
DOOM 3
DOOM 3
A Review by Noah Antwiler
The system requirements for DOOM3 are pretty steep, and I know not everyone has the means to afford a ninja computer to play the game at its full extra-crispy high-res ickiness, so I'll share with you the DOOM3 experience in its entirety for the gamer on a budget: Simply pay an annoying sibling or co-worker $20 to have him throw a burlap sack over your head and beat you without mercy from varying angles with a phone book so you can't see where he's coming from. The important part is the burlap sack, really. If you want to save your $20, just put the sack over your head, spin around ten times fast, then try walking around the house.

Mein Leiben!
DOOM3 was one of those games I never seriously expected to see on a shelf, like Duke Nukem Forever or Starcraft: Ghost. Games like that are usually stuck in a perpetual loop of delays and revisions since developers want their game to be on the bleeding edge of the gaming technology. DOOM3 has been highly-touted and very highly-reviewed since it was demoed at conventions, and I'm from the old school of gaming that still remembers when the scream of "GUTENTAG!" from Hans the Nazi in Castle Wolfenstein could drive a primal terror into the hearts of men. The old DOOM games jeopardized our homework, and I remember the elaborate junior high school sneakernet underground where we'd exchange pirated copies of the game along with the Barney Blaster mod like we were dealing for black tar heroin. The old DOOM games were basically nonsensical splatterfests that put you on one side of a giant room, the exit on the other, and about a hundred demon things in between. You vs. The Horde, Joe vs. The Volcano, Ecks vs...lots of Severs. I guess.
This...this is not DOOM. DOOM3 is disappointing on so many levels, it's hard to know where to start. The multiplayer experience is a joke, despite being one of the most talked-about aspects of its gameplay. There's nothing new, nothing exciting, nothing innovative in the least. It doesn't even have modes we've come to expect from multiplayer shooters now. All it has are Deathmatch, Team Deathmatch, and Tournament Deathmatch (essentially one-on-one Deathmatching while other people get bored watching other people play). It's just nothing you'll actually seek out other people to play. Not when you've got infinitely superior offerings out there CounterStrike, Unreal Tournament, Day of Defeat, Battlefield 1942, and about a dozen other games that actually bothered to make their multiplayer interesting. DOOM3's multiplayer experience is best classified as vestigial, real evidence that either the game was rushed, or the designers didn't really care enough to plan out anything more than the bare bones.
But why do I say that it's not DOOM? Well that's simple. This game sucks. I'm actually willing to bet you could have more fun with the aforementioned burlap sack beating than you could with this game, because there you might have the chance to exact revenge on the person inflicting such horrid pain on you. More specifically, DOOM3 is a survival horror game right down to its core, almost the complete opposite of every gameplay facet of the previous DOOM games good. Instead of relatively open areas with lots of enemies, this game is riddled with narrow, claustrophobic tunnels, small rooms, and enemies that prefer to spawn behind you and sneak attack. It's more Resident Evil than anything else, considering its obsession with horror elements and zombies marching about. But I'm being rather unfair to the Resident Evil games, because at least in those games, you could SEE.

Resident Evil 4: Better than DOOM because you can SEE!!
I'm told that DOOM3 is a beautiful game, with astounding graphics and eye-popping visuals. That's probably true. When you can SEE it, which is rare.
DOOM3's biggest problem by far is the absolute, choking, unbearable, turn-the-gamma-up-on-your-monitor-until-your-eyes-melt-and-your-testicles-shrivel-from-the-radiation darkness. It's dark. Really dark. Pitch black dark. You simply can't understand how vastly blackly dark it is. You could turn the lights off in your room-- that's dark. But it's not THIS dark. You could stick your head up a cow's ass while wearing a welder's mask, and it probably still wouldn't be as dark as this game. It'd probably stink less, though. The entire game is shrouded in inky black darkness in order to reinforce the ooky scary horror aspect of it all. You can never see where you're going. You can never see what's in front of you. And most irritatingly, you can never see what in the blue hell is hitting you.
Oh, you're given a flashlight. I bet the developers thought they were really clever in giving you that one pittance, because you'll basically have to carry that flashlight out all the damn time just to see where you're going. Then you'll see a monster, fumble for your gun, and promptly find yourself unable to see again. So you'll aim your gun roughly in the direction you think the monster's at, guess, pray, and panic fire endlessly until you think it's dead. The entire game is a pointless back-and-forth transition from flashlight to gun, because evidently in the year 2145, marines working on a Martian base with notoriously bad light haven't been assigned weapons with lights on them. Nor have they mastered the use of duct tape to affix a flashlight on the end of their weapons. Or uh...just kind of hold the flashlight up against your weapon while firing it. But no, you're either holding the flashlight or a weapon, routinely getting slapped around by everything you can't see. And so you're stuck wandering around the entire game where the lighting is flickering, dim, or nonexistent, getting wailed on by everyone hiding where you can't see them.

Best movie evah!
You play as an anonymous, nameless idiot who lacks the power of speech and simply walks around nodding at people. Or killing them. Your avatar is big and fleshy with dark hair, with large biceps and a beefy square-jawed face. And so you, Mr. Generic Beefy Dork, are humanity's last hope. Everyone just calls you "Marine," where I imagine this guy's real name is something like Joe Kickass or Krump Bigload. You're here at this Martian colony to investigate the general weirdness in the station. Basically the entire opening segment is a complete ripoff of the opening to Half-Life. You walk around looking dopey, clicking on people who say foreshadowy things, and collect your weapons. What I found funny was that once I'd collected my sidearm, I could wander happily about the base merrily shooting people through the head like a deranged postman, and nobody lifted a finger to stop me, call for help, or fight back. Interestingly, I don't even remember them reacting to the sound of gunfire other than perhaps to say "Stop that!" nor did they appear to get even mildly irritated when I started emptying my clip at their feet like Yosemite Sam shouting "Dance boy! Lemme see yuh dance!" And so I murdered my way through the base and the entire game, killing anyone human before they had anything useful to say, and was never even scolded. You even get to walk outside onto the surface of Mars, which always gives me a hilarious mental image of Arnold Schwartzenegger in Total Recall rolling around with his eyes bugging out screaming "Annnngh! Annnngh!" in his thick Austrian accent.
I also haven't mentioned yet that the second tool that you're issued as a Marine is your PDA. The PDA is basically a waste of time where you download video clips that you don't really feel like watching, audio logs that you don't really want to listen to, e-mails that you don't really want to read, all of which advance the plot which you don't really care about. And while you're doing it, you're free to get your ass kicked by enemies you can't see while you're paying attention to the PDA. The entire premise behind the PDA is ripped off from the System Shock games, which actually HAS a story you care about, delivered through audio logs and voice communications. This only serves to further diminish my enjoyment of the game because it would actually be a pretty good engine for a new System Shock game were it not so frigging dark, and it reminds me how much I would rather be using this time actually playing System Shock. The plot of DOOM3 is of course laughably stupid, so you'll end up ignoring it. But you'll be listening to the inane logs and reading the insipid e-mails anyway, because that's the only way you can get the security codes that open the lockers scattered around each level that contain ammo. God help you.

Whoo. I guess they found all the brains they wanted.
But even this is badly designed, because every time you see one of these lockers, the PDA containing the code is always in the exact same room! There's just no point to it all, no brainpower required. So you're forced to listen to every bloody audio log, listening to idiots bitch and moan about how mean their boss is, whining about how they're about to die, or (most of the time) listen to Star Trek technobabble about the Eigen Converters and the Quasitronic Matrix of the Teleporter Devices, or the reverse polarity proton shield on the BFG rifle. You'll get so bored listening to these painful, hideously stupid logs that you'll either move on and get involved in a firefight, thus drowning out the sound of the log currently being played, or banging your head against the desk until the ringing in your ears drowns out the log.
Even as a survival horror game, DOOM3 strikes a sour note by not really being very scary. The darkness is more aggravating than scary, reminding me of the Dead Alewives every time I got fed up with being confronted with another pitch black room and ended up witlessly attacking the darkness. The sound design is banal, offering little more than monsters that all sound alike, machine-room ambience, maniacal laughter, and weapons that sound like cap guns. DOOM3 fails to set an atmosphere of horror, but succeeds at building one of scalp-clawing frustration. The game's scary for about 5 minutes, until you realize that it has nothing else to show you. This is how the first encounter goes:

Can't...see! Let me dig out my flahslight, HOLY SHIT!!
"Oh man...the lights just went out...I can't see a damn thing. Ok..flashlight. Good. My flashlight will protect me. Trusty flashlight."
*CLUNK*
"The hell was that!"
*MUNCH MUNCH FOOM!*
"Aaaaahh!! Aaaaah! Something's biting me in the ass! What the-- NO I don't want to hit him with the flashlight! Switch back to the gun!"
*tik tik tik!* (pathetic pistol sound)
"Damn it this pistol sucks!"
*brrrrk!* (pathetic shotgun sound)
"Jeeeez that really hurt--"
*MUNCH MUNCH*
"AAAAAH!!! My ass again! I can't see! STUPID flashlight! STUPID STUPID!"
You'll notice that every time something attacks you, it invariably bites you in the ass. This is because the designers decided that you'd eventually get smart and clear rooms in a consistent, safe, professional manner, and realized that this isn't very scary. To combat this, monsters CONSTANTLY spawn into existence directly behind you, typically after the lights go completely out. This is a profoundly cheap trick that the game plays on you in virtually every room and hallway, which forces you to walk through every room and corridor spinning around in moronic pirouettes. Monsters will either appear in a flash of red light (very unfair) or-- and this is the really stupid part-- wall sections just big enough for the monster to hide in will slide away behind you, letting each beastie hit you in the back. That's right, this entire base is designed with seamless, impossible-to-notice hidden wall sections that slide away silently, concealing closet-like alcoves that contain zombies. Throughout the entire vastness of the base, there were technicians and marines sealed helplessly in these hidden compartments at the EXACT moment the entire base was possessed by demons and evil spirits. What kind of idiot do they take me for? It'll sicken you how often walls just zip aside allowing zombies or demons to pile out, where they never could have been in the first place.

The Rock needs duct tape.
The entire game is predicated on you walking into a dark room, the lights abruptly going out, and monsters unfairly leaping out from unlikely directions to tear you a new asshole. I'm not exaggerating. Every. Single. Room. DOOM3 is a one-trick pony, and the trick is to kick you in the nards every time you enter the room. It gets old quicker than an episode of The Gilmore Girls. This just isn't DOOM. I picture DOOM as having balls-to-the-wall action, with awesome metal music wailing in the background as the dead of your enemies are literally piling up over your head. This is just a repetitive experience in paranoia, with wearisome controls, badly-designed gameplay, a plot you don't care about but it consistently rammed down your throat like mom trying to get you to swallow NyQuil, and unfair level design.
There's no horror in this game; it's all based on the cheap scare since the game fails to set any kind of horrific atmosphere. Cheap scares are the lowest form of horror, because they don't work more than once. And they don't work here. You can always tell a bad horror movie because of it's over-reliance on the cheap scare. Simply put, a cheap scare is when something leaps out in front of a character accompanied by a shrieking orchestral sting to make us jump. They are indeed scary, in that same way that walking into a room and having someone swift kick you in the kneecap is scary. But, to continue the example, such scares get old very quickly and almost never work when done more than a few times. After a while, you just want to hit the game back and wring the money you wasted back out of its neck. If it had one. And we're talking like 20 hours of gameplay based entirely on the worst kind of cheap scare: the UNFAIR cheap scare.
Like in Alien, when the cat would leap out at people, the orchestra would screech out a shrill note, and we'd all scream "AAAH!!" like idiots. That's a cheap scare. An unfair cheap scare is something like going to your car only to have Morrisey leap out of the trunk and slug you upside the head with a folding chair. I mean what the hell? There's no way you can see this coming. It's just not fair to expect crap like this. It's the horror equivalent of Lucifer popping out and giving you a slug bug every time you open a door. Startling at first, but after a few minutes of this, I'm beginning to understand how violence in video games can carry over into real life. I'd like to find John Carmack and dig my thumbs into his EYES!! AAAAAAGGGHHH!!!!
The rest of the game is the same, wearying drudgery that forms the staple of every other FPS that preceded it. Wander around, flip switches, get keys, handle the odd jumping puzzle. I was promised a great game here, and all I got was a visually-awesome headache of a game, which ceases to be visually-awesome because I can't see it. The weapons are mundane and unimpressive, unbalanced and unremarkable. All you need to know is that the new gun you have is better than the last one you got. The controls are simplistic and blasé, leaving you to do anything other than move forward, jump, and crouch. The plot is pointless, doubly so since your character is Biff Stonecrotch, Anonymous Mute Dork. The entire package feels like a pathetic System Shock knockoff.
I simply question the design decision to take everything that was good about DOOM, examine it carefully...then kill it.





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So… Classic Doom 3 mod. Any words about that?
Ok,Spooney,no offense,but your approaching this game entirely the wrong way,first off,the first doom was scary at that time,the thing is,its not scary anymore,there is a new level of scare factor today,and thats what happened to the game,The developers upped the game to the scary factor for us,the new generation,it was a smart move,why,well,what it seems your asking for,is the same original doom,in 3-D,now how fun would that be…..maybe alot for you,but younger people are looking for more of a scare,Ive played the original,and I loved it,I could play it hours on end,but I eventually get sick of it because I repeatedly die sometimes,or the lack of me being scared,anyway,the game has been rebuilt to scare the living **** out of us,and for alot of people,it did,Ive never met someone who wasnt scared by the game,and also,Its supposed to be pitch black dark,so you actually have to use your flashlight,and then theres another thing,In order for the game to scare peeple,demons need to be jumping out of no where,thats what is scary today,and not only that,when they jump out,you actually have to be prepared and switch to your gun,if the flashlight is on each gun of yours,whats the point,theres no thought to it,its just,bam your dead,wow,lots of thinking there,just shoot whatver moves,now I repeat,Im not saying you have to like it,I can undserstand how this can really differ from the doom you used to know and love,but you have to approach the game in a different way,you need to give it time,and think about it,its a survival horror as you stated,and it makes sense that you have to think on your heels,anyway,It doesn’t matter what your opinions are,and what mine are,and I totally respect that you don’t like it,Im just proving my points.
I thought doom 3 was scary… scarier than fear and condemned and all that new stuff. But games like the Silent Hill series truly scared the hell out of me.
i dont have fear for video games or moives anymore so i saw it very simmler as not seing thats why i got the expansion with the flash light on the gun its a lot more fun also the double barel shoty early on changes the next wepon is better
hmmm… mhm. I just want to say that if your saying this game is bad. and giving no reason for it whats so ever, or saying its bad and just saying what Spoony said. you probally A) Never played this game or B) Just agreeing with him to make yourself sound cool.
I just wanted to point that out. Because it's pissing me of.
I would love to see you do a walkthrough of this game.
I would love to see you do a walkthrough of this game.
Well I really can't complain too much but the main factor that pissed me off really was that the game was too dark….I agree with spoony and it is because I felt the same way even before I commented.
I actually took time out and bought the game and played it to not only see what he was talking about but also to see if I would feel the same way…which is what I usually do…and it turned out I did therefore I commented as such…
I am only replying to show that even if we don't give a reason when we comment or only repeat what spoony said then sometimes we actually feel the same way and he touched upon the points that made us mad and we had nothing else to bring up…but you know I can't speak for everyone that posts on here I can only speak for the ones that actually take the time out to think before they post. I hope I didn't sound too stuck up or like I was making myself sound like an idiot to you,If so I sincerely apologize and please don't take it too harshly.
- Fusa Out
Seriously, you've got to be joking.
Firstly, one does not have to share your opinion and if you get mad over that fact you are a complete asshole.
Secondly, I hardly think that Spoony dislikes every game he comes across, and if you didn't notice his
tagline is “Because bad games and movies deserve to be bitten back”, or something. So he pretty much picks out the cream of the crop when it comes to shitty games.
Thirdly, with that kind of writing I'd be interested to see how your written reviews would look.
You should do for this what you did for Swat 4
I'm currently replaying Doom 3 after finishing Dead Space (which, amazingly enough, I enjoyed immensely).
And even though everything Spoony said in this review stands, I'm still enjoying the game. It's a refreshing change of pace from the more “casual” gameplay Dead Space offers – in Dead Space I brutally dismembered everything the game threw at me, never feeling like I'm really in danger. In Doom (on hard difficulty) I'm quicksaving my ass off, because even though I generally avoid quicksaving like a plague in this game it's impossible to walk 2 metres without something jumping out of darkness and chewing your ass off, depleting your HP before you even get a chance to put down the damn flashlight.
Still, as I said, I'm kinda enjoying it. Dead Space felt like an interactive movie and an exercise in sadism. Doom is a much more masochistic experience. Between both, you get a really well balanced scary space game. :)
Just out of curiosity, what difficulty did you play Dead Space on? On the hardest level it's not so much brutally dismembering everything…it's more “OhshitIaccidentallyshothimintheheadandnowhe'sgoinginsaneFUUUUUUUCCKKK!!!!!”
Even on the hardest difficultly, I never really had any trouble with DOOM3…Dead Space had me creeped the hell out, and (at the hardest difficulty) became teeth-grindingly tough.
Eh, I don't know about that. The first Doom wasn't really scary. It had creepy moments, and had several jump scares, but it was primarily a slaughter-fest. Run into a room with the music pumping and slaughter a dozen imps. That's Doom. Don't get me wrong, I like the fact that they incorporated more horror elements into the series, but it's not what Doom is really known for. DOOM3 could definitely have used some more of the old Doom run and gun. I'm not saying abandon all the survival horror stuff, but throw the fans a bone by having some situations go wild west.
That all being said, DOOM3 wasn't really scary. It was startling. That's something film and game developers need to learn…just as gore does not equal horror, neither does being startled. Yeah, having a monster lurch out of the darkness and bit you in the anus is startling, and may make you jump the first few times…but eventually you're just getting pissed off by it.
I also take exception that “demons need to be jumping out of no where,thats what is scary today,” bullshit. Demons jumping out of nowhere is (aside from cheap) not scary…once again, it's startling. And, no, they don't have to be jumping out of nowhere. Take a look at the early Resident Evil games. You see a corpse laying on the ground in plain sight and you start getting nervous. You wonder if it's a zombie or not, whether or not it's going to lurch to its feet and start shambling after you. Just that one corpse on the ground builds tension. Or, if you want a more modern example, Look at F.E.A.R. Yeah, they had some jump scares, but they also had some really freaky moments where you just see stuff happening. Personally, I don't find it scary when a monster jumps out of nowhere…I find it scary when you KNOW there is a monster, maybe you see it out of the corner of the screen or it briefly crosses a window, but you don't know what the hell it is or what the hell it's doing. Going back to Resident Evil, I remember the first time I played through RE2 and you catch a glimpse of a licker as it moves past a window. I had no idea what the fuck it was, and I was on eggshells for the next five minutes.
Surprise is good intermittently, but it's no substitute for atmosphere.
Oh, and please utilize spaces after your punctuation, it makes stuff hard to read when you don't.
Unless you were playing Nightmare Mode, in which case the monsters rezzed…that got real painful in some of the later levels.
I never really saw Dead Space as scary. I saw it more as tense… Actually really fucking intense. Like shaking intense. But not scary. Like Dead Space, you got chills time and time again, like the alien coming at you but no noise is being made due to it being an airless place… Doom 3 was a tad more scarier but I didn't enjoy it nearly as much.
*shrugs* YMMV I guess… I never found DOOM3 to be scary, all it did was startle me every so often. I can really only remember one moment from DOOM3 that scared me, and that was a zombie in a bathroom. I walked right by it, kinda saw it out of the corner of my eye, and it started lurching toward me. Outside of that, nothing.
I agree, Dead Space was really fucking intense, but that kind of translated into a constant state of low-grade terror for me. Like I said, YMMV.
Ok,this is the internet,ill type how I want,and I understand your points,its definatily not all about jump scares,I was just angry and younger at the time,but,I really do like the game,the original I was told,was scary…if you played it at night,so I was partially wrong there,but thats due to me asking my dad if it scared him or not,and no other person. You do make a point that,again,its not all about jump scares,but why is it cheap,is it cheap when something similar happens in real life,not the same situation,but you should understand what im saying,and,the funny thing is,I hadnt played DOOM 3 I dont think when I wrote that,I watched my dad play it,and I actually predicted where a monster was going to come out,but playing it by myself for the first time,it really does have a creepy atmosphere,and your right,it only startles,it not really too scary,but sometimes I find spine tingling in certain rooms,and usually you can predict some of the things that will go wrong,but they still get me a little,overall,I think its a good remake,and its a nice update,and even though I never played FEAR,I prefer DOOM 3 because its just got a classic sci-fi story to me,and not some Ghost-lady assaulting you innapropriatily.
Its the internet,dont teach me grammar,but you make some good points,you should know,that I was young and angry at the time,and really didnt think about it much,I actually hadent played the game,only watched my dad by that time,and actually predicted a monster that would come out of the staircase.but playing it now,your points are clear,but the game does have a creepy atmosphere,and even though its just a little startling,I find some moments irregularily scary,I also made the mistake of only asking one person about what they thought abotu doom,they said it was scary,if you played it late at night,so your right,its definatily not all about jump scares,but for a game and a remake,I think its pretty well done.
Forgive me about the double comemnt,just read the shorter version.
bullshit your lying. nightmare difficulty on doom 3 is FUCKING IMPOSSIBLE. your health bar constantly drops.
spoony if you are reading this (probably not)can you pleeeeeeeeeeeeeease review kingdom hearts…that game is awesome and i think it would be nice to see you review a good game for once.i promise you its really good.please reply
I agree as i played all of the kingdom hearts nd da 1st 1 is awesome!!! da second 1 however is shit!!!!!! love da reviws spoony!!!!! u were epic in kickassia nd are da best reviewer out dere!!!!!!!!! Keep up da great work!!!!!!
FANTASMAGOTIA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
wuts rong wit kh2….besides its difficulty and how it kicked out some worlds from da past.
What's wrong with the English language that you must butcher it so?
wut u got a prob wit dat i jus dont wanna write it full…..its a free country.
What you talking 'bout willis?!
willis?who u talkin bout.
Actually alot of FPSs are pretty decent, like Bad Company, or the Medal Of Honor Games
Not saying they are the best, personally I just sit down to play some Fallout 3 or Oblivion most of the time, just saying, there are far worse genre's then FPS
You could just get it for the Xbox,
JH is quoting Gary Coleman's character's catch phrase from the 80's TV show Different Strokes.
Yeah darkness is all well and good and I agree when you say that it fits, in most cases, extremely well. The problem is that it is too dark, unlike Half Life 2 for example, where you could kind of see and then the Fast Zombie started moaning then screaming was definitely a moment to remember. And that is the real problem with Doom 3, it either tries too hard with attempting to scare/engage us or it gives up and just dims down the screen to the point where it looks like you are inside a coffin. (an advanced coffin, but still a coffin) That is the real problem with it, it either tries too hard or tries too little. And don't even get me started on the movie. When I first watched it, I thought it was pretty good, but then I started thinking. Never a good thing to do when you are watching a video game movie. I thought to myself, isn't this a video-game adaptation? Where is the mini-gun cutting a highway wide path through swarms of hell-spawn? Where is the huge beefy white guy stereotype of a main character? (not being racialist, but The Rock really did not fit that role) Where is the fountains of blood erupting from even the most insignificant of damage on an enemy? (for the haters, the R rating does exist, you know?) The movie called Doom was not Doom at all. The only similarity that it carried with the game was the title and the fact that it had a B.F.G. in it. (which was more like a gun from Ratchet and Clank)
Now I will shut up about the movie and end this post, you're probably sick of my writing style anyway.
(Write On!)
I always have mixed feelings about this game. To be honest, the cheap wall trick is a trademark of Id games. The first two DOOMs are full of them, and even Return to Castle Wolfenstien and the newest Wolfenstien still use them. Even Wolfenstien 3D has dudes hiding in alcoves waiting to aggro.
Actually, the most genius part of it, and what makes the old Id level designs good is the way the can consistently get you with these simple tricks. My favorite was a DOOM 2 level where the trap springs once when you grab a rocket launcher, you think you are safe, and then as you are leaving even mare trick walls disappear, revealing hordes of enemies. It actually really gets the adrenaline pumping, because, as you say, it undercuts any attempts at developing a method.
The problem with DOOM 3 doing this is that the technical limitations of the time prevented having the large numbers of easily dispatched enemies that made the confrontations in the older games so much fun, and so much less tense when it became ass-kicking time. In DOOM 3, the enemies take forever to kill and come in much smaller numbers at a time, so it becomes a stalled-out slug-fest. So you spend the whole game being paranoid rather than alternating between suspense and action. It makes the game almost painful to play, because everything is such a goddamn ordeal.
Which is funny, because the premise of the game is that the station hates you and is trying to make your life miserable :P This game is actually really effective at atmosphere, because by the end you start to feel like the game hates you. If that's what the designers were going for, then their techniques were really effective.
Mein Leiben!? Was soll das heissen/What does it mean? Also Deutsch ist das nicht wirklich/ that´s not realy german:D
Kingdom Hearts is NOT a good game for Spoony to review. Not only is it stupidly long (look how long his FF VIII review took, or how long his FF X review is), but Spoony's said he likes to review games he feels some connection to, for retro gaming, or that he'd actually want to play, for the newer stuff. Subjecting him to MORE Final Fantasy bullshit mixed in with Disney stuff would not make for a good review.
You sure as heck need SOMEONE to teach you grammar, since you obviously cannot type in a readable manner. You may have a point, but I'll never know because I cannot read past your first sentence. That's the entire point of grammar: giving you the ability to construct your written communications so as to minimize misunderstandings and communicate your point clearly to your audience. A refusal to comply with the rules of grammar means only one of two things. Either you're incapable of it, and if you can't communicate clearly, I don't trust you to have an idea worth deciphering your text, or you're contemptuous of your audience and don't care if anyone reads what you write, in which case, I'll comply with your wishes and not read it.
Being afraid and being startled are two different things. Fear is up in your head – tension makes you afraid, threat of physical harm makes you afraid. Being startled, on the other hand, is a purely biological reaction. Your conscious brain has little to do with it. If things fly at your face suddenly with a loud noise, your body is designed to consider that to be a threat because as far as your body is concerned there is no difference between one of Doom 3's stupid closet zombies and a saber tooth tiger lurking in a bush. Doom 3 is never *scary* but it does periodically startle the player, a feat it owes chiefly to cheesy “rat in the locker” moments and the No Duct Tape In Space design faux pas. I hated this game when it came out, and I still hate it now.
dude listen……..kh is a great game…..and it has nice features and such…it was a magical experience….and if u cant see the awesomeness it gives u….then i feel 4 u dude…i feel really bad 4 u…..and it would probably be shorter than that because i think u might be thinking about the side things u can do….like find all the pages of poohs book…or battle sephiroth(no one would dare do that)and etc. so thin k before u talk……but if u were thinkin i was talkin bout one…i was thinkin 2….either way dont interfere.
“Dont interfere.” I wasn't interfering, I was explain why, in this universe, your suggestion will never, ever happen, even if Spoony gets a lobotomy, a complete personality transplant, and a concussion, all in the same day.
“thin k before u talk.” Learn to type. Actually, no. You should just stop at thinking. It'll be a novel experience for you, I'm sure, but with a little support from your friends, you might be able to make a synapse or two fire.
dude listen……..kh is a great game…..and it has nice features and such…it was a magical experience….and if u cant see the awesomeness it gives u….then i feel 4 u dude…i feel really bad 4 u…..and it would probably be shorter than that because i think u might be thinking about the side things u can do….like find all the pages of poohs book…or battle sephiroth(no one would dare do that)and etc. so thin k before u talk……but if u were thinkin i was talkin bout one…i was thinkin 2….either way dont interfere.
“Dont interfere.” I wasn’t interfering, I was explain why, in this universe, your suggestion will never, ever happen, even if Spoony gets a lobotomy, a complete personality transplant, and a concussion, all in the same day.
“thin k before u talk.” Learn to type. Actually, no. You should just stop at thinking. It’ll be a novel experience for you, I’m sure, but with a little support from your friends, you might be able to make a synapse or two fire.
I always heard it translated to “My Life!” The SS Gaurds in Wolfenstien 3D shout it when you shoot them. Since then, it’s become a tradition in Wolfenstein games to use the line, as well as having “Horst Wessel Lied” play at least once and putting Swasticas in as many places as possible (including map layouts. Nothing says “Nazi Base” more than an entire floor made up of concentric Swasticas)
Oh, ok. He means “mein Leben” and not “mein Leiben”. “Leib” in German means Body.
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