E3 2011 – Final Fantasy XIII-2

The Spoony One | Jun 14 2011 | more notation(s) | 

Seriously. What. Is With. The Moogle? WHAT IN THE FUCK.

A MOOGLE? A moogle. REALLY? Really. Really.

You added a moogle into the game. How completely goddamn out of place is a fucking moogle in this fucking game? Why don’t you just ship the game with a dentist’s drill so I can bore into my fucking molars while playing the game, and my agony can be complete. Where the fuck do they get off putting a moogle in this game? I did NOT suffer through that piece of shit Final Fantasy XIII, sit back and think “Hm, that wasn’t very good, but you know what would have really won me over? A MOOGLE.”

Fuck moogles. Fuck their cutesy plush asses. I ever see a moogle, I’m beating it to death with a fucking pipe wrench. Talk about sabotaging your own dramatic storyline, the only thing that could distract and annoy you more would be if someone were shining a laser pointer into your retina while someone carefully plucks your scrote-hairs out with rusty pliers.

  • Tommy Bonas

    This franchise can now officially say: “We Are Made Of Stupid.”

    I’m sorry… FF on snes and FF7 are very, very far away now.

  • http://twitter.com/ConanThe3rd Craig McLeod

    They still haven’t fixed the godamned battle system.

    I mean that was the worst thing of the lot. The Battle System is the foundation  upon which the rest of the game lays on and FFXIII’s is abominable.

  • http://twitter.com/ConanThe3rd Craig McLeod

    And hey, feathers, because that totally works on Wing Gundam Zero mk 2.

    • http://twitter.com/Linkara19 Lewis Lovhaug

      Hey, in fairness, Wing Zero mk 2 DID have a huge-ass cannon that burned down into an underground bunker.

      • http://twitter.com/ConanThe3rd Craig McLeod

        Yes, but that doesn’t automatically make the Feathers-on-a-robot a good idea.

        Though that part was awesome, I’ll give you that.

  • http://www.facebook.com/EternalSonata2010 Anthony Valunas

    Wow Spoony, how do you REALLY feel about Moogles?

    But seriously, I don’t mind Moogles since they were present in Final Fantasy VI, the second best game in the series and one of the best RPGs ever, in my opinion (my personal favorite being IV). So, your point is moot, sir!

    Another thing that shocked me more was you saying XIII was worse than VIII? WORSE?! Now THAT’s a review I can’t wait to see since I never played Final Fantasy XIII. Yet.

  • http://www.facebook.com/professorskar Lee Erickson

    Yeah…Mog from FFVI makes it so I can’t hate moogles…except the stupid fake moogles from FFXII that looked totally different.

    Also…if you start to question the evolutionary nature of something like a moogle you’re bound to go insane.  They’re probably magical creatures anyway.

  • http://twitter.com/BigPuppy_Stuart Stuart Phip

    Geez that moogle clashes so badly with the rest of the games art design why did they not modernize and alter it to make it fit the visuals better? In fact why is it there at all?

    • http://twitter.com/WarlockSoL Kristopher Smith

      Totally agree.  What’s crazy is they’ve done better looking Moogles.  Look at this page for examples: http://finalfantasy.wikia.com/wiki/Moogle  The Crystal Chronicles Moogle actually fits decently with the art style established for the game, I’m still not sure why they didn’t do something closer to that.

      Hell, Final Fantasy XIII (not 2) even uses some Moogle art in one of its shops and it looks nothing like this!

      • http://twitter.com/BigPuppy_Stuart Stuart Phip

        Those Crystal chronicle moogles look great!

  • http://www.facebook.com/people/Justin-Sheades/1357200981 Justin Sheades

    I’m… mildly looking forward to this. 2 seems like it’ll address some big complaints. The only thing keeping me from going “Okay, this might actually be pretty fun” is the I don’t know anything about the story, who’s doing the music, which has always been a selling point for me, and they still have that godforsaken Auto-Battle feature, which always and automatically knocks about 30% off of my Like-O-Meter. Even though I played the first game without using it, it was still THERE, laughing at me, going “Yeah, I’m here cocksucker, go ahead, press me. Make it easy. I’m the easy button no sense in going through menu’s and shit. Go ahead, do. DO IT. DO IT DAMMIT!”

    I swear to god, if this game isn’t good and Versus isn’t eve a fraction as awesome as it’s trailers make it out to be, then Square will probably lose what little credibility they have with Final Fantasy.

  • http://pulse.yahoo.com/_ULUK3HNFCHM6ZAJOVACZ3YQDZA Hathor Liderc

    God, FFXIII was a horrible movie! Why would they make another one? Based on your first impressions, it looks to be almost the same thing, except they added some actual gameplay. Also I don’t see what your problem is with moogles. They were present in FFVI, which was possibly the best in the series.

    Well at least SQEX wasn’t hyping the shit out of this one…

  • Anonymous

    Say what you will about Moogles in any presence outside of FF6, but… Never within FF6.

    That game would’ve been over pretty quick if those 11 Moogles didn’t come from literally the adjacent cave over to throw themselves in front of steel and bone to help you selflessly.

    And that’s not even scratching the surface on Mog. And there’s plenty of masturbatory things to say about Mog. He was the travel guide to one of my most favorite story-telling experiments ever. “CHOOSE A SCENARIO! KUPO!”

    And then there’s: http://www.youtube.com/watch?v=d15qmRzn2Pc

    • http://twitter.com/DigitalWarriors James Drover

      Wow i had never seen that commercial before it made mog look awesome also i don’t remember bolt 3 being quite that powerful..

  • Anonymous

    Oh, hey, a system where you have an extra party member that’s a monster you’ve defeated? Well isn’t that an innovative and creative addition?

    … Or it would’ve been maybe 20 years ago before all those other RPGs did it. Although, oddly, I can’t think of anything that did it specifically like this at the moment, but I can cite Lufia 2 and Dragon Warrior Monsters for similar stuff.

  • sasa asasa

    Why on Earth was Beamsabre Beat playing in the background? What does Mega Man X have to do with Final Fantasy? Nothing: just like this piece o’ shish game they call “Final Fantasy” XIII-2. xD

  • http://www.facebook.com/profile.php?id=1752141987 Frank Han

    Spoony, I want to see you soul punch directly to Toriyama Motomu’s face!
    and yell “I’M A MAN!!!”.
    That racist bastard can’t even write shit.

  • http://twitter.com/strife17 Eric Draven

    How is it that Spoony is the only one who can make me feel totally stupid for liking Final Fantasy XIII even a little bit? I mean, granted I totally agree with all of everyone’s complaints with the game but…I like Lightning, a lot. That’s the point I was trying to make.

    “Destroy Final Fantasy and totally rebuild it from scratch?” I so wish I could do that! That would be so great! To hell with whatever I just said; I wanna rebuild Final Fantasy from scratch! Pick me! I got some ideas!

  • http://www.facebook.com/people/Cado-Folust/100001915342551 Cado Folust

    While I don’t share the hatred of moogles, I do wonder… What the hell is it doing here? It doesn’t fit the aesthetic. At all. It works in your VI’s and IX’s but not in the more… For lack of a better term, realistic settings. At least XII redesigned them (and I know they borrowed from FFTA before it) to fit with that world. This is like adding Jar Jar Binks to Star Wars. It doesn’t work.

    Where did this series go so wrong? I want to say VIII, but even though I liked VII when I was a kid and still have some nostalgia for it I have to say it began there. That’s where all the trends I hate-the overdesigned characters, the overly convoluted plot, the emphasis on flash over gameplay and story-began.

    I want to like the new FFs. I really, really do. FFVIII had some brilliant ideas that were very poorly executed, and the plot would have been substantially better if it had just been simplified. FFX had a great premise but poor world design and terrible characters. FFXII was a big step in the right direction in terms of making the series more mature but fell short for lack of compelling characters, and the elements it borrowed from MMOs and Diablo-esque games didn’t work in that setting. XIII is just… Augh. They seriously thought that moving FF into a long corridor was the way to bring it into the next generation?

    …Okay, given their competition I don’t blame them, but then they should have at least given Lightning a fucking gun and had an American flag in the opening cinematic.

  • Anonymous

    I personally enjoyed FFXIII.  I thought it was a good, if somewhat flawed, game.  However there are far too many games that look amazing coming out the second half of this year to even consider purchasing this.  I’ll pass until I see it on the bottom of a bargain bin.

    Also yes, that is by far the ugliest 3D Moogle I have ever seen, and I normally like Moogles.

  • Anonymous

    *facepalm*  When Square and Enix merged, I had a feeling the Enix got the better part of the deal.  As the FF series sucked worse each iteration, it seems the Dragon Quest series actually is still halfway decent.  Someone call Sakaguchi-san and get this dry ass series away from the morons at Squeenix!

  • Anonymous

    I really like meself some visually stunning JRPG but XIII (and XIII-2 for that matter) sounds so horrendous I refuse to buy it. I love X but this shit really went downhill with X-2.

    Also, yes Jon Benjamin, I realize that you have a van. I have had to acknowledge this fact several dozen times today alone. I also couldn’t care less about your shitty show that will never land in this backwater country.

    • http://www.facebook.com/CaptainAlbatross Reid Allen

      Liked just for the Jon Benjamin bit. Seriously, fuck that guy, fuck his van and fuck his show.

  • Anonymous

    S-E has officially lost the plot. (several years ago)

    Can’t they get the guys who wrote final fantasy tactics or 7 to write their games?

    • http://pulse.yahoo.com/_CIAG63BD265FXVTC5XTIU656ZE Elric

      7’s writer, Masato Kato (who also worked on the mana series and CHRONO TRIGGER)
        got sick of squeenix’s crap and went freelance, Yasumi Matsuno (FFT, and Tactics Ogre) also got sick of their crap to the point he jumped ship halfway in development on FINAL FANTASY 12! Honestly Square-enix needs to change, because at this point they’ll never die and keep releasing these embarrassing games.

      • Anonymous

        Hey, thanks for letting me know that.  It makes sense to hear.

      • http://twitter.com/xxDrCrackbone Matt

        So you’re saying is Sqeenix’s problem is that all their good employees are jumping ship? That makes a lot of sense, really. Their execs really need to make a major turnaround if they want to bring back the talent.

      • Blunderbuss

        Midway through FF12? That explains SO MUCH.

  • Anonymous

    S-E has officially lost the plot. (several years ago)

    Can’t they get the guys who wrote final fantasy tactics or 7 to write their games?

  • Anonymous

    Beyond the Moogie issue, beyond the stand-back-and-autoplay-the-combat system, beyond the ‘more movie, less gameplay/Metal Gear Solid’ issue that FF has…

    …my real issue with the Final Fantasy series is…it’s not a RPG. It has never been a RPG. EVER> It’s an Adventure game, must like Diablo or Mass Effect. Calling it a RPG leads to expectations of character design and control, interaction and story development COMPLETELY dependant on the players and not the programers.

    • http://www.facebook.com/people/Cado-Folust/100001915342551 Cado Folust

      It is what the genre is defined as in Japan, generally RPGs (even today) are more story-heavy than games of other genres so that still sets them apart. While jRPGs are still lacking in freedom I don’t see a reason to throw away a decades old convention because the actual premise of the gameplay is more like Diablo when the playstyle is unique to itself.

  • Anonymous

    Ordinarily I like moogles…but that one looks fucking stupid. It looks like Wimpy from Popeye ffs.

  • http://www.facebook.com/people/Rebecca-Smith/804271796 Rebecca Smith

    I don’t hate moogles nor do I love them, but dear god do they clash in this game!
    Seriously, it looks like they ripped the design for it off another FF game.
    They should have gone with more of a realistic looking moogle like they did with FF12
    at lest that design fit with the mood and look of the game.

    • http://twitter.com/FinnishPhenom Mikko Laurinen

      Oh yeah, it stood out like a mountainous pile of sore thumbs. With the very realistic feeling style they went with for the characters, speaking about anatomy and facial features, the moogle looks like utter SHIT splattered all over the screen and waved in our faces.

  • http://pulse.yahoo.com/_ICDHG7TLTN6JVK6JMK3TKQFXKQ Mike Wallace

    And the Moogle shall have Jar-Jar Binks’ voice, and Square-Enix will battle George Lucas to the death. Two men enter! One man leaves! Two men enter, one man leaves!

  • Anonymous

    Watching this video gave me a headache…
    I can forgive them for 13 and I kind of see where they were trying to go, which I guess was making battles less tedious. Now I can see the effort put in the game, but there was something missing… It felt empty… In the end, in my opinion, it was a failure.

    But now they’re making a sequel to it, they have no excuse, they know what they’re doing. I think the problem is that they have a large pool of fans that will still take a chance and buy it.

  • http://www.facebook.com/profile.php?id=1813118664 Reza Stephen Lustig

    YES! He’s gonna review XIII :D

  • http://pulse.yahoo.com/_QMEQKRRLUQCQ6MJZULWMLHA6JA MarcusA

    Jon Benjamin is an amazing comedian who’s done work on Home Movies, Archer, Bob’s Burgers, and tons of stuff at UCB and with Jon Glaser.

    I much prefer it to whining about a game. I know internet reviews thrive on negativity, but just try to genuinely enjoy something once in a while.

    Even X-Men First Class which you enjoyed most of what you talked about was negatives. It’s kind of sad to hear someone unable to talk positively.

  • Anonymous

    Japanese sure love their retarded looking useless weapons and armor. They use to be one of the best but that was a long time ago.

  • Anonymous

    Spoony everything you said is right and I will make a prediction here and now. By Final Fantasy 14 or 15 (We still have a another 13 coming out don’t we?) The game will be more like Western RPGs with big open worlds, multiple quests and multiple story lines accompanying the main one. 

    I predict this because Square said they want to be more like western RPGs with big open worlds, multiple quests and multiple story lines accompanying the main one. I guess I shouldn’t have really called it a prediction, but it seems they know where they fucked up and will address it. So that should be good. I don’t hate Moogles, just never saw the point in them.

    • http://www.facebook.com/people/Cado-Folust/100001915342551 Cado Folust

      The thing is that I don’t know if the solution is necessarily to become more western, per se. If I were in Square’s shoes I’d borrow from the SMT series instead of trying to make something like Dragon Age, Mass Effect, or Skyrim.

      Personas 3 and 4 did a magnificent job both with mixing up the traditional turn-based combat and providing a compelling cast of characters. That’s the kind of thing I want to see out of Japan. If they start trying to make WRPGs I’m afraid I’ll have even less reason to pay attention to them when so many good games are already being released on our shores.

    • http://twitter.com/DigitalWarriors James Drover

      ff14 came out, it was an mmo. Don’t blame you for mistaking that though you were probably just trying to repress the memory of that god awful mmo

  • http://www.facebook.com/people/Thodoris-Ioannis-Boulieris/1653083335 Thodoris Ioannis Boulieris

    Why do I get the feeling the only purpose of the summoned monster mechanic is so Square-Enix doen’t have to program and animate new party members beyond the bare minimum of that guy and the moogle? Seriously, is it me?  Cuz it sure looks like they copy-pasted the monster animation and AI from XIII and stuck it to your team as an ally. Way too lazy…..

    • http://twitter.com/FinnishPhenom Mikko Laurinen

      That’s something I really noticed too, the enemies. Like “this is a whole new world” …but with EXACTLY the same creatures. WTF?

  • Anonymous

    Double post :P

  • Anonymous

    In the words of Crow T. Robot, moments before ripping Goosio to shreds, “GOD, I hate CUTE!”.

    Luckily for me, I lost all interest in Final Fantasy the moment I came to my senses and realized how annoying and moronic 10 really was (we all pay our dues in High School).  Ever since then, I’ve saved myself a ton of headaches, and more importantly, money, by never playing a new game again.

    I have Chronicles and Anthology for the PS1.  As far as I’m concerned when it comes to Final Fantasy, I’m set for life.  Besides, there’s just something about the combination of both Uematsu’s music and Amano’s art that goes together beautifully.  And all newer Nomura (and those mimicking his zippers-n-belts fetish designs) characters just don’t do it for me.  I swear, that man is the Rob Liefeld of Japan. 

    • Anonymous

      I had those too, but I lost those and ended up playing the games on the GBA (and Chrono Trigger on the DS). Those are the versions I prefer, actually; the loading times on the PS1 versions started to wear down on me after a while, especially with 5.

  • Ceherz

    with less linearity they might address one of the main problems of ffxiii. however, since the game is set up in the same universe as xiii there will be some of the same problems like: horrible characters, ridiculous character design and a stupid convoluted japanese storyline (since they have to go further with its predecessor).

    count me out. i’m done.

  • http://twitter.com/ToruMiyagishi Toru Miyagishi 徹 宮岸

    That supposed saving light rests on Final Fantasy Versus XIII. Hell the Versus XIII even means it’s against XIII. And Nomura did a great job as director on Kingdom Hearts, so here’s hoping it delivers.

  • http://www.facebook.com/drew.dubois Drew Dubois

    I hated Final Fantasy XIII the first time I played it. I just wasn’t into it at all. But recently, I decided to give it another shot. I went at it with a different perspective this time; I walked in realizing this was completely different from every other Final Fantasy game and decided to take it for what it was. And you know what? It wasn’t really that bad once I opened myself up to the changes.

    Is it linear? Yes. Are some of the characters annoying? Yes (I hate you, Hope). But the story was enough to keep me engaged and the combat system was better than some give it credit for. You just have to dig a little.

    It really just comes down to what kind of gamer you are. Noah just doesn’t seem to be a JRPG kind of guy. And that’s fine. I don’t think XIII is a great entry for people into the series or into JRPG’s in general, and I wouldn’t put it in my top five favorite games in the franchise, but it was a decent enough time-waster that I finished the game.

    I welcome a sequel. I really am curious to see what they’ll do next and where the story goes from here.

    • http://www.facebook.com/people/Cado-Folust/100001915342551 Cado Folust

      Perhaps the biggest issue with XIII is that you -had- to do digging. I should never hear “it gets really good 20 hours in.” If I’m not enjoying it through the first 20 it’s a waste of time, I don’t care if it’s all tits and ice cream from there til the end. 

      I get the impression Square just had no idea what they wanted this game to be and that’s why we got what we got. Either they’ll get a clear vision for what FF is supposed to be or XV will sink the series.

      • http://www.facebook.com/drew.dubois Drew Dubois

        I agree with you, don’t get me wrong. It took far too long before I began to feel any sort of “freedom” with the game, and even then it was only the amount of freedom the developers wanted you to have.

        It’s been documented that the development of XIII was loaded with problems. They had an engine but no real “game” until very late in development, so they rushed to get everything together for a final product. It shows.

        I think XIII-2 is all of the stuff they had to scrap from XIII, added with some ideas they were hoping to implement initially. I guess we’ll see.

      • http://www.facebook.com/drew.dubois Drew Dubois

        I agree with you, don’t get me wrong. It took far too long before I began to feel any sort of “freedom” with the game, and even then it was only the amount of freedom the developers wanted you to have.

        It’s been documented that the development of XIII was loaded with problems. They had an engine but no real “game” until very late in development, so they rushed to get everything together for a final product. It shows.

        I think XIII-2 is all of the stuff they had to scrap from XIII, added with some ideas they were hoping to implement initially. I guess we’ll see.

        • http://www.facebook.com/people/Cado-Folust/100001915342551 Cado Folust

          It’s why I’m thinking this one will actually turn out far better, but even so I’m not sure that it’ll be enough to produce a title on caliber with others in the series. 

          • Anonymous

            its a reply within a reply replying to a reply 0_o

  • http://www.facebook.com/people/John-Italiano/522497712 John Italiano

    Yeah but you don’t have to use Auto Battle, switch the default to choosing your commands. I hate the auto battle, so I ignored it completely. I liked XIII’s story and characters. XIII is incredibly flawed though, Linear, lacking exposition early on, to long for its linearity, with an annoying mandatory grind, you can’t switch between characters mid battle like in Kotor, I can go on all day. But in the end the gameplay was fun, and the story and bosses in the second half of the game were epic. No I’m not saying it took 20 hours to get good, after getting magic the gameplay was fun, however XIII-2 can improve by giving you all your abilities earlier. Just adding exploration is a huge improvement, and XIII-2 is looking to make and average game, great like its predecessors.

    • http://www.facebook.com/people/Michael-Borean/100000041163314 Michael Borean

      Theres no time to choose commands instead of auto battle. Seriously. 4-5 actions you have to choose in what normally would be the span of time you’d choose one? Then just probably spamming the exact same spell over and over again yourself instead of letting auto battle do that? I’d rather have control over the whole party, and have turn based combat, then what they had in FF13. I have never, ever had a problem with turn based combat in an rpg. So maybe I’m wierd, but I seriously would rather more games like FF4/5/6 where I was scrambling to get through menus to select spells or choose differant abilities and not just spamming the auto attack button. In fact if I was going to have someone spamming auto attack I’d just berserk them since it’d make them stronger anyway.

      • http://www.facebook.com/people/John-Italiano/522497712 John Italiano

         I agree with you to an extent, arguably the best FF’s inmy opinion are IV VII and IX. However with enough practice you can input the commands quickly, and they have a repeat option. XIII isn’t horrible, but it is flawed.

  • http://pkht.org Jim Boom

    What’s with the dude who is a mix of Squall and Sora? O_o

    The only good moogle was Mog in FF6. Maybe a close second with Monteblanc in FFTA/FF12.

    FF13 was barely passable- Gah. It’s things like this that got me glued to Deus Ex and Mass Effect.

  • Anonymous

    Great…. Navi the Moogle.

    I think I’ll just wait until FFXV before holding onto any hopes.

  • Anonymous

    Great…. Navi the Moogle.

    I think I’ll just wait until FFXV before holding onto any hopes.

  • Anonymous

    Moogles can be badass if they want to be. Mog from FF6 was awesome. That… thing in XIII-2… not so much.

    But what the hell was that at the very end of the video? Did that bow have 4 different bow strings? Why in the 9 levels of Hell would you need a bow with 4 different strings? And not just 4 different strings, they’re bow strings tied to the main bow string. WHAT?

    Okay, as impractical as the Gunblade  or Cloud’s Buster Sword were, that bow alone takes the freakin’ cake in stupid FF weapons.

    • http://profiles.google.com/supersqualllee squall lee rhodes

      Well with Mog there wasn’t much of a problem with him because he actually did useful things; like call other Moogles to help Locke protect Terra, and lead the party to Umaro; a yeti that only listened to him.

      From the looks of it, this thing doesn’t even help in combat. It looks like it has less use than King Trode in Dragon Quest VIII

  • Anonymous

    Moogles can be badass if they want to be. Mog from FF6 was awesome. That… thing in XIII-2… not so much.

    But what the hell was that at the very end of the video? Did that bow have 4 different bow strings? Why in the 9 levels of Hell would you need a bow with 4 different strings? And not just 4 different strings, they’re bow strings tied to the main bow string. WHAT?

    Okay, as impractical as the Gunblade  or Cloud’s Buster Sword were, that bow alone takes the freakin’ cake in stupid FF weapons.

  • Anonymous

    Why does that Moogle look like a PS1 rendering of the FF6 designs? …Didn’t we have some concept art left over from FFTA? Couldn’t come up with something new? No?

  • http://www.gamerscorner.co.uk Gamers Corner

    It really pains me to see what Final Fantasy has become. I’ve been a die hard FF fan since VII but I think XIII finally killed my interest off. XIII-2 looks like more of the same sadly.

    Unless someone gets it for me it’s a bargain bucket buy at best.

  • http://www.gamerscorner.co.uk Gamers Corner

    It really pains me to see what Final Fantasy has become. I’ve been a die hard FF fan since VII but I think XIII finally killed my interest off. XIII-2 looks like more of the same sadly.

    Unless someone gets it for me it’s a bargain bucket buy at best.

  • http://UnholyFireDragon.com Unholy Fire Dragon

    I’ve gotten really sick and tired years ago about the tendency to focus on making games so graphically advanced that practically everything else is sacrificed. I swear, it’s as if developers are either trying to compensate for running out of ideas on good/great and challenging gameplay, or just trying to make lots of money by meeting high demands from shallowly-driven fans.

    I say, either make a game with lots of good/great gameplaying content, or don’t bother doing games at all. Hell, if you want to make loads of money, then find better ways to do it instead of making games at all.

    • http://twitter.com/KennethTanRZ Kenneth Tan

      Call it the Star Wars prequel/George Lucas curse. I guess gaming companies want to be at the forefront of revolutionising the graphics for their games to become a total immersive experience, thus sacrificing the gameplay elements.

  • Anonymous

    You know what 1 good thing about X-2 was? The gameplay. At least that was more fun than 8 and XII. Still not sure why you like 12. I’d say 12 is the worst FF of them all.

    And what Final Fantasy needs to be saved is to bring back Sakaguchi. Once he left, FF went to hell.

  • Anonymous

    You know what 1 good thing about X-2 was? The gameplay. At least that was more fun than 8 and XII. Still not sure why you like 12. I’d say 12 is the worst FF of them all.

    And what Final Fantasy needs to be saved is to bring back Sakaguchi. Once he left, FF went to hell.

  • Anonymous

    Being as FF fan I honestly want to like XIII-2, but I feel so fucked over by XIII I just can’t. Hearing that that it has Moogles when they hadn’t even been hinted at prior to exist in the world feels like Square is asking to trust them  – again – and drop trou and bend over while they’re holding a red hot poker. 

  • Arno Le Blanc-R.

    Yeah… I really loved FFXIII. You, oviously, really don’t like it, which is prerogative, but it wasn’t crap. It just wasn’t the kind of game you liked.

    Personally, I’m really excited about XIII-2. Should be leagues better than X (oh god, now that game I agree with everything you said).

    • http://www.facebook.com/thewhitebuddha Katie Carbrey

      I think it’s the opposite:  X was SO much better than XIII.  Not even a close comparison.

  • Blunderbuss

    Oh good lord, a moogle. Seriously?

    I liked FF13, but the ‘tone’ of the series varied from game to game. Some games can have silliness like moogles and still not impact the depth of the story – FF9 for example. But the more serious titles, like FF13-2, FF8, and others? No. NOOOOO. Just because it’s a part of the series doesn’t mean you should put it in!

    Anyhoo. Spoony, this is the problem with your idea of rebuilding the series – the fanbase is so huge, so vast, and so utterly divided on taste that there is nothing to rebuild TO. There is not a single move that Square can make without alienating a large chunk of fans. Here’s an example; you’ve said before that you like the old-school FF games. Those games bored the crap out of me. Now, that’s not to say that I don’t think that Square needs a kick in the pants and needs to move in a new direction – for example I would REALLY like an end to pretenious latin, pretty boys, and pandering to petty fan squee – but since no one can even agree what a new FF series would be like, it’s an impossible task.

    Y’know, I wonder how a ‘What direction do you want the FF series to take’ thread would go.

    • Anonymous

      I can almost guarantee that the majority of the answers will involve fans demanding a return to the way things were done during FF7. Or, alternatively, just give up making a new game for a while and to remake said game for the next generation.
      That said, I agree that the fanbase is so split on what constitutes a good game in the series that at this point there is nothing that SquareEnix can do that won’t alienate a major portion of their fan base. What one fan hates, another might love. It’s very sad, and yet Square can’t blame anyone but themselves for this. They’re the ones who changed the game play so radically with each installment after FF6 – and while I applaud their willingness to try different things those changes have spawned clusters of the fan base that simply cannot imagine another Final Fantasy game without the same mechanics as their favorite addition in the series.

  • http://www.facebook.com/thewhitebuddha Katie Carbrey

    I don’t know if FF13 was all THAT bad.  Certainly not the best in the series, and not the worst.  To me, FF12 was the worst.

  • http://www.facebook.com/thewhitebuddha Katie Carbrey

    I tried watching his show and had to change the channel about half way in.   I’ll give it another shot eventually….but yeah.  Not funny, and not entertaining.

  • Anonymous

    The only way to make another good FF game
    is to bring back Sakaguchi and Nobuo Uematsu.

    Although FF XIII looked beatiful the story
    and the battle system were horrible, and
    the summons wer crap.

    • Anonymous

      Amen. Even crap like FFX is WAAY better than XII and XIII.

  • Anonymous

    You know what would save the series?

    Give the next game to a single talented guy, give him the people and resources needed to make a next gen game, and keep the suits in charge of the money away from the creative process.

    That was the problem with XIII, no leader, no vision, no goal and nobody to say “NO!” when one of the executives came by cause he wanted to make sure the game somehow squeezed in a reference to his favourite FF somewhere and to make sure that fans demands were being met in the most obtuse and clunky way possible. (they don’t mean for that to happen, they just don’t know how to make sure it doesn’t happen)

    Final Fantasy was great when there was somebody in charge and they had a story that lead somewhere, they paced it well and designed the game around the story.

    That’s part of the reason I’m pumped for XIII-Versus, which, outside of having a really stupid name (it really should just be called XV), has one guy as creative director, so the game SHOULD have a direction to it and a goal to be met.

    • Anonymous

      Pat, aka Pitchfork, of socksmakepeoplesexy.net has done an in-depth retrospective on the entire Final Fantasy series up to 13, and one of the things he keeps mentioning is that Square-Enix rarely leaves anything on the cutting room floor anymore. Anytime a member of the design team suggests what seems like a cool idea at the time, it stays in the game, regardless of how well it fits with a coherent whole. I think the worst this ever got was with 12, in which the creative director, Yasumi Matsuno of FF Tactics and Vagrant Story fame, flipped out and abandoned ship halfway through development, leaving the project in much less capable hands. In a nutshell, all the good things in 12 can be attributed to Matsuno and the bad things can be blamed on anonymous Square-Enix suits.

      If you’re still interested in the Final Fantasy series (and if you’re reading this, you probably are), give Pat’s essays a shot. He’s come up with the same broad conclusion as Spoony, that the series has gone downhill after 7, but he’s surprisingly analytical and has nice things to say about every game in the series except Mystic Quest, 10-2, 11, and 13.Unlike Spoony, though, the guy loves moogles.

      • Blunderbuss

        … You know, I think that’s the perfect explaination. There’s no firm steady hand on the wheel who has to make the hard choices and give the game a good trimming. It’s like they’ve turned into George Lucas, doing things they think will be cool without a good editor to talk sense into them.

        You can see it perfectly in Advent Children and the FF7 sequels. The Turks were cool so let’s throw heaps more in there, even the ones that were dead! Sephiroth is cool, so let’s make more of him and keep bringing him back! Cloud’s sword is cool, so let’s give him an even bigger sword! His motorcycle sequence was cool, so let’s give him a bigger motorcycle! Yes, all those things are cool. But without a firm hand to add context and trim excess it just turns into a big meaningless mess.

  • doresh

    Woah, Moogle AND Quick Time Events?! This will certainly save the series XD !!

    Considering the incredible linearity of FFXIII, I believe that game was a demo of the battle system allowing you to experience the prequel of the ACTUAL game that is XIII-2. Doubt it’ll be any better, though…

    • http://pulse.yahoo.com/_G4TYIM2IOWLFKGPDO3QPJDPHTI Johnny

      or even better: their own version of Grandia’s/Wild ARMS battle systems, that would be a thousand times more awesome

      • Anonymous

        I’ve never played Grandia, so I could be wrong on this, but isn’t that what they did with 10-2? Make the combat system a watered-down version of that series’?

        • doresh

          Since I’m a sucker for FF5’s job system, I could never hate X-2’s combat system, which is pretty much the only good thing about that game.

          • Anonymous

            I know, I like the job system too. From what I can tell, X-2 combines the job system and Grandia’s system of physical positioning on the battlefield, with it making some difference how far away you are from an enemy to physically attack it. It doesn’t matter quite so much in X-2, though.

        • doresh

          Since I’m a sucker for FF5’s job system, I could never hate X-2’s combat system, which is pretty much the only good thing about that game.

      • Anonymous

        I’ve never played Grandia, so I could be wrong on this, but isn’t that what they did with 10-2? Make the combat system a watered-down version of that series’?

      • doresh

        Haven’t played Wild ARMS (yet), but Grandia 2 has basically the single best pseudo-realtime RPG combat system I’ve ever seen. Yeah, combat was a bit easy, but damn was it awesome! And blocking/defending was actually useful, since you could actually see the attack coming!

        Unfortunately, neither game was developed by Square Enix, so I don’t think they’ll want to copy them. That’s why I hope for Chrono Trigger’s combat system, which is just about the most fun, seamless incarnation of the ATB system ever made.

    • http://pulse.yahoo.com/_G4TYIM2IOWLFKGPDO3QPJDPHTI Johnny

      or even better: their own version of Grandia’s/Wild ARMS battle systems, that would be a thousand times more awesome

  • http://www.facebook.com/people/Matthew-Raizoku/710678347 Matthew Raizoku

    Moogles have been apart of most final fantasies and well this is is sort of helpful depending on what sitation you’re in but. Trying to explain what a moogle is, don’t ask you’ll never get a straight answer.

    Moogles are cute and useful depending on the game. Hell Moogle Knights in FFTA2 are brutal on their special attacks.

  • Anonymous

    So, they’re doing the Pokemon dance in FF13-2?

    Gee, isn’t there is another JRPG-sequel that introduced this same exact concept out of the blue…

    Tales of Symphonia: Dawn of the New World

    You know what? That game sucked too. Mostly because it was the same fucking game as Tales of Symphonia, set in the same world as Tales of Symphonia (a heavily cut-down world at that), and featuring some HORRIBLY annoying new characters.

    To be fair, the story did get better about 60% into the game, but up to that point you are literally dragging your feet. To make matters worse, I figured out the super-secret plot twist not all that far into the game, so everything up to that big reveal felt like the game was just filibustering.

    The one and ONLY thing that salvaged the experience, was the pure awesome force that was Tenebrae. His snide remarks, dark humor, and kickass sassy voice provided real entertainment and a break from the otherwise unremarkable loli-romance-adventure.

    Anyway, FFXIII-2 is following an eerily similar pattern; albeit, with a much higher production budget than Dawn.

    Now, I don’t know how FFXIII-2 is going to turn out. I won’t even try to claim that in advance, but FFXIII-1 turned combat into grind. Even towards the end, the Boss battles became less about your setup and more about matters of rolling dice. I watched my friend grind his face against one of the end bosses for literally over a solid hour. Battle one had him taking the lead only to be killed by an instant-death timer that triggered WAY ahead of time, basically ensuring that he pissed away 25 minutes of his life each time.
    Then it happened again. The third time (doing the SAME EXACT STRATEGY) got him the win quite easily though.

    Unless Squeenix is addressing these sorts of issues with FFXIII in XIII-2 , expect the gameplay to, again, fall quite short of expectations.

  • Anonymous

    So then, I guess i’m one of the two Final Fantasy XIII fans then? who’s the other?

    I do have a confession to make here: 13 was my first FF game, and… I liked it.

    I went into the game expecting the combat to be a bit lacking and the characters to be weird…and I just sat back and enjoyed the Epic (don’t you deny it) story-line and gorgeous graphics. 
    That reminds me…I’d better go finish the other half of the game…

  • Anonymous

    So then, I guess i’m one of the two Final Fantasy XIII fans then? who’s the other?

    I do have a confession to make here: 13 was my first FF game, and… I liked it.

    I went into the game expecting the combat to be a bit lacking and the characters to be weird…and I just sat back and enjoyed the Epic (don’t you deny it) story-line and gorgeous graphics. 
    That reminds me…I’d better go finish the other half of the game…

  • http://www.facebook.com/people/Chris-Evans/100001417852350 Chris Evans

    There have only been 2 final fantasy games that I enjoyed the moogles. 
    FF6 – The art style fit the game at the time and he was a good party member.
    FF12 – They looked realistic to fit the realistic graphics, I wish I could have had one as a party member.

    This moogle looks far too cartoony for this games art style.  They’re using the FF6 moogle art style on the FF12 graphics. They don’t mesh.  It would look so much better if it was a FF12 moogle.

    Also, Final Fantasy is barley even fantasy any more.  It went from pure fantasy in FF1, to Magic Heavy Steam Punk (FF6, My favorite), to Star Trek with very little magic in FF13.  I fully expect for an FF15 to have no magic at all if this trend continues.

  • http://www.facebook.com/people/Chris-Evans/100001417852350 Chris Evans

    There have only been 2 final fantasy games that I enjoyed the moogles. 
    FF6 – The art style fit the game at the time and he was a good party member.
    FF12 – They looked realistic to fit the realistic graphics, I wish I could have had one as a party member.

    This moogle looks far too cartoony for this games art style.  They’re using the FF6 moogle art style on the FF12 graphics. They don’t mesh.  It would look so much better if it was a FF12 moogle.

    Also, Final Fantasy is barley even fantasy any more.  It went from pure fantasy in FF1, to Magic Heavy Steam Punk (FF6, My favorite), to Star Trek with very little magic in FF13.  I fully expect for an FF15 to have no magic at all if this trend continues.

  • Anonymous

    Doubtless this has been asked before, but what in Spoony’s opinion is a good Final Fantasy? What could Square do – besides having an actual story – to fix the franchise? 

  • Jordyn Cheslock

    ….Square Enix, please (I know they’ll never read this, but I need to write it)! I’m tired of these terrible Final Fantasy sequels wrapped in beautiful wrapping paper, only to find shit inside of it with a stench that is so horrendous that I can’t take it anymore. Please care about your franchise and what fans have to say about it! Don’t be that person that’s too stubborn to see it’s faults and how to fix those faults! Don’t be like Sega when it comes to Sonic Games! Please! Sorry, just had to say it.

  • Anonymous

    FF8 and FF12 are my personal favorites. I can understand why people hate 8 for being tedious but why FF12 so much? The battle system was fun. Fran and Balthier are the best characters, and it’s not like you have to run around as the main guy I didn’t even like him. I played Fran the entire game. You can switch up and use whatever weapons you would like. Everyone is pretty much equal. The dungeons and boss battles were fun. I admit it could have used a better story but there’s so much exploration to do not to mention the monster hunting part. Square gives FF fans a game where they have freedom to do what they want and they complain then they put out FF13 where apparently it’s not so open and people complain. Seems you just can’t win with the FF crowd they  are hard to please. Seems like if it’s not FF7 than they’re not happy. You guys will be unhappy and nagging for a looooooong time to come. Let it go… it’s been over 13 years now. Just let it go. It’s not even so much that FF7 is a good RPG. It was an Amazing RPG back than! but compared to the many many many RPGS’s around today it’s just average. That’s right I said it, and it needed to be said.

    • Anonymous

      I’m going to level with you. I have a hard time understanding what your position on this is. I think it’s about old-school fans moving beyond the memory of FF7, and accepting the non-revolutionary games of today? Point is, I find it incredibly silly to compare VII to modern games, and I have an urge to take you down a notch, but can’t really create a counter-point. So! Here’s what I’ve got:

      It’s spelled ‘Gozer’, not ‘Gozar’.

      I apologize to everyone who actually read through my comment, but I’m afraid I can’t restore the wasted time.  

      • Anonymous

        “It’s spelled ‘Gozer’, not ‘Gozar'”

        When someone has to try to break down how “YOU” decided to spell your user name, you can tell they are butt hurt. Join us next week when LeeEnfeild the online Username spelling critic informs us that “L33t” has the number 33 in it.

        Here since you have no life…

        “The handle “Gozar” is derived from that of Gozer the Gozerian of Ghostbusters fame (by way of some fictitious Sumerian deity of the same name)and is apparently also the Spanish and Portuguese infinitive of the verb which translates as “to enjoy”.”

        http://en.wikipedia.org/wiki/User:Gozar

        btw if you wonder why I won’t touch on your reply to my comments and personal opinions about how I feel about FF7 it’s because it’s a waste of my time. Nerds argue meaningless crap no one cares about to no end. People like me just move on till they find a game they like. FF7 era is long gone there’s plenty of RPG’s out there my advice is to spend your abundance of free time exploring them instead of trying to defend a 14 year old game.

    • http://www.facebook.com/thewhitebuddha Katie Carbrey

      Why I hated FF12: Boring characters (the only one I really liked was Balthier), no real protagonist, the story was boring as hell and was almost like watching a movie than playing a game, the feel of it was like a throw back to older games but it went wrong….I can’t explain it.  Just the feel of it was very foreign to any other FF I’ve played (which includes FF1, FF2, FF4, FF6, FF7, FF8, FF9, FF10, FF10-2, FF12, FF13).  The sound track was mediocre to me.

      The good things about FF12: Gorgeous graphics (like pretty much every other FF), Great voice acting, and I will admit the battle system was fun.  Though I prefer turn base combat, so it seems I’ll prefer the older Final Fantasy’s compared to the newer ones.  I had the same problem with FF13.

      • http://twitter.com/ThirtyThreeAs ThirtyThreeAs

        “…no real protagonist…”  “Just the feel of it was very foreign to any other FF I’ve played (…FF6…)”

        Hate to break it to you, but FF6 didn’t have a “real protagonist” if you mean a “lead protagonist.” FF12’s lead was clearly Ashe, even though you start off as Vaan (first character introduced != main character.) Arguably Terra might be considered the lead for FF6 but overall she’s not the stories focus. The whole cast is the focus in FF6, how they grow and overcome their internal and external problems etc.

        • Anonymous

          Yes, FF6 has no real protagonist. However, FF6’s story is structured to *emphasize* that fact. The game starts with Terra. But she’s taken away from you, for a *long* time. Then she returns, but Celes, the backup protagonist, leaves. And they jump back and forth until the world is blown up. You can settle on Celes as the main character, but even that is a choice that is entirely up to you.

          FFXII doesn’t do this. You’re controlling Vaan. Period. He may not be in your main three lineup, but you’re controlling him.

          Adding to this is that FF6 is an ensemble piece. Characters have strong personalities and strong connections with each other. FFXII doesn’t have enough characters to pull off an ensemble, and it doesn’t have strong enough characterization of them to make it work.

      • Anonymous

        I might be able to explain why you felt that way while playing through FF12; it’s because the sense of exploration and adventure is there, but nearly all of the characters have the same exact personality.

        Ashe is a stoic bitch. Fran is a super stoic piece of furry ass. Balthier is stoic when he isn’t being snide and arrogant. Basch is plain vanilla stoic.
        And then there’s Vaan…who isn’t ever stoic so much as he is a dull pain in the ass.
        There is seldom ever a sense of levity to anything; I can actually recall ONE joke that gets cracked the entire game. In a long story, without a bit of contrast of moods between scenes, tension will simply become annoyance and characters will never seem to grow.
        You will feel the weight of just walking between points, hoping to stumble upon the next cutscene or McGuffin in your quest.

        In summary: FF12’s characters act less like they’re on a quest and more like they’re trapped in the world’s longest Tourist trap; and they’re all bored out of their minds.

    • Blunderbuss

      Can of worms opeeeeeened!

      To be honest, I was so very close to utterly loving FF12. Real civilizations filled with different races and cultures! A totally open world where enemies seamlessly fitted into the environment! Endless fields to run around in! Political drama that deconstructed fantasy tropes! WHEEEE!

      BUT.

      1. The story was definately full of potential and I really liked the idea. But the most important thing about a political story is GOOD PACING. You need strong steady pacing so players can keep track of what’s going on, the different people/factions, etc. I got so damn lost over time and eventually I kinda failed to care.

      2. Bad characters. Vaan and Penelo are utterly useless to the story, we all know that. But despite rich ground for character development and inter-character relationships, everyone is just a cardboard cutout. And I will not spend hours and hours of my life playing a game with people I don’t care about.

      3. GRINDING. You had to grind like a BITCH in this game. You had to grind so you wouldn’t get pwned in every new area, you had to grind for money, you had to grind for skill points, you had to grind for everything. That’s why the game’s pacing was so awful – I had to stop constantly to madly grind for loot for the next area, destroying any sense of urgency.

      4. 10,000 gil for a mid-tier weapon halfway through the game? Are you serious? The game allows you to experiment with your characters, but every single item gets pricey FAST. And you can’t resell them at a decent rate, so if giving a gun to Penelo didn’t work out? You spent several grand for nothing, more grinding for you! Also the skill points themselves – the skill map is only revealed gradually by spending points. Want to find that skill square so Penelo can use that gun? You have to randomly spend points trying to find the square, and if you run out? More grinding for you! Seriously, do not give me the ability to experiment and then punish me for it over and over again.

      Personally, I would say my ideal FF would be between FF12 and FF13 – FF12’s large open world with multiple paths and lots of questing, FF13’s tighter story and characterization.

    • Anonymous

      Why I hate FF12:

      1: I hate MMO-RPG gameplay. I have no love for sidequests that are nothing more than, “go here, kill that.” Give me some story or something; don’t just tell me to go collect twenty bear asses or whatnot. Grinding is the kiss of death as far as I’m concerned for any RPG.

      I love the *idea* of programming my party, in theory, but it was so simplistic that all I had to do most of the time was walk forward. Not fun.

      2: It had too much stupid. I distinctly remember a scene in the game where I was forced to run around yelling to people that I’m some other guy. This is all so that some people can take me somewhere to shut me up.

      Um, no. Sorry. When you force me to run around a city doing something so painfully stupid and annoying that it progresses the plot by other game characters appearing to stop you, YOU HAVE FAILED!

      3: It was *boring*. I stopped playing the game at somewhere around hour 15. I’d just killed some bird in a desert and was given access to some place. After I put FFXII down, I kept having to justify to myself why I should play videogames at all. Why videogames were a worthwhile past time.

      If Twilight Princess hadn’t come along to remind me that videogames didn’t have to suck ass, I have no idea what I would have done with my hobby. FFXII almost killed all of videogaming for me.

      • http://twitter.com/RocMegamanX RocMegamanX

        C’mon, you gotta admit, Balthier and Fran were the best characters in the game…even though  they were retooled Han Solo and Chewbacca, but yeah.

        Even I can admit that.

  • Anonymous

    I love the Moogle rant in the description. Classic Spoony.

  • http://www.facebook.com/profile.php?id=50312966 Stacey LeBlanc

    Wow, Spoony.  I… didn’t know you hated Moogles so much.  Not that I blame you, but damn!  Death to Moogles?

  • http://www.facebook.com/Nex.Zero Sam Reinfrank

    While I really have barely any hope for XIII-2, my girlfriend bought me XIII for my birthday this year so I might as well just roll with it.
    Versus XIII is the last hope for this franchise in my opinion and I find it very fitting that its being created by Nomura who I consider to be a god among Writers and Designer.
    I mean, the Kingdom Hearts Storylines are sometimes even more fucked up and confusing than the ones coming from Silent Hill and he STILL manages to make sense out of it three games later.

    I tell you. Put Nomura and Kojima into a room and you will get the best story line in the history of Video Games. 

    And to the future of Final Fantasy.
    Just give us a nice basic story with great gameplay and lets go from there. One guy in the old days. He wants to be a knight. Shit goes wrong.

    • http://twitter.com/RocMegamanX RocMegamanX

      About the “nice basic story”, while it would be nice for them to simplify their story, people would complain that the story is TOO simple. Mario and Zelda have somewhat simple storylines and some people, Spoony included, tend to hate them now.

  • Anonymous

    Wow Spoony, never knew you hated Moogles that much.

    FFVI’s Moogle was a fun character to play with, but he kinda fitted the art style
    of the game.

    As for FFXIII-2 I will pick it up when it hits $19.99 at my local Gamestop.

  • http://www.facebook.com/people/Phil-Leiper/513463155 Phil Leiper

    if 13-2 was called 13-the downfall of cocoon, or some shit you would have been like “why couldn’t they just call it 13-2 mehhhh!”

    Also, i love 13 :-D and hearing that 13-2 is more of the same makes me glad squeenix don’t pay too much attention to people who just plain dont like the jrpg anime style.

  • http://www.facebook.com/people/Phil-Leiper/513463155 Phil Leiper

    So, people often complain about the battle system of 13.

    Well preferences are subjective, and therefore not wrong or right, I think 12 had the worst because it was just ugly, didin’t like 9’s because you had to think quickly every battle, really liked 10’s dunno why, and I liked 13’s because it took the focus away from what “move” to use, to what TYPE of attack to use. Basically, FF did not get this far by keeping game mechanics exactly the same.

    Good or bad, each installement is always different, therefore someone who thinks ff7 was the bestest evar, may well be dissapointed by any future game. That is just how final fantasy roles, if your not happy with changes, play another game series.

    • http://twitter.com/crackysays jeremiah bacarella

      Your post is filled with so many fallacies that it almost destroyed the internet.

    • Joshua D’souza

      Western RPGs don’t have storylines or interesting characters? Is Diablo the only one you’ve played?

      Maybe you’re talking about the fact that you play as a predetermined character in most jRPGs and have pretty much no choice in how the story progresses, something which completely goes against the concept of role-playing.

      • Anonymous

        First of all, he said the *emphasis* was on story and character. Not that PC-RPGs don’t have them, they just don’t emphasize them as much.

        Second, he’s right. Just looking at BioWare RPGs, most of the “not you” characters are ancillary to the overall plot. Oh, they matter, but they are rarely integral. One or two each game will be plot-relevant and important, but most of the others are ultimately superfluous. That’s not to say that the characters aren’t necessarily interesting, but they aren’t a core part of the plot.

        Character interaction in PC-RPGs also tends to be, for want of a better term, shallow. Again, we’re talking about the “not you” characters. They’ll say a few lines to each other now and then, but rarely will their interactions with each other matter overall for their characters or be plot relevant. While you as the player have ways of convincing some of them to do various things, you will rarely if ever see one of your characters convince one of your other characters to do something.

        In PC-RPGs, the focus is clearly on one person: you. The player. Not your character, you, the player. It’s like having a tabletop RPG group with one person + the GM. Everything in the world exists for *you* and you alone. Your characters exist only through their interactions with *you*. The main badguy exists only through his interactions with *you* and things you apparently care about.

        jRPGs, because their stories are more or less fixed, can (in theory. Square used to be good at this) incorporate each character and each group of characters into the overall storyline. While the games often do have a main character, this character isn’t main to the degree that PC-RPG main characters are main.

        Now, the main point of the guy’s argument is silly. Yes, FF games do change their mechanics and personally, I’m fine with that. This does *not* mean that they should change to crappy mechanics. If you’re going change mechanics, make sure that the new mechanics *don’t suck*.

        • Joshua D’souza

          Pretty sure Phil edited his message. That’s not what he said earlier, else I wouldn’t have used “interesting”.

          I agree with your points and still say that’s how RPGs should be. If I wanted a linear story I’d read a book.

    • http://pulse.yahoo.com/_Q4JJMULUGCW6WL3ECUNEYHDBJQ Vash The Stampede

      I’m probably alone on this, but the battle system was the only thing I liked in 13.  I thought it was fun and it was more fun when you were going up against tough mobs that you probably aren’t supposed to fight until after you beat the game.  Like some guy with a katana who took me about 45 minutes to beat after hours and hours of dying to him…I got obsessed I guess.

      Lightning was the only other thing I liked about the game.  She was hot AND cold!

  • http://www.facebook.com/people/Phil-Leiper/513463155 Phil Leiper

    So, people often complain about the battle system of 13.

    Well preferences are subjective, and therefore not wrong or right, I think 12 had the worst because it was just ugly, didin’t like 9’s because you had to think quickly every battle, really liked 10’s dunno why, and I liked 13’s because it took the focus away from what “move” to use, to what TYPE of attack to use. Basically, FF did not get this far by keeping game mechanics exactly the same.

    Good or bad, each installement is always different, therefore someone who thinks ff7 was the bestest evar, may well be dissapointed by any future game. That is just how final fantasy roles, if your not happy with changes, play another game series.

  • Pigmy Wurm

    Now I personally rather like moogles, most likely due to FF6 being my favoret of the series. But looking at the footage it felt really out of place, to the point that it looked like it was a compleatly different aesthetic.

     It also showed the issues I have with the most recent FF art styles. The games have been getting more and more realistic in the last few installments and it creates a weird dissonance. On one hand you have characters that look completely modern, but you also have people in knight armor, and you have what look like really high tech stuff like hover cars, complicated androids, and modern weapons, but you are running around with swords and your fists. Older games have had technology, but in 7, 10, and even 8 the aesthetic made sense, their was an explanation why not everything was technologically advanced. Now I haven’t played FFXIII my self, but I’ve watched others and it just seems to be a mess of a world, and I had a similar feeling with FFXII.

  • http://twitter.com/Zenmetsu89 Iacopo Saba

    Overall this game seems much more promising to me, looks like they fixed a lot of the problems XIII had. I’ll have to wait and see how they handle the pacing of the game this time around, let’s hope they don’t take the lazy route of making you grind to continue with the main story.
    About the moogles thing, they were alright in the older games because the graphics were more stylized and cartoony. However in a game with more a more realistic look it really seems out of place.
    Also, what’s up with the knight armor in a futuristic setting?

  • Poipoi

    Its not the first time there was a Moogle in the team.  Final fantasy 6 had it as an unlockable character.   The big difference though. FF6 did it right while FF 13-2  turned the moogle into Navi and everyone hated navi.

    It makes me weep for the franchise.  

  • Poipoi

    Its not the first time there was a Moogle in the team.  Final fantasy 6 had it as an unlockable character.   The big difference though. FF6 did it right while FF 13-2  turned the moogle into Navi and everyone hated navi.

    It makes me weep for the franchise.  

  • http://twitter.com/Tony7wsfk Tony

    Fool me once, shame on you. Fool me twice- fuck you square Enix. I played FFXIII. I’m not playing through this misery again.

  • Anonymous

    I was informed by my friend this morning that I am a negative Nancy about anything to do with XIII and I should give it’s sequel a chance because they are addressing complaints and adding new things. After that little review, and what other info I’ve found out about the game I can safely say bollocks to that. Lightning looked pretty sweet there in her fetish armour huh? It’s a shame that she’s hardly going to be in it and for most of the game we’re stuck with her sister and whoever the Hell that little KH tween with her is. Also QTE’s! Rap music! Yaaay!

    Seriously that idiot Wada and that hack Toriyama need firing, they are hilariously out of touch. Stop trying to make a franchise out of XIII, it’s not the next VII, it’s not going to happen.

    As a side note I am bummed out that they canned the sequel to XII. Which was a decent game.

  • Anonymous

    I was informed by my friend this morning that I am a negative Nancy about anything to do with XIII and I should give it’s sequel a chance because they are addressing complaints and adding new things. After that little review, and what other info I’ve found out about the game I can safely say bollocks to that. Lightning looked pretty sweet there in her fetish armour huh? It’s a shame that she’s hardly going to be in it and for most of the game we’re stuck with her sister and whoever the Hell that little KH tween with her is. Also QTE’s! Rap music! Yaaay!

    Seriously that idiot Wada and that hack Toriyama need firing, they are hilariously out of touch. Stop trying to make a franchise out of XIII, it’s not the next VII, it’s not going to happen.

    As a side note I am bummed out that they canned the sequel to XII. Which was a decent game.

  • http://profiles.yahoo.com/u/IXJMIHEAY5JL6LOQCY7T3JNZSI eeeeeeee

    Besides the battle system, this game is looking pretty good.

  • Anonymous

    The moment that amped up piano music started up I could not stop snickering because I just knew what’s Spoony gonna do. “…………(sigh)……..booooring….. …..it’s boooring!…….oh,god……”

    Legendary.

  • Anonymous

    Honestly, I’m done with Final Fantasy. Really. I’m just done. Square has no idea what the hell they’re doing anymore. They make emo whiny pissants the protagonists of all the games, they completely betray the format of the series (the only real thread of continuity between games), and they’re including crappy MMOs in the series numbering. If they want to do these side projects, by all means, they should do them. A lot of Squenix side projects have been good. Infinite Undiscovery and The World Ends with You were a lot of fun for me. But if they had called them Final Fantasy games, I probably would have hated them because of the departure from form. Seriously, Square, go back to making real Final Fantasy games, and make these other titles side projects. I promise, if you regain your reputation as a quality game developer, you’ll have our loyalty. Hell, when I was younger, I bought games on the Square brand alone, because I knew it stood for quality. Now…it just stands for cashing in on your most popular franchise with minimal effort. Spoony, you want to talk about Nintendo repeating itself over and over, at least the games they make are still GOOD, and they’re consistent with the earlier games in that franchise. Square-Enix is the poster child for a good developer gone bad, and that just makes me sad. It taints every happy memory I have of playing a Square game, because I know those represent the apex of everything I will see from this developer.

    Seriously, Square. You broke my heart. :-(

    • Ismael Almaguer

      But in 13 she was a hot emo whiny pissant

    • http://www.facebook.com/people/Tariel-Corbeau/1388782046 Tariel Corbeau

      I bought the rehash of Diablo two just for the nostalgia I have for it. I remember playing the game with my bother and going up against the butcher and being scared to death. I was a coward and just shot at him from afar and my puny level six character actually killed him while my bother the melee guy died. It was a GREAT time. I even bought a used copy of Diablo just to HAVE it. Just to look at it and say, “yeah I remember that game.” I do. I really do. Those are GOOD games.
      I looked for games on brand name alone as well. You know that they make a lot of good games, but in the end there is that one game right there in the center. That one game that SHOULD bring back all those good memories but it just…well… shits on them. I don’t remember anything like sphere break. I don’t remember a thing like blitz ball, all of that in a final fantasy game just sort of takes away all the memories I have of calling up Knights of the Round to kill things. Or calling up Ifrit to burst things into flames. Even FF8 being a terrible game I can sit there and remember calling up that summon in FF7 and destroying things. It nostalgia, yeah its changed a lot, but it hasn’t been so utterly changed that it no longer remains in even the same type of game.
      I’m just a stupid old fart at 21 unable to learn how to play FF10. I rage quit 10-2 because the battle system is just so vastly different then what I am so utterly used to it would take me hours to finally get used to the system only to have it wiped out when I go play my old copy of FF7, or even 8. FF10 you can at least keep Waka and Meg-I mean Tidus in the line up and be good for the most part throughout the entire game.
      Its should be more like well….pokemon. For the most part it has stayed the exact same. More story, more pokemon, but at least it doesn’t turn from its same basic format. You got the Coliseum games which are like the same, ‘fight creatures, win.’ that is the game. You can say it is different and it is but the concept remains mostly unchanged. People will buy any new pokemon game just because it is a pokemon game. You know, gotta have more of the same grinding levels fighting the exact same pokemon over and over again. People love that nostalgia. 

      • Anonymous

        but what will happen when pokemon runs out of different colors to put next to games? lol

    • http://www.facebook.com/people/Tariel-Corbeau/1388782046 Tariel Corbeau

      I bought the rehash of Diablo two just for the nostalgia I have for it. I remember playing the game with my bother and going up against the butcher and being scared to death. I was a coward and just shot at him from afar and my puny level six character actually killed him while my bother the melee guy died. It was a GREAT time. I even bought a used copy of Diablo just to HAVE it. Just to look at it and say, “yeah I remember that game.” I do. I really do. Those are GOOD games.
      I looked for games on brand name alone as well. You know that they make a lot of good games, but in the end there is that one game right there in the center. That one game that SHOULD bring back all those good memories but it just…well… shits on them. I don’t remember anything like sphere break. I don’t remember a thing like blitz ball, all of that in a final fantasy game just sort of takes away all the memories I have of calling up Knights of the Round to kill things. Or calling up Ifrit to burst things into flames. Even FF8 being a terrible game I can sit there and remember calling up that summon in FF7 and destroying things. It nostalgia, yeah its changed a lot, but it hasn’t been so utterly changed that it no longer remains in even the same type of game.
      I’m just a stupid old fart at 21 unable to learn how to play FF10. I rage quit 10-2 because the battle system is just so vastly different then what I am so utterly used to it would take me hours to finally get used to the system only to have it wiped out when I go play my old copy of FF7, or even 8. FF10 you can at least keep Waka and Meg-I mean Tidus in the line up and be good for the most part throughout the entire game.
      Its should be more like well….pokemon. For the most part it has stayed the exact same. More story, more pokemon, but at least it doesn’t turn from its same basic format. You got the Coliseum games which are like the same, ‘fight creatures, win.’ that is the game. You can say it is different and it is but the concept remains mostly unchanged. People will buy any new pokemon game just because it is a pokemon game. You know, gotta have more of the same grinding levels fighting the exact same pokemon over and over again. People love that nostalgia. 

    • http://www.facebook.com/people/Tariel-Corbeau/1388782046 Tariel Corbeau

      I bought the rehash of Diablo two just for the nostalgia I have for it. I remember playing the game with my bother and going up against the butcher and being scared to death. I was a coward and just shot at him from afar and my puny level six character actually killed him while my bother the melee guy died. It was a GREAT time. I even bought a used copy of Diablo just to HAVE it. Just to look at it and say, “yeah I remember that game.” I do. I really do. Those are GOOD games.
      I looked for games on brand name alone as well. You know that they make a lot of good games, but in the end there is that one game right there in the center. That one game that SHOULD bring back all those good memories but it just…well… shits on them. I don’t remember anything like sphere break. I don’t remember a thing like blitz ball, all of that in a final fantasy game just sort of takes away all the memories I have of calling up Knights of the Round to kill things. Or calling up Ifrit to burst things into flames. Even FF8 being a terrible game I can sit there and remember calling up that summon in FF7 and destroying things. It nostalgia, yeah its changed a lot, but it hasn’t been so utterly changed that it no longer remains in even the same type of game.
      I’m just a stupid old fart at 21 unable to learn how to play FF10. I rage quit 10-2 because the battle system is just so vastly different then what I am so utterly used to it would take me hours to finally get used to the system only to have it wiped out when I go play my old copy of FF7, or even 8. FF10 you can at least keep Waka and Meg-I mean Tidus in the line up and be good for the most part throughout the entire game.
      Its should be more like well….pokemon. For the most part it has stayed the exact same. More story, more pokemon, but at least it doesn’t turn from its same basic format. You got the Coliseum games which are like the same, ‘fight creatures, win.’ that is the game. You can say it is different and it is but the concept remains mostly unchanged. People will buy any new pokemon game just because it is a pokemon game. You know, gotta have more of the same grinding levels fighting the exact same pokemon over and over again. People love that nostalgia. 

  • Ismael Almaguer

    I would’ve laughed if you put one of the looney tunes character’s “AWWWW SHUT UP!!!!!!!!

  • http://twitter.com/FleacyTheSheep Desiree X

    The dingle berry of a Moogle is used as a lure to help attract pray much like the Anglerfish ;)

  • http://idigcomics.tumblr.com/ Matt

    Behold: The sequel no one wanted to see (save more maybe a couple of weeabo man-children, I guess).

  • Anonymous

    Wait.. You don’t like Mog in FF6??? That’s sad

    • http://www.facebook.com/people/Tariel-Corbeau/1388782046 Tariel Corbeau

      For that Final Fantasy it is OLD. Therefor it is well…sort of understandable on how cutesy it can be with the moogles. Their just ‘nice monsters’ and can talk. Cute, yay. Yay, fantasy. They were made for kids, because it is going to be the kids that are going to scream, cry, and beg for the game.
      With now…well I won’t call them Final Fantasy anymore now. All they are are like Medieval fantasy RPG games. Not even Medieval for ten, cause that deals with the future. It is just fantasy games. Crystal Chronicles are more Final Fantasy then ten and above. Because they are kinda throw backs to all those early FF games that deal with the crystals.
      The sad thing is that people haven’t care about making FF games that are actual FF games. They stopped the remakes to my knowledge. Which they really shouldn’t do. I will say it again, I know several gamers that will buy a PSP in order to buy a remake of FF7. The most successful FF game. EVER. I want to see that….god damn dissidia. Banal fighting games….damnit.

  • Anonymous

    FF13 has been described as the “Worst good Final Fantasy.”  My how low our standards as gamers have become.  FF13’s plot was good, but obtuse and required reading an encyclopedia that doesn’t read well unless you have a big-screen TV or are immune to migraine inducing eye-strain.

  • http://www.facebook.com/people/Kevin-Travis/100001864476153 Kevin Travis

    I guess it’s good and all that they’re fixing the whole “CORRIDORS: THE GAME” thing, but reading the Game Informer preview and seeing this made me believe it’s going to be just as insipid as the original Final Fantasy XIII. All the characters were goddamn annoying, save for Sazh who was kind of just there. I really don’t know what happened to Final Fantasy.

    • http://idigcomics.tumblr.com/ Matt

      I know exactly what happened: you got older. We all did…well, I should say MOST of us did.

  • http://www.silverdire.com Mark Austin

    FF13-2 AKA The Bouncer 3.

    What the hell has happened to Square? I’m being consistently disappointed with their recent RPGs.

    Wanna play a good RPG? Go play Suikoden or Breath of Fire!

    I wonder if they will include an apology letter with FF 13-2 on release day?

  • http://www.facebook.com/people/Matt-Hayden/1720262285 Matt Hayden

    I guess I’m one of the only people in the world nowadays who appreciates linearity. Running headlong into a boss you’re not supposed to meet yet just for the sake of “open exploration” is stupid and pointless to me. How does that enhance the gaming experience? While I don’t enjoy hand-holding in games any more than the next guy, I do appreciate clear and distinct objectives and a logical pathway to meet them.

    So I didn’t mind FFXIII in that regard and actually quite liked it. However, I do agree with Spoony yet again that Final Fantasy really does need a “reboot” because even though I enjoyed XIII and X-2, the old JRPG formula is wearing stale.

    And let’s not forget, there were a heck of a lot of moogles in FFVI which is the one Final Fantasy everyone seems to adore.

  • http://twitter.com/RocMegamanX RocMegamanX

    Gotta be honest with you. 

    I didn’t even expect there to even BE a Final Fantasy XIII-2 at all. I thought the first game ended fairly well. “How was there a possibility for a sequel?”, I thought.  I think X-2 was also unnecessary, again, to be honest.

    At least the Kingdom Hearts series were actually INTENDED to be an series in itself.

  • http://www.facebook.com/people/Robert-Burling/100000173048141 Robert Burling

    Spoony has stated more or less what has to be done to save the Final Fantasy Series, neglecting to mention that development is currently headed by someone who has stated point blank that he wants to see it end.

  • http://www.facebook.com/people/Brian-Cooper/1738219420 Brian Cooper

    Am I the only one who LIKES the idea of Moogles being in this game?  They’ve been a staple of the series since FFV, and were even in FFVIII and XII, the most different and western looking games in the series.  Even coming from someone like me who really enjoyed FFXIII, moogles and chocobos were sorely missed in FFXIII, and I felt it was nice of them to acknowledge the earlier games in this way.

    That said, this isn’t entirely unprecedented either.  Some of the shops in FFXIII had Moogle designs in them, so anyone paying attention should’ve known they at least existed in some form in the game’s world.

    And Spoony man, you really need to stop torturing yourself.  Most gamers have specific genres they don’t enjoy for the most part.  Your beef with JRPGs sounds a lot like mine with point and click adventure games… I hate 99% of the genre, but there’s a small few I really enjoy like the earlier Phoenix Wright games, and Nine Hours Nine Persons Nine Doors.  And heck, some would say those are closer to visual novels than P&C games, so it’s quite possible the genre just isn’t for me in general.  Likewise, I haven’t been following you as long as most of the posters here, but from what I’ve seen, you seem to only enjoy very specific JRPGs like the early FF games and the Persona series. 

    See, the thing about games like FFVI and the original Phoenix Wright are that they tend to be so good that they appeal to everyone, not just fans of their respective genres.  Because of this, they double as “gateway” games… they’re something different we come across that make us aware of an entirely different genre, and who can resist trying out an entire new ocean of games we’ve not explored?  So of course we’re disappointed when we actually DO look at the rest of a genre, and find we actually hate it overall.  But thems the breaks unfortunately, they were the exceptions of their genres, not the rules.

    Maybe the genre just not for you, and it was more something about those specific games that appealed to you that isn’t common in most JRPGs (and seems to be non-existent in FFXIII and XIII-2 for you)?  So if that’s the case man, I’d say try and figure out what you did like about those games, play other JRPGs that give you what you want… stay the crap away from the rest of ‘em.  Your enjoyment will rise exponentially.

    It’s like how recently, I’ve realized why, even though I love old-school FPSes like Wolfenstein 3D, Quake, Half-Life etc., why I can’t stand the genre lately… its because most like Call of Duty are 90% multiplayer focused these days.  Back in the day, FPSes had campaigns longer than some RPGs, AND multiplayer, so no one got left out.  And now that I realize this, I’ve had a blast with the Bioshock series (quite possibly the king of FPS single-player), and am aiming more for the exception games like Quake 4 and Crysis 2 which have meaty single-player, instead of these Halo and CoD knock-offs that just copy and paste the bland multiplayer BS into a 5 hour main game.

    Gah, ok, I’ve rambled enough for one post XD

    ****TL;DR**** Sorry to hear you’re not liking FFXIII or its sequel, and I hope you do find some JRPGs that appeal to you at some point.

    • Anonymous

      Certainly, they can have moogles in the game. I like moogles! But the problem I have with -this- one, and it might just be me… Does that moogle look like -anything- else in the game? The art style on it is tremendously different than the rest of the trailer. That moogle looks like they took it off the PS1! Combined with the threat of a Navi the Fairy role, and people are concerned.

    • http://www.facebook.com/people/Carl-Peterson/646390163 Carl Peterson

      “See, the thing about games like FFVI and the original Phoenix Wright are
      that they tend to be so good that they appeal to everyone, not just
      fans of their respective genres.  Because of this, they double as
      “gateway” games… they’re something different we come across that make
      us aware of an entirely different genre, and who can resist trying out
      an entire new ocean of games we’ve not explored?”

      The problem with this statement is that nearly all games I have played and enjoyed had absolutely nothing to do with their genra, but rather if the game as a whole has a fantastic story, gameplay, music, controllability, and at least decent enough graphics to percieve the game (while I do appreciate beautiful and vivid game graphics, I find it to only be an added bonus if it is there. I will not like or purchase a game that has fantastic graphics, but only mediocre in every other of my previously listed reasons for enjoying a game.). I mean if you like a lot of JRPGS so decide to buy a new one that happens to have all of its dialogue in very clear, high definition sound of a cat being thrown around in a bag, I don’t think you’re going to like it regardless of its genre.

      Every game should attempt to make a great game regardless of genre, especially if they have demonstrated their capability of making a good game in that specific genre. Making a fantastic game and then allowing for a boring sequal to it might result in the second sequal getting much higher sells then perhaps the first in the series, but I gurantee the third game in that series will have a significant drop in sales. That is why The Creative assembly made Nepolion Total war because Empire: Total war (pretty much almost the exact same game but with major improvements to both the single player and multiplayer gameplay) was something the fans could immediately could tell was a game the company did not put effort into it’s production – or at least the effort put into Medevil:Total War and Rome: Total war games.

      Like the creative assembly, Squaresoft also has several game series that demonstrates the company’s ability to make games with compelling gameplay, stories, decent graphics, and thus plenty of reasons for everyone to appreciate those games. In fact, they have been making rpgs since the late eighties, so the fact that they have consecutively made these poor RPGS (and in the case of online games so poorly developed that they even posted an apology for its creation) is  pretty inexcusable, and if anything should breed distate among Squaresoft’s loyal fans to their genre. And stating that time has weakened their ability to make such games is also not a decent excuse, since Bungie has been making award winning games like Marathon since the late 80s or early 90s as well.

      The point is bluntly this: Anyone can label a piece of crap and apple, or an award winning rpg / first person shooter game, but any person (even the most diehard fans of Apples, rpgs and first person shooter games) will still see and smell a piece of crap.

      -Tomahawk

  • http://www.facebook.com/people/Carl-Peterson/646390163 Carl Peterson

    I agree with you spoony that the moogle is far to cartoony for a game that attempts to look and be serious and detailed. However, there is one exception in the series of games that cause me to not be able to claim that all moogles are stupid in the final fantasy series. I am talking about Mog from Final Fantasy 6, who was one of the most powerful and humorous characters in the game. Especially when that small guy attacks with a lance 8 times the size of him. However, the other games with moogles have been unneccesary, but not entirely unwelcome (the save moogles in FF9). But that’s just my thoughts on the matter.

  • Anonymous

    O_O… Wow..you REALLY hate moogles huh?

  • http://twitter.com/pairofknaves Jack Seward

    I really disagree about the series needing a reboot, 12 has been my favourite of the series so far. 13 was average, I’d say 10 was worse but 13 certainly wasn’t good enough to deserve a sequel. Hopefully they’ll go back to the style they used in 12 for FF15 whenever that’ll be here.

  • http://twitter.com/pairofknaves Jack Seward

    I really disagree about the series needing a reboot, 12 has been my favourite of the series so far. 13 was average, I’d say 10 was worse but 13 certainly wasn’t good enough to deserve a sequel. Hopefully they’ll go back to the style they used in 12 for FF15 whenever that’ll be here.

    • Craig Pierrot

      Um…isn’t one of the Final Fantasy series’ staples that (nearly) EVERY game in the series is a reboot? So isn’t saying that the series doesn’t need a reboot kinda like saying that you think there should be a 13…er…3? lol

      • Craig Pierrot

        How about a REINVENTION, tho? RE-INVENT the entire series using VERSUS XIII. Basically transform the games from turn-based RPG’s (or recently real-time-ish timer-based kinda-turn-based RPG’s) to ACTION-RPG’s w/gameplay reminiscent of Kingdom Hearts!

        I mean, don’t get me wrong, Kingdom Hearts was GAY. Fucking GAY. I fucking *HATED* Kindgom Hearts. I mean, I’m w/Spoony on this one. If your ideal RPG includes Donald fucking Duck, shoot yourself. lol. HOWEVER, the gameplay was just SOOOOOOOOOOOOOO fucking good AND *FUN* that I played it anyway, fully hating the ENTIRE story and EVERY FUCKING CHARACTER and *DISASTROUS*, nonsensical, memory-insulting CAMEO, BUT STILL *LOVING* IT.

        Now, if Square could marry a _good_ “Final Fantasy VII only better because now we have the fucking graphics and technology to make it”-type story to “Kingdom Hearts 2 only more advanced because now we have the fucking technology to do it plus GOOD Square-style innovation, advancement, and tweaking of basic gameplay concepts”-style gameplay, they could reform the series in _THAT_ game’s image…as they kinda did after FF VII which REALLY jumped this series off, and save the series.

        I mean, come on. HOW many people were like me and played Kingdom Hearts 1 & 2, fucking HATING even just the concept of the story, but LOVING the gameplay and game itself? I mean, seriously! If they had made a NORMAL Square-style RPG with that story, like, say…the game mechanics, play, and engine from Final Fantasy X and X-2 only w/the characters, setting, plot, and story from Kingdom Hearts I & II respectively (I think this fits as KHII kinda did have its own version of the “dress spheres,” if you will), NOT _*NEARLY_* as many people would’ve bought it! In fact, I’d bet that no one outside of the kid’s, family, Square fan base, weird adult Disney fan base, or weird adult Final Fantasy anime-ish style ‘bad’ fan base markets would’ve bought OR EVEN PLAYED the fuckin’ thing.

        HOWEVER, you go back to the basics, take the best of all worlds AND IMPROVE ON THEM, a Final Fantasy VII-caliber story, music, art, and design, with improved/re-innovated Kingdom Hearts II-style gameplay and MODERN FUCKING GRAPHICS, *WITHOUT* THE “BAD”-NESS OR THE GAY-NESS??????

        …and you would instantly have the next killer-app. ..AND classic! AND A NEW, RE-LOYALIZED FAN BASE AND A SUCCESSFULLY RESCUED SERIES.

        …or so I think, anyway. lol. Guess we’ll see w/e comes out of Versus XIII. They drop the ball there, tho, and I think most of the still-leftover or on-the-fence fans will be done with the series ENTIRELY. Square would’ve effectively slowly killed the series. Kinda like how Highlander 2 killed the Highlander series, only over a MUCH longer period of time and sequels.

        • Ultima-X

          Someone doesn’t like to have fun.

  • http://www.facebook.com/people/Patrick-Wells/13805208 Patrick Wells

    If they went back to the style of 12, but added a…ya know…STORY, then they’d have a good game on their hands. 12 was fun to play.

  • http://www.facebook.com/people/Stephen-Mc-Devitt/100002626261475 Stephen Mc Devitt

    Reboot? In other words, bald space marines and post-apocalyptic future not to mention Square will then go George Lucas on every other Final Fantasy game.

    If Final Fantasy was reboot, it would essentially mean calling the game Final Fantasy and future sequels will have Arabic numerals instead of Roman ones. Look how Spyro turned out after the horrendous Legend of Spyro reboot, not to mention DmC angering Devil May Cry fans much how the XCOM reboot angers you.

    Reboot is a cop-out answer to get rid every single game they made before force us to like games that will obviously be far worse XIII ever could.

    Reboot Final Fantasy = BETRAYAL!!!

  • ultimategamer

    I’m gonna be completely honest, Spoon. I actually liked and kinda enjoyed XIII-2. It definitely fixes a handful of the issues XIII had. Unlike XIII, XIII-2 has a PLETHORA of side content and really widened areas to explore. The game seems to me more based around X-2 in that the game’s more about exploring and sidequests. 

    Also, they did polish a couple things about the combat. Yes, I do agree there still isn’t THAT much strategy to combat since you’re only controlling 1 character in combat, but at least it gives you the option to change leaders in battle, so at least you have SOME semblance of control. Also, the enemies are made easier, which isn’t a bad thing, it makes the flow of battle MUCH more fast-paced, which XIII desperately needed. XIII felt fucking slow as hell.  I also did find the “Monsters as your 3rd party member” system unique. I thought it was really cool that each monster has their own crystarium and that you had the ability to switch between 3 monsters in battle.

    Oh yeah, the Crystarium. That is one mild complaint I’ll make. Aside from a cosmetic change, the Crystarium is virtually the same and still really linear. I really don’t like the Crystarium that much. What in the living fuck ever happened to basic leveling up and getting stat bonuses? I would’ve even liked it more if the Crystarium was more like the Sphere Grid. At least with the Sphere Grid you had a TON of branching paths to take and you could shape any character to be anything if you had the right spheres. They did address one major issue that they fixed. The Crystarium doesn’t fucking stop dead in its tracks to keep you from leveling until you beat a certain boss. If there’s one thing I hated, it was basically being told that OH HEY, YOU CAN’T EVOLVE YOUR STATS ANYMORE UNTIL YOU BEAT THIS BOSS! DURRR!

    Yes though, the moogle was totally not necessary. To be honest, I did enjoy the cutscenes of the game and thought they were well-performed, but that goddamned moogle’s bubbly voice just destroys it. Whenever it speaks in any serious scenes it just makes the tension and investment levels take a dive. 

    And for having only 2 main protagonists and actual members of your party through the whole game, I actually didn’t mind Noel and Serah. I don’t know about other people, but I didn’t find Noel or Serah even slightly irritating. Trust me, after having to suffer through Vanille and Hope, that’s a major plus factor.

    All in all, I don’t think this is a sign that Square is just giving up and stomping on whatever fans they have in the FF fanbase. This definitely isn’t the Final Fantasy we’ve been wanting for years, but at least it shows that Square has taken a step in the right direction. 

    If anything, hopefully Square has nowhere to go but up from here.

  • Sam Park

    Am I Blade Beat Run or is it just me

  • http://twitter.com/CheeMoonYeo Chee Moon Yeo

    Ultima IX has been defeated, and Spoony has determined what a Paladin truly is.
    The battle has been won, but the war is far from over.
    The next stage of the Experiment; Final Fantasy XIII…

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