The Spoony Experiment

DOOM 3

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DOOM 3

DOOM 3

A Review by Noah Antwiler

The system requirements for DOOM3 are pretty steep, and I know not everyone has the means to afford a ninja computer to play the game at its full extra-crispy high-res ickiness, so I'll share with you the DOOM3 experience in its entirety for the gamer on a budget: Simply pay an annoying sibling or co-worker $20 to have him throw a burlap sack over your head and beat you without mercy from varying angles with a phone book so you can't see where he's coming from. The important part is the burlap sack, really. If you want to save your $20, just put the sack over your head, spin around ten times fast, then try walking around the house.

Mein Leiben!

DOOM3 was one of those games I never seriously expected to see on a shelf, like Duke Nukem Forever or Starcraft: Ghost. Games like that are usually stuck in a perpetual loop of delays and revisions since developers want their game to be on the bleeding edge of the gaming technology. DOOM3 has been highly-touted and very highly-reviewed since it was demoed at conventions, and I'm from the old school of gaming that still remembers when the scream of "GUTENTAG!" from Hans the Nazi in Castle Wolfenstein could drive a primal terror into the hearts of men. The old DOOM games jeopardized our homework, and I remember the elaborate junior high school sneakernet underground where we'd exchange pirated copies of the game along with the Barney Blaster mod like we were dealing for black tar heroin. The old DOOM games were basically nonsensical splatterfests that put you on one side of a giant room, the exit on the other, and about a hundred demon things in between. You vs. The Horde, Joe vs. The Volcano, Ecks vs...lots of Severs. I guess.

This...this is not DOOM. DOOM3 is disappointing on so many levels, it's hard to know where to start. The multiplayer experience is a joke, despite being one of the most talked-about aspects of its gameplay. There's nothing new, nothing exciting, nothing innovative in the least. It doesn't even have modes we've come to expect from multiplayer shooters now. All it has are Deathmatch, Team Deathmatch, and Tournament Deathmatch (essentially one-on-one Deathmatching while other people get bored watching other people play). It's just nothing you'll actually seek out other people to play. Not when you've got infinitely superior offerings out there CounterStrike, Unreal Tournament, Day of Defeat, Battlefield 1942, and about a dozen other games that actually bothered to make their multiplayer interesting. DOOM3's multiplayer experience is best classified as vestigial, real evidence that either the game was rushed, or the designers didn't really care enough to plan out anything more than the bare bones.

But why do I say that it's not DOOM? Well that's simple. This game sucks. I'm actually willing to bet you could have more fun with the aforementioned burlap sack beating than you could with this game, because there you might have the chance to exact revenge on the person inflicting such horrid pain on you. More specifically, DOOM3 is a survival horror game right down to its core, almost the complete opposite of every gameplay facet of the previous DOOM games good. Instead of relatively open areas with lots of enemies, this game is riddled with narrow, claustrophobic tunnels, small rooms, and enemies that prefer to spawn behind you and sneak attack. It's more Resident Evil than anything else, considering its obsession with horror elements and zombies marching about. But I'm being rather unfair to the Resident Evil games, because at least in those games, you could SEE.

Resident Evil 4: Better than DOOM because you can SEE!!

I'm told that DOOM3 is a beautiful game, with astounding graphics and eye-popping visuals. That's probably true. When you can SEE it, which is rare.

DOOM3's biggest problem by far is the absolute, choking, unbearable, turn-the-gamma-up-on-your-monitor-until-your-eyes-melt-and-your-testicles-shrivel-from-the-radiation darkness. It's dark. Really dark. Pitch black dark. You simply can't understand how vastly blackly dark it is. You could turn the lights off in your room-- that's dark. But it's not THIS dark. You could stick your head up a cow's ass while wearing a welder's mask, and it probably still wouldn't be as dark as this game. It'd probably stink less, though. The entire game is shrouded in inky black darkness in order to reinforce the ooky scary horror aspect of it all. You can never see where you're going. You can never see what's in front of you. And most irritatingly, you can never see what in the blue hell is hitting you.

Oh, you're given a flashlight. I bet the developers thought they were really clever in giving you that one pittance, because you'll basically have to carry that flashlight out all the damn time just to see where you're going. Then you'll see a monster, fumble for your gun, and promptly find yourself unable to see again. So you'll aim your gun roughly in the direction you think the monster's at, guess, pray, and panic fire endlessly until you think it's dead. The entire game is a pointless back-and-forth transition from flashlight to gun, because evidently in the year 2145, marines working on a Martian base with notoriously bad light haven't been assigned weapons with lights on them. Nor have they mastered the use of duct tape to affix a flashlight on the end of their weapons. Or uh...just kind of hold the flashlight up against your weapon while firing it. But no, you're either holding the flashlight or a weapon, routinely getting slapped around by everything you can't see. And so you're stuck wandering around the entire game where the lighting is flickering, dim, or nonexistent, getting wailed on by everyone hiding where you can't see them.

Best movie evah!

You play as an anonymous, nameless idiot who lacks the power of speech and simply walks around nodding at people. Or killing them. Your avatar is big and fleshy with dark hair, with large biceps and a beefy square-jawed face. And so you, Mr. Generic Beefy Dork, are humanity's last hope. Everyone just calls you "Marine," where I imagine this guy's real name is something like Joe Kickass or Krump Bigload. You're here at this Martian colony to investigate the general weirdness in the station. Basically the entire opening segment is a complete ripoff of the opening to Half-Life. You walk around looking dopey, clicking on people who say foreshadowy things, and collect your weapons. What I found funny was that once I'd collected my sidearm, I could wander happily about the base merrily shooting people through the head like a deranged postman, and nobody lifted a finger to stop me, call for help, or fight back. Interestingly, I don't even remember them reacting to the sound of gunfire other than perhaps to say "Stop that!" nor did they appear to get even mildly irritated when I started emptying my clip at their feet like Yosemite Sam shouting "Dance boy! Lemme see yuh dance!" And so I murdered my way through the base and the entire game, killing anyone human before they had anything useful to say, and was never even scolded. You even get to walk outside onto the surface of Mars, which always gives me a hilarious mental image of Arnold Schwartzenegger in Total Recall rolling around with his eyes bugging out screaming "Annnngh! Annnngh!" in his thick Austrian accent.

I also haven't mentioned yet that the second tool that you're issued as a Marine is your PDA. The PDA is basically a waste of time where you download video clips that you don't really feel like watching, audio logs that you don't really want to listen to, e-mails that you don't really want to read, all of which advance the plot which you don't really care about. And while you're doing it, you're free to get your ass kicked by enemies you can't see while you're paying attention to the PDA. The entire premise behind the PDA is ripped off from the System Shock games, which actually HAS a story you care about, delivered through audio logs and voice communications. This only serves to further diminish my enjoyment of the game because it would actually be a pretty good engine for a new System Shock game were it not so frigging dark, and it reminds me how much I would rather be using this time actually playing System Shock. The plot of DOOM3 is of course laughably stupid, so you'll end up ignoring it. But you'll be listening to the inane logs and reading the insipid e-mails anyway, because that's the only way you can get the security codes that open the lockers scattered around each level that contain ammo. God help you.

Whoo. I guess they found all the brains they wanted.

But even this is badly designed, because every time you see one of these lockers, the PDA containing the code is always in the exact same room! There's just no point to it all, no brainpower required. So you're forced to listen to every bloody audio log, listening to idiots bitch and moan about how mean their boss is, whining about how they're about to die, or (most of the time) listen to Star Trek technobabble about the Eigen Converters and the Quasitronic Matrix of the Teleporter Devices, or the reverse polarity proton shield on the BFG rifle. You'll get so bored listening to these painful, hideously stupid logs that you'll either move on and get involved in a firefight, thus drowning out the sound of the log currently being played, or banging your head against the desk until the ringing in your ears drowns out the log.

Even as a survival horror game, DOOM3 strikes a sour note by not really being very scary. The darkness is more aggravating than scary, reminding me of the Dead Alewives every time I got fed up with being confronted with another pitch black room and ended up witlessly attacking the darkness. The sound design is banal, offering little more than monsters that all sound alike, machine-room ambience, maniacal laughter, and weapons that sound like cap guns. DOOM3 fails to set an atmosphere of horror, but succeeds at building one of scalp-clawing frustration. The game's scary for about 5 minutes, until you realize that it has nothing else to show you. This is how the first encounter goes:

Can't...see! Let me dig out my flahslight, HOLY SHIT!!

"Oh man...the lights just went out...I can't see a damn thing. Ok..flashlight. Good. My flashlight will protect me. Trusty flashlight."

*CLUNK*

"The hell was that!"

*MUNCH MUNCH FOOM!*

"Aaaaahh!! Aaaaah! Something's biting me in the ass! What the-- NO I don't want to hit him with the flashlight! Switch back to the gun!"

*tik tik tik!* (pathetic pistol sound)

"Damn it this pistol sucks!"

*brrrrk!* (pathetic shotgun sound)

"Jeeeez that really hurt--"

*MUNCH MUNCH*

"AAAAAH!!! My ass again! I can't see! STUPID flashlight! STUPID STUPID!"

You'll notice that every time something attacks you, it invariably bites you in the ass. This is because the designers decided that you'd eventually get smart and clear rooms in a consistent, safe, professional manner, and realized that this isn't very scary. To combat this, monsters CONSTANTLY spawn into existence directly behind you, typically after the lights go completely out. This is a profoundly cheap trick that the game plays on you in virtually every room and hallway, which forces you to walk through every room and corridor spinning around in moronic pirouettes. Monsters will either appear in a flash of red light (very unfair) or-- and this is the really stupid part-- wall sections just big enough for the monster to hide in will slide away behind you, letting each beastie hit you in the back. That's right, this entire base is designed with seamless, impossible-to-notice hidden wall sections that slide away silently, concealing closet-like alcoves that contain zombies. Throughout the entire vastness of the base, there were technicians and marines sealed helplessly in these hidden compartments at the EXACT moment the entire base was possessed by demons and evil spirits. What kind of idiot do they take me for? It'll sicken you how often walls just zip aside allowing zombies or demons to pile out, where they never could have been in the first place.

The Rock needs duct tape.

The entire game is predicated on you walking into a dark room, the lights abruptly going out, and monsters unfairly leaping out from unlikely directions to tear you a new asshole. I'm not exaggerating. Every. Single. Room. DOOM3 is a one-trick pony, and the trick is to kick you in the nards every time you enter the room. It gets old quicker than an episode of The Gilmore Girls. This just isn't DOOM. I picture DOOM as having balls-to-the-wall action, with awesome metal music wailing in the background as the dead of your enemies are literally piling up over your head. This is just a repetitive experience in paranoia, with wearisome controls, badly-designed gameplay, a plot you don't care about but it consistently rammed down your throat like mom trying to get you to swallow NyQuil, and unfair level design.

There's no horror in this game; it's all based on the cheap scare since the game fails to set any kind of horrific atmosphere. Cheap scares are the lowest form of horror, because they don't work more than once. And they don't work here. You can always tell a bad horror movie because of it's over-reliance on the cheap scare. Simply put, a cheap scare is when something leaps out in front of a character accompanied by a shrieking orchestral sting to make us jump. They are indeed scary, in that same way that walking into a room and having someone swift kick you in the kneecap is scary. But, to continue the example, such scares get old very quickly and almost never work when done more than a few times. After a while, you just want to hit the game back and wring the money you wasted back out of its neck. If it had one. And we're talking like 20 hours of gameplay based entirely on the worst kind of cheap scare: the UNFAIR cheap scare.

Like in Alien, when the cat would leap out at people, the orchestra would screech out a shrill note, and we'd all scream "AAAH!!" like idiots. That's a cheap scare. An unfair cheap scare is something like going to your car only to have Morrisey leap out of the trunk and slug you upside the head with a folding chair. I mean what the hell? There's no way you can see this coming. It's just not fair to expect crap like this. It's the horror equivalent of Lucifer popping out and giving you a slug bug every time you open a door. Startling at first, but after a few minutes of this, I'm beginning to understand how violence in video games can carry over into real life. I'd like to find John Carmack and dig my thumbs into his EYES!! AAAAAAGGGHHH!!!!

The rest of the game is the same, wearying drudgery that forms the staple of every other FPS that preceded it. Wander around, flip switches, get keys, handle the odd jumping puzzle. I was promised a great game here, and all I got was a visually-awesome headache of a game, which ceases to be visually-awesome because I can't see it. The weapons are mundane and unimpressive, unbalanced and unremarkable. All you need to know is that the new gun you have is better than the last one you got. The controls are simplistic and blasé, leaving you to do anything other than move forward, jump, and crouch. The plot is pointless, doubly so since your character is Biff Stonecrotch, Anonymous Mute Dork. The entire package feels like a pathetic System Shock knockoff.

I simply question the design decision to take everything that was good about DOOM, examine it carefully...then kill it.

  • I would love to see you do a walkthrough of this game.
  • corezero
    hmmm... mhm. I just want to say that if your saying this game is bad. and giving no reason for it whats so ever, or saying its bad and just saying what Spoony said. you probally A) Never played this game or B) Just agreeing with him to make yourself sound cool.
    I just wanted to point that out. Because it's pissing me of.
  • Well I really can't complain too much but the main factor that pissed me off really was that the game was too dark....I agree with spoony and it is because I felt the same way even before I commented.

    I actually took time out and bought the game and played it to not only see what he was talking about but also to see if I would feel the same way...which is what I usually do...and it turned out I did therefore I commented as such...

    I am only replying to show that even if we don't give a reason when we comment or only repeat what spoony said then sometimes we actually feel the same way and he touched upon the points that made us mad and we had nothing else to bring up...but you know I can't speak for everyone that posts on here I can only speak for the ones that actually take the time out to think before they post. I hope I didn't sound too stuck up or like I was making myself sound like an idiot to you,If so I sincerely apologize and please don't take it too harshly.

    - Fusa Out
  • bob
    i dont have fear for video games or moives anymore so i saw it very simmler as not seing thats why i got the expansion with the flash light on the gun its a lot more fun also the double barel shoty early on changes the next wepon is better
  • pwn monkey
    I thought doom 3 was scary... scarier than fear and condemned and all that new stuff. But games like the Silent Hill series truly scared the hell out of me.
  • Jacob
    Ok,Spooney,no offense,but your approaching this game entirely the wrong way,first off,the first doom was scary at that time,the thing is,its not scary anymore,there is a new level of scare factor today,and thats what happened to the game,The developers upped the game to the scary factor for us,the new generation,it was a smart move,why,well,what it seems your asking for,is the same original doom,in 3-D,now how fun would that be.....maybe alot for you,but younger people are looking for more of a scare,Ive played the original,and I loved it,I could play it hours on end,but I eventually get sick of it because I repeatedly die sometimes,or the lack of me being scared,anyway,the game has been rebuilt to scare the living **** out of us,and for alot of people,it did,Ive never met someone who wasnt scared by the game,and also,Its supposed to be pitch black dark,so you actually have to use your flashlight,and then theres another thing,In order for the game to scare peeple,demons need to be jumping out of no where,thats what is scary today,and not only that,when they jump out,you actually have to be prepared and switch to your gun,if the flashlight is on each gun of yours,whats the point,theres no thought to it,its just,bam your dead,wow,lots of thinking there,just shoot whatver moves,now I repeat,Im not saying you have to like it,I can undserstand how this can really differ from the doom you used to know and love,but you have to approach the game in a different way,you need to give it time,and think about it,its a survival horror as you stated,and it makes sense that you have to think on your heels,anyway,It doesn't matter what your opinions are,and what mine are,and I totally respect that you don't like it,Im just proving my points.
  • Michael BigDay
    So... Classic Doom 3 mod. Any words about that?
  • CyberGorth
    My biggest problem with Doom 3 was about the same one that I had in the originals, I kept getting lost as hell. Only, in the originals at least the monsters didn't respawn when you wondered back through an area so I could at least use the corpses to tell where I'd been. It was fun for a while, kinda liked the PDA notes, but wandering around in the dark trying to beat things to death with a flashlight 'cuse you ran out of ammo the last 3 times you tried to find out where the hell you're supposed to go gets old real quick.
  • The way Doom three put me on edge is why I liked the game. The game can get monotonous but if you play alone and in the dark with a good pair of headphones or sound system you will get drawn in and jump at every bump and boo. The Hell level really put me on edge. My only concern was that the game could have sent you to hell sooner.

    All of the open run and gun shit you missed from doom1 and 2 was in quake 4, as was the multiplayer.
  • raluboon
    Spot on review. I bought Doom 3 when it came out, played it for about 2 or 3 hours and thought.. what the FUKISTHISSHIT!? Then I shelved it. I came back to it yesterday for some reason, and played it for 5 hours.. literally shaking my head in amazement at the stupidity of it all.

    I think this is a terrible game, and the worst part about it is that the dolts at id software actually consider it to be a remake of the original Doom. No joke. What are they smoking over there? Probably money. Lots and lots of money.
  • Marsaray
    Okay... So I've read everyone's comments for this review and I must say, this game probably does suck. First person shooters are always bad. They are made for the worst kind of nerd. Get out of the basement if you think this is such a masterpiece of a game, and go talk to some people. Maybe learn a new skill. When you come back to the game you will see that it's pretty horrible, and so is your life.
  • Agentbromsnor
    Doom the second FPS ever made? Thats a load of horseshit. How about Hovertank 3D, Catacomb 3D, and Blake Stone? These are all games that were released before Doom.
  • To answer the question before it's asked, yes, I AM a DOOM fanboy. :p

    To #6: Doom was the second FPS game ever made, Wolfenstein 3D was the first, and ID created the FPS genre... Battletanks! 3D was the first First-Person perspective game ever made, and ID was the creator.

    To Noah Antwiler:

    To hear such a review of one of the greatest games of all time is like listening to someone scratching their nails on a chalkboard.

    The game was NOT that dark. Hell, if you couldn't see like you claim to not have, then you need to seriously consider having a visit with an eye doctor to get some glasses, contacts, or lasik. If you blame it on gamma, then you need to get a new monitor if you played it on the pc... A new tv if you played it on the xbox. About how repetitive the game is, every game in the history of games have ALWAYS been repetitive... always. I have never played a single game where EVERYTHING wasn't repeated until your eyes/ears bled uncontrollably. Expecting something different walking into every room and hallway is like expecting to never get sick again. It's never going to happen. The Mario Series, The Halo Series, The Sonic Series, The Tetris Series, The Elder Scrolls Series, The Final Fantasy Series, The Zelda Series, ANY other game or game series in the history of games, ALL of them were EXTREMELY repetitive. Sure they might have had some different monster placements, or they might have had different stories, but they were still repetitive. You start the game with pure bliss at being able to finally sink your teeth into the new game, but after an hour or two you come to quickly realize that it's going to be exactly the same 10 minutes from now, and it's going to be exactly the same 10 hours from now... You can't avoid it, you can't control it, that's just how games ARE.

    The Flashlight:

    When I first played DOOM3 I thought the idea of either having a gun out or the flashlight out, not BOTH was benign at best. After I played through some of the game I began to realize that this is actually a good feel. It made the game more interesting. If you had been allowed to keep the flashlight and your gun out at the same time, all the time, the game would have lost it's survival feel. There would have been no challenge since the monsters (even on nightmare mode) had almost no health at all. The darkness helped confuse you so that you couldn't see where they were, you had to rely on sound cues.

    Level Lighting:

    The lighting was good. If you couldn't see, then you need to have your eyes checked. I could see just fine the whole time, and I wear glasses. Personally, if they would have made it a cheerfully lit research facility, the game would have had no interesting things about it except maybe the exploration factor. The darkness helped make it more eerie and creepy, not scary, just more eerie and creepy. I wouldn't change the lighting.

    The Weapons Sounds:

    Ok, here I have to agree with you. The pistol sounded like someone beating a tin can with a popsicle stick... what the fuck is this shit? I expect BANG BANG, not tik tik tik... and what in the fuck is up with the shotgun... sounds like a machine standing on it's last leg. WAY too much metal sound in a shotgun blast... should sound more like a shotgun and less like someone taking change and making it clang together... anyway...

    The PDA:

    I thought and still think to this very day that the PDA was a blessing and a curse. A blessing because you could finally get some back story on DOOM that you couldn't in the first two games. A blessing because it described how the BFG 9000 actually worked. A blessing because you could see how life was inside the base. Yes, most of them bitched about not being home, about how their boss sucked, or how they hated working there, but it was still interesting to actually see what had happened previous to your little demonic adventure.

    Now on the flipside, I thought it was a curse because you had to constantly get the fucking codes out of it. Now every locker and every locked door that required a keycode to get in... the PDA's were not ALWAYS in the exact same room (I would have to say about 45% of the time). Oh, and you were NOT subject to getting killed while you were tinkering with the PDA, time stopped when you used it... Besides, if you were stupid enough to open it in a room that you didn't check a few times over to make sure there weren't any more monsters going to spawn in or come through the next door, then that's your fault. Don't drag the game down because you didn't think before you hit the button.

    All in all, this game was great. While it had it's ups and downs, I'd have to say I really enjoyed playing it after I got over the whole flashlight part during the first hour or so I played the game. I'd have to give the game a 9/10. Good Job ID, keep up the good work. Oh, and I am desperately looking forward to DOOM 4.

    BTW: You really made me laugh with a few phrases you said though...

    "DOOM3 is a one-trick pony, and the trick is to kick you in the nards every time you enter the room." That was great, thanks for the laugh. :p
  • TSOFan
    I used to be a huge doom fan. I used to be.
    Then Carmack desicrated the hardcore, balls to the wall action of Doom, Doom 2, and Final Doom.
    For me it isn't the cheap scares, bad story, sad action, annoying music, or the fact that their vents perfectly made for monsters to hide then jump out and bite your ass off that made this game painful to play. It was the fact that they destroyed the favorite series of my childhood by changing to a crappy horror game from total slaughterage.

    Ps: Btw shouldn't Doom 3 be Doom 5? because it went: Ultamate Doom, Doom 2, then Final Doom which had two campains, TNT and Plutonia.
  • callum
    hey the reason for the dark is lots of people are scared of it....wouldnt be fitting to have everything extremley well lit, monsters couldnt jump out. Honestly the monsters spawning behind u are normally broadcast pretty well before hand. Strangley unfair review.
  • Dexter
    Doom3 is such an awful game. Bad engine that can only support perpetual darkness, half-life knockoff... Half-Life is such a better game in every single way, including graphics, just because in Doom3 you can't see anything. The idea of firing blindly into the dark is retarded as well as the cheap scares.

    Seriously, a kid with Microsoft paint can do graphics just as good as Doom3's.
  • deadheart
    i liked Doom3!!! My mate got it on the day it came out and we played as a group (crank up thye diffilcuty and take turns everytime someone dies) it was a fun game with some creepy moments and gore soaked enviroments. While it was nouthing special it looked awsome and played well. Sure it was darkand claustraphobic but wasn't that carmak's intention? Whatever it was cool and using the chainsaw on those fucking cherubs is still satisfying as all hell. Bring on Doom 4 please ID and stop making half ass Quake sequels.
  • SignNinja
    Hey I actually liked Doom 3, simply because they took a game with I mean a pamphlet's worth of story and elaborated it to something feasible. I mean sure, the dark spookiness of it is really cheap most of the time and it had all those really dumb jumps but sometimes you like doing stuff like that. It was like going to a really cheap haunted house, and getting to shoot those fuckers who jump out and yell at you. Now it's not like top 10 all time favorite game, but it's a decent game nonetheless. To be honest I wasn't expecting more than just a dark rail shooter but it did try at least. But as bad as the game was to most it did bring about one good thing....the Doom board game. I love that so much, I play it every chance I get! I recommend it to anyone who loves Board Games!
  • Agentbromsnor
    I think the difference is that Half-Life has a interesting story to tell, while Doom 3 hasn't.

    Bottom line is Doom 3 is very very very overrated. Its nothing more then a cheap tech-demo with a horror-gimmick.
  • everves
    and about character not talking, hmmm, what did it remin you, ah, Half-Life, Who has ever bitched about Gordon Freeman not talking, he kicks ass, and that is good enough, so lean off.. and ducktape something to your head, like brain or something....
  • everves
    I played this game, and it is scary and challenging, it is meant to play in dark with headphones, believe me, when I 1st played it I was about to crap my pants... I looked over my sholder every freaking 30 seconds... After a while u get used to it, but damn, Doom3 used entirely different concept as previous 2 parts, previeous epics were just shootemup from 1st person view

    Someone mentioned that 1st part had a storyline, yeah, I liked story there, aliens killed his beloved bunny, and he went to awenge it... It made me laugh so hard at the time.. :D

    But game was good, very goos, to walk around in a abandoned Mars base filled with demons and other stuff, it is just great, and thing that u need to switch between the lights just makes it perfect.. and if u r bitching about it, then u r pussy ass bitch, that's what you are... and you know it... ]:>

    As I said it is completely different concept as previous parts were, this is survival horror, Like Dead Space. and it wasnt dark because many PC's at the time were not strong wenough, but because of thrill, there are many places where it is full of light and details, so you can't bitch about that....

    I loved this game it is really ghood game, and who the fuck cares about storyline if there are so many things 2 kill, even innocent people.. ^_^ And that is good, One of the best FPS games of all time.. and spoony, u suck.... no really, you suck!!!

    You just bitch about every single game you come across, WTF man, I mean WTF! U have some problems or what, you are completely unfair... u act like a bitch in her menstrual cycle. I know that you just try to make some money, but man, I could do a better job... It's just, that I have different things to do.... ok, that is about it... ^_^
  • Agentbromsnor
    By the way; that cover-art is the most ugly piece of shit I have ever seen. What happened to the epic coverart of Doom and Doom 2??!
  • Agentbromsnor
    I remember a interview with Carmack where he basically said that his first intention with the new Doom games is to make a good looking tech-demo. So that alone makes it mediocre.

    I felt that this game wasn't that bad, but it drags along and the envirement is dull and doesn't vary much at all. I'd give it a 5/10.
  • todes
    iono, i got pretty tired of the phoned in horror about an hour into it. how often can you go into a room, see glowing life sticks, and actually think nothing is going to jump out of the walls when you go to pick it up?

    though there was one part of it that actually freaked me out, and that's cuz i set the horror scene myself =P i played in the dead of night, with big ass headphones on, the volume cranked, in my haunted basement, alone. even then it was by chance that i heard a girl whisper "over here" in the left speaker. turns out there was a hallway i missed and every 10 steps or so i'd hear the same voice saying "over here, its just a little further" i get to the end of the hall to a door, the door jams, the control just stops, the screen goes blood red, while at the same time a woman lets loose a blood curdling scream of " MY BABY! THEY TOOK MY BABY!!"

    i about shit myself.

    when i asked around though, turns out most people either didnt hear the girl whisper, or just skipped it.
  • preston
    you should right text reviews again
  • Dustin
    You know what's worse than Doom cubed (if it were doom 3, the three wouldn't be in superscript right next to the name)? The XBox version had an intro that YOU COULDN'T SKIP!
  • Dan
    I was so excited about DOOM3 that, after a day I sold it and used the 5 dollars to get myself a bottle of Coke and a Coffee Crunch. At least the latter were good and actually enjoyable.
  • Draxo
    I agree with your analysis of this game.

    Its how I felt about it also. The cheap shocks (they're not scares), the monotony of eventually being able to predict every single enemy (right behind you, or right in front of every door you open) etc.

    I honestly dont know why you can't have flashlight + weapon either. It makes no sense.. you cant even havea flashlight and pistol? they're both one handed items!

    I never understood why the flashlight was so crappy either.. its supposed to be the future. I have LED flashlights better than that thin on my keyring.

    Sadly, I think Deadspace did Doom better than Doom3 did, and even it was terrible.
  • I could only play DOOM 3 once because,as many have stated,The game was just WAY too dark, I mean darkness is my thing (Sleeping the whole day,and awake all night...VAMPIRE INTERNAL CLOCK |*w*| ) and I just could not stand playing a game that just ruined itself because of lighting problems.Its like DOOM 3 became self-aware and decided "Hey lets piss of some gamers!!!".

    now I do have to say the graphics was great they sure delivered there but Graphics can only do so much for a game,Graphics are a big part but not what makes a game fun...I mean Hell look at pong almost no graphics and is still as addictive as Resident Evil 1:Directors Cut/Uncut,as long as you have a friend to play with.

    Fusa Out...
  • Rik
    Oh just to add. You are on mars . . no atmosphere, no reflective surfaces of any kind in the sky so in the dark its fucking dark. Your only source of light is artficial so once thats out . . then thats it. And the whole point is that the base is being fucked over paranormal shit. Man. double post. I cant believe ive reacted this way. I need those pills spooney . . and i need them now
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