This vlog is a quick recap of my experience with the new survival horror shooter, Dead Space!
Good question about the stores. Remember now, the ship is a “Planet Cracker.” I don’t quite remember what “cracking a planet” does but it involves a crew made up of construction workers and a lot of the weapons were supposed to be construction/repair type tools. So, along with the whole “its a game so it doesn’t need to be 100% realistic” it also is a little reasonable to go buy these items. Why the crew has to purchase the items they need to work with and health packs (which should be free since planet cracking can be a dangerous job) is up for debate. Heck, Isaac is repairman himself not to mention allies who know how to hack computers. Why can’t ANY of these people put the stores in “FREE” mode? Which brings us back to the “it’s a game so it doesn’t need to be 100% realistic” schtick.
So, help that helps out a bit.
oh, and as for the tools/weapons, i’ve no clue but they were just too darn fun for me to find fault in!
first off your review made me want to play this game, now as to the store remember all of the crazy s**t you need to find the blueprints to get at. Don’t ask me why the blueprints are laying in very open spaces but at least we can assume you needed some sort of clearance to obtain them. Meh my take on it at least, other than that i have no more answers for you.
oh and you can slow necromorphs down with science as well if you diddnt notice, because i didn’t for most of the game.
The Ishimura space ship is an illegal mining ship, you figuring this plot out by going through the voice, text messages lying around the ship. Which really aren’t your fault because you couldn’t read the text from your primitive TV (that not meant to be offensive), and also there is an animation movie of Dead Space that I watched before the game which showed how its all happen, so I also got a little back story about it already.
As for the ripper weapon, again “mining plot”, they are literally mining the planet so there could be some tight spaces where you can’t reach with your short saw thingy, so I guess they made a way to extend it.
I do agree though that instead of just using money, you can just going around look for materials to make your own weapons and ammo. I don’t know if that affect game play in a positive or negative respond though, but to me that seem like a real good idea to make the game more interesting.
Well for the store, those most of the weapons are tools, the stores is like Home Depot and most of the info what what the tools are used for where in that art book
nice review i really want this game the weapons sound fun to use.
Love the whole stasis point its a very good point and makes a whole lot of sense. Wat i do want to no is how come the other 2 survivers and the 2 TRAINED MARINES that went with u were killed so damn fast not to mention how u have to do abvsolutly eveery thing in this game after u got the quarantine down yes i no im being a little stupid here but come on!
btw didnt no how else to get in contact so from wat ive seen of ur rants ther are ALOT of problems with mmorpgs and was wondering y u never touch them soooo mainly the huge problems lie with the particulary large game World of Warcraft just thought u mite want to touch base on that
The real question isn’t why is this stuff in the store, it’s why do you have to pay for things in this situation?
For the same reason in some places, you have to pay for an ambulance regardless of emergencies. Unless of course, you die.
The Ripper was ripped off from Unreal Tournament.
Dead Space is a great game ))
btw the ripper was my favourite weapon) and rifle too
yeah I agree with you spooney why can’t make these weapons out spare parts and weapon schematics. I only used plasma cutter,line gun and pulse rifle. I used ripper and flamethrower for a little while but I was low on credits so i sold those weapons I never used the contact beam I wish I did
the shoot gallery mini game is fun but kinda out of place why would Issac waste his time on a game but it did you free ammo,health and ruby semiconductor
I want to see anime prequel to this game it looks cool. I wish Issac could talk and also I hated those shoot the astriods with the cannon. The game scared me a few times as well
i heard that the weapons were created to be used llike engineer tools like the flamethrower or ripper were dangerous tools
Haha_ “I'll analyze it… with SCIENCE!”
Gah the small text thing! It has rendered my copy of Mass Effect 2 useless. Now I have to buy a 600.00 tv to play a 60.00 game. WHAT THE HELL!
The small text font, yea its somewhat of a problem… gotta concentrate on the text to read it, it can be annoying… but luckily most games these days have voice acting.
And for those weapons, its the future, people make the weirdest stuff to utilize in weaponry… why? Because they can.
in regards to the ripper the liandri corp. would like to have a few words
Classification: Ballistic Blade LauncherEffective Range: Short-Medium distanceAmmo on Pickup: 15Maximum Ammo: 75
Fans of Unreal's Razorjack will be happy to know that it's making a strong comeback in Unreal Tournament, though with no less than a complete overhaul. The Ripper has been redesigned from the ground up, and whilst it's Primary attack method remains the same, it no longer supports the ability of being able to curve disk's trajectories by flicking the controls as it fires. Instead, the guys at Epic have added a special new feature to the blades themselves.
Feared by Unreal player's the world over, the sound of a fast-spinning razor-sharp disk embedding itself into human flesh echoes even louder in Unreal Tournament. The Ripper's primary fire accelerates a razordisk's rotation and instantly sends it spinning out in a straight flight path at a decent rate of speed. As disks come into contact with walls and other solid surfaces, they ricochet off, sent spinning again until either hitting flesh or is being damaged by too many ricochets. This attack is deadly when aimed at an opponent's neck, and can be used to take shots around corners and into places to which you may not have a direct line of sight.
It's the Ripper's Secondary attack which Unreal veterans aren't going to be familiar with – In Unreal Tournament the titanium disks fired by the Ripper come with a special surprise, this time they're packed with explosive. As an armed disk comes into contact with something, it will explode, in much the same way a rocket would. Also, like a rocket, the Ripper's Secondary attack can be employed when needing to gain a little extra height, by firing an explosive disk at your feet whilst executing a running jump. As with all splash damage weapons in Unreal Tournament, if in doubt, aim low so as to at least inflict some damage from the explosion if you don't make a direct hit.
I loved how cinematic this game felt. *SPOILER* Like that part where the big tentacle thing grabs you for the first time. I was so damn sure it was a cutscene and that Isaac was gonna get knocked unconscious and wake up somewhere. I was wrong and Isaac got pulled through a hole a few sizes too small and died. I was left staring at the screen, thinking “what? I could do something?”
Also, often I wasn't scared by the jump-scares but more just feeling the tension for waiting them. Like the part where you go over the dark foggy shaft using a slow moving winch thingy. It's dark. It's slow. You can't go anywhere. There's plenty of creepy noises. All that keeps me on my toes and I love it.
“Mac wants the flamethrower!”
“Mac wants the what?!”
TEXT SIZE, TEXT SIZE, TEXT SIZE, TEXT SIZE! I have an HD 23″, and I have the nerve to not sit right in front of it all the time, Developers design interfaces on a pc screen less than a foot from their face… so… yeah…. I need a bigger TV.
On the store… Okay, You are an engineer on a giant space station hired to make repairs on anything at any point on the station… a station so big you have to take a tram to get around… Another company sees how annoying it is for you to have to take the tram back to your engineering station every time you need more supplies for repairs… So a private company with engineering resources implements a series of privately owned supply stations that are all linked to a fairly large storage house on a rented part of the ship… So the company you work for gives you a card to pay for what you need on site from the supply company they would have bought it from anyway for you. That way they aren't buying more than they need and aren't responsible for more than just the engineers that they have employed. Make sense? I just came up with that… xD
On the store… Okay, You are an engineer on a giant space station hired to make repairs on anything at any point on the station… a station so big you have to take a tram to get around… Another company sees how annoying it is for you to have to take the tram back to your engineering station every time you need more supplies for repairs… So a private company with engineering resources implements a series of privately owned supply stations that are all linked to a fairly large storage house on a rented part of the ship… So the company you work for gives you a card to pay for what you need on site from the supply company they would have bought it from anyway for you. That way they aren’t buying more than they need and aren’t responsible for more than just the engineers that they have employed. Make sense? I just came up with that… xD
i liked this game but it had one problem that turned me off of it. you never have to buy another gun after the first one you get. i started to go though the levels after i was done with the mission at hand. i found every thing i could sell what i don’t need and put all health and ammo for the one guy i have into the back up space in the store. then by the 3nd level i found my self with way to much money to know what to do with. then by the 7th level i had everything leveled up. i got another gun just to keep me working on something. in the end i did like the game a lot more then others that are out today.
THANK YOU for bringing up the text thing! I don’t have a HD TV and I HATE that the games are basically shoving that fact in your face with the tiny text ><
About the weapons, yeah, they all have usage for their MINING work, it’s a MINING spaceship, built for MINING operations.
The store is just a normal hardware store, where you can buy better WORKING material, not weapons.
Well the pulse rifle is common ‘police’ weapon, still, normal stuff.
“Oxygen rich environment” not really, flamethrowers are not dangerous in a ship, ships don’t use pure oxygen since… decades I think. Since that time when astronauts cooked horribly inside the cockpit… yeah, it happened.
Isaac is the only one with an ENGINEER outfit, because he is an ENGINEER, and the only one who would need to go outside the ship to fix stuff. Telekinesis and the slowing thing are very useful for manipulating broken machinery IN SPACE, and they’re normal engineering/mining equipment. (all explained in-game)
The sci… UNItology story is awesome. In short, you missed the whole point of the game by not reading anything.
Dead Space, enough nuances from RE4 to be unique, at least they didn’t clone the controls like somebody did *cough*RE5*cough*
Here I would like to outline all of the weapons in Dead Space and there use in outer space mining operations.
Plasma Cutter: A handheld rock cutter for precise rock cutting.
Plasma Rifle: This is not a mining tool, but the standard military weapon of the time. I personally don’t know why Isaac, an engineer, can puchase this weapon, but it might have been because of the emergency state of the ship and it might have been avaible so anybody could fight off space pirates or terrorist attacks.
Line Gun: A bigger with version of the Plasma Cutter with a timed detonation pack.
Ripper: An industrial strength chain saw used to cut rock and other objects a safe distance from the user. I have no explanation for the secondary fire of the weapon.
Force Gun: A gun designed to pulverise large pieces of rock into smaller more manegable pieces. I also have no explanation for the bomb this weapon shoots for secondary fire.
Contact Beam: A high-powered tool used to destroy large portions of meteorites so minerals can be removed from inside. The secondary fire is Isaac using his engineering skills to improvise another use for the weapon.
The flamthrower is used for on the spot smelting of rocks to retrieve any precious materials mixed with the rock. I am also not sure of this weapons secondary fire.
In short, most weapons primary fire makes logical sense, but a lot of the secondary fires on the weapons hold little to no place in the mining industry and could be Isaac using his enginerring skills to find unique uses for the tools.
The mine with radial damage on the Line Gun might be used for something like excavating. Blowing up rock. Same use as dynamite? After all, the Ishamura was designed for planet cracking, and there is a colony below it. Surely they could use the alternate fire on the Line Gun down on the planet proper?
Ok. The Ripper. I cannot explain that one. It is awesome, though.
Marines might need a flame thrower. Aliens had flame throwers *shrugs*
Why would one need a RANGED mining tool? That’s a weak point. I would inderstand drills etc, but if you are mining for ore, do you really want to be able to mine across the room?
Okay. Can of worms time. Leon still controls like a tank (something a lot of people for some reason believe had been fixed for RE4). Isaac must have his Engineering degree to thank because he’s able to strafe and walk while shooting. Leon aims like an epileptic holding a ten pound vibrator set to Jenna Jameson strength, and lovingly strokes his victims with the flat edge of his knife like the lead singer from Wasp. Maybe Isaac has Strength 20, but he isn’t tracking a moth behind the necromorph he’s trying to kill, and he swings for the bleachers (or rafters or whatever, I don’t pay attention to basesball) when he’s fighting for his life. And don’t get me started on those bullshit Chuck Norris round-house kicks Leon throws. Please. Maybe you had to mash X in Dead Space, but it was preferable to PRESS X+A+R+L TO LIVE! quick-time events, with some parts of RE4 being so full of them I kept expecting the game to shift into FMV Hell.
Also? LEON! HELP ME LEON! LEON! HELP ME LEON! LEON! HELP ME LEON! LEON! HELP ME LEON! HEY! LISTEN! HEY! LISTEN! HEY! MY TALLEST! MY TAAAAAALLEST!
In terms of story, Resident Evil started on a high note, carried on for one, may be two sequels, and then started an uncontrolled nose dive that I was lucky to walk away from. We were so starved for something better that we were all over RE4 because it had what? A camera angle that other games were already using? Slightly weirder zombies with bladed tumors for heads? Midget Napoleon, wire-fu fights, Emperor Palpatine… oh, and they have a Cave Troll. They should have called it “Comicon: The Game.” Maybe some of us were willing to go along with it for a while, but when Wesker turned into Ernst Stavro mutherfuckin’ Sephiroth, I took my copy of RE5 and pitched it in the toilet. Again, what the hell is wrong with Japanese writers? At least Dead Space doesn’t have killer cyborg-nannies.
Yeah, let’s nip that one, too. System Shock and its sequel are NOT the gold standard for horror games. They were just the first to use ideas that are commonplace in games today, from Dead Space to Batman: Arkham Asylum and even Halo. They weren’t ground-breaking ideas, they were just good ones that anyone could have come up with. This isn’t Shakespeare. I never played System Shock 1 or 2 in my youth, so maybe that colors my opinion differently, but when I finally did get to play it, I found it, well, boring. Creepy Audio Logs aside, I spent most of my game time getting killed trying to club robots with my wrench (the only technology in the future, I might add, that isn’t reduced to soggy tissue paper when subjected to so much as an errant breeze) and managing a pile of useless bullshit bigger than my Fallout: New Vegas Misc. inventory, all while getting smack-talked by a stuttering computer program with a god-complex! AGH!
I won’t say Dead Space is perfect. It isn’t. The canon seems to have wrenched itself in a new direction somewhere between the first and second games, and half of the weapons you play with do indeed feel like Ratchet and Clank’s military surplus, having little if any feasible use in a construction/mining/engineering/military field. And the Hand Cannon in the second game made me cringe. But let’s judge Dead Space according to its own qualities. To cave in and call Dead Space a System Shock clone or a Resident Evil clone is like calling System Shock an Alien clone. Here’s the formula, in case anyone disagrees.
One plucky Survivor + Danger + Non-Human Intellect + Creepy Audio/Visual Log/Message
Ripley + Xenomorph + Ash + Alien Transmission
Master Chief + The Flood + 343 Guilty Spark.+ The recording from the helmet cam of Private Wallace
Dave Bowman + HAL + The Monolith + “My God! It’s full of stars!”
Leslie Neilson + Unexplained Monster + Robbie the Robot + “Monsters from the Id!”
Suck it, System Shockies.
ok, i laughed through the review , you have some good points, the only real problem i have is that you forgot to mention the scematics, basically to get weapons like the ripper and line gun etc, you have to find scematics for those weapons, you could say they were experimental. (but still i see your point why would someone make a scematic for a remote controlled saw blade is beyond me.) Same with the armor, as for the ammo issac made the weapon so they may have things at the store that could combine to make the ammo he needs, again it may be wishfull thinking on my part but hey. The stasis and kinesis moduels, i have no response for i believe they were banking on the fact that it was based in the future so we would assume they had such things, kinda like star wars and the lightsabers or droids. anyway im a big fan and besides the one point you made about the stores you did good. (awsome grammar)
I’m sick of seeing the same commercial about a Bud Light cruise ship, before the review starts. I’m sorry to bitch about it, but it annoys.
I fucking hate this game. Its waaaaaay too easy to ever be scary and the monsters are shown so often they loose any kind of shock value. The guns are over powered as fuck, there’s ammo ever ten steps, I REALLY don’t buy the idea that Issac Clarke is just an engineer (Who wears a full suit of power amour), the story is laughably terrible, the support characters are annoying dill holes, and its the only game I’ve ever played where I cheered when the two leading support characters got brutally ripped to pieces.
Oh yeah, I also got through the entire game using only the plasma cutter (magnum/pistol in a really cheap disguise) and the pulse rifle because they were so powerful I didn’t need to pick up any other weapons, and I found ammo for them everywhere. And all of this was on the hardest difficulty setting, by the way.
I never knew that when you sucked Yahtzee’s cock and then swallow you gain his opinions too
And I never knew fanboys were so naive. Thanks for letting me know that.
try dead space 2
As others have said, the Ishimura was originally a mining ship, so many of the weapons make sense.
I just love how when you actually beat the game you can get a special armor that makes you look like a storm trooper. It just tickles me pink to no end. As I play my second time around I can’t help but say sometimes “halt in the name of the emperor!”
The game is easy to beat and I think that I could bump myself up to hardcore mode as soon as I beat hard.
I’ve recently gotten into Dead Space. I like Resident Evil 4 a lot! It’s great for the Gamecube but even better for the PS2. I don’t like the idea of doing everything in real time. For instance, in Resident Evil 5, I find myself getting my ass handed to me while I’m trying to switch weapons and use items. That’s why I don’t like Resident Evil 5 and much as I did Resident Evil 4. I haven’t played Doom 3 or the System Shock games, but I really want to. Also, I agree that text in unreadable in most next-gen games without a high-def TV. I had trouble reading the text in Prototype for the PS3, so you’re not the only one “living in the Stone Age”.
I miss this version of Spoony so bad..
I think he’s kinda back to what would be his old self now.
Good thing that things change, including TSE, or else what is the reason to live? You want to go into the grave, experienced nothing but the same? Then just go 6 feet under now. Because, why not?
I think the whole store system, while implausible may just be trade-ins for storage.
All the weapons are used for either mining, salvaging, or security. Stasis is exactly what it is, it creates a stasis field around the items or enemies. It could be used in case something is malfunctioning, or say something is about to fall on you. as for telekinesis, It makes it easier to move things around without having to get some big vehicle or to lift or pull it yourself. Flamethrower counts as security cause hey… It scares people to the point to were they probably wont attack. also, it could be used for clearing out infestations and things like that.
You need those weapons to when/if a big mean alien motherfucker is about to kill you of course. USA! USA! USA!