The Spoony Experiment

From the category archives:

Writing

Yor is no longer the man.

by Spoony on July 11, 2009 · View Comments

Charlie72 from the forums has found something even more astounding then killing a giant bat, hoisting it over your head, and using it to hang-glide into the mouth of a cave to attack an entire race of purple cavemen.

Don’t get me wrong, if you could weaponize those levels of awesomeness you could kill millions. That was pretty goddamn badass, but during a particularly heated debate on who is the manliest man in the Final Fantasy series– a debate that had really narrowed down to two people: Cyan from Final Fantasy VI and Auron from Final Fantasy X…

I’m derailing that previous train of thought to simply say that Auron is immediately disqualified because if there is a series of games that is somehow ass-stupider and more painful to play than Final Fantasy VIII, it’s Final Fucking Fantasy X. Sure, there is something to be said about a dude for whom dying only served to piss him off, and decides to fight one-handed with his absurdly huge fucking sword because using both just wouldn’t be sporting, but if he really wanted to win me over he would have gutted that grinning little blond punkstain Tidus within five minutes of meeting him and killed that fuckmelon Wakka by feeding him his own blitzball.

Sorry. I think you know by now that I have some…well, let’s call them rage issues with the Final Fantasy series. Where was I?

Oh, right. Trains. Well, Cyan is a badass, no doubt about it. He overcomes a ton of adversity, but even so, you’re forgetting Sabin Figaro, a man whose kung-fu is so strong that he can kill you with the wind from his punches alone. Dude can lift a fucking house for six minutes.

But even more badass than that?


MOTHERFUCKER SUPLEXED A TRAIN.


Chuck Norris can choke on DEEZ NUTS.

I need a towel.

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ER of the Dead

ER is a show that went on way too long, well past its expiration date. Sure, we’ve had hospital dramas since the beginning of television, but let’s be real, it’s a show about doctors and sick people, and once you’ve done the usual bits about doctors with drug addictions, romantic liasons, doctors euthanizing patients, doctors unable to cope with the stress or guilt of losing patients, and all that, there’s only so long you can torture these poor characters before you just plumb run out of ideas. Hell, even House M.D. has run out of wacky, impossible-to-diagnose bullshit. When you reach that point you start getting into some seriously loony stunt-writing to fill time.

And believe me, ER started doing that around its seventh season. It went on for fifteen years. Fifteen years. That’s just insane. Can you imagine the stuff they had to pull out of their asses to go that long? Eventually they realized the only way to keep it fresh was to circulate new characters in, and that meant phasing old characters out. Remember Doctor Romano?

I do. It’s probably the most cracktastic, insane soap opera death I’ve ever seen. If you remember that episode of Friends where Joey’s doctor character falls down an elevator shaft, that’s NOTHING in comparison. Doctor Romano got horribly maimed by a helicopter.

Twice.

We’re talking about a long-running storyline where a doctor got his arm amputated by a tail rotor, developed an irrational fear of helicopters… which turned out to not be that irrational when weeks later, another helicopter proceeded to get caught in sudden windshear and dropped directly on his head.

Thing is, though, it really should have saved ER. Come on, now, that’s undoubtedly the most retarded thing you’ve ever heard, but it’s also AWESOMELY retarded. You just don’t see this kind of shit every day. And I’ll be honest, it took balls to kill off a character in an otherwise serious drama in such a hilarious fashion. No brains, but massive cojones. If ER had only embraced that dark side, become some nightmare, bizarre parody of its former greatness, it might have evolved into something even greater! Oh, it would have totally alienated its old audience but found a new one altogether. It has the virtue of being new and original, instead of shambling onward for ten years, unwatched, a shell of its former self.

ER needed to do something insane, something radical, something unlike any hospital drama before it had attempted. It had mined out every other hospital drama storyline long ago, so why not get crazy? How crazy? Sometimes jumping the shark isn’t just inevitable, it’s absolutely called-for. Hell, I wanna jump that fucking shark on an ACME rocket with my hair on fire.

Sixteenth season: the zombie apocalypse hits. We’re there on Day 1: patients come in with severe fevers and dementia, most suffering from bite wounds and claw marks that show advanced stages of infection and skin necrosis despite claims that they were bitten that morning. The doctors aren’t stupid, they know what this looks like, even if they’re not willing to put anything on paper yet. They isolate the victims and start running blood tests, alerting security to keep an eye on them.

Things snowball fast, though. The ER gets swamped with injuries from riots, more attack victims, and people fearing for their safety. People are demanding answers and treatment, and a fearful mob quickly turns to a violent panic. The doctors are even temporarily forced to evacuate until the police (already stretched thin) can restore order.

Things start looking up once the National Guard responds and sets up a military cordon and mass triage in the parking lot, but already there’s talk of evacuation as the infection spreads like wildfire outside the cordon. Nobody knows what’s going on, as the national media seems to be completely ignoring the crisis, perhaps as the result of a government blackout. It leads the doctors into thinking that perhaps the infection is localized to the city, a fear that is confirmed when the National Guard commander is informed that the regular army is setting up a quarantine zone.

(This leads to several interesting subplots where the guard commander starts to fear from his communications with his superiors that the military is preparing to eradicate the infection by nuking the city. Additionally, some of the doctors realize that if the infection is local to the city, then there may be hope of a cure if they can find Patient Zero, if any of them have the balls to venture outside the military cordon.)

Days pass, and the situation grows even more bleak. The hospital is nearly overrun from within when bodies from the hospital morgue– bodies that had no contact with other infected– start to rise and attack. The doctors are now completely baffled, and there’s growing sentiment among some that they should try to take the medivac helicopter to safety, infection be damned. The military quarantine would likely shoot down such an attempt, but try explaining that to a fearful mob of patients.

Salvation finally arrives when the military starts dropping supplies, food, and ammo, as well as relief paratroopers and a new group of doctors. It seems like good news, until it turns out that these new doctors and soldiers have little interest in the hospital’s problems. They immediately commandeer an entire floor and start moving equipment in. Every day, they start asking for specific patients by name and taking them away, by force if necessary. These patients never return, and all day and all night, the helicopters fly in and out, taking sealed crates away and bringing new ones back.

One day, they all leave. They pack up their gear just before dawn and fly off, never to return. The military radios go deathly quiet. The scheduled airdrop never arrives. The next morning, the National Guard commander is found dead, a smoking gun in his hand. The best case scenario is that they’ve been abandoned to their fates. The worst case? Does anyone else hear an airplane?

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I think many of you are missing the point of this particular exercise. I’m trying to point out that these are terrible ideas that should never be applauded. A violent exploitation sequel to Manos? Be serious.

And yes, I know that all of these ideas are, without fail, based on some other existing series. I told you, my creativity is completely sapped. Lacking original ideas, the only thoughts I have are slipshod attempts to resurrect or repair already-perished franchises. I lack the ability to create anything new.

That being said, here’s how I’d utterly ruin Terminator!

I am John Connor

At first, I was thinking something along the lines of “John Connor must die” to save the franchise. From the beginning, the series has been somewhat shackled to the belief that John Connor is this mythical “chosen one” who would rally the last remnants of humanity and lead them against the machines. It’s a cool idea, but perhaps something that’s better left to the imagination. I was, to be blunt, unimpressed with the way Terminator Salvation portrayed Connor as humanity’s savior. Why was he so highly-regarded? What made him such a big damn hero as opposed to the others? Because he gave useless advice to people on the radio? Please. We only know he’s the savior of humanity because people from the future told us that he is.

And that’s what killed John Connor. More assuredly than a T-800 shooting his mother between the eyes, knowledge of Judgment Day irrevocably changed the future. It gave Sarah and John forewarning, allowed them to prepare, and set into motion a chain of events radically different than the original timeline. More terminators were sent back, people died, and John was a completely different person than he was in the original timeline when Judgment Day came around. In fact, when John destroyed Cyberdyne, he delayed the original Judgment Day and the timeline really took it in the ass. Now we’re talking about a completely different war, where Connor might not have been important to the war effort at all!

John Connor was a dead man whether Kyle Reese went back in time or not. You could argue that John would never have been born without the time paradox, but that’s the nature of a time paradox; it’s impossible to find the endpoint of a circle, and it had to start somewhere.

Here’s the real truth about John Connor, the first time around, before any robots were sent back to screw the timeline up: he singlehandedly held an assault base perimeter against a sustained, night-long attack when infiltrator terminators killed nearly everyone else on sentry duty. If not for Connor raising the alarm and holding the perimeter for hours against those insane odds, thousands of refugees might have been overrun and killed. Connor became a symbol of heroism, of courage, and of hope. His name became a rallying cry to inspire others to heroic acts, and his voice on the radio inspired fanatical loyalty and suicidal obedience.

He died about six months later.

He died when HKs plasma bombed his command post two years before Skynet even figured out time travel. Skynet didn’t even know Connor had been killed. Neither did most of the Resistance– there’s no way in hell Resistance Command would let that bit of news out.

Look. John Connor was a great warrior, and an inspiring commander. But he was just a man like any other soldier. He was a hero, no doubt, but let’s face it, he got lucky, and Command exploited his name and embellished his story to legendary proportions because the Resistance needed to boost morale. Things were looking hopeless, and Connor was just the kind of story people could latch onto. But really, it could have been anyone.

In fact, that’s the point. He could be anyone. John Connor is a name and a voice, nothing more. He’s the Uncle Sam on recruiting posters. Right now, HQ has about six John Connors running around whipping the troops into shape, leading forlorn hopes into suicide missions. John Connors are dying all the time. Your average Resistance fighter doesn’t know what he looks like; it’s not like he’s on TV. All they might have heard is that he has a scar over his eye, so when Command sends a guy over to lead them and says it’s Connor, who are they to argue?

Skynet doesn’t know what’s hitting it; it doesn’t have the creativity to think that the Resistance might have created a fictional character. It doesn’t know anything about the value of symbolism or the hope Connor inspires in people. To Skynet, this John Connor bastard is everywhere, and he has to die.

Skynet is wasting its time, chasing a phantom and wasting invaluable resources on a target it believes is pivotal to the human war effort. That suits Resistance Command just fine. The longer Skynet devotes resources to killing a dead man, playing whack-a-mole with the half-dozen Connors in the present, the more unfocused it is and unprepared when the Resistance finishes its preparations to strike its final blow.

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Skynet is guarded by exactly one terminator without a gun.

Despite the fact that it is demonstrated that terminators can be created to exactly replicate the appearance and voice of people they’ve captured to infiltrate or lure the Resistance into traps, Skynet chooses to keep Kyle Reese alive to lure John Connor into a trap.

Seriously, what possible reason could Skynet have for keeping Reese alive? Killing him ensures that John is never conceived. Even if you’re willing to argue the grandfather paradox here, you have to admit, it couldn’t fucking hurt.

Apparently, you can jump into the ocean from a helicopter and just swim down and enter a nuclear submarine without any kind of diving gear.

The resistance has the talent and technology to perform a heart transplant.

The enormous ten-story tall Harvester robots are capable of astounding feats of ambush. They’re big, but they can walk on tippy-toes.

They also moo.

Blair is willing to betray her entire race and everyone who was willing to fight and die with her for a robot she’s known for less than two days and is unquestionably some kind of trap created by Skynet.

Terminators have highly-unstable nuclear power cells which would be much more effective as weapons against the Resistance than robots with guns.

These power cells apparently weren’t in the terminators destroyed in the first two movies.

John Connor is immune to radiation, because he’s usually within a few hundred yards of these nuclear explosions when they occur.

Skynet has no idea where the Resistance is, even though there’s a lake full of amphibious snake terminators in the lake two hundred yards outside their main base. Nor do these aquatic robots aid Skynet in any way to find the nuclear submarine serving as the Resistance HQ. In the ocean. The watery place you’d want your swimming robots to be.

Wouldn’t it have been simpler to simply stuff Marcus full of explosives and program him to explode when he encounters John?

John is a war hero among the Resistance for teaching them how to fight the machines and exposing all of their weaknesses like, uh, shooting them a lot and running away.

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The X-Files

Normally I hate series reboots. You only have to look as far as the Knight Rider revamp before you seriously consider turning the television off and finding something to read. Something very, very long to read. I even hated the Battlestar Galactica reboot, and that’s considered to be one of the most successful reimaginings of a shitty sci-fi franchise ever. Star Trek was pretty good, but was there really enough wrong with the original series to warrant its complete invalidation with some “red matter singularity time travel” hand-waving?

Then again, rebooting is just about the only thing that keeps the comics industry (barely) rolling. When a series get too convoluted, dark, confusing, hard to follow, or just too damn embarrassing, they set the existing franchise on fire and rebuild it from Issue #1. Hey, it works, and it’s actually pretty exciting to discover a series and its characters all over again, and most readers appreciate when writers are willing to take a crappy storyline behind the wood shed and beat it to death with a shovel. You just have to hope that once the reboot is done, they don’t fuck it up worse than before (like they did with the Ultimates).

That’s why the X-Files is perfect for a reboot. I don’t think anyone was entirely happy with the way the series conspiracy unfolded. It was entirely too convoluted and yet completely predictable. It took too long to develop and was ineptly executed, and in the end, none of it made much sense, and one wonders why the aliens bothered collaborating with these shady, cigarette-smoking goons when they could have just kill-o-zapped the nation Independence Day-style.

I think my main problem with it was that the conspiracy was exactly what everyone predicted it would be: saucer men from Mars plotting a major invasion of the planet, with a shady cabal of shadow cabinets collaborating to conceal the truth from the public and position themselves so that they’re spared from the wrath of their new alien overlords. Yeah, there was a little more too it than that– something to do with a deadly virus, a sentient oil, and Big Brother secretly working against the aliens– but still, to me, it was paint-by-numbers. There weren’t any surprises. If you thought it was aliens in flying saucers and evil Men in Black suppressing the truth, you pretty much had it pegged from episode #1.

I’ve always believed that the true secrets behind the X-Files should be far more terrifying than some naked gray bug-eyed bastards who want to abduct cattle and implant shit in the nasal cavities of deranged morons nobody would ever believe. Any kind of alien life that’s been able to make the concept of interstellar space travel a routine, trivial thing has concerns far beyond anything a planet full of spastic monkeys might offer. They would no more negotiate with us than you would negotiate with an anthill in your driveway. They could wipe us out without even noticing they’d done it. If they noticed humanity at all, it would be only as irritants or playthings, and if they did decide to exterminate us, there would be no hope of some Macintosh-borne computer virus or sass-talking Fresh Princes saving us, no deadly allergy to water or susceptibility to the common cold. Aliens like that squeeze more interesting things into the bathroom mirror than humanity.

“Here we go,” you say, “you’re just going Lovecraftian on us, like that’s not predictable.” Well, maybe, but you say that like it’s a bad thing, when really, the concept of the X-Files is just about perfect for a modern-day Mythos investigation show. And in many ways, the central concepts of the Cthulhu Mythos do wonders for expanding the possibilities of the show’s breadth and depth. All of a sudden, you have an alien conspiracy stretching back beyond the dawn of man, with ancient civilizations who worshipped these entities as gods, wretched and glorious hallucinatory dreamscapes, lost continents, and tons of mad cultists and Illuminati, each with agendas eons in the making.

I’m not saying it’s Cthulhu, and I’m not asking to see Mulder and Scully in a running gunfight on the streets of Innsmouth with a pack of shoggoths hot on their heels.

Actually, that sounds pretty cool.

But anyway, I’m just suggesting a fundamental change in tone. Here’s the setup: Fox Mulder witnessed what he believed to be the alien abduction of his sister, and that trauma has put him on a crusade to uncover the truth that he believes is being concealed by the government. But that’s not what he saw. It’s what he wants to believe.

What he doesn’t know is that his parents are fanatical high sorcerers of a cult of some alien god (like Azathoth) who would routinely offer animal sacrifices and hold orgies and festivals of body mutilation in His honor. Both Fox and Samantha were brainwashed at a very young age to be blindly faithful worshipers and participants in these sick, depraved rites. On one night of special celestial significance, the parents chose Samantha as a virgin offering to be the unholy receptacle of one of their god’s insane, protean gibbering spawn.

None had actually seen an aspect of their god before that night, and they were not prepared for what they saw. The ultradimensional, tentacled horror that emerged from the summoning portal ravaged and devoured Samantha and half the cult in its slathering hunger before Fox’s parents broke the circle and expelled the thing, leaving them naked and terrified in a smoking charnel, ankle-deep in steaming blood and bones. Fox’s brain, unable to process the sickness he’d just witnessed, simply shut down and repressed the horrific events, rationalizing it into the most logical thing he could: a standard alien abduction scenario like you see all the time on TV. All he remembers is a shrieking, piercing nose (and yet, almost like music), his sister screaming, and a bright light. It’s left a hole in his memory that he’s trying desperately to fill, but doing so might very well either drive him to insanity, or worse, unearth the brainwashed fanatic that he used to be, the deranged personality that madness had shocked beneath the surface.

Mulder joined the FBI to investigate the paranormal, unaware of what his parents have been hiding from him. He thinks that the government is suppressing the truth to conceal some kind of hidden agenda, or some kind of shadow government working to achieve secret global domination. But really, the government is trying to maintain the status quo. They know the truth. They know that the Old Ones (or whatever they are) are here, are sleeping, and when they awaken, everything humanity knows will end. The date is preordained, and their fate is inevitable. The government is hiding the truth because knowing the truth would drive the world to anarchy and millennial madness. Society, knowing its days were truly numbered, would tear itself apart.

Mulder and Scully are doing a lot of good in the world, stopping cults and their summonings, rooting out supernatural horrors lurking in the shadows and gutters, but they’re just rearranging deck chairs on the Titanic. People like Mulder and the Lone Gunmen have spent their whole lives hounding the government, blaming some elaborate conspiracy for hiding alien and occult influence in everything from the design of the great pyramids in Giza, to El Chupacabra, to MK-ULTRA, to the assassination of JFK. Hell, the government encourages that kind of fanaticism. A mundane, human conspiracy is something people can understand, something people can universally hate or dismiss as paranoia. Better to believe in that than to know the actual truth.

So, yes, the government is lying, creating a fantasy and killing to protect it. But it’s the kind of fantasy the world needs. When Mulder finally realizes what’s going on, that he’s been chasing red herrings, is he really going to feel any better? If by some miracle his sister is still alive, once he gets the faintest clue as to what’s taken her, will he really want to find her? Will the truth really set him free? I doubt it. There’s a wing in Arkham full of people who eventually all reach the same point that Mulder will.

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Manos The Hands of Vengeance

You may think that if I ever got the chance to make this movie, I wouldn’t take it all that seriously, intentionally making a shitty-beyond-belief movie with no regard for tradecraft or continuity, intentionally choosing horrendous actors and looping all their dialogue myself, and basically emulating the exact same style that made the original “Manos” infamous. You’d be expecting some kind of lame, 70-minute session of grab-ass in the desert with my friends dressed up in bedsheets.

Not so.

I might be going for campy fun, sure, but my inspiration for this one is the same kind of gritty, ugly, uncomfortable violence that made sadistic gore horror movies of the 70s like I Spit on Your Grave and Last House on the Left classics. Oh, you might not like those movies, and even I’ll admit that they’re not very good, but they’re definitely memorable, violent, boundary-pushing movies. Those movies are stark, shocking stuff, man. They’ll move you. That’s my inspiration for “Manos” 2: I want to get those chuckling MST3K nostalgia junkies into a theater and give them a good, solid twist of the nuts with a well-made, brutal revenge flick.

Just bear with me.

I had a lot of questions after watching “Manos:” The Hands of Fate, most of them involving The Master (the guy in the black robe), his wives, and of course Torgo, the caretaker of the Valley Lodge. The movie never really gives us an idea of what The Master does to fill his day (except maybe sleep), and yet he’s supposed to be this massively evil mastermind who communes with some Satanic power in order to…what, rule some rat’s armpit town in New Mexico? I don’t know, and I doubt Harold P. Warren did, either. But I hate an incomplete puzzle, and I feel a compulsive need to fill in the blanks.

We don’t really need to get too complicated here: for years, The Master has been subtly collecting wives and brainwashing worshippers, amassing power, and memorizing a series of long, intricate incantations sent to him in dream visions. It’s a long, painstaking process, and he often spends months at a time physically comatose, spiritually wandering the hellish dreamscape that imprisons the hell-god Manos. There, he engages in psychic commune with the dark deity, struggling to comprehend the alien thoughts of a consciousness that has seen the passing of untold eons. He hopes to open a portal to this hell and bring Manos into the world. The Master’s preparations are nearing completion, the celestial alignment for the final dark ritual to open the portal is nearing, and once that’s open, the end of the world is assured.

The Master’s had a lot on his mind, and he’s been driven mad with his imminent ascension as the prophet of Manos. Not to mention he’s a cackling, sadistic, chauvanistic, abusive bastard who enjoys his eeeeevil work far too much. He forgot just one thing: Torgo. He’s been slapping him around for the better part of a decade, warping him mentally and physically with his magic into some satyric freak, rewarding him with only pain and emotional abuse. When Michael and his family arrived at the house, Torgo had real human contact for the first time. No spooky hell-hounds, no fiendish cabals or black masses under the thousand-faced moon, just people and their cute puppy. He missed that kind of contact. He began to realize that there was a world out there, and it was about damn time that the Master came through on his promises or he’d quit and seek his own fortune. Or at least a boss that doesn’t beat him with a staff.

The Master didn’t take Torgo’s ultimatum well. In fact, he blew the poor bastard’s hand off and thought the matter settled. Torgo scurried off into the desert, and given his grievous injury and the fact that there’s nothing but desert around for miles in all directions, the Master chalked him up for dead and brainwashed Michael into becoming the new caretaker.

But Torgo isn’t dead. Not by a long shot. He’s taken worse beatings in his life; after all, why do you think he walks so funny? But now he knows that the Master never intended to keep his word. He was laughing at Torgo from the beginning, always planning to wring him out like a mop and throw him away when he was of no more use. He’s had enough. Now he lurks in the shadows around the lodge, burned, broken, crippled, half-mad with pain and dehydration with only one thought on his mind:

That motherfucker is going to pay.

He knows he can’t take the Master directly. Even if he were in his prime– and he most certainly is not– the Master is for all intents and purposes completely immortal. He’s infused with the infernal magics of Manos and virtually immune to physical attacks. At first he thought that the Master might be vulnerable in his sleep, but now he knows that even his wives retain some form of awareness even in their deepest slumber. There’s no way he can kill a guy that powerful. But he doesn’t need to kill him, he just needs to bring the wrath of Manos down upon him, and what better way than to disrupt his ultimate summoning spell that only comes once every 666 years?

The Master can’t be everywhere at once, and all Torgo needs to do before he gets caught is cause enough damage to make the ritual impossible. He’s going to start with the Master’s wives, those snickering bitches. They’re awake now, preparing spell components and fetching materials for the Master. And luckily for Torgo, they tend to stay as far away from each other as possible because they can’t stand one another. They’re sitting ducks. They laughed at him behind his back when he did nothing but faithfully serve them. They used him, tormented him, mocked him, and now they’re going to suffer for it. He’s gonna fuck ‘em, and he’s gonna kill ‘em. At this point, he doesn’t even care if it’s in that order.

Oh no, the Master will not approve. But he’s not going to be able to do anything about it before it’s too late.

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Two Words: Fucking Blaster Bombs.

by Spoony on April 29, 2009 · View Comments

Get me Michael Bay.

X-Com

If you’ve played the games, I probably don’t need to say anything else to sell you on this one. It’s fucking X-Com, people; the game where we, as a united planet, saw UFOs abducting our cattle for depraved sexual reasons and said “no more!”

Okay, yeah, I know, this is basically the plot of every sci-fi movie ever: a fleet of aliens circles the earth and invades, scooping out our brains and probing our anuses, and the only thing that will save us is a group of muscular, gun-toting badasses led by (insert action star here).

I never promised this was going to be deep. Simple is good. Simple is accessible. Sometimes there’s nothing wrong with going with a winning formula, and when it comes to summer blockbusters, nothing beats a good old-fashioned alien invasion. The gleefully-vapid, balls-to-the-wall action flicks of the 80s are something of a relic, but you don’t have to look any farther than the Crank series to see that movies come in a lot of different flavors, and sometimes you crave a Red Bull. I just want to stay on-message with this movie, not overcomplicate it with unwelcome comic relief and action movie cliches. Whenever you see an alien attack movie anymore, they try to emulate Aliens by playing up the suspense and horror more than the action. They play out more like a slasher flick than an action movie, lots of cheap scares and orchestra stings.

Sure, the X-Com game is actually very slow-paced, with a lot of stalking around in dark corridors with aliens lurking in the shadows, just waiting to leap out and attack. There’s room for that in the movie, but only in the early stages when the marines don’t really know what they’re up against. Just think of a Chrysalid terror attack where X-Com encounters a town full of mind controlled and infected zombified civilians. But once the invasion is in full-swing, I want this movie to be exciting. These aliens aren’t hiding, this is an invasion!

I want the focus of this movie to be on small-squad tactics. My vision is Black Hawk Down, but with aliens: a series of loud, intense, chaotic running battles, but at its core is a group of trained killers who know what they’re doing, and they don’t rattle. I’m annoyed at how panicky and ineffective Earth’s armed forces are against giant monsters and alien threats. X-Com gave us a real feeling of empowerment, of overcoming the odds and adapting to the aliens’ gameplan. They have better weapons? That’s okay, we’ll pry them out of their cold, dead hands and use them ourselves. That’s what I want here: a real sense of teamwork. No stupid alien weaknesses like “water” (Signs) or the giant blue fuck-me light on the alien mothership (Independence Day), just salt-of-the-earth jarheads doing what they do better than anyone else, and then striking a match on the charred husks of their enemies for a celebratory cigar.

There’s nothing not to like! Aliens, marines, cool outfits, big guns, explosions, airplanes, spaceships, powered armor for the otaku, psychic powers and exploding heads, and it’s even got a feel-good message of global unity.

And this needn’t be the brainless summer entertainment you normally expect out of movies like this. I know I’ve been describing a faceless mob of disposable marines as our main protagonists, but there’s a lot of room for characters and subplots. Your main action focus will be on the X-Com operatives on the ground, of course, but you’ve also got your squadron of hotshot Interceptor pilots engaging in aerial battles. The main protagonist could be a civilian caught up in a terror attack who discovers psychic powers vital in fending off the Sectoid menace. And then there’s the grizzled commander of the X-Com forces who has to deal with all the uncooperative politicians and diplomats responsible for funding the operation. There’s definitely at least one alien agent among them, just waiting for the opportunity to transmit the location of X-Com’s hidden base to a strike fleet. How about deranged alien sympathizers actively interfering with X-Com operations? Turncoat nations seeking to strike an alliance with their new alien overlords? Corrupt megacorporations seeking to capture and exploit these new technologies! You could go anywhere with this.

And the toys! My god, man, the toys you could sell! Talk about a built-in action figure and vehicle line. Video game re-releases! TV options! I’ll be rich!

All I know is that I want a scene where a marine in powered armor fires a blaster bomb at a target hiding inside a doorway a mile away, programming waypoints so that it navigates around the door, takes a sharp u-turn and flies directly up the alien’s ass, even though the explosion would have been sufficient to kill it twice over if he’d gotten it anywhere within a hundred yards of the poor sap.

You’d have to wipe my jizz off the screen with a squeegee, man.

And I haven’t even mentioned the built-in “Terror From the Deep” sequel.

Lobstermen, guys. Lobstermen.

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You should DEFINITELY not let me write cartoons…

Captain N Super Smash

Many years ago, teenager Kevin Keene was pulled through his television, summoned through the Ultimate Warp Zone to Videoland, a bizarre fantasy land populated by Nintendo characters. He became Captain N, Videoland’s only hope against the nefarious Mother Brain and her villainous allies like the Eggplant Wizard, Dr. Wily, and Count Dracula. Armed with his potent Zapper weapon, he struggled for many years but was finally able to defeat the Brain and break her reign of terror. The other villains scattered, and the heroic alliance similarly dissolved. Simon Belmont returned to Castlevania to keep the Count in check, Mega Man to watch Dr. Wily, and Pit escorted the Eggplant Wizard back to his local jurisdiction.

Kevin returned home after this prolonged absence full of nonsense stories. He could never adequately explain where he’d been or what he was doing, and why he carried around useless Nintendo accessories as if they were lethal weapons. After months of pleading, his parents finally convinced him to see a doctor, but therapy sessions went nowhere. They didn’t believe he was delusional, just that Kevin had gotten hardcore into drugs and had run away from home, inventing some bizarre fiction so that people would think him crazy, thereby absolving himself of responsibility for his actions.

Everyone just figured Kevin needed time to come to terms with it. Years passed, and Kevin was never summoned back to Videoland. Games moved on, memories faded, and Kevin began to doubt his own experiences. He began to think that Videoland needed belief and imagination to continue to exist, like some kind of collective unconscious or dreamland, and with gaming moving on to bigger and better things, maybe Videoland was dead. Maybe it wasn’t real after all. Rather, it was real at the time, but only as real as a child’s belief in Santa Claus. It’s a kind of magic, a world of innocence that fades with maturity and memory.

He’s partially right.

Fiction is an infinite universe of thought, the manifestation of imagination. You think, therefore it is. Belief can strengthen these figments of imagination and give ideas power– anyone who reads Sutter Cane knows that– so it’s true that Videoland would inevitably gutter out to a dim glow, a faint, splintered reality without Kevin’s influence to unite the various stories. It’s sad, and more than a little weird to think about (sort of like Hypertime), and the theory’s got more holes in it than a pasta strainer, but sometimes the gods have a quirky sense of humor.

But Mother Brain doesn’t. Kevin Keene made one vital mistake, the monkey motherfucker: he let her live. Stewing in her defeat, she began to realize that she’d been wasting her time trying to conquer some imaginary world where plumbers could shoot fire out of flowers. Kevin came from the Real World; her own world only existed as a fleeting, passing thought of the Real. And seriously, fuck that noise. Captain N ain’t shit without his Zapper, and she’s damn skippy that whatever’s going on in the Real World, they can’t handle a full-scale Metroid invasion.

So she pulls the old crew together. Dr. Wily to figure out the math and open the Ultimate Warp Zone in the other direction. Eggplant Wizard to administrate the underlings. King Hippo for dumb muscle. But actually, it was Count Dracula who had this whole thing figured out a while ago. Ol’ Drac has got an entire gallery of paintings that form portals to other worlds. The Real World is a snap. After all, he’s kind of everywhere, and belief in vampires is stronger than ever.

Oh yeah, the Metroids are coming, and you have Edward Cullen to thank.

Luckily, the old heroes are hot on their trail, but does Captain N still have the same magic? What’s with the blue hedgehog and the pink puffball? It it Doctor Light or Doctor Wright? Is Solid Snake unlockable?

This is getting weird…

Historical Note: There are a few episodes where Captain N encounters Bayou Billy, from the only game that he couldn’t beat. Yes, The Adventures of Bayou Billy was so balls-hard that even the Game Master himself couldn’t beat it.

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