioware’s inability to make anything but linear set pieces that look like linear set pieces. In Half-Life, because of the mobility, you got for open spaces for the ability to maneuver combat. In the Witcher, fights always take place in open spaces and depend heavily on circumstances to effectively go through combat. Mass Effect has one strategy because every environment is the same. I have NEVER had to command my squad mates around in ME because there is no reason whatsoever to do so. I know where enemies will come from and who they will be because of how plainly things are put in aesthetic. In Half-Life, I could never tell when I was about to round into a trap. Things looked so realistic and familiar (a train station, abandoned buildings, a prison, etc.) that you could logically hide at any spot and swarm in. The Witcher was mostly wild based, thus it was logical and possible for them to come in every direction.

            Well, I think I’ve gone on about this long enough. Clearly we have conflicting tastes and such, but I stand by the fact that Mass Effect will never feel like a world to me. There are jsut too many obstacles in the way that are so glaring as to the game’s shortcomings that I always feel the ‘play’ and not the ‘be’. The ideas are great, I will not dispute that, but people think they are fleshed out a lot more than they are. As it stands, ME stands as an above average Sci-fi shooter merely on the fact that effort is put into the story and not for the gameplay or ability to weave story and gameplay. Better off with DX.

          • http://www.facebook.com/people/Toby-Lee-Lauterbach/1355051741 Toby Lee Lauterbach

            “Well, I think I’ve gone on about this long enough. Clearly we have conflicting tastes and such, but I stand by the fact that Mass Effect will never feel like a world to me. There are just too many obstacles in the way that are so glaring as to the game’s shortcomings that I always feel the ‘play’ and not the ‘be’. The ideas are great, I will not dispute that, but people think they are fleshed out a lot more than they are. As it stands, ME stands as an above average Sci-fi shooter merely on the fact that effort is put into the story and not for the gameplay or ability to weave story and gameplay. Better off with DX.”

            Hello. Fair enough. If you want to, go ahead and ignore everything i’ve written. I certainly can’t address everything given time and space although I’d like too; I found myself writing a ton as it was given the few points I chose to address. And I suppose your opening statement is one way to cut off a conversation when someone pulls the iconoclastic card on you. and you aren’t comfortable with it when they go after your sacred cows. 

            I’m happy you enjoyed the games. I didn’t mind paying them until I got bored because they didn’t give me what I wanted as much as the ME series did. Therefore, ME is better in my view.
            I can’t believe I’m spending so much time on this.

            Oh well, let’s begin:

            First off, sorry, but I think you’re Dead Wrong here on how controlling other characters is immersion breaking-quite the opposite. What good is a dull or boring experience? You’re slipping into their shoes to do more varied stuff. Your comment on H2′s AI also misses the point entirely.  When I see the computer controlling a character and I have little say, that break the game immersion for me, especially when they inevitably do something stupid or have no input over. Having direction over other characters as their commander provides for a more varied and richer gaming experience and I can do more than just shoot the grav gun or cast spells or switch my swords. There is no way that takes you from the original character you have-it keeps you from getting bored with him or her by doing stuff with them all the time. That’s a key reason why RPGs have this component in so many of them.  I can foster teamwork and put myself in their shoes and immerse myself that way. Otherwise, I can’t stay in the game as I’m frustrated, distracted, and bored by having one guy I use all the time. I’d rather have the game show me this by allowing me to try the characters out than just taking it at its word, even if the AI is superb. 

            As for the contention concerning one man armies, in the overwhelming majority of the assignments, you aren’t saving planets. You’re fighting small groups for control of something valuable on the planet or to eliminate those groups as a threat to you.

            Moreover, at least you have a group of people working with you. Even in the missions, you can mix it up with different groups of people.

            Would I prefer more than three even though I can mix them up differently on every mission? You bet! But its a helluva lot better than 1 guy all the time!

            As for “people being morons,” for giving Shepherd crap, not really. Of course people will be suspicious of the idea that machines from 50k years ago are coming to destroy organic society. People have been dissimissive of alot of stuff that seemed obvious in monday-morning quarterbacking. Go talk to Winston Churchill, the guys who worried about Bin Ladin before 9/11, general Sherman on the cost of the civil war, etc.  Also, Shepherd does have friends in his corner; among other things, that’s why I made Anderson the ambassador, among other things. 

            “The problem with learning your characters over and earning their respect is that you KNOW the exact dialogue you must pick to do so. Top right, every time. There’s no decision in that and no chance of failure. And you can’t make them hate you to the point they leave the mission, so having choice in dialogue with such a system seems redundant. They don’t HAVE to be there, but they put up with your rudeness…. Just cuz.”

            I never stated I was entirely happy with the dialogue choices. 

            But I don’t think you realize what their purpose is from my perspective. Look, you’re facing a massive intergalactic threat and have to build up an alliance against it. To do that, you end up following one path or the other because that makes you develop the reputation you need to get what you want to face the reaper threat, why? I played it by calculating in advance whether my player you believed in forging an overwhelming multilateral alliance of friends, or whether you seek to dominate all people in the vein of Stalin. All the while knowing you will be forced to make choices you’d rather not. Is it better to be feared or loved? This isn’t about feelings; its about calculating the path to take not just in the immediate future but for the entire game. 

            “Mass Effect has one strategy because every environment is the same. I have NEVER had to command my squad mates around in ME because there is no reason whatsoever to do so.”

            The environment is the setting. Its not the central component of gameplay and does not have to define gameplay and does not have to be and should not be treated as the essence of the combat experience. You ignore the units involve and treat them as if they don’t exist.

            Its no wonder you sadly make managing the troops and using them sound like a chore and treat it as if its a bad thing; its NOT, its a feature that makes the game superior to the Witcher and Half-Life in my opinion. That’s a key part of the fun-that opportunity is a key reason why I play the game. You have the mentality that its supposed to be about one guy doing everything; that’s dull to me. You reject what’s a key part of the fun. And perhaps your an soloist who doesn’t need them for insanity. But even if I didn’t I wouldn’t play that way as its boring in any game. 

            As for the one strategy thing, gee, that’s funny because sometimes I had teams of biotic/tech, all biotic, all tech, balanced, combat, and they all add pretty different things in fights against different kinds of enemies. Can’t do that in HF or Witcher. The environment is one component of combat, not its end all or be all.

            “In Half-Life, I could never tell when I was about to round into a trap. Things looked so realistic and familiar (a train station, abandoned buildings, a prison, etc.) that you could logically hide at any spot and swarm in.”

            I don’t need to see the vids-I have both HF games in my computer and have played them. Yes, there was the gotcha ambush moment courtesy of the environment. But once you read the ambush and knew how to deal with it, its not that big a deal. Just ready your appropriate gun of choice in advance the next time. Rinse, repeat, then get bored.

            “Again, as I’ve gone in above, the Resistance does do the bulk of the work.” 

            Show, don’t tell. Anyone can script the Resistance doing stuff. Problem is, its just you playing the actual game. Be nice if you could use them so they could show how awesoem they are and vary the combat.

            “Alyx getting that wound in Ep 2 was a hell of a lot more than an “owie”. I suppose you regard Shepard getting blown up at the beginning og ME2 as a “flesh wound”? Why do you care more about that than her? She’s not a person your forced to like, but she’d got a personality I don’t thibk anyone wouldn’t. All of her movements, her speech, and the way she goes about things really reinforces the character. With any female “companion” in ME, they ALWAYS bring up sex. Alyx, like a normal lady would, gets embarassed when her father does it instead of going on about how her body was “specifically made to be perfect”. Is that what you call lazy character design, Bioware? Take a look at The Witcher 2 for the best example of how things can really be brought to life by being deliberately ugly.”

            Sigh. I really don’t get this response. You like Everyman and Everywoman archetypes and the Antihero with Emo tinted windows, fine. Been there, done that, yawn. If so, I might remind you that Hollywood action heroes are rivalled and outnumbered by these very same archetypes. Alyx isn’t that special-she plays the Everygirl heroine and love interest who got captured. Fine. As for the normal lady bit, given the odds one faces, normal isn’t what I want. Normal won’t survive or get the job done. Also, normal isn’t what I want to play; that’s for the Sims.  And I happened to like the history; its a big universe, I’d hope it had some.

            “In Half-Life, you see the atrocities of a fascist dictatorship.”

            Or I could read a book. Or a few thousand. Or watch a movie. Or a couple dozen. And enjoy both far better. Frankly, I found it tame. It’s not impressive that they did this. Thing is, most fascist dictatorships are gone or on the margins, From Hitler to Peron, you don’t see them around like you once did unless you go Stalinist with North Korea. Bioshock’s Libertarian dystopia was far better. And more relevant to today.

            And you get to see something that still happens alot today in ME: powers and organizations jockeying for power. And participate in something that marked alot of history: One great power threatening the others.

          • Anonymous

            “Hello. Fair enough. If you want to, go ahead and ignore everything i’ve
            written. I certainly can’t address everything given time and space
            although I’d like too; I found myself writing a ton as it was given the
            few points I chose to address. And I suppose your opening statement is
            one way to cut off a conversation when someone pulls the iconoclastic
            card on you. and you aren’t comfortable with it when they go after your
            sacred cows.”

            The only points I didn’t address were your thinks regarding Geralt’s sexual appetite and the fact that you think that being the true center stage hero is dull. For the former, people will always think such and bring it up as a complaint within the actual gamepaly. It’s an addition, and I find it much more realistic than Mass Effect. That’s opinionated, as well as the latter. I don’t recall cutting off regarding anything else.

            “First off, sorry, but I think you’re Dead Wrong here on how controlling
            other characters is immersion breaking-quite the opposite.”

            I think otherwise. I stated my reasoning behind that sort, and it boils down to preference. Maybe I just don’t like the fact that in order for my squad to be the least bit compitent I MUST control it. Since I don’t need them, I don’t often take the time to. Being that I specialized in the psychic powers, I never had a problem with dealing with enemies who hide behind cover. The AI in those games is embarrassing for a next gen game.

            “As for the contention concerning one man armies, in the overwhelming
            majority of the assignments, you aren’t saving planets. You’re fighting
            small groups for control of something valuable on the planet or to
            eliminate those groups as a threat to you.”

            Which just happen to always be the evil gangs that are running the planet.

            “As for “people being morons,” for giving Shepherd crap, not really.”

            He was right before, he’s a war hero, he has no reason to be betraying other races and they give him zero support. Not only that, they insult his ideas as delusions after he proved of his weird psychic abilities. This is not like something that doesn’t touch them. It almost killed them in the last game, and they risk themselves once again merely because… Just cuz.

            “I played it by calculating in advance whether my player you believed in
            forging an overwhelming multilateral alliance of friends, or whether you
            seek to dominate all people in the vein of Stalin.”

            Just found that particular sentence funny.. Towards the actual point, the character development does not set how well they do in combat. You can learn everything you need to know about a character by going to your quarters and looking at their skill list. Maybe if progressing through getting to know them had some sort of residual impact (or changed how they respond to situations, both combat and dialogue) then there would be a reason to care for the sort of guy like me that just can’t believe the characters as anything but polygons.

            “Your make managing the troops and using them sound like a chore and
            treat it as if its a bad thing; its NOT”

            It is, to me. When I think of this sort of sci-fi “epic” quest, I’m not imagining to be in a Stormtrooper brigade. I imagine being the rebels, the few who act as they are and mounting an offensive with what little idea they have. Because of that, I think the game suffers and does not benefit. Again, this is style of play, but I tend to like characters act of their own accord if they’ll act at all. I’m not against having partners. I’m against having to manage them constantly because the AI is not smart enough to make helpful decisions. Maybe a system like the Paradigms in FFXIII (the concept of course) would suit me better. I just find no reason to be caring about the squad mentality when I can EASILY beat the game solo. Make the game harder with better level design, then maybe I’ll give more thought into it.

            And RPG elements does not equal strategy. The Witcher does have skill tress in which to advance better at certain things (and you can’t fill the whole thing on one playthrough), and the combat is still extremely difficult. Half-Life’s strategy relies on positioning. You can go all refrigerator on them, but I find my preferred style of play is flanking. Mass Effect never gave any reason for me the play any other way than stop and pop. No situations forced me out of cover due to the AI’s inability to find me, no situation left me in a place where I HAD to be near to something, and the walls are plentiful.

            “But once you read the ambush and knew how to deal with it, its not that
            big a deal. Just ready your appropriate gun of choice in advance the
            next time.”

            And this is different from ME, how?

            “Show, don’t tell. Anyone can script the Resistance doing stuff.”

            Let’s go back in Mass Effect’s timeline and paly out absolutely every moment in the history, because we hate being told things. Sometimes, we don’t need to always see it. We do see the Resistance pulling their weight as soon as we get back to Kleiner’s lab with Barney’s work on the front lines. Minutes later, we get our own taste of squad combat as we see the Resistance fighting it out. And we see this all the way to the Citadel. That’s a sizable portion of the game, just as the finishing touches. There could have easily been the trek back to City 17, yes, but the portal plotline gave way to some interesting development of the idea of portal technology as well as Mossman’s character. It’s subtle, and it works.

            “Been there, done that, yawn.”

            I have too, in Mass Effect. All three times. Shepard is an archetype as well. S/He’s a military wo/man who acts like a renegade (regardless of the P or R status) and is very assertive about his/her opinion. That is set in stone, and it’s really up to you which is worse. Gordon Freeman could be anybody, instead of having to be the hardened tough guy that game developers imagine everyone wants to be. You can say to yourself how reluctant you are to be saving the world, not having to convey it through traditional means. Saying Geralt is emo is like saying a Holocaust survivor is emo. He was experimented on from as a little child, having no chance to live a normal life and being forced to hunt monsters and follow a strict code for all of his life. Besides, he smiles occasionally anyhow because he has fun in his own ways. I won’t even get into the fact that when both Geralt and Shepard smile, it’s rather creepy (only one intentionally).

            Your comments about Alyx make it seem like you want something a lot more camp than Mass Effect. Yes, she has unusual traits for a woman, but she is still someone you could sit and have a drink with. If I had a drink with Miranda, she’d espouse to me about how many necks she’s snapped. It’s not pleasant to be hanging around the Mass Effect companions as actual, simple friends that I think is a lot more enjoyable than to have the “in your face” badasses comparing sizes. And let us not forget that you had to rescue people in ME as well, such as Liara because they were unable to handle the situation. Sorry after several days of constant fighting a fucking stab in the chest is too much for a character to handle now.

            “Or I could read a book. Or a few thousand. Or watch a movie. Or a couple
            dozen. And enjoy both far better. Frankly, I found it tame.”

            That’s because Half-Life has a background, not a history that must be reiterated every five minutes. If you actually take a moment to look at the details then you will find some much more brutal things like a man being eaten by a headcrab (with no way to save him), a massacre outside a rebel base, an amputated body of a human-combine conversion, and a pile of burning body parts. If that’s tame to you… I’d be afraid to step in your house.

            “And you get to see something that still happens alot today in ME: powers
            and organizations jockeying for power. And participate in something
            that marked alot of history: One great power threatening the others.”

            In The Witcher, you do the same, except reluctantly. Again, up to you to decide which of it is better. I personally like the idea of someone getting entrenched in politics he doesn’t like or understand, having to deal with the situation as best he can. Shepard feels like he invades where he doesn’t belong and is forceful about it. Again, it’s personal choice. In Half-Life it’s the Resistance, the Combine, and the middle ground found in Dr. Mossman that’s the “political” strife. I don’t think every story needs to delve into ideas of social leadings, though each game gives its own take on how thinks are run: Fascist, Monarchy, and democracy. Different situations, different events. It’s also a bit funny how you take upon the idea of “being involved in the history” but at the same time saying “one person cannot be the hero”.

          • http://www.facebook.com/people/Toby-Lee-Lauterbach/1355051741 Toby Lee Lauterbach

            “It’s also a bit funny how you take upon the idea of “being involved in the history” but at the 
            same time saying “one person cannot be the hero”.

            Not really. Historians have debunked the “Great Man of History” theory quite well-the idea that one guy changed everything all by himself. Its too simplistic given the nature of history, among othger things. I prefer not to play games or play in a manner where one guy effectively does it all by himself in the actual gameplaying of a game because that is the essence of a game. 

            I don’t actually mind Geralt’s sexual appetite; It is annoying that it is a main selling point.

            I specialize in biotics and tech myself and so do my teams. That made thing a bit more interesting in insanity when I had to strip off the barriers for my biotics to come into play.

             I’ve actually found that I don’t have to control my teams to make them competent. I do it because its more fun for me. This is the future, I have a headset, it makes sense that I would transmit orders to my fireteam. We’ve covered this before, but the more I can do in gameplay the more the game is fun. I can do more of this type of thing than in HF and Witcher. And again, since I can’t use the resistance, it’s not enough for me to just see some script. This goes back to the original HF when I wanted to bring Barney with me, but never could.  

            “Which just happen to always be the evil gangs that are running the planet.”

            You exaggerate. In the first place, You don’t change the nature of places like Omega or Noveria or where you get Grunt. In the second place, a lot of the planets are isolated and out of the way so it shouldn’t be a surprise you can wipe out the small contingent there.

            “He was right before, he’s a war hero, he has no reason to be betraying other races and they give him zero support.” 

            It’s perfectly plausible that the council would blame Saren and not the reapers. Shepherd’s experiences with the Prothean tech often leaves little or not evidence behind. Its’ also not surprising that Shepherd engenders distrust given humanity’s rising role and the suspicions and jealousy it would create among other Council races. His strengths become liabilities and help to explain why one would choose a Renegade route. 

            “It is, to me. When I think of this sort of sci-fi “epic” quest, I’m not imagining to be in a Stormtrooper brigade. I imagine being the rebels, the few who act as they are and mounting an offensive with what little idea they have. Because of that, I think the game suffers and does not benefit.”

            Sorry, not for me. Never was a Star Wars fan. I always found playing the rebels boring. Being part of a system (however often tenuously) was refreshing. And weren’t you the one who raised the complaint about how there was only three people so I shouldn’t be complaining about one guy?

            “But once you read the ambush and knew how to deal with it, its not that
            big a deal. Just ready your appropriate gun of choice in advance the 
            next time.”

            “And this is different from ME, how?”

            Because I don’t have to just use the gun, even if its the shotgun with the secodnary fire mode I liked way back in the original HF days. Or just my sword. Or just me.  I have more freedom, like biotics and tech. Like using other people. The game doesn’t suffocate me in how I choose to fight because its all about me. As you stated, this was a matter of preference and you were praising the ambush elements of HF series as making it superior to ME in the first place and that engendering my response. 

            “That’s because Half-Life has a background, not a history that must be reiterated every five minutes.”

            I didn’t need it restated every five minutes.

            “If you actually take a moment to look at the details then you will find some much more brutal things like a man being eaten by a headcrab (with no way to save him), a massacre outside a rebel base, an amputated body of a human-combine conversion, and a pile of burning body parts. If that’s tame to you… I’d be afraid to step in your house.”

             I wasn’t referring to the fantastical elements. I was referring to its description of a fascist dictatorship you found so compelling. 

            As an aside, I’ve played both games. I’ve even beaten the first back in 1999. Found SHOGO MAD and and Thief series to be more fun-In Thief, the world is such that I can accept not having a team because you’re sneaking around all the time in that series. Didn’t even mind the 3rd one. By the way, the case with Freeman’s mug while in his HAZMAT suit is sitting to my left in my CD case buried under a bunch of others. I gave up on the second after I downloaded the game, Bioshock game, FEAR game, and half a dozen other demos, and then finally the ME demo as an afterthought in Fall 2010. In fact, I was looking forward to HF2 and Bioshock, played them first, and had pretty much almost not downloaded ME because of complaints similar to the ones you had made by another friend who loves the Witcher series and had me try out both at his home. Unlike the other games (Bioshock was fun), I didn’t expect anything from ME and was pleasantly surprised. 

             There’s nothing like having my gushing friend invite me over to play and then discover I can’t make the bridge collapse while fighting the Krydan courtesy of the QTE. Seriously, tried it 12 times, couldn’t do it because I have lousy hand-eye coordination.  My friend had to do it for me and then I sat and watched him play as he loves Garelt and identifies with him. The actual combat just wasn’t that impressive; Rolling around after I beefed up enough swordfighting  and switched Yrden or the Strngth sign or whatever to kill some wraiths or whatever again and again by myself just didn’t do it for me. Had less luck with magic as I wanted soemthign to summon and fight for me but there was nothing.  I really didn’t appreciate the whole dice game tournament quest  either-I hate gambling and minigames. And this was all at the beginning.  I don’t do consoles and that QTE is a console thing and should not be on a pc (one reason I doubted I would like ME in the first place-I saw it as that). I really hate QTEs ever since  I couldn’t avoid the rock in RE 4 (another game my friends loved and had me try out and then argue with me when I told them how much I disliked it).

            “Your comments about Alyx make it seem like you want something a lot more camp than Mass Effect. Yes, she has unusual traits for a woman, but she is still someone you could sit and have a drink with. If I had a drink with Miranda, she’d espouse to me about how many necks she’s snapped. It’s not pleasant to be hanging around the Mass Effect companions as actual, simple friends that I think is a lot more enjoyable than to have the “in your face” badasses comparing sizes. And let us not forget that you had to rescue people in ME as well, such as Liara because they were unable to handle the situation. Sorry after several days of constant fighting a fucking stab in the chest is too much for a character to handle now.”

            I fail to see how not wanting Everygirl renders the story campy. I also find your touchiness over Alyx unusual. Why do you keep going back to her? You do realize that the whole “owie” bit was a figure of speech applied to as you pointed out “polygon figures”.  Nor did I find her traits that unusual. Indeed, that whole modesty bit you pointed to contradicts that a bit. Part of the reason why I like the Mass Effect characters is because I don’t necessaraily like them as people. Zaeed is a scumbag, didn’t want to trust Miranda or Legion , and I found Grunt made me uneasy. That’s part of what sold them to me as I’m fighting a war, not looking for friends. I need the elite. They may be assholes. Big surprise and it complicates things and is exactly what would happen, as with Jack and miranda and Legion and Tali. This isn’t a popularity contest. If I want a relaxing drink I’ll do that with Chakwas.

            “Shepard is an archetype as well. S/He’s a military wo/man who acts like a renegade (regardless of the P or R status) and is very assertive about his/her opinion. That is set in stone, and it’s really up to you which is worse. Gordon Freeman could be anybody, instead of having to be the hardened tough guy that game developers imagine everyone wants to be. You can say to yourself how reluctant you are to be saving the world, not having to convey it through traditional means. Saying Geralt is emo is like saying a Holocaust survivor is emo. He was experimented on from as a little child, having no chance to live a normal life and being forced to hunt monsters and follow a strict code for all of his life. Besides, he smiles occasionally anyhow because he has fun in his own ways. I won’t even get into the fact that when both Geralt and Shepard smile, it’s rather creepy (only one intentionally).”

            You brought up this issue at first by complaining about the hardened heroes of ME as if HF and Witcher were exempt; I never stated Shepherd wasn’t an archtype, merely that HF and Witcher weren’t above it. Also Geralt isn’t the only person to suffer; Shepherd’s teammates have not always had what could be called an easy life. Further, the suffering is part of precisely why I referred to him as emo. It’s one thing to live a tragic life; but his tragedy is portrayed in an excessive over the top matter. It may work for Gutts from Berserk and Conan, but it didn’t work for me here because I’ve seen it too many time: “the greatest hero must have the greatest suffering”.

            “Just found that particular sentence funny.. Towards the actual point, the character development does not set how well they do in combat. You can learn everything you need to know about a character by going to your quarters and looking at their skill list. Maybe if progressing through getting to know them had some sort of residual impact (or changed how they respond to situations, both combat and dialogue) then there would be a reason to care for the sort of guy like me that just can’t believe the characters as anything but polygons.”

            It certainly effects whether you get a whole loyal team, especially with Jack, Miranda, Tali, Legion, and Zaeed.  It impacts unit integrity and if they survive. And they all make good cases.

            Also, the choices you make effect how you interact with the world and what the future will look like. Whether one kills the Rachni queen or not is one example of this, and what that universe looks like.
            In other words, it has and may have metagame and grand strategic effects for the future that may effect the entire next game. 

          • http://www.facebook.com/people/Toby-Lee-Lauterbach/1355051741 Toby Lee Lauterbach

            Hello.

            Oddly enough in comparing Mass Effect and Dragon Age to Half-Life and Witcher, my reaction was the reverse of yours. And yes, there are things about Dragon Age 2 I do not like.
            It’s simply not plausible to me that one man (or woman) can effectively do it all by themselves like in Witcher and Half-Life. No true team, no true organizational or governmental backing. I need an ensemble and autonomously programmed help doesn’t cut it. 

            That’s just not plausible, and that makes it bad storytelling to me. In Mass Effect, you’re essentially trying to build an alliance among satisfied, complacent powers to defeat a rising power or newly grown threat that seeks to dominate the international system . If that’s poor storywriting, well, then History since before Athens faced off against Sparta and to a potential coming conflict with China wasn’t worthy of Thucydides’s pen I guess. 

            For me, the gameplay in Mass Effect offers a great deal of variety  by building different classes of Shepherd and then pairing them up with different groups of potential allies to see what works and what doesn’t given different enemies and situations. By developing an appreciation of the different characters skills and attributes, I developed an appreciation for the different characters themselves. You have people other than yourself, who can actually do something and make combat interesting and have variety. You have real choice in game play. 

            You can play as them and then, to some extent, “become them,” as well.  As a result, I became interested in my other characters’ stories when I discovered they could actually do stuff and didn’t just have to be a scripted character, occasionally given some autonomously programmed and fake or flavored “hep”. It’s a cover and shoot game, but you can approach it in so many ways that it becomes tactically engaging for an extended period of time. You may be SuperShepard but you don’t have to play as the lone HE-RO; You can be the first among many; not just be effectively off by yourself like Freeman, and yes, Geralt (and autonomously programmed “helpers” who you have little or no true combat control over doesn’t change that). 

            Half-Life, its you with different guns, until the Gravity Gun for most people. Witcher its you with magic and a sword (just once I wish it was a mace-makes far more sense against armored opponents, btw). And yes you have “companions,” who are autonomously programmed, you have little or no control or command over, and are frankly forced to be marginal by game design terms of winning. Again, you can probably play where Shepherd does it all by himself (which would be as dull as Freeman or Geralt) but you aren’t forced to play that way by virtue of game design. In terms of operational, tactical, and strategic gameplay these games for me lack the flexibility and thus creativity of Mass Effect.

            For me, Witcher was the bog-standard anarchist computer geek fantasy. You’re god and you cut or blow your way through all the baddies and screw all the ladies.

            You save the day, by yourself. I know I’m beating a dead horse here but this is something that should be obvious in my view and evidently isn’t to the general gaming public which is that autonomous programmed allies you have no real influence over “in the moment” don’t cut it, period. It’s lazy and it’s unacceptable, especially since the lion’s share of the fighting, again, is forced to become about you and again, it’s a de facto way of you saving the day all by yourself.  

            That’s just so DULL and unimaginative to me; I’m not here to play the film Commando. 

            Why should I care about my companions and what they want? It’s not like they can be made to really DO anything, or conversely, have an effect that can be truly respected in their own right. I can’t just have them truly help me gun down a Geth Juggernaut about to cut me down on Insanity level like Ashley or Wrex or blow away a pack of husks in some godforsaken mine like Samara or Jack or have Mordin burn off the armor on a YMIR mech that can chop me up in two seconds. In actual combat, Alyx can’t or won’t do that, nor can any of Geralt’s squeezes when they aren’t busy riding him. So why should I care about them and the story of Half-Life and Witcher? And if I don’t care about the characters because they can’t truly actually “do soemthing,” why bother? 

            And in Half-Life its the bog-standard anarchist computer geek fantasy again, albeit Half-Life 2 giving it an X-files twist with the Combine. Here you, Gordon Freeman (cheesy name, btw) blow your way through all the baddies, with the gravity gun a fan favorite. Here, combat variety comes from matching the best guns to the best baddies at best, although the gravity gun comes to supersede much of the game. Alyx running and popping off pistol shots along with you as plot girlfriend doesn’t cut it. Eli and a joke resistance don’t either; you do all the work. Again. why should I care about them; you’re forced into doing all the real work? Alyx got an owie and was plot convience heroine capture victim number one billion-piffht, who cares? Gee, never could have seen that coming (eye roll).

            Regardless of how beautiful the worlds were, moreover, I could never truly care about the the world of Witcher and Half-Life. All they were were templates for one character to act upon-its too obvious that the worlds are false fronts no matter how pretty the scenery. In Mass Effect I always had the feeling there were other people, groups, and powers out there who mattered because they had an effect on me and my objectives because they wanted things outside of me. ME doesn’t have to be an ego trip in the way that Witcher and yes, Half-Life, are. Because I have a team in Mass Effect to manage like a real commander, over time I come to care about the world because of my relationship with my teammates and their relationship with the world. ME creates the feeling of having a universe that exists beyond you so it felt like you had to do something to matter, which made action meaningful. I never got that feeling in Half-Life or Witcher, so those worlds never mattered to me. I can never see them as anything other than props for fighting “the Man”.

            As for character complexity and carrying the strengths and foibles of “humanity”, take one look at major historical figures and people who were in conflicts and tough times  and you’ll see a ton of them reflecting the attributes and attitudes of Mordin Solus.

             It’s a refreshing change of pace from Everyman and Everywoman caught up and overwhelmed by extraordinary events and how they feel about it. You know, Gordon and Alyx from Half-Life 2. 

            Or Emo Magical Conan, you know, Geralt.  

          • Anonymous

            I enjoy shooters, when they’re fun. Mass Effect is simply a game that gives you no real variety in it’s gameplay. You have such a limited amount of skills that become the only possible useful thing in combat when the AI decides to stay behind a wall and make raspberries at you for wanting to actually continuing the fight. I think probably the mst damning switch from ME1 to ME2 was the fact that you had your energy weapons had clips. That is just stupid.

            My favorite game of all time is Half-Life 2, a linear first person shooter in a sci-fi setting that is immensely story driven. The differences between the two franchises are numerous, but probably the biggest one is that the former has actual pacing in all its aspects as well as really believable characters. I actually feel broken when Alyx was hurt in Episode 2. I didn’t care when I had to choose between Ashley and that other guy in Mass Effect 1. It was just a choice of who to fight, and you fight the same guy regardless.

            And what’s wrong with comparing games in the same genre? Take Deus Ex, one of the first popular moral choice games that had choices echo at you throughout your journey instead of just what characters still followed you. Amazing and difficult gameplay, fleshed out storyline without being overbearing, NO JUDGING YOU ON CHOICES, and also having a very neat sci-fi setting with interesting elements that transmit into gameplay. What of the Witcher, that was built of the NWN engine from Bioware? Sure, it has the benefit of being based on a literary work, but it still doesn’t judge you for what path you choose to go down just to stick to canon.

            My point is that comparisons with other games are inevitable and when you look at the ideas in Mass Effect, you see something a lot greater than it is. What they have isn’t fully realized simply due to catching themselves in a rut of bad gameplay and story decisions.

        • Anonymous

          “How about actually playing out decisions more often instead of the majority being dialogue related?” I’m wondering what you actually mean by this?

          Also, it seems you are trying to compare a computer RPG to a Table Top one. You know there is a limit to the ammount of things you can put into a game. In a table top game you don’t need thousends of dollers and tens of man hours to create a new description of the enemy ship blowing up.

          • Anonymous

            I’ll cite an example in DX. You are given the killphrase for the cyborg Gunther if you take a certain route with assisting a former worker. You can CHOOSE to use it or you can CHOOSE to fight him. I’ll cite a ME example. On one of the first planets you come across a planet of infected colonists. When returning after been to a facility, you are given the choice to kill off the colonists or kill them off through a dialogue decision. If you removed that and merely went about with your own decision on whether or not to do it, then it would have been so much better.

            My point is, why have giant exposition scenes about things when you should be making crucial decisions on the spot? If we were paying attention, we should simply face the situation and deal with the consequences. Instead of saying “Do you choose to get that apple from that tree?”, we should simply be able to skip it or get it. I understand that ME has that console gamer stigma (not saying I agree with it!) that people can’t pay attention for more than ten seconds, but simply let us go about things through actual gameplay and not cutscenes.

          • Anonymous

             In the ME example I recall being able to choose to use the nero toxen (to knock them out) witch makes it possible to save them, or you could just gun them down. I don’t recall being able to kill them with a dialoge choice. Though that could be because I never chose that rout.
             
            But even if it was an option, I fail to see how the ME example is effectively any different from the DX one. In both you can avoid combat through a dialog choice, and in both you can choose to fight. In fact in ME you have even more choice in that you can choose to fight using non-lethal weapons, choose to fight and gun them down or do that other choice and not fight at all.
             
            In DX you have to find the kill phrase by hacking a high level computer but that happens much earlier in the game then when you fight Gunther and is kind of an easter egg. In ME there is an exposition seen because you have team mates, where as in DX you are a loan-gunman. In ME you can’t just yell commands out on the fly like you could in real life. The girl has given you the ability to take down the colonists with non-lethal force and your team mates wont to know what to do. I went and found the cutscene from right before you re-enter the colony and the scene felt very natural to me.
             
            ALso, I have ME1 and 2 on PC and and will be getting ME3 on PC as well so I don’t attach any “console stigma” to them. I also have no problem with dialogue, or cut scenes for that matter. I do despise quick time events with a flaming passion though.

            Hmmm… I’m wondering if cut scenes just erk you in general.

        • Joshua D’souza

          Agreed for the most part, though for a nowadays RPG, there isn’t much out there that’s better, unfortunately. Unless you look to the indies that is.

          If there are going to be choices, it should actually affect the way you progress through a story, even if quests only have a few outcomes based on your choices or party members, instead of just NPC reactions.

  • http://www.facebook.com/people/Craig-Hawkins/732141465 Craig Hawkins

    I can’t wait for either game, Mass Effect 2 & Uncharted 2 are among my favourite games this generation. Sucks ME3 got delayed to March 2012 but that will probs give me chance to play more games this year.

    *SPOILERS*

    As for characters returning for ME3, it all depends whether or not they survived the events from ME1 or the suicide mission from ME2.

    You said Mordin died in one of your playthroughs, well he won’t be there in that scene from the gameplay demo he’ll probably be replaced by some other Salarian.

    Like in Mass Effect 2 how Wrex’s brother is in his position as clan leader if Wrex died in the first game.

    • Anonymous

      i wouldnt be too exited about those characters coming back, unless they go the clonning route like Spoony mentioned theyll just be there for some intro scene, spit 2 or 3 lines and get put on a bus/thrown a bridge on them, just like Wrex and Ashley/Kaidan in mass effect 2, specially considering the alarmingly low production values on the last Bioware epic

  • http://www.facebook.com/profile.php?id=1038254691 James Gillis

    Mass Effect 3 do want. <3

  • Anonymous

    Being a nerd here.  You actually do see a female Krogan in Mass Effect 2.  She is standing near the Krogan priest on the Krogan homeworld (same room slightly behind him and talking with another Krogan who also might be female).  She pretty much looks exactly like a normal Krogan only her voice sounds like a male Krogan trying to use a “girly voice”.  It’s kinda funny that way.

  • Anonymous

    Comparing Uncharted and Mass Effect to Zelda and other Nintendo franchises is silly. Uncharted and Mass Effect have been around since 2007 – Zelda has been around since 1986. Even Nintendo’s “newest” characters like Star Fox date back to the early 90s. The equivalent would be if Naughty Dog was still making Crash Bandicoot games or if Bioware was set to release Baldur’s Gate 10.

    There’s a difference between making sequels to fresh franchises and rehashing the same franchises for decades. Right now Mass Effect and Uncharted are still interesting and it feels like they still have new places to go. In another 5 or 10 or 15 years that might not be the case, but claiming stagnation from those franchises now would be like claiming Zelda was stagnant before it even debuted on the SNES.

    • http://www.facebook.com/LordMalvern Brian Puschell

      Exactly, rehashing the same gameplay over and over again is fine so long as you do not do it too often or across too many games. Practices like releasing a game in a franchise every year can make that thing that makes a game unique become tired and stale. Call of Duty readily demonstrates this and Assassin’s Creed is in danger of becoming this. The same is true with not evolving the gameplay in a longer running series as time goes by. Zelda’s gameplay really hasn’t changed since Ocarina and neither has Halo.

      Mass Effect has yet to show any symptoms of approaching either of the paradigms listed above. Uncharted could be in the early stages of the “releasing too many games” scenario with the announcement of the portable version but it is still too early to tell. 

      What needs to happen with franchises like Call of Duty, Zelda, and Halo is something game-changing. This could be accomplished by giving the development team time to re-invent it or by giving the production over to a new team with full creative control over the project. It could also be accomplished by discontinuing the franchise and starting over but Nintendo, Activision, and Microsoft would not do that unless the franchises are already dead.

      • Anonymous

        Don’t be ridiculous, the whole notion it’s the time the franchise has been around matters is dumb.

        There is NO difference, it’s the game you get in the end that matters and if it doesn’t change it doesn’t change.

        Nevermind the fact that Twilight Princess came out 5 years ago. If time
        REALLY WERE a factor, then surely Zelda is the best model because it was
        so long ago how can it be stale? You have opposite logic there.

        How can Assassin’s Creed be in DANGER of becoming it? It IS stale. There are now 5 games in the series (along with the PSP game), do you know how many 3D Zelda games there are with Skyward Sword?

        5

        That’s right, in the single generation, Assassin’s Creed has managed to match Zelda’s output over 3 different home consoles, with none of the actual innovation and technical upgrades for the single player experience.

        If you even ACCEPT this is okay and call out Zelda, you’re a raving hypocrite. Nothing less.

        This is the third Uncharted game (and the Vita Uncharted makes 4), in a franchise that has only been around a few years and already it’s pretty much the same game with one new mode each time. Uncharted 2 had multiplayer, and Uncharted 3 has co-op. This is just adding standard features.

        Again, accepting this and badmouthing Zelda makes you a complete hypocrite.

        I don’t even need to mention the monster that is Call of Duty.

        Considering Zelda consistently gets the highest scores time and again and last far longer than the 8 hours that Uncharted lasts, I think I’ll use Spoony’s excuse and say that Zelda is the pinnacle of gaming and really doesn’t need to change. Thanks for that.

        • Anonymous

          My statement about the age of these franchises is more an indictment of Nintendo’s inability to produce new IPs and less an indictment of the franchises themselves. I understand that a lot of people still love Zelda and Nintendo is going to keep milking that cash-cow until people stop buying it.

          Honestly, I wouldn’t care if Nintendo was also making something new – or had anytime recently. I literally can’t think of a single Nintendo character that hasn’t been around since SNES. For a company often lauded for their innovations in gameplay – they certainly seem terrified of trying anything new when it comes to characters or stories.

          There’s a fundamental difference between a series like Assassin’s Creed and what Nintendo is doing. Granted, there have been a lot of Assassin’s Creed games in a short amount of time and you could easily make the argument that the series is stagnating. However, the relative youth of the franchise works in its favor in that it was created specifically for the current generation – whereas Nintendo has basically just dragged their old franchises from generation-to-generation and it shows. The underwritten, underdeveloped nature of a character like Link was well-suited to the limitations of technology in 1986 – not so nowadays.

          So while Ubisoft may be riding its cash-cow in Assassin’s Creed in the same way as Nintendo continues to – at least Altair feels like a modern character and the stories feel as rich and detailed as you would expect from a modern game. Nintendo’s franchises, on the other hand, feel like they were designed for games of yesteryear – and obviously that’s because they were.

          Lastly – I want to remind you that ALL of these games we’re talking about are at-or-near the top of the heap when it comes to review scores. I don’t really see that as a valid argument for either side. By no means am I claiming that modern Zelda games are bad, I’m merely stating that there are aspects to them (primarily characterization and storytelling) that are extremely dated. If that’s not something you care about and it doesn’t affect your enjoyment, then more power to you – but it’s hard to argue that it’s an irrelevant complaint from people for whom stuff like that is important. And frankly, you can’t really apply that same complaint to franchises like Mass Effect, Assassin’s Creed and Uncharted.

          • Anonymous

            Nintendo have made a TON of new IP’s this generation, covering both the Wii and DS. A quick look on Wikipedia states…

            Fatal Frame (which they own now)
            Xenoblade
            The Last Story
            Endless Ocean
            Pandora’s Tower
            Rhythm Heaven
            Zangeki no Reginleiv
            Flingsmash
            Disaster: Day of Crisis
            Captain Rainbow
            Big Brain Academy
            Another Code
            Wii Sports
            Wii Fit

            This is just counting Wii games (I could double that list with DS games), and a whole bunch of these probably never made it to America (the kickass JRPG’s like Xenoblade are the worst losses). The point is to say that Nintendo makes MORE new IP than anyone else.

            Is there an IP with the power to eclipse Mario and Zelda? No, of course not. Why would they put all their resources into a game that beats their top talent?

            You’re just making poor excuses to cover up the sheer laziness.

            Oh… so Ubisoft don’t NEED to change their games because… well… we have no standards and Assassin’s Creed is shiny.

            But NINTENDO oh no, Nintendo HAVE to change… just because…. Nintendo.

            That’s literally how such a stance sounds. It sounds ridiculous.

            Link was NEVER meant to be deep, just like Gordon Freeman is not meant to be deep. Saying that just because Link does not speak the series cannot have compelling storylines is shallow and downright false, as I said Majora’s Mask proves what can be done and the power of artistic gameplay in general.

            Seriously if anyone wants proper voice acting, they clearly don’t know what the franchise is about and how wacky it is. It would not work.

            I’m afraid that you’re entirely wrong, all 3 of those games can easily be dashed aside by me just bringing up decade old games like Majora’s Mask and Final Fantasy 7, which tells a far greater story than these games in my opinion.

            I still need to play Mass Effect 2. Mass Effect 1 on the other hand was weak in all areas in my opinion, the storyline included. The characters for the most part were terribly shallow, the only ones with any sort of development throughout the WHOLE GAME were Garrus, Tali and Wrex, all of which had miniscule relevance to the plot. You could even kill off Wrex, ignore Garrus on the Citadel so he magically turns up to your ship later for no reason, and Tali does nothing after you save her but does offer plot relevant backstory.

            Compare that to a game like FF7, where EVERY character has PLOT CRITICAL relevance, backstory and character arcs that they must go through.

            The rest of Mass Effect’s story was nothing special (doesn’t really make too much sense either…), and the twist wasn’t at all effective because again the characters were irrelevant to the proceedings. Saren also pleading mercy (starting the worst boss battle I’ve seen in a long time) at the end was just tacked on.

            Assassin’s Creed had an interesting and fresh fiction, but also a ton of plot holes (like magic at the end coming out of left field). There is not a single character in that game that is 3 dimensional, that has a PERSONALITY as opposed to just a role (this is Lucy, she works the machine, got kidnapped like you and might be an assassin even though we never touch upon that again). Not to mention Altair was so bland he may as well not have spoke.

            Uncharted has a B movie storyline, it always has. The characters are shallow (who seriously didn’t think the British guy was going to be evil?), the premise shallow and really it’s game trying to be as much of a film as possible.

            I find it HILARIOUS, that people can think that the best game, is a game trying to be as much like a film as possible. That’s just me though.

            This generation hasn’t improved storytelling NEARLY as much as you may think it has. Bioshock is also riddled with plot holes (you play a 3 year old? Why does Ryan WANT to die? Why does the Vita chamber not bring Ryan back?) so I was underwhelmed by that as well considering its reception.

            This generation has gotten prettier and more cinematic, just like the Michael Bay Transformers movies, and we all know those are the PINNACLE of cinema!

            What I’m saying is that being cinematic does not instantly mean you have a strong storyline.

            That said, the scripts have definitely gotten better since the 32/64 bit days.

          • Anonymous

            Wow… You share a ton of my unpopular opinions! Let’s start a merry podcast!

          • Anonymous

            I have a headset and free time, so I am willing good sir!

          • Anonymous

            Damn Disqus for having no PM system! (or one really hard to find)

          • Anonymous

            If you have a Steam account then just look up ‘Helmaroc_King’ and send a friend request, the avatar is of the baby Goron art from Twilight Princess :P .

            Not exactly safe giving out any other sort of details, so that’ll have to do.

          • Joshua D’souza

            Sounds like you’re just one of those people who think Japan does everything better than everything else. What Zelda characters are oh so three dimensional? Not everyone likes the Majora’s Mask storyline.

            “Compare that to a game like FF7, where EVERY character has PLOT CRITICAL
            relevance, backstory and character arcs that they must go through.”

            You’re missing the point of RPGs. FF is an interactive story with RPG elements, not an RPG. I don’t like Mass Effect, Dragon Age or Obliveon, but they are more or less RPGs. You take away any kind of choice and character personalization from an RPG and it’s no longer an RPG. You seriously think any Final Fantasy game has anything on Ultima, Wizardry, BG 2, Arcanum, Fallout or Planescape?

            What’s funny is the same thing you’re criticizing other games of is the same thing you can criticize the FF games for.

          • Anonymous

            Wait, WHEN did I say I don’t like cutscenes? I think you made that one up.

            No, of course Japan doesn’t do ABSOLUTELY EVERYTHING better, but nearly all the games that matter the most to me are Japanese in origin, the games industry would be long dead without them and I imagine a lot of us would be leading very different lives.

            The most developed Zelda character is Midna, the companion from Twilight Princess. She was VERY developed and had a proper story arc, backstory, was plot critical and was gameplay critical.

            The problem with Bioshock is that it’s chock full of plot holes, the game just forgets the storyline and leads you on fetch quests and the world is basically dead when you arrive.

            With Majora’s Mask I’d rather point you to a detailed article on the subject but since you probably won’t bother reading it I’ll try to summarize…

            Majora’s Mask is a game that basically casts the apocalypse as the bad guy, the moon (with scary ass face) that is hurtling towards the earth and will wipe out the world in 3 in-game days. No game has ever toyed with this concept of imminent death before. The evil god (in the form of Majora’s Mask) that starts the apocalypse is basically evil and mischief incarnate, and again it’s rare to see such an unnerving foe.

            Majora has what I would call artistic gameplay, gameplay that is designed to make you feel a particular complex emotion or get across story, not just the basic happy, angry, scared in a cheap way and regular gameplay stuff.

            Majora’s Mask starts you off as a helpless Deku Scrub (you’ve been transformed into a plant creature), and the clock is immediately ticking. You rush around confused, lost and nobody will give you the time of day as they’re too busy living their own lives. Each day the moon comes closer and closer, the atmosphere of the town changes and becomes more sad and sinister. The feeling of helplessness and lonliness is completely unmatched in this game. You then manage to turn back time, and then the real adventure to stop the moon from falling begins.

            The world is a living, breathing one with NPC’s going about their daily lives (as well as the N64 could be expected to handle it), over 3 separate days. Even current games have a serious problem doing this with any success.

            Majora focuses on the plight of the people and how they are affected by the world around them, from domestic problems they may have to the incoming apocalyse. Pretty much every NPC is a unique character with a unique flavour, many of them offer sidequests (a big part of the game) which allow you to help them through their trouble and see things from their perspective. The biggest sidequest (Kafei x Anju quest) is an epic spanning 3 whole days where you have to reunite an engaged couple who’ve been broken apart by these events, and even then it’s bittersweet because there is no guarantee you’ll save the world in that playthrough.

            Aside from the sidequests there is also the main quest where you travel around Termina trying to help the creatures and people who are also suffering because of the darkness Majora has brought to the world. This is where the dungeons come into play, and they only unlock after significant interaction with the plot characters.

            The ending also changes based on how many sidequests you’ve completed,
            growing more to include all the characters as their lives continue.

            Majora also BASICALLY has non-linear storytelling to say the least. Every run through the games 3 given days can ONLY complete a mere FRACTION of the full story. In one run you could do a sidequest or do a dungeon run. Every playthrough is you experiencing a small part of the story in different ways.

            The game has many recurring themes, such as healing wounds be they literal or mental, forgiveness, what it means to be innocent etc.

            There is also quite a good deal of symbolism around, but I’ll just pick something obvious like how the name of the world ‘Termina’ basically means ‘to end’, which should go someway to explaining how dark the game can be.

            Now without telling you the actual extent of the story, these things are WHY Majora’s Mask has such a powerful storyline.

            This is an N64 game we’re talking about here on fitted onto a tiny cartridge, and yet it still destroys the majority of games. Not to mention, it’s freaking Zelda gameplay at heart these things make it the artistic Zelda fans favourite.

            It may not have the character development of FF7, but it makes up for it in its groundbreaking approach, variety, realism, maturity and poignancy. That was fun to write actually.

            Mass Effect is PLENTY dramatic, it may have come across as seriously cheesy but that was not the intention. The fact that it ended up looking that way should tell you they messed up with it, the whole relationship thing is one big joke when it most likely wasn’t meant to be. Just looking at the trailers will tell you they were going for epic.

            No. The whole idea of ‘JRPG’s are not real RPG’s’ is an utterly bullshit FALLACY. JRPG’s and WRPG’s were based on Dungeons and Dragons, and Dungeons and Dragons was NEVER about freedom.

            The whole point of Dungeons and Dragons is to follow the story being given by the Dungeon Master, and having to deal with the situation you are presented with, namely a combat situation. In NO WAY are you supposed to have control of the story. Games like Final Fantasy 7 and it’s Materia system destroys Mass Effect when it comes to COMBAT OPTIONS, because it offers far more abilities, depth, customization, variety, elemental effects, metagame complexity, statistic variation and more. It’s like comparing the strategic value of choosing a better pistol over a chess move.

            The difference with WRPG’s is that they try to offer player freedom, whereas JRPG’s offer strong linear storylines and unique combat mechanics. They are both RPG’s but simply evolved in different ways.

            Err…

            Sorry to break it to you but I and millions of other would CERTAINLY push games like FF7 (or for some FF6) or whatever as being among the greatest games of all time. I don’t see how you haven’t come across this concept? Seeing as Noah is a huge fan of the past games.

          • Joshua D’souza

            Sorry, I still see nothing special about that MM story. There’s never been a story about an evil being who wants utter annihilation? Never before have there been different endings based on what you’ve completed?

            As for the RPG thing, it’s not about completely affecting the story, but how you play out the story that makes an RPG. You can’t even choose your character in the later FF games. Opposite of roleplaying (and roleplaying doesn’t always mean D&D, btw, but even they allow basic freedoms, and with a good Dungeon Master, you can have an interesting gaming experience with multiple pathways). And I’m not talking about Mass Effect, a game I’ve already said I don’t care for. Have you played the other games I mentioned? Elementals? Really?.

            “Sorry to break it to you but I and millions of other would CERTAINLY
            push games like FF7 (or for some FF6) or whatever as being among the
            greatest games of all time. I don’t see how you haven’t come across this
            concept? Seeing as Noah is a huge fan of the past games. ”

            So? This is supposed to be news? Popularity only means that something appeals to more people, not that it’s better than anything else.

            FF combat system is good? Bollocks I say. There’s no strategy required for anything but the few bosses you fight, while in something like Baldur’s Gate 2 every enemy has to be approached differently. Good combat? Play Wizardry (a game that most jRPGs owe a large debt to) or Pool of Radiance. Good settings and story? Planescape: Torment. Skills? Fallout and Daggerfall.

            Add shitty animesque character designs and cutesy Chocobo crap and I’ll continue thinking jRPGs aren’t the be all and end all of RPGs, thanks. FF may focus a lot on the story, but it doesn’t feel at all like you’re actually playing a part in it.

            Just out of curiosity what Western RPGs do you like, if any? If there are none, this conversation can end here.

          • Anonymous

            This conversation is barely going anywhere anyway, you’re just boiling things down to a ridiculous level.

            If you don’t see how Majora’s Mask’s narrative structure and storyline aren’t unique, you clearly don’t have a grasp of storytelling in games at all.

            What other game can you LOSE by just stand still and putting the controller down? What other game essentially makes you only able to save a couple aspects of the world at a time, making you fail and restart time again until you can finally save everything?

            You serious? You clearly haven’t played it.

            It seems you care mostly about messing around in games and have given off no hint of actually caring about the storyline in games. Then clearly Western RPG’s are for you. They are more sandbox experiences.

            I’m not talking about the later FF games, I am specifically talking about FF7 which is turn based and incredibly deep like chess is. You can’t say the same about a hack  & slash WRPG can you? No.

            No, you’re just splitting hairs now. Fact is that Dungeons & Dragons has NEVER been about the heroes changing the story, it’s about a Dungeon Master authoring the story and the action, and the players responding based on their class. If anything JRPG’s are far more similar to this model than WRPG’s.

            I’m sure a Dungeon Master COULD alter the story based the players input, but that is NOT how it was originally meant to be.

            What do you mean JRPG’s don’t make you feel PART of the story, when you are essentially guiding yourself through it.

            I could easily twist that and say that WRPG’s take me out of the story, because in games like Oblivion your character is completely irrelevant to the story and the story barely exists.

            The fact that WRPG’s have a ‘choose your own adventure book’ vibe is cool and everything, but I PERSONALLY prefer an actual strong authored storyline with great characters. I don’t get excited at the pospect of being able to play as a douchebag for evil points.

            Well apparently Final Fantasy’s success is news to you. You asked whether I thought a Final Fantasy match up to the rather obscure choices you made (aside from Planetscape, I’d like to play that someday). The answer is obviously a resounding yes.

            Daggerfall is unplayable nowadays. Fallout isn’t fun. Ultima isn’t fun. Why would anybody want to play
            Wizardry at this point? They may be important games but that doesn’t
            change the fact that they are super old and likely have very weak
            stories. FF7 is actually highly played to this day.

            No strategy is required? What a false statement… Strategy is ALWAYS
            best, but if you want to just poke enemies to death go for it. You can
            do that in any game. FF7 is plenty challenging if you don’t do excessive
            grinding and the ridiculous number of combinations possible with the
            Materia system allow you create your own custom classes and playstyles.

            I’m not talking about super hard hack & slash games here, I’m
            talking about legitimate combat options. There is no comparison to be
            made.

            You can’t even beat the superbosses without exploiting the crap out of the metagame.

            I could give you a giant list of all the WRPG’s I own, half of which I haven’t played because they all look so generic in terms of the whole package. What would be the point? I gave an example of a game with strong RPG storytelling to explain Mass Effect’s weakness and I’ll stick by that thanks. I’ve already talked about Bethesda enough in other comments.

            So now you’re hating on Japanese art and design styles? Eh dear…

            Clearly you’re a little close minded.

            Who said JRPG’s are the be all and end all? Where are you getting these points from?

          • Joshua D’souza

            You keep bringing up games like Obliveon and Mass Effect. I don’t like those games.

            “Who said JRPG’s are the be all and end all? Where are you getting these points from?”

            From your posts, it seems like only Japanese stuff has superior storytelling and no flaws.

            “What other game can you LOSE by just stand still and putting the controller down?”

            Super Mario Bros.

            “I’m not talking about super hard hack & slash games here, I’m

            talking about legitimate combat options. There is no comparison to be

            made.”

            Almost every battle in the Baldur’s Gate games is like fighting an
            opposing party, and most monsters fight on even terms. They have limits
            to their spells, and carry their potions in their inventories.

            I didn’t say “story changing”. I’m talking about playing through the story how you want.
            None of the games I mentioned are strictly hack & slash, by the way. Clearly
            you haven’t played any WRPGs other than the modern crap. Forget it.

            ” FF7 is actually highly played to this day.”

            That says a lot more about people than the games themselves. Anyway you already proved that you’re not worth it. Have fun with your kiddy console games.

          • Anonymous

            I’m talking about Mass Effect because that’s what this article is focusing on if you haven’t noticed…

            When did I say that Japanese games are flawless? There are tons of generic and crappy JRPG’s around (the subgenre is far bigger than the WRPG subgenre).

            Super Mario Bros? Truly the pinnacle of storytelling (those “Princess is in another castle” plot twists get me everytime). Bravo for giving a ridiculous example by offering a game that has practically no context or emotional resonance whatsoever….

            Errr… good for Baldur’s Gate I guess? How is this relevant to me talking about how flawed Mass Effect is?

            Oh wait. It isn’t.

            WRPG’s these days are ALL about offering CHOICE (Mass Effect, The Witcher etc), only Bethesda games are big games that offer freedom over narrative choice.

            This thread should tell you that most people think that Mass Effect is an amazing game, you are almost entirely ALONE in being a WRPG fan that doesn’t like modern WRPG’s. I didn’t think these games were all that good either, so why exactly would I be jumping at the chance to play older WRPG’s from my perspective?

            I’ll happily admit that I need to crack out all the WRPG’s I own, but so far I am not that impressed.

            Unlike you I don’t WANT to compare all the games in a god damn GENRE spanning COUNTLESS games worldwide, maybe you have the time for that impossible task but I don’t.

            No, the fact that people actually WANT to play FF7 and DON’T want to play super old text based WRPG’s tells you they want to play what still stands as a AMAZING game.

            Dude, it’s JRPG’s that actually HAVE innovative and well made combat and gameplay systems… Look at the broken combat in Morrowind (the Elder Scroll fans favourite) and then talk to me about gameplay.

          • Joshua D’souza

            Apart from the large world, I don’t really like Morrowind either.

            And in case anyone mentions it, I know Fallout and Planescape have lame combat systems, but everything else more than makes up for it.

          • Derek Henderson

            I’d like to point out that FFV avoids all of the “repetitive battling” stuff, and the animesque designs. But I can see that you can’t be changed at all and that any Final Fantasy game MUST be pegged with the “OH MAN IT’S SO ANIME SO IT SUCKS” tag, which just isn’t true. I liked all the Final Fantasys before VII, ’cause I didn’t really like VII.

            But anyways, don’t be dissin’ on FFV, yo.

            (Also I accidentally liked that post instead of replying. Oops)

          • Joshua D’souza

            I’ve played FFV (haven’t finished it, but played through until the final lair). I liked the fact that you can actually chose your classes and some stuff like blue magic is fun, but I just can’t get behind RPGs with so little freedom (or even an illusion of freedom).

            I’m mainly talking about the Playstation era Final Fantasys when I talk about the animesque stuff. It’s not really a big issue in most older consoles, since it’s not as detailed. Though, I did mention somewhere that I like FF Tactics.

          • Joshua D’souza

            I’ve played FFV (haven’t finished it, but played through until the final lair). I liked the fact that you can actually chose your classes and some stuff like blue magic is fun, but I just can’t get behind RPGs with so little freedom (or even an illusion of freedom).

            I’m mainly talking about the Playstation era Final Fantasys when I talk about the animesque stuff. It’s not really a big issue in most older consoles, since it’s not as detailed. Though, I did mention somewhere that I like FF Tactics.

          • Derek Henderson

            I’d like to point out that FFV avoids all of the “repetitive battling” stuff, and the animesque designs. But I can see that you can’t be changed at all and that any Final Fantasy game MUST be pegged with the “OH MAN IT’S SO ANIME SO IT SUCKS” tag, which just isn’t true. I liked all the Final Fantasys before VII, ’cause I didn’t really like VII.

            But anyways, don’t be dissin’ on FFV, yo.

            (Also I accidentally liked that post instead of replying. Oops)

          • Joshua D’souza

            Sorry, I still see nothing special about that MM story. There’s never been a story about an evil being who wants utter annihilation? Never before have there been different endings based on what you’ve completed?

            As for the RPG thing, it’s not about completely affecting the story, but how you play out the story that makes an RPG. You can’t even choose your character in the later FF games. Opposite of roleplaying (and roleplaying doesn’t always mean D&D, btw, but even they allow basic freedoms, and with a good Dungeon Master, you can have an interesting gaming experience with multiple pathways). And I’m not talking about Mass Effect, a game I’ve already said I don’t care for. Have you played the other games I mentioned? Elementals? Really?.

            “Sorry to break it to you but I and millions of other would CERTAINLY
            push games like FF7 (or for some FF6) or whatever as being among the
            greatest games of all time. I don’t see how you haven’t come across this
            concept? Seeing as Noah is a huge fan of the past games. ”

            So? This is supposed to be news? Popularity only means that something appeals to more people, not that it’s better than anything else.

            FF combat system is good? Bollocks I say. There’s no strategy required for anything but the few bosses you fight, while in something like Baldur’s Gate 2 every enemy has to be approached differently. Good combat? Play Wizardry (a game that most jRPGs owe a large debt to) or Pool of Radiance. Good settings and story? Planescape: Torment. Skills? Fallout and Daggerfall.

            Add shitty animesque character designs and cutesy Chocobo crap and I’ll continue thinking jRPGs aren’t the be all and end all of RPGs, thanks. FF may focus a lot on the story, but it doesn’t feel at all like you’re actually playing a part in it.

            Just out of curiosity what Western RPGs do you like, if any? If there are none, this conversation can end here.

        • http://www.facebook.com/LordMalvern Brian Puschell

          Nintendo did not spend those five years re-inventing Zelda. All they did was change the art style and add MotionPlus controls. What needs to happen is a fundamental shift in Zelda’s gameplay mechanics. In Zelda’s case I believe that it would be better to go with the “find a new team” approach. Eiji Aonuma has been working on Zelda since Ocarina of Time, he has done an excellent job but I think it would best for Zelda if Nintendo let someone else take the reins. A franchise as old as Zelda deserves to be looked at from a fresh perspective, the same way it was treated twelve years ago with Ocarina of Time.

          Assassin’s Creed is merely in danger for me because I haven’t played the new one yet and I choose not to judge games merely by their trailers.  I played a demo of Skyward Sword at E3 last year and found the combat to be uninspiring and the motion controls to be a disappointment. I would hope that it plays better now than it did then but it is never wise to assume. If this new Assassin’s Creed doesn’t present itself with any new gameplay elements when I get my hands on it that is when I know it has become stale.

          You speak of multiplayer as if it is not enough of a paradigm shift to make a difference in overall gameplay. On the contrary, this is a significant change if done well. Adding a proper multiplayer experience requires a massive re-tooling of gameplay systems involving balancing weapons, adding incentives, and creating new game modes and maps. If Uncharted 2′s multiplayer were just lazily slapped on I would agree with you but it wasn’t. Now I haven’t played Uncharted 3 yet so I can’t pass judgement on it yet but with it and the Vita version of Uncharted coming out it is worth concern.

          • Anonymous

            Nintendo spent however many years and DID change Zelda.

            You talk as if shifting art styles happens in seconds, whereas asset creation is the most expensive part of development and changing the art style can have significant effects on the feel of the game. Just look at Wind Waker which suffered a huge backlash because of the art style, and now years later it’s a fan favourite. Don’t downplay the ART, because that’s what games are.

            The addition of M+ controls completely reworks the dynamics of combat and item usage, and reports from this E3 have been spectacular. The combat is now far more strategic and realistic (enemies are much more aggressive and block constantly, you need precision to strike through their defense and they have tells help you accomplish this), how do button presses even compare for a game like Zelda with ever evolving methodical approach? THIS is what Zelda has been working towards.

            You have the stamina meter, sprinting and parkour capabilites. This changes how you physically interact with the game world. There are stealth sections where this will be of great use.

            There are two overworlds, one involves flying over a sea of clouds and the other is entirely the land under the clouds. The whole notion of there being a constant interplay between these two overworlds is a RADICAL change of pacing in a Zelda game.

            You have upgradeable items (so they are constantly in use), loot mechanics, orchestrated music and more.

            All this and we barely know anything about the game, it’s been said to have the most content of any Zelda, and Twilight Princess was a 50+ hour game.

            What more could you possibly want? Seriously?

            Ocarina of time was made for a 3D platform, it wasn’t a ‘different team’
            or anything to that effect. They adapted their gameplay to 3D as best
            they could (creating the lock-on to keep 2D precision) and made best
            possible use of this added complexity.

            What you are asking is for them to reinvent 3D gaming again, and that is asking far too much even of Nintendo’s talent.

            If the Zelda team and Eiji Aonuma had made missteps I might be inclined
            to agree, but they haven’t. The games set the world on fire on release.

            Eiji Aonuma made Majora’s Mask which still has a groundbreaking narrative to this day, he can work on Zelda all he wants.

            As explained, if you play any of the games that is not Twilight Princess
            (which was meant as a homage and still has a ridiculous number of
            unique aspects), you’ll find each Zelda is a very different and unique affair. Zelda is practically in its own genre, which makes the change all the more unnecessary.

            Why on earth would they reinvent what works perfectly?

            I’d say Assassin’s Creed is stale already, because it hasn’t changed in any significant sense for the last three games aside from having less stealth each time. Even the NES Mario games didn’t have the audacity to be this samey. I doubt they’ve been able to change revelations all that much in the span of a years development, and the E3 demo certainly didn’t show it.

            I don’t bother with online multiplayer, and when it comes to Assassin’s Creed nobody else did either…

            Multiplayer compared to actual innovation and differentiation is an easy, brainless addition. You take the main game, make custom maps by reworking all the single player assets (maybe make a couple more), and add networking. You can talk about balance all you want but that’s just basic testing which all games need. This does not affect the single player experience, which is the actual artistic part of the game.

          • Anonymous

            that’s actually how I feel about criticisms about the Zelda series and Nintendo in general (and also that they’re almost certainly plagiarized straight from Yahtzee due to people wanting to act like intellectuals who have figured everything out). Nintendo does not bring out entries in flagship franchises all that often and when they do come they pretty much blow any of their competitors out of the water so hard they leave the upper atmosphere.

            Zelda, for instance, is just a series of dungeons with a heavy puzzle element when you’re using the broadest strokes possible. However, each Zelda does indeed do something NEW with their dungeons and gameplay and they each come out brilliant. Yeah, the core is still the same, but for a reason: it was inherently PERFECT. Just like a shark the series didn’t evolve much past Ocarina, mostly because it didn’t NEED TO.

          • Anonymous

            People just hear what they want to hear and run with it, preferably using the least amount of effort possible as evidenced by a lot of the comments on this site recently. Yahtzee isn’t even supposed to be taken seriously, it’s his job to bash games (and he’s done lots of bullshitting too…), and it’s even funnier when he bashes a game his Nintendo hating fanbase loves and they get all confused.

            I agree, it’s impossible to even boil Zelda down when it’s a game that does practically everything. It does story, combat, bosses, dungeons, multiple weapons, exploration, puzzles, minigames, horse riding, sailing, flying and more. The whole ‘save Zelda and beat Ganon’ crap is a ridiculous stretch, Majora’s Mask doesn’t even have those characters, and even if it were true since when is the story representative of the gameplay?

            You can’t squash a 20-50+ hour game into a single sentence these people seriously need to learn.

            The series is basically a genre unto itself and when somebody tries to copy it that game is referred to as a Zelda clone. Zelda has practically no competition and still the developers listened to the fans and created Skyward Sword which addresses pretty much any and all criticism (money is useless? Okay well here is a ton of loot and upgradeable items).

          • Joshua D’souza

            Or maybe people have different players have different kinds of games that appeal to them.

            I personally see zero appeal in any Zelda game. It’s just not interesting to me.

          • Anonymous

            If you don’t like Nintendo stuff that’s completely fine, I don’t care to force anyone to love their games, I’m not that charitable.

            What you’re saying is so completely vague that it’s impossible to rebut. Well… except me telling you to play Majora’s Mask :P . That game proves everyone wrong.

            I like debate and will not stand for ignorance and hypocrisy, simple as that.

            I was never talking about simple sales but critical acclaim amongst critics and players, this is not like Assassin’s Creed which was a cool but flawed concept (and also sold great). Zelda has been seen as nigh on perfect since forever for very good reason.

          • Anonymous

            Don’t know about him, but I’ve played Majora’s Mask. I used to mainly play Nintendo when I was younger, and I don’t see what’s supposed to be so special about the plot. Even if it was, that’s one exception, and nobody is really criticizing the older Zelda games here.

          • Anonymous

            You should check my huge post detailing why the Majora’s Mask narrative is so good a few posts down.

          • Anonymous

            You should check my huge post detailing why the Majora’s Mask narrative is so good a few posts down.

      • Anonymous

        Activision are the last people I would expect to do this. They’ve pretty much ditched all other video games that isn’t a license deal and Bobby Kotick is going to be in a movie that involves him being a money hungry manger…at this point of time, I wouldn’t even bother putting any faith in them anymore. Even M$ can surprise us from time to time. As for Assassin’s Creed, 3 better be light years better and different then the Ezio series to justify those two spin-offs at this point.

        Also, I’m actually excited for the next Zelda game. =/

    • http://www.facebook.com/profile.php?id=50312966 Stacey LeBlanc

       Yeah, I agree.  What’s up with that, Spoony?  Comparing series that are only on their third installation verses series that are on their, what, 8 or 9th, EVEN more? 

      Now, once we have Mass Effect 7 or 8, then we can talk about stagnation.  Especially on two series that seem to do some upgrading on the combat and other features to keep it from being ‘playing the same game, expect a slightly different plot’.

      Other then that, Spoonz, I’m looking forward to both.  Oh how I am looking forward to both.

  • Anonymous

    Can’t wait for Uncharted 3, as for ME3, I don’t even have ME2, I still need to finish ME, I just don’t play on my 360 as much as my PS3, in fact it’s been over 3 months since I was last on it, and even then I was playing Lost Odyssey.

  • http://www.facebook.com/aiden.perrilloux Aiden Perrilloux

    Spoony, honestly they are probably gonna do what they did with Wrex in ME2, and just replace all the dead characters with generic members of the same species, and for squad members you’ll probably just fully miss out on them.

  • http://www.facebook.com/aiden.perrilloux Aiden Perrilloux

    Spoony, honestly they are probably gonna do what they did with Wrex in ME2, and just replace all the dead characters with generic members of the same species, and for squad members you’ll probably just fully miss out on them.

  • http://www.facebook.com/people/Philippe-Laroche/576958851 Philippe Laroche

    Kinda want to know who were the survivors and hope to see a video review of mass effect 3

  • http://twitter.com/xxDrCrackbone Matt

    If you were just getting into Mass Effect now (and I know a few people), I think now would be a good time to get the first two since they’d be lower in price and would tide you over for the third, as well as get all you decisions set up, because from what I recall if you don’t own the previous games it makes some of the decisions for you that you might not have made yourself.

    Anyways, I wish you could have looked up the new multiplayer mission mode in Uncharted which is basically like a cinematic single player mission, but with whole teams. That kind of thing I want to see more of, it was one of the reasons I was interested in Brink when it was announced.

  • http://www.facebook.com/people/Cado-Folust/100001915342551 Cado Folust

    I think with any series that’s telling a story you almost have to stick with the same gameplay all the way through. The Mass Effect trilogy would be a lot less coherent if they made significant changes from installment to installment; it makes more sense to think of them as three parts of one game as opposed to three separate titles. I know you might bring up Ultima as a counter-example but I consider it a moot point as:

    1. The story was engaging for the time but it’s very messy by today’s standards and doesn’t feel cogent.

    2. Each game was fairly self-contained even though there was a common thread running through each of them.

    Uncharted is different in that it’s episodic much like the original Indiana Jones movies were. However, I don’t know of anything else that’s combined third-person shooting with Prince of Persia puzzle/platforming so it gets a pass just for being different. It’s hard to call it unoriginal when there are only three games of its kind on the market.

  • Anonymous

    I’m cautious about ME3. I loved the first game but thought the second was atrociously written and overfocused on combat. And since that was sadly the better selling and scored game it looks like ME3 will be a carbon copy of it.

    Also they’re practically bragging about how it’s aimed at and accessible to new players, because THAT’S HOW TRILOGIES WORK. So how do I know that all the decisions and such I made over the last two games won’t be reduced to inconsequential extra scenes and emails so the new players don’t feel alienated?

    Also new unwanted human squadmate.

  • pokefunguy

    I’m definitely looking forward to Uncharted 3, loved 2. Mass Effect 3 on the other hand, I’m pretty iffy on. I really didn’t like what BioWare did with either Mass Effect 2 (still really liked the game, just that I feel that they removed more than they added) or Dragon Age 2. Mass Effects 2 main plot was pretty bad, thankfully the characters and their loyalty quests were great. Still, I just can’t feel excited for more cover based shooting, even if the story will be better (really getting tired of it).

  • http://www.cuteoverload.com Jacob Barnes

    Burton needs a bath.

  • http://www.facebook.com/profile.php?id=50312966 Stacey LeBlanc

    Definitely looking forward to ME3.  It’s not the best game in the world, but I’m eager to see how this trilogy ends more than anything.  Also, more Garrus.  I love me some Garrus. 

    Not sure if I can agree that ME3 and Uncharted 3 are “stale”, though… at least not when comparing it to a franchise like Zelda.  (Not saying I dislike Zelda: quite the opposite, but come on.  It hasn’t changed in years… and if it did, fans would probably rip it asunder).  I don’t know- I’m no internet reviewer and I don’t usually have high standards that come with it, so maybe I misunderstood your point there.

    Either way, I’m eager to see the ending to Shepard’s story, if anything else.  Can’t just stop when I’m almost at the finish line… the suspense would kill me!  

  • http://www.facebook.com/people/Bill-Castle/1483252056 Bill Castle

    Easiest way to keep mordin alive is to send him back with the surviving crew members as long as his loyalty mission was done the escort never dies on the way back to Normandy.

  • http://www.facebook.com/people/Zach-Mireles/100002180743543 Zach Mireles

    Stranded out in the desert…better drink my own piss.

    • Anonymous

      But first you’ll need a snakeskin to hold the urine.

    • Anonymous

      But first you’ll need a snakeskin to hold the urine.

  • Anonymous

    So hyped for ME3. I’m on my 6th playthrough of ME2 because the combat is so much fun. It just has so much variety to it with the six different classes and character builds. Also hyped for the story and how the choices from ME1 and ME2 carry over into 3 and of course how the story ultimately ends.

  • Anonymous

    So hyped for ME3. I’m on my 6th playthrough of ME2 because the combat is so much fun. It just has so much variety to it with the six different classes and character builds. Also hyped for the story and how the choices from ME1 and ME2 carry over into 3 and of course how the story ultimately ends.

  • Anonymous

    I cannot wait for Mass Effect 3. I know I probably shouldn’t be too excited, as hype has been known to ruin most games. But it’s hard not to feel hyped about this game.

  • http://www.facebook.com/people/Joonas-Ahlskog/1564434460 Joonas Ahlskog

    I’m pretty sure that if someone died in mass effect 2 they will be dead in ME3. i mean if wrex dies in mass effect hes still dead in mass effect 2. but in the demo they obviously will show the original characters.

  • Anonymous

    I think as long as you import your data from an old game all the dead characters will still be dead. I think demo is just showcasing the characters like how they always show Shepard being a dude when Shepard can also be a female. At least I hope it’s that way. IMO it would really suck if they take out  that immersion factor of once a character is dead they are dead forever. I think that element really added an extra level emotion to the game. 

  • Anonymous

    I think as long as you import your data from an old game all the dead characters will still be dead. I think demo is just showcasing the characters like how they always show Shepard being a dude when Shepard can also be a female. At least I hope it’s that way. IMO it would really suck if they take out  that immersion factor of once a character is dead they are dead forever. I think that element really added an extra level emotion to the game. 

  • Anonymous

    I think as long as you import your data from an old game all the dead characters will still be dead. I think demo is just showcasing the characters like how they always show Shepard being a dude when Shepard can also be a female. At least I hope it’s that way. IMO it would really suck if they take out  that immersion factor of once a character is dead they are dead forever. I think that element really added an extra level emotion to the game. 

  • Anonymous

    I think as long as you import your data from an old game all the dead characters will still be dead. I think demo is just showcasing the characters like how they always show Shepard being a dude when Shepard can also be a female. At least I hope it’s that way. IMO it would really suck if they take out  that immersion factor of once a character is dead they are dead forever. I think that element really added an extra level emotion to the game. 

  • Anonymous

    These are the two biggest games I couldn’t care less about.

    I’ll probably rent Uncharted 3 because it’ll only be about 10 hours and it’s just about the most gorgeous game we’ll get in 2011 (gotta show off that PS3 with something), but Mass Effect 3 is a definite skip, since I wasn’t crazy about the first game and the second was better is some ways (shotting wasn’t a chore anymore) but worse in key ways. (story was a crapshoot, seriously, killing the main character ten minutes into the game just felt like they were trying to one up Modern Warefare in the stupidest possible way)

  • Anonymous

    Yep, any characters who died at the end of a ME2 (and ME1) save are dead for good.

  • Anonymous

    Yep, any characters who died at the end of a ME2 (and ME1) save are dead for good.

  • Anonymous

    Yep, any characters who died at the end of a ME2 (and ME1) save are dead for good.

  • Allen Arroyo

    How did you lose all your guys? you do their trust mission and you make the right choices at the end.  I only didn’t get jack loyal and I still made it.with everyone. I guess if you lose a majority thats where wrex (if he lives, he was in the demo) and liara and ashley/kaden come in to be your party members again.

  • http://pulse.yahoo.com/_4LM23I53VCE4KUVGC4GI6XYCVU toms

    Yes, the 2 best games of E3: Mass Effect 3 and Mass Effect 3 again.
    New features that I know about for ME 3.
    You can sprint forever
    Every class can use any weapons (but only 2 at a time) but Soldier can carry all of them
    Every class gets a special melee attack (soldier gets power stab, someone else gets 3 hit combo)
    Shepard can roll
    Shepard can sprint and then instantly climb over walls without having to take cover.
    I think he can slide into cover
    I think you can attack people on the opposite side of your piece of cover.
    Can bound from cover to cover
    Grenades (but not like ME1, more like normal grenades)
    Customizable weapons
    Blind fire
    Enemies have different classes and roles (compared to ME2 where all enemy infantry were similar)
    You can shoot off specific blocks of armor/limbs
    New characters (duh)
    Turret sections (lame)
    New upgrade system which is more in depth and has less to do with numbers and more to do with special traits.

  • http://UnholyFireDragon.com Unholy Fire Dragon

    Mass Effect 3 and 2 are pretty much the same? I freaking knew it! LOL

    If I ever make fun reviews of any of the Mass Effect games, I promise you guys, I’ll play through them first. Hell, that’s what I did when I reviewed Portal 2 (and I even played the 1st Portal).

  • Anonymous

    Really looking forward to ME3. I do however hope that Bioware is making good on their promises to both create a better shooter-experience in combat and meanwhile improving upon the character development and roleplaying-choices. Especially the latter kinda annoyed me in ME2, wherein you only really chose a class and then pretty much skipped any meaningful choices in your skills (just max out the “improved class xy” skill and then the 1 or 2 useful combat skills). Regarding the combat which was pretty much a borefest in ME2 they hopefully come through with the intended changes, replacing the sluggish shooting galleries with a more dynamic battlefield.

    Regarding Uncharted 3, I’m much less excited… Yeah it looks gorgeous and will probably play allright, just like #1 and #2, but I won’t be picking it up at launch day and rather wait for a nice deal at a local retailer (or import it from the UK after a few weeks/months, since videogames tend to drop in price rather slowly here in Germany).

  • Anonymous

    In my opinion the Bio-Ware guys could just take the ME2 engine and use that. RPG’s are a lot like Point-and-Click adventure games, they really rise and fall on the backs of there stories. I mean you need good mechanics and puzzles that make seance too but if your story falls flat I won’t feel motivated to play through to the end. Otherwise you just have a hack-and-slash or a shooter.

    Now I would like to see them bring back the vehicle/planet exploration sections that gave the first game that sence of huge scope and maybe a few other things but I’m not too conserned that the system hasn’t changed that much. When people remanis about an RPG or an Adventure game, they never talk about the puzzles unless they were poorly designed or nonsensicle. They talk about the charecters and what happened in the story.

  • http://twitter.com/SwedishBallsack Jonathan Andersson

    I think ME2 and ME3 only have similar looks at certain points, because the combat sections I’ve seen don’t look like ME2′s combat at all. You can chain melee attacks, you can evolve your powers in more ways than one, all the the teammates are getting a redesign, you can continue and resolve your eventual romance from ME2, you can customize your teammates’ armor, you can ride mechs, use all weapons from ME2 regardless of class, customize your weapons with different modifications, like longer barrels, scopes, larger magazine, camouflage, etc etc.

    All that, and ME2 had none of those features. Yeah, I think ME3 looks a little bit like ME2 too, but I don’t think that means they’re practically the same game.

  • http://www.facebook.com/people/Πέτρος-Πουντίδης/100001480648937 Πέτρος Πουντίδης

    Mordin dies in the last mission? I’ve never took him with me in the first place! As soon as a find the crew, I send him back to EDI. What good would he be in a Reaper fight? Talk the Reaper to death?

    • Anonymous

       No, he’d give the Reaper’s a very awesome rendition of “A Modern Major General” by Gilbert & Sullivan. Reapers love Musical numbers. It says so in the strategy guide.

    • Anonymous

       No, he’d give the Reaper’s a very awesome rendition of “A Modern Major General” by Gilbert & Sullivan. Reapers love Musical numbers. It says so in the strategy guide.

  • filou_spb

    Funny how he says Mordin allways dies, for me he allways survived even when fighting the collectors with the group. Although I allways lose 1 or 2 in the final battle tends to be Miranda, Jack or Legion.

  • filou_spb

    Funny how he says Mordin allways dies, for me he allways survived even when fighting the collectors with the group. Although I allways lose 1 or 2 in the final battle tends to be Miranda, Jack or Legion.

  • http://www.facebook.com/people/Chris-Evans/100001417852350 Chris Evans

     When it comes to story heavy games like these, you don’t need big advancements in game play.  ME3 could be identical to ME1 and I’d buy it for the story alone.  Some companies don’t seem to get that.

    If final fantasy went back to FF4 graphics, I’d still buy it if the story was compelling. I probably shouldn’t say this here, but FF8 was the last Final Fantasy with a compelling story for me.

  • http://www.facebook.com/people/Chris-Evans/100001417852350 Chris Evans

     When it comes to story heavy games like these, you don’t need big advancements in game play.  ME3 could be identical to ME1 and I’d buy it for the story alone.  Some companies don’t seem to get that.

    If final fantasy went back to FF4 graphics, I’d still buy it if the story was compelling. I probably shouldn’t say this here, but FF8 was the last Final Fantasy with a compelling story for me.

  • http://twitter.com/perderedeus Tim Gulics

    Spoony, don’t worry about justifying your opinion. It’s your opinion!

    Zelda (the series not the character) is a strange creature, in that it never seems to truly advance its own story. Only occasionally have they taken liberties with the tale, but you’re often the same protagonist (or a version of Link), you fight many of the same enemies, it seems you’re always up against Ganon, you’re always in Hyrule or the ‘dark world’ or something related. After TWO DECADES of this and so many, many games, it’s not unreasonable to want the franchise to hang it up or to do something drastic… like, I don’t know, have us play as someone other than Link (or his identical predecessor/successor).

    The Mass Effect and Uncharted games have had a much, much shorter run, and they’ve told far, far more varied, arcing stories in that time.

    If it’s 2019 and we’re still playing Commander Shepard or Nathan Drake in ME13 or Uncharted 9, then I can see someone roasting you about the Zelda hypocrisy, but we’re not there.

  • http://twitter.com/perderedeus Tim Gulics

    Spoony, don’t worry about justifying your opinion. It’s your opinion!

    Zelda (the series not the character) is a strange creature, in that it never seems to truly advance its own story. Only occasionally have they taken liberties with the tale, but you’re often the same protagonist (or a version of Link), you fight many of the same enemies, it seems you’re always up against Ganon, you’re always in Hyrule or the ‘dark world’ or something related. After TWO DECADES of this and so many, many games, it’s not unreasonable to want the franchise to hang it up or to do something drastic… like, I don’t know, have us play as someone other than Link (or his identical predecessor/successor).

    The Mass Effect and Uncharted games have had a much, much shorter run, and they’ve told far, far more varied, arcing stories in that time.

    If it’s 2019 and we’re still playing Commander Shepard or Nathan Drake in ME13 or Uncharted 9, then I can see someone roasting you about the Zelda hypocrisy, but we’re not there.

  • http://www.facebook.com/people/Michael-Borean/100000041163314 Michael Borean

    In my mass effect 2 game the first time through I only lost one dude actually. I was REALLY pissed about it too because I was hoping to get through it all. I know what I did wrong (I had 3 people who still weren’t really all that happy with me) and am fixing that in my second playthrough but I’m gonna need to do a game and have a really terrible play through to see what goes down with that I think. Oddly enough I didn’t lose mordin though.

  • http://twitter.com/hard_band hard band

     Oddly enough, everyone survived on my first mass effect 2 run!

  • http://www.facebook.com/people/Boiko-Nedialkov/100000102160656 Boiko Nedialkov

    I kept Mordin alive. But I could never get Jack and Jacob not to die.

    • http://www.facebook.com/Treima Jimi Alexander

      I actually lost Grunt my first time around. Much rage occurred on that night.

      • http://www.facebook.com/profile.php?id=50312966 Stacey LeBlanc

         Mordin died the first time during the defensive part.  Then Tali.  Then I said F it, sent Mordin with the survivors, and took Tali and Miranda (weakest ones in my defensive party, sadly) and was able to get them all to live.  I had to do the final boss three times… GRRRR.

  • http://twitter.com/Fredvdp3 Frederik V.d. perre

    Mordin dies if the defensive group isn’t strong enough. You take two characters to the boss, the rest is defending at the door. Defensive characters are Garrus, Zaeed and Grunt. Someone who takes two of these to the boss has a bad defensive group and Mordin will die even if he’s loyal. There’s math behind this but I’m too lazy to look it up.

  • Anonymous

    LOL at the “We didn’t listen!” in the ME3 trailer.

    • Anonymous

      am i the only one that had a flashback to southpark’s the day after tomorrow parody ?

      … We didn’t listen!!!

  • http://www.facebook.com/profile.php?id=100001530734988 Joe Angel

    when the mass effect trailer started i kept thinking back to the transformers movies. just a lot of similarities came to mind. but i thought, you know, its a coincidence. and then shepard shows up with a red sword that comes out of his arm. so its like if they took optimus prime and turned him into shepard. im not big transformers fan, but damn. did anybody get that impression?

  • http://www.facebook.com/people/Grzegorz-Wojtczyk/100000046280578 Grzegorz Wojtczyk

    The waiting and hype for Mass Effect 3 is just killing me :-) Can’t wait see how all this hell is going to end. My Shepard is impatiently waiting to be transfered into the game :-D

  • http://www.facebook.com/people/Dmitri-Porsche/100001795589159 Dmitri Porsche

    Well, I think I’ll get some heat for this, but ME2 was a shitty game in my opinion, choices made in ME1 did almost nothing, almost all quest can be described as “go through bunch of enemies, killing them all, chose paragonrenegade option”, resource gathering for a good ending was a bad idea, dialogs played really bad, especially with ParagonRenegade points, you could chose one of them and go pour yourself a cup of tea, Shepard will manage everything himself, you can say it’s an autobattle of dialog systems. And they feed you plotpoints in DLCs, this is just bs, why couldn’t I find Broker in main game, why I must pay money for a story bridge from ME2 to ME3, when ME2 supposed to be a bridge between ME1 and ME3, and what is even worse, almost nothing of importance happens in ME2, it’s just padding.

  • Anonymous

    isnt it already confirmed that everyone who died in 2 will stay dead?^^
    basically EVERYTHING gets transfered from 2 to 3. all decisions you made will come back to you :P
    i screwed with tali and ashley… i see a giant catfight in my future and i will enjoy every second of it! =D

  • http://www.facebook.com/people/Georg-Veramme/719603017 Georg Veramme

    I’m sort of pissed off we wont have a Krogan party member in our party…or an Elcor…or a Hanar.
    Imagine Blasto the Hanar spectre in your party, those Reapers sons of bitches wont see it coming.
    In my playthrough I always let Miranda die because….well…I dont dig Cerberus chicks, and Jack speaks my lingo aka blow shit up.

  • http://www.facebook.com/people/Georg-Veramme/719603017 Georg Veramme

    I’m sort of pissed off we wont have a Krogan party member in our party…or an Elcor…or a Hanar.
    Imagine Blasto the Hanar spectre in your party, those Reapers sons of bitches wont see it coming.
    In my playthrough I always let Miranda die because….well…I dont dig Cerberus chicks, and Jack speaks my lingo aka blow shit up.

  • pool13

    To be honest i’m not very excited about ME3.
    I didn’t like what the series has evolved to in ME2. The gameplay has been cut down, the RPG-elements have been cut down, the story was not really that interesting, the setting has been used up by the game instead of deepening the immersion factor, very small and linear areas and a very sandbox feeling of the mission design.

    All in all, i enjoyed the first game far more, and i quit the second one at about 75%. It just couldn’t motivate me to play any further.

    I admit though, that being the “middle” part of a story arc can be a hart nut to crack, but if i hear the news about ME3, that they further improved the combat, i’m immediatly appaled, because that is the thing they told about the second game, and in my opinion that is the LAST thing, the game needs improvement in.

    Bioware concentrates more and more on an action focused audience which i’m not really a part of.

    • http://www.facebook.com/people/Max-Beattie/1587183387 Max Beattie

      “the RPG-elements have been cut down”

      Even though the Level Up system was reworked, leveling up and grinding for XP does not an RPG make. Leveling up is not role playing. Making choices, experiencing consequences, interacting with other characters, evolving and changing a character’s personality, having control. That’s what makes an RPG. I don’t understand why Role Playing Elements always refers to leveling up. 

    • http://www.facebook.com/people/Max-Beattie/1587183387 Max Beattie

      “the RPG-elements have been cut down”

      Even though the Level Up system was reworked, leveling up and grinding for XP does not an RPG make. Leveling up is not role playing. Making choices, experiencing consequences, interacting with other characters, evolving and changing a character’s personality, having control. That’s what makes an RPG. I don’t understand why Role Playing Elements always refers to leveling up. 

  • Max Matviets

    I never knew anyone could die in ME2. I was really surprised because in ME you gotta sacrifice someone, so I really waited for that moment when you have to make THE Choice, never happened)  

  • http://www.facebook.com/people/Mario-Babic/1642160632 Mario Babić

    Forgot to mention that keeping everyone alive is very easy.

    You need to have at least 3 loyal squadmates( Jacob, Tali and Jack) to have everyone live.

  • http://twitter.com/FleacyTheSheep Desiree X

    How dare you Spoony.
     
    I just can’t wait to find out what happens to Mario next! Maybe he will
    save a princess, or save the exact same princess but with a palette
    swap, or play some baseball, or save a space princess, or play a board
    game, or play some golf, or conclude a mature epic saga with an
    overarching story effected by his morally grey decisions ability and
    a crew of dynamic characters.

    P.S. I would love to know what 4 characters of Spoony’s survived.

  • http://www.facebook.com/people/Lisa-Fisk/1066089255 Lisa Fisk

    The thing is, that demo was made with the assumption that everyone survived. If your party members die in ME2, then they won’t be back in ME3.

    That’s it. They’re dead.

    If Shepard died in ME2, then you will play as a different character in ME3.

    Kind of gives players an incentive to break out ME2 again and make sure everyone survived.

  • http://www.facebook.com/people/Max-Beattie/1587183387 Max Beattie

    And here’s where I take some heat as well. 

    While I am looking forward to Mass Effect 3, I just don’t know how it’s going to work. With the Reaper invasion at the very start of the game, giving that sense of urgency, how can their be any open world content? How can a player be bothered with a little case of smuggling when giant xenocidal sapient ships are murdering planets? I see this installment being even more exploration restrictive than ME2, which, although I loved it, felt small and cramped a lot of the time. 

    And as for Uncharted 3, I couldn’t be bothered to care. I don’t like the Uncharted games. I think they’re short, easy, formulaic, and poorly written. I think the games get too much of a free ride because of their graphics. I find the stories very been-there-done-that Indian Jones wannabe knock-offs, and I hate Nathan Drake, the little smug bastard. 

  • Anonymous

    Yeah, Mass Effect 3 !

    I waited so long for not to play this game, and now I finally can do it!

  • Anonymous

    Interesting video, Spoony. I can’t speak to Mass Effect (haven’t played it, but want to; it’s in my GameFly queue), but as to Uncharted…I really don’t think there’s anything significant to change. That’s a series where I think they really got the gameplay right on the first try, and there’s not much room for improvement. Admittedly, they made a few tweaks from 1 to 2, including giving you more effective run-and-gun options (other than just shooting from the hip with a shotgun), which was appreciated, but for the most part, Naughty Dog did it right the first time, and other than cosmetic tweaks and a little bit of combat refinement, there’s not much to improve. As long as the story continues to be awesome, and they continue to throw Nate into increasingly implausible, impossible-to-survive situations, they’ve done their job.

    While it is somewhat hypocritical in the face of your Nintendo comments, I do agree with your assessment, Spoony, and I can understand where you’re coming from. The Nintendo franchises (Zelda most specifically) do tend to be a little more stagnant in terms of their rate of change, and they don’t have an awesome story to back it up. That’s not to say I don’t like Nintendo games. I love ‘em. I love Mario and Zelda and Metroid. But if you aren’t so in love with those series that you can accept the fact that, yes, they retread the same ground a good deal, then you’re just going to be frustrated by them. So, while it is more than a little unfair to be biased against Nintendo for not making significant changes, I can understand where you’re coming from.

  • http://twitter.com/247sTroyB Troy Bennett

    SPOILER!!!!!

    Okay, just wanted to point out that Mordin is VERY easy to keep alive if he has full loyalty. In the final battle, send HIM to escort the crew back to the ship. Problem solved

  • http://www.facebook.com/WesAHolliday Wes Holliday

    Well I wouldn’t think that the characters would “be back” or “be cloned” they’re just in there because maybe they survived and it’s a demo. If you import your Mass Effect 2 file maybe they won’t be in there? I don’t know that’s just what I’m thinking.

  • gamewrex

    Mass Effect 3…?  A well developed story? Mass Effect 2 essentially had no plot an defied all logic.  It completely neglected the established plot of the previous game as well.  Spoony its surprising to hear you say you are looking forward to another Mass Effect sequel.  I could rail on it just as hard as you railed on FF8 and make a damn good case to why its plot blows. 

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