Ultima Underworld 2: Labyrinth of Worlds

The Spoony One | Mar 26 2011 | more notation(s) | 

It’s basically the same game, but there’s something about it that really makes me lose my head.

Follow-up: I’m already seeing comments that I was unfair in not mentioning the other stages of this game, which are accessed by the Guardian’s teleportation gem at the bottom of the sewer. Through this, you access a number of other worlds the Guardian has already conquered. Yes, these stages add a lot more variety to the game’s look and feel, and there are many other monsters than common vermin once you leave the sewer. I’m just relating my experience playing the game, the extreme difficulty I had getting started, and my dismay at the story’s weak setup and the prolonged sewer level.

Oh, I’m being completely unfair to the game, but it’s not like the game wasn’t being unfair to me with those fricking Gazers, and unarmed rogues who were invulnerable to battle axes. Before anyone starts bitching at me, I just want you to take another look at that goddamn albino rat ripping my face off. Yeah. I’m the Avatar.

Almost everyone who plays this game agrees that (a) I stink at the game, and (b) the headless monsters are meant to be bypassed at first and killed when you’re a stronger level. Okay, fine, that’d be great if they weren’t in the very first rooms you encounter and, since you’re playing the goddamn AVATAR, your ability to kill even simple minions is on par with that of Eddie Deezen. If it was a monster I didn’t easily slaughter in every previous incarnation of the Ultima games, I might have better understood the need to gain more levels. But as it stands, I think you’ll understand my horror and confusion at the AVATAR being unable to kill a stinking minion in one-on-one combat.

  • Anonymous

    Great review, Spoony! Welcome back man, it was boring without you!

  • http://twitter.com/AJRimmer5 AJRimmer

    Truly a hard time has befallen the most Holy of Holys’ the Avatar. Sorry the headless wookies and jelly cheeseburgers were too formidable a force to handle. But just tell yourself that sewer dwelling rogue was on of those human Cylons. But once again, old school rpgs send one man to do the job the entire armed forces of the kingdom would have a hard time dealing with. And how the fuck do you loose a key and it wind up in the sewers? What, is Laguna Captain of the Guards? At least you didn’t have to rescue the princess.

    But I digress, awesome review Spoony one. Can’t wait to see the nest one on the plate.

    • http://pulse.yahoo.com/_OHQVHS2VVOZAD7T2AJUOAUSMHE Agustin Aldo

      A…Cylon?

      Battlestar Galactica In Name Only SUCKS. The REAL Cylons all look the same, and they can’t possibly be mistaken for human beings.

      You should have said “that sewer dwelling rogue was a Skrull” or “that sewer dwelling rogue was a Doombot”.

      • http://twitter.com/AJRimmer5 AJRimmer

        Well, you keep your toasters, I’ll keep Caprica Six.

      • http://twitter.com/AJRimmer5 AJRimmer

        Well, you keep your toasters, I’ll keep Caprica Six.

    • http://pulse.yahoo.com/_OHQVHS2VVOZAD7T2AJUOAUSMHE Agustin Aldo

      A…Cylon?

      Battlestar Galactica In Name Only SUCKS. The REAL Cylons all look the same, and they can’t possibly be mistaken for human beings.

      You should have said “that sewer dwelling rogue was a Skrull” or “that sewer dwelling rogue was a Doombot”.

    • http://pulse.yahoo.com/_OHQVHS2VVOZAD7T2AJUOAUSMHE Agustin Aldo

      A…Cylon?

      Battlestar Galactica In Name Only SUCKS. The REAL Cylons all look the same, and they can’t possibly be mistaken for human beings.

      You should have said “that sewer dwelling rogue was a Skrull” or “that sewer dwelling rogue was a Doombot”.

  • http://twitter.com/AJRimmer5 AJRimmer

    Truly a hard time has befallen the most Holy of Holys’ the Avatar. Sorry the headless wookies and jelly cheeseburgers were too formidable a force to handle. But just tell yourself that sewer dwelling rogue was on of those human Cylons. But once again, old school rpgs send one man to do the job the entire armed forces of the kingdom would have a hard time dealing with. And how the fuck do you loose a key and it wind up in the sewers? What, is Laguna Captain of the Guards? At least you didn’t have to rescue the princess.

    But I digress, awesome review Spoony one. Can’t wait to see the nest one on the plate.

  • http://www.facebook.com/ToviAlmozlino Tovi Almozlino

    Spoony, you were obviously doing something seriously wrong. Ultima Underworld 2 is nearly universally recognized as being better than the first game.
    And how can you not mention the dimension-hopping aspect of the plot?

  • http://twitter.com/Greenboy2004 Anthony Harper

    Welcome back SpoonyOne we really missed you. Your still at the top of your game despite everything. Remember we’ll always be rooting for one.

  • Anonymous

    I’m tired of this blip video bullshit. They show me the ad, but when the video should start, it says “sorry, we’re unable to play this episode”. The same thing happens on the guywiththeglasses videos. This used to happen once in a while, now it’s everyday.

    • http://spoonyexperiment.com The Spoony One

      But without struggle, something sleeps inside of us and seldom awakens.

      The sleeper must awaken.

      • http://www.facebook.com/djakamoe Dan Sunde Jr.

        fix it!

        • Anonymous

          I saw the video after about 6 refresh and 6 ads.

        • dennett316

          I’ll fix it….get Firefox and Adblock Plus. Done, sorted, never seen an ad and not had any playback problems.

        • dennett316

          I’ll fix it….get Firefox and Adblock Plus. Done, sorted, never seen an ad and not had any playback problems.

  • http://www.facebook.com/profile.php?id=1641579667 Henkjan Braaksma

    SO FAST. Good to see you going full speed Spoony.

  • http://www.facebook.com/profile.php?id=1006328419 Alex Werstler

    Its because you used a bashing weapon (fists) I think. Its an undead creature and usually they aren’t vulnerable to slashing or piercing weapons.

    • Anonymous

      Actually they aren’t. They’re creatures that have their brains and sensory organs in there chests instead of above their shoulders. Hence the whole headless look. But they’re never been very powerful and a level one adventurer should have no problem killing them. At least in Ultima Online and the first Underworld game they were.

    • Anonymous

      Actually they aren’t. They’re creatures that have their brains and sensory organs in there chests instead of above their shoulders. Hence the whole headless look. But they’re never been very powerful and a level one adventurer should have no problem killing them. At least in Ultima Online and the first Underworld game they were.

  • http://www.facebook.com/profile.php?id=1006328419 Alex Werstler

    Its because you used a bashing weapon (fists) I think. Its an undead creature and usually they aren’t vulnerable to slashing or piercing weapons.

  • http://www.facebook.com/profile.php?id=1006328419 Alex Werstler

    Its because you used a bashing weapon (fists) I think. Its an undead creature and usually they aren’t vulnerable to slashing or piercing weapons.

  • http://www.facebook.com/profile.php?id=1006328419 Alex Werstler

    Also great review ^^

  • http://www.facebook.com/profile.php?id=1006328419 Alex Werstler

    Also great review ^^

  • http://www.facebook.com/profile.php?id=1006328419 Alex Werstler

    Also great review ^^

  • http://robin-adams.livejournal.com/ Robin

    OK, lots of people are going to tell you this, but: you only saw a tiny part of the game. Did you really not find the gate that leads to eight other worlds? You’re not supposed to fight the headless straight away; avoid it until you’re much higher level. You can stop the servants striking and befriend Fissif if you behave in a suitably Avatar-like way. Fissif will teach you to pick locks, which means you don’t have to carry around so many keys.

    I love this game, because the eight other worlds fill in so much backstory. You get to see how the Guardian conquered other worlds, and what he did to them after he took over.

  • jlo1220

    I thought headless had their enitre torso as a head. Or maybe I’ve just played too much Ultima Online. But I’m pretty sure it was like that in 6 and 7 too.

    I’m wondering though, did I miss something? I thought the last game ended on a cliff hanger? I must have blacked out or something. I remember you killed the wizard who was trying to save the world. And then you killed the other guy… and then it was to be continued? I’m so lost right now.

  • jlo1220

    I thought headless had their enitre torso as a head. Or maybe I’ve just played too much Ultima Online. But I’m pretty sure it was like that in 6 and 7 too.

    I’m wondering though, did I miss something? I thought the last game ended on a cliff hanger? I must have blacked out or something. I remember you killed the wizard who was trying to save the world. And then you killed the other guy… and then it was to be continued? I’m so lost right now.

  • http://www.facebook.com/pete.bucci Pete Bucci

    Forget those guys Spoony! You’re still a B.A.M.F. Professional! :D

  • http://www.facebook.com/pete.bucci Pete Bucci

    Forget those guys Spoony! You’re still a B.A.M.F. Professional! :D

  • http://www.facebook.com/pete.bucci Pete Bucci

    Forget those guys Spoony! You’re still a B.A.M.F. Professional! :D

  • http://www.facebook.com/people/Clayton-Blanchard/1027514832 Clayton Blanchard

    Interesting. So the game puts nigh unbeatable enemies in the first level. Gotta love that.

  • http://twitter.com/tpayne8888 Tristan Payne

    other great video spoony :D

  • Anonymous

    …and the Oscar for the best portrayal of Headless goes to…. Miles Antwiler… :D

    • http://pulse.yahoo.com/_OHQVHS2VVOZAD7T2AJUOAUSMHE Agustin Aldo

      Linkara should have totally tried that against Lord Vyce.

      Let’s see Vyce rant about his superiority when his nuts are crushed into paste.

    • http://pulse.yahoo.com/_OHQVHS2VVOZAD7T2AJUOAUSMHE Agustin Aldo

      Linkara should have totally tried that against Lord Vyce.

      Let’s see Vyce rant about his superiority when his nuts are crushed into paste.

    • http://pulse.yahoo.com/_OHQVHS2VVOZAD7T2AJUOAUSMHE Agustin Aldo

      Linkara should have totally tried that against Lord Vyce.

      Let’s see Vyce rant about his superiority when his nuts are crushed into paste.

  • http://www.facebook.com/people/Peter-Davidson/1226257656 Peter Davidson

    This review was awesome. It reminds me an awful lot of the first two Elder Scrolls games, and that they were ridiculously difficult too. I remember I had to rest after EVERY creature I killed, since something as simple as rat could take me down to a quarter of health.

    • Anonymous

      You’re definitely right about Daggerfall the second Elder Scrolls game. I just started playing Daggerfall and I seriously think this game just hates me. I got a quest from the fighter guild to kill a giant. since I’m only level five the giant can kill me in a couple of hits. And to top it off as soon as you attack him six of his buddies show up. Another quest was in a dungeon that’s only entrance was a 200 foot drop straight down into and underground river. If anyone else thinks that Oblivion was too easy and is a bad enough dude to try Daggerfall, it was released as freeware and you can download it here.

      http://theelderscrolls.wiwiland.net/?title=Daggerfall_:_DaggerfallSetup_EN

      This version fixes a lot of bugs the original had. Also you will gain a new appreciation for quest marker compasses.

      • http://www.facebook.com/people/Peter-Davidson/1226257656 Peter Davidson

        Which of them do you think is harder? Arena or Daggerfall?

        • Anonymous

          I’ve only played Daggerfall, but I’m willing to bet it’s the harder one since the dungeons are randomely generated and are massive. It took me three hours to find the thing I was supposed to kill the first time. My goal is to try and beat both of them before Skyrim comes out.

      • http://www.facebook.com/people/Peter-Davidson/1226257656 Peter Davidson

        Which of them do you think is harder? Arena or Daggerfall?

    • Anonymous

      You’re definitely right about Daggerfall the second Elder Scrolls game. I just started playing Daggerfall and I seriously think this game just hates me. I got a quest from the fighter guild to kill a giant. since I’m only level five the giant can kill me in a couple of hits. And to top it off as soon as you attack him six of his buddies show up. Another quest was in a dungeon that’s only entrance was a 200 foot drop straight down into and underground river. If anyone else thinks that Oblivion was too easy and is a bad enough dude to try Daggerfall, it was released as freeware and you can download it here.

      http://theelderscrolls.wiwiland.net/?title=Daggerfall_:_DaggerfallSetup_EN

      This version fixes a lot of bugs the original had. Also you will gain a new appreciation for quest marker compasses.

  • http://pulse.yahoo.com/_4BQDFQZXP5KGUZRCZWGZIWDRNQ Revis Dumas

    Weren’t anti-personell land mines were banned from legal use… WHY?!!!!!

  • http://pulse.yahoo.com/_4BQDFQZXP5KGUZRCZWGZIWDRNQ Revis Dumas

    Weren’t anti-personell land mines were banned from legal use… WHY?!!!!!

  • Anonymous

    Finally!..you play an ending song I don’t have to seek out to buy. Clerks. Soundtrack FTW!

  • http://pulse.yahoo.com/_72EFNUTZAWN5LU3PH32ZCBR5SI James Harris

    I liked this one. And don’t worry, if you fight like a dirty bastard you tend to win. That is how RL works.

  • http://www.facebook.com/people/Jg-te-Molder/100001503808332 J.g. te Molder

    I remember giving up on this game in the first half hour of playing.

  • http://www.facebook.com/people/John-Paul-Hartzsch/758406010 John Paul Hartzsch

    Awesome way to show that headless motherfucker who is a man!

  • http://www.facebook.com/people/John-Paul-Hartzsch/758406010 John Paul Hartzsch

    Awesome way to show that headless motherfucker who is a man!

  • Anonymous

    Hurra, new videos by Spoony! :D

  • Anonymous

    Hurra, new videos by Spoony! :D

  • http://pulse.yahoo.com/_2KTFCPXIC2PVZKBM5AQFAOVA2Q Alucard746

    That was epic!!Great video Spoony :3 been a little while since I’ve seen you flip out that much XD and I’m loving the whole Ultima retrospective reviews!

  • http://pulse.yahoo.com/_2KTFCPXIC2PVZKBM5AQFAOVA2Q Alucard746

    That was epic!!Great video Spoony :3 been a little while since I’ve seen you flip out that much XD and I’m loving the whole Ultima retrospective reviews!

  • http://twitter.com/goldwyrm Marcus Alexandre L G

    It’s good to see reviews like these, that flash out the negative aspects of a game. Most other reviews about UU2 kind of forgot to talk about the vorpal rats, for instance.

    And loved the headless MMA at the end!

    • http://pulse.yahoo.com/_OHQVHS2VVOZAD7T2AJUOAUSMHE Agustin Aldo

      Given that Zombie Wookie didn’t put his entire crotch in Spoony’s face, he clearly isn’t a mixed martial arts fighter.

      Seriously, every mixed martial arts match I’ve seen on TV involves one of the fighters putting his crotch in the other fighter’s face.

      • http://twitter.com/goldwyrm Marcus Alexandre L G

        It’s because of the “ground combat” rules, and the fact that immobilization by grappling is a safe way to win. Too bad that this has spawn dozens of fighters that just plainly ignore the importance of knowing how to fight standing and just want do go for a grapple and ground combat from the start.

        But in my post I meant to say WMA, not MMA :P (that’s the one where the guys bang the head of their adversaries with chairs, I think)

  • http://twitter.com/goldwyrm Marcus Alexandre L G

    It’s good to see reviews like these, that flash out the negative aspects of a game. Most other reviews about UU2 kind of forgot to talk about the vorpal rats, for instance.

    And loved the headless MMA at the end!

  • http://www.facebook.com/people/Patrick-Miranda/100000108490665 Patrick Miranda

    spoony don’t listen to the haters. i don’t care if you are being unfair to a game when there are so many games that are unfair to us. keep up the good work.

    • http://www.facebook.com/people/Kenneth-Dunlop/600725541 Kenneth Dunlop

      So it’s fair… to be unfair… because the game is being unfair? That’s some Zen stuff.

    • http://www.facebook.com/people/Kenneth-Dunlop/600725541 Kenneth Dunlop

      So it’s fair… to be unfair… because the game is being unfair? That’s some Zen stuff.

    • http://www.facebook.com/people/Kenneth-Dunlop/600725541 Kenneth Dunlop

      So it’s fair… to be unfair… because the game is being unfair? That’s some Zen stuff.

  • http://www.facebook.com/people/Patrick-Miranda/100000108490665 Patrick Miranda

    spoony don’t listen to the haters. i don’t care if you are being unfair to a game when there are so many games that are unfair to us. keep up the good work.

  • http://www.facebook.com/people/Patrick-Miranda/100000108490665 Patrick Miranda

    spoony don’t listen to the haters. i don’t care if you are being unfair to a game when there are so many games that are unfair to us. keep up the good work.

  • http://profiles.google.com/edgarclot Edgar Clot

    “Before anyone starts bitching at me, I just want you to take another look at that goddamn albino rat ripping my face off, then cool off by drinking a nice tall glass of shut the hell up.” (second paragraph of the Follow-up)

    Spoony, do you really need to be so rude to your fanbase? Two or three people pointed out in the comments that you left out any mention of the eight worlds you travel to throughout the course of the game. Their comments (the ones I’ve read, at least) are informative, and were respectfully written. Shouldn’t you, the man responsible for the need of their clarifying comments, show a similar respect?

    “The entire game is based around a massive sewer level” (1.41) You said this. Clearly, it is not true; clearly it is appropriate that people who have played the game and know this is not true should leave comments that attempt to clear things up. It is considerably distasteful that you should tell these commenters to “shut the hell up”: it’s not like they’re trolling you; if anything, you’re trolling them by releasing a review of a game that is mean-spirited (which is fine – that’s what you do, and normally you do it well by making clear and articulate arguements as to why a game, or movie, is bad) and cheats by attacking the game out of context.

    In short, Spoony, be more respectful to the people who take the time to watch your videos and fix your errors. Being a jerk unnecessarily won’t make you any friends or fans.

    • http://www.facebook.com/raftacon Glenn Dodds

      Really?
      Come on.
      I think somebody’s taking his defense a little too seriously.

      What errors did he make, exactly? He knew the teleportation gem was there but just didn’t get into it. This was his experience with the game. And this is what we come here for.

      • http://profiles.google.com/edgarclot Edgar Clot

        Not mentioning the teleportation gem and implying that the entire game is one massive sewer dungeon isn’t an error, or at least an enormous (and glaringly self-serving) oversight? It’s like saying that Ocarina of Time takes place in a forest filled with little fairy people, or that Deus Ex takes place in the Statue of Liberty: both statements are true, to the extent that you begin the games in those locations. But Spoony is basically tricking people into thinking that this Ultima game takes place entirely in a sewer.

        By the way, I don’t care if Spoony, or anybody, is angered by a particular game. I’ve never even played this game, so it’s not like his treatment of it offends me on any personal level. What bothers me is, as I stated above, Spoony’s petulant treatment of reasonable commenters.

    • http://www.facebook.com/ToviAlmozlino Tovi Almozlino

      I think a lot of the oldschool fans here were expecting Spoony to continue the nostalgic praising the entire series, introducing a new generation of gamers to them, like he did with the Ultima V review (which was almost TOO positive, he clearly has fond memories of that game).

      While that would be nice, he doesn’t owe that to us.

      Re: massive sewer level
      One could argue that the sewers functioned as a “hub level” for the entire game, though that term better fits the castle itself. You don’t really need to wander around in them much once you’re done cleaning them out.

      • Anonymous

        The hub part reminded me of Hexen. Of course, there’s a significant difference in that Hexen was actually good.

    • Anonymous

      Spoony in video/person and Spoony in text can seem like two totally different people sometimes, the latter being much more loudmouthed and rude. I know you’re not a bad person Spoony, so maybe try to be a little more considerate and reasonable before pushing the Submit button?

  • http://twitter.com/Deimos1984ad GuilTron

    God damn Demon’s souls ain’t got shit on this merciless game! The Avatar gets no respect…you know….after saving the world!!!!

  • http://twitter.com/Deimos1984ad GuilTron

    God damn Demon’s souls ain’t got shit on this merciless game! The Avatar gets no respect…you know….after saving the world!!!!

  • Anonymous

    Is that the wing commander theme from the wing commander movie in the background?

    • Anonymous

      Oh, it most certainly is! The movie may have been an utter let down, but that sweet, sweet theme is definitely worth remembering.

  • Anonymous

    Is that the wing commander theme from the wing commander movie in the background?

  • Anonymous

    Loved the bit between you and your brother as, “The headless.”
    Do you guys really have a single room devoted to your dvd and game collection?!
    I would love to your entire collection sometime, thanks again Spoony.

  • Anonymous

    Loved the bit between you and your brother as, “The headless.”
    Do you guys really have a single room devoted to your dvd and game collection?!
    I would love to your entire collection sometime, thanks again Spoony.

  • Anonymous

    your reviews are always worth the wait. keep up the good work Spoony!

  • Anonymous

    I think the main problem with UUII is it offered a different experience than UUI: The Stygian Abyss. Some players like Spoony went in, got something different from what they were expecting and gave up on it. It’s understandable for people to dislike a game or movie because it didn’t meet their expectations- even if it was good in a different way.

    It also doesn’t help when the first stage is one gigantic sewer level. Face it guys, we ALL know Spoony hates sewer levels. What else were you guys expecting?

  • http://UnholyFireDragon.com Pierre Groulx

    “I fight like a dirty bastard.” LOL

  • http://UnholyFireDragon.com Pierre Groulx

    “I fight like a dirty bastard.” LOL

  • http://UnholyFireDragon.com Pierre Groulx

    “I fight like a dirty bastard.” LOL

  • http://pulse.yahoo.com/_OHQVHS2VVOZAD7T2AJUOAUSMHE Agustin Aldo

    I don’t know what everyone’s problem is.

    The Angry Video Game Nerd loses at hard videogames all the time.

    Are you gonna start yelling at the Angry Video Game Nerd now?

  • http://www.facebook.com/people/Matt-Loudon/100000983582044 Matt Loudon

    He he, “The Geek” reverence. classic.

  • http://www.facebook.com/people/Matt-Loudon/100000983582044 Matt Loudon

    He he, “The Geek” reverence. classic.

  • http://www.facebook.com/people/Matt-Loudon/100000983582044 Matt Loudon

    He he, “The Geek” reverence. classic.

  • Anonymous

    Where did you find the sound clips of Ted Cassidy growling for the Headless?

  • Renaissance_nerd

    Glad to see you back in the saddle Spoonster, i know you had a hard month but silver lining and all that, keep your chin up mate.

  • Renaissance_nerd

    Glad to see you back in the saddle Spoonster, i know you had a hard month but silver lining and all that, keep your chin up mate.

  • http://twitter.com/dlabadie3 Daniel J Labadie III

    Good to see you back Spoony. That ending made my day, really.

  • http://twitter.com/dlabadie3 Daniel J Labadie III

    Good to see you back Spoony. That ending made my day, really.

  • http://pulse.yahoo.com/_ICDHG7TLTN6JVK6JMK3TKQFXKQ Mike Wallace

    Kick that headless freak right in the nuts, and don’t stop stompin’ ’til you see a mudhole!

  • http://www.facebook.com/people/Kenneth-John-Taylor/839205050 Kenneth John Taylor

    You don’t use the mouse to move, Spoony. You use the keyboard. UUII uses ASDW like any reasonable FPS does. Did you not think to try that before wasting hours trying to kill headlesses who lurk in a room that YOU DON’T HAVE TO GO INTO to proceed in the game? What on Earth is wrong with you?

    • Renaissance_nerd

      any time you have a monster way way way stronger then you at the beginning of the game is just bad design no matter how you sugar coat it.

      • http://profiles.google.com/edgarclot Edgar Clot

        No it isn’t. Having an unbeatable (or at least overpowered) monster makes for tremendous amounts of tension in a game.

        • Renaissance_nerd

          But having that monster at the beginning when your still potentially learning the game and when your statistically basically powerless to stop said monster is just plain dumb.

          • http://www.facebook.com/people/Kenneth-John-Taylor/839205050 Kenneth John Taylor

            No it’s not. In fact, treat it like a learning experience. This is not Doom (which came out around the same time). It is not a kill the baddies and collect the goodies maze romp. It rewards paying attention, puzzle solving and more importantly, knowing your limitations to move on in level. Sometimes the brute force approach isn’t the most efficient. Evade it, trap it, trick it, run past it, talk to it (if possible) or cast a spell or do anything you have available to incapacitate it. You don’t have to kill everything in your path just because it’s in your path. If all you want is a game where everything that moves should be killed but shouldn’t kill you too easily, go play Diablo if that’s your thing.

            Post-script: I haven’t played the game in over a decade, so Spoony inspired me to d-load it from Abandonia and play it on dosbox for awhile, to see how hard it could be (I don’t remember it being very hard the first time I played it). I chose a male Paladin, focusing on sword combat for my initial skill-points, giving me a sword value of 8, picked up the key from Dupre, armor and a short-sword and headed into the dungeon. I approached the headless rooms and dispatched the first one in 10-15 minutes via hit-n-run tactics but with ailing health. I went back upstairs, rested to full health, came back down and finished off the other one. It took me a couple tries, but it wasn’t anything as frustrating as Spoony makes it out to be.

            Conclusion: Spoony is either terrible at real-time combat, didn’t level his character properly, or probably chose the wrong class (if you’re a wizard, don’t melee with an axe). I’m willing suspect the former, considering he didn’t even know the keyboard commands. Seriously, who moves with the mouse?

          • Renaissance_nerd

            I seriously don’t think an old school gamer like Spoony completely fails at an RPG. So whatever helps you sleep at night.

          • http://www.facebook.com/people/Kenneth-John-Taylor/839205050 Kenneth John Taylor

            He failed at this one. He declined to cover over 90% of the game. Seemed like he just gonzo’d two sewer levels like the AVGN for a few hours and then dialed in a review, taking cheap shots at the four enemies he encountered. This is like listening to the first minute of the first song of a concept album and then writing a review of the whole thing based on that minute. Or like reviewing a movie based on just the opening credits.

            We know Spoony can be better than that and it is our job to hold him to a higher standard. Seriously though, I don’t really care.

          • Renaissance_nerd

            You don’t really care but took the time to write a lengthy post explaining why you care… Do i really have to explain how much of a moron you are?

          • http://www.facebook.com/people/Kenneth-John-Taylor/839205050 Kenneth John Taylor

            No, I don’t really care.

            I will politely pause for the momentousness of that realization to finally hit you. If you can figure it out, you’re already ahead of the curve.

          • http://www.facebook.com/people/Kenneth-John-Taylor/839205050 Kenneth John Taylor

            He failed at this one. He declined to cover over 90% of the game. Seemed like he just gonzo’d two sewer levels like the AVGN for a few hours and then dialed in a review, taking cheap shots at the four enemies he encountered. This is like listening to the first minute of the first song of a concept album and then writing a review of the whole thing based on that minute. Or like reviewing a movie based on just the opening credits.

            We know Spoony can be better than that and it is our job to hold him to a higher standard. Seriously though, I don’t really care.

          • http://www.facebook.com/people/Kenneth-Dunlop/600725541 Kenneth Dunlop

            What a strange thing to say. You just SAW him fail. You saw him pointlessly try to kill an unbeatable monster just to see how long it would take. Citing his credentials as an ‘old school gamer’ can’t cover that up.

          • http://www.facebook.com/people/Kenneth-Dunlop/600725541 Kenneth Dunlop

            What a strange thing to say. You just SAW him fail. You saw him pointlessly try to kill an unbeatable monster just to see how long it would take. Citing his credentials as an ‘old school gamer’ can’t cover that up.

        • Renaissance_nerd

          But having that monster at the beginning when your still potentially learning the game and when your statistically basically powerless to stop said monster is just plain dumb.

        • Renaissance_nerd

          But having that monster at the beginning when your still potentially learning the game and when your statistically basically powerless to stop said monster is just plain dumb.

      • http://profiles.google.com/edgarclot Edgar Clot

        No it isn’t. Having an unbeatable (or at least overpowered) monster makes for tremendous amounts of tension in a game.

      • http://www.facebook.com/people/Kenneth-John-Taylor/839205050 Kenneth John Taylor

        Clearly, you have never played the Etrian Odyssey series on DS. You do not know real dungeon crawling terror until you have an FOE on your ass.

      • http://www.facebook.com/people/Kenneth-John-Taylor/839205050 Kenneth John Taylor

        Clearly, you have never played the Etrian Odyssey series on DS. You do not know real dungeon crawling terror until you have an FOE on your ass.

      • http://www.facebook.com/people/Ashley-Browne/100001616866424 Ashley Browne

        I gotta disagree as well. It creates better immersion to give you a mix of enemies in every area so it feels like an actual world, not just ‘Beginners Level 1′. However, it IS bad design to make it hard/impossible for players to identify and flee from those monsters, or make players think that they need to beat them.

        • http://www.facebook.com/rndunlop Richard Dunlop

          I agree with you that leaving it unclear that the following monsters are not for you level, but (not mentioned in this review) there is a literal signpost in the game stating “Beware the headless, do not enter”. You don’t have to fight the headless, nor is it on the direct path to proceed through the sewers. It’s in a side room.

          I can see there is a legitimate complaint, the focus here is massively disproportionate in my opinion. Several other monsters Spoony complains about here are also signposted and you are warned off attacking them in game. I personally liked the fact that these blockers made you return to the sewer later on, once leveled up, and gave you a reason to explore further and discover more.

          Like others in the comments, I also question why Spoony solely focuses on the sewers, the first level of many in the game. What about the goblin tower, the ethereal void, the ice cavers, the pits of carnage?

      • http://www.facebook.com/people/Kenneth-Dunlop/600725541 Kenneth Dunlop

        Nonsense. Part of the design philosophy behind the UUW games is that you are encouraged to try a wider range of options. You encounter a monster. Do you talk to it? Avoid it? Cast a spell on it? It’s more sophisticated than just going around killing things, but ultimately more rewarding too. What’s so hard about just running away from a monster you know you can’t beat? Just because Spoony expected to be able to kill it is little excuse to waste hours refusing to adjust his expectations. That’s a recipe for misery no matter how good a game is.

    • Renaissance_nerd

      any time you have a monster way way way stronger then you at the beginning of the game is just bad design no matter how you sugar coat it.

  • Anonymous

    I seriously chuckled like a fucking jester when I saw that headless wookie jump through that door! I just love being treated to the sudden, over-the-top costume comedy bits…like Chuckles the Fucking Jester!

    And I love Spoony’s style; I fight like a dirty bastard too! If the game can cheat, so can I!

    I think Spoony has similar logical rage-rants as I do; if I were playing this game, I would likely say similar things about all that crazy crap in that obscenely gargantuan sewer system (how DOES a damn rat get that tough?!).

    And I really do love that “I’m the Goddamn Avatar!”. It’s not just a comedic catchphrase, it’s a logical point! Seriously, you want your damn dome busted, OPEN THE DAMN ARMORY and give the friggin’ messiah the best you have to offer! What, did the guard swallow the key, forget about it and crap it out and THAT is how it ended up in the sewer? This is the problem with using a recurring character in sequels; as a game, it makes sense you’re weak from the start, but as a story, it makes no sense at all…my mind just broke.

    And I loved the Eddie Deezan reference in the follow up! You were even taken out by a laser blast (and it saddens me how few are even going to catch that reference)

    • Renaissance_nerd

      yep i agree with the recurring character bit. for those that love using recurring characters in a linear timeline i got 4 words for you. Samus Aran: Metroid Other M… well 4 words and a letter .. nuff said.

      • Anonymous

        Even before “M”, that Boba Fett-wannabe losing her weapons and abilities every sequel was just ridiculous. *necessary*, but the less you think about it the better (which is why it wasn’t so bad in Metroid 2; there was simply no mention of it…or anything. Metroid isn’t exactly known for story, heh)

        Watch, in the next game, she’s going to upgrade her suit’s Operating System and her old stuff simply won’t be compatible anymore. Fucking Windows-Prime!

        • http://www.facebook.com/people/Andrew-Ciccaroni/72002282 Andrew Ciccaroni

          The only time the loss of power has ever made sense to me was in Mass Effect 2, and thats because he died. Oh, also, Spoilers if you care about that series and have not played the first 5 minutes… but you’d be stupid anyway.

          All other times you lose power between games, it is unexplained, or just a bad explanation. Is it so hard for game creators to just make more impressive enemies?

          • Anonymous

            Or a real mind-fuck to the player; GIVE the character all of their previous goodies from last game, but through some comedic use of out-of-their-ass reasoning, make those items completely useless against the new enemies.

            “Suck BFG 9000, douche-cows!” “uh sir, it would appear that the creatures from whatever dimension they are from show no susceptibility to our plasma rays. Perhaps if we could find use their own weapons against them” “…Well thank YOU, Billy McHardlyhelpful, could have suggested THAT before I came into their fortress covered head-to-balls with weaponry as useful as a goddamn SUPER SOAKER! You have any nerf guns or water balloons handy? We might be able to make them Laugh to Death!”

            Come to think of it, I think they did something like that on Power Rangers…holy crap, they did. Holy unlocked childhood memories, batman, one enemy was so strong that their puny “normal” weapons just broke and that’s how they got their standard weapons…but even THIS brings up the same problem that games have: WHY didn’t Zordon/Lord British/Any other brilliant leader just hand them the better weaponry to begin with if it was that easy to deliver them?

            So that’s what Spoony needs against the headless: A battle axe that can morph into a blaster cannon!

        • http://www.facebook.com/people/Andrew-Ciccaroni/72002282 Andrew Ciccaroni

          The only time the loss of power has ever made sense to me was in Mass Effect 2, and thats because he died. Oh, also, Spoilers if you care about that series and have not played the first 5 minutes… but you’d be stupid anyway.

          All other times you lose power between games, it is unexplained, or just a bad explanation. Is it so hard for game creators to just make more impressive enemies?

      • Anonymous

        Even before “M”, that Boba Fett-wannabe losing her weapons and abilities every sequel was just ridiculous. *necessary*, but the less you think about it the better (which is why it wasn’t so bad in Metroid 2; there was simply no mention of it…or anything. Metroid isn’t exactly known for story, heh)

        Watch, in the next game, she’s going to upgrade her suit’s Operating System and her old stuff simply won’t be compatible anymore. Fucking Windows-Prime!

    • Renaissance_nerd

      yep i agree with the recurring character bit. for those that love using recurring characters in a linear timeline i got 4 words for you. Samus Aran: Metroid Other M… well 4 words and a letter .. nuff said.

    • Renaissance_nerd

      yep i agree with the recurring character bit. for those that love using recurring characters in a linear timeline i got 4 words for you. Samus Aran: Metroid Other M… well 4 words and a letter .. nuff said.

  • Anonymous

    Thanks for all the Ultima reviews, Spoony. I’ve played a grand total of one of the Ultimas out of the entire franchise and the only reason was because it was on the NES. Never got into PC games until the late 90s, so I didn’t get to experience most of these games. These reviews really help me understand the PC side of gaming when I was kid in stead of only the console, especially with your perspective and thoughts.

  • Anonymous

    Thanks for all the Ultima reviews, Spoony. I’ve played a grand total of one of the Ultimas out of the entire franchise and the only reason was because it was on the NES. Never got into PC games until the late 90s, so I didn’t get to experience most of these games. These reviews really help me understand the PC side of gaming when I was kid in stead of only the console, especially with your perspective and thoughts.

  • Anonymous

    Thanks for all the Ultima reviews, Spoony. I’ve played a grand total of one of the Ultimas out of the entire franchise and the only reason was because it was on the NES. Never got into PC games until the late 90s, so I didn’t get to experience most of these games. These reviews really help me understand the PC side of gaming when I was kid in stead of only the console, especially with your perspective and thoughts.

  • http://profiles.yahoo.com/u/MQLYK7TPJ2TMMJ2MBTVHJEYLJQ KiY

    I personally like the fact that you can’t kill enemies straight away. It gives you something to work towards and you can always try a little earlier than the optimum level if you think what they’re guarding is worth the risk.

    There aren’t five levels of Sewers, there are three levels and the third is really small, holding the Gem chamber and a shortcut back to the castle so you don’t have to go through the sewers again.

    I’m a bit suprised that you didn’t remark upon the dimensional travel. I mean the games called “Labyrinth of Worlds”. It’s pretty central to the games plot.

    The secret door in your room was put there as a kind of copy protection. The game was shipped with a paper map of the castle that marked its location, but the in-game map doesn’t show it.

    The rat that gave you a hard time was special. It’s the rat king! Fuckers got a crown and everything. He can only be found after navigating a maze filled with lesser rats, so he’s kind of a boss. You can take it down when you’re low level but it’ll hurt you back, so I think it’s pretty well balanced overall.

    My one big critism is that I found it really hard to figure out what to do with the Gem to advance. You have to walk into the lit up face of the Gem to travel, but nowhere does anyone tell you this and since there are 8 sides or so you probably aren’t going to do it by accident.

  • http://www.facebook.com/people/Leandros-Rittz-Shena/100000005920630 Leandros Rittz Shena

    pissed my pants with laughter when you said you were gonna put anti personnel mines in front of the door, that shit happens every other review

  • http://www.facebook.com/people/Leandros-Rittz-Shena/100000005920630 Leandros Rittz Shena

    pissed my pants with laughter when you said you were gonna put anti personnel mines in front of the door, that shit happens every other review

  • http://twitter.com/W45T314ND WastelandRevolutioN

    Ironically enough,”headless ones” are the easiest monster to kill in Ultima Online.
    Having about as much HP as a chicken and can be 1 hit punched out by a newbie skilled character.

  • Anonymous

    Yeah, this one is ridiculously frustrating at first, but rewarding once you get into it.

  • http://www.facebook.com/people/Michael-Kinnane/52803296 Michael Kinnane

    Because you used the theme for The Last Starfighter you now have to review… The Last Starfighter.

    • http://www.facebook.com/InvisibleCrane Grant McLellan

      Isin’t that a good movie though?

      • http://www.facebook.com/people/Michael-Kinnane/52803296 Michael Kinnane

        It’s one of my favorite movies… but it’s also kinda awful. I mean in retrospect I think there are ALOT of really awesome parts but some of it well… Let’s just say I used to freak out at the Centauri-is-a-Protoss jump scare but now it just seems goofy. Perhaps I think the film hasn’t aged well. Especially when I’m reminded to play the video game for the Atari 2600 at the end.

        And besides… who says you can’t review a good movie once in awhile?

      • http://www.facebook.com/people/Michael-Kinnane/52803296 Michael Kinnane

        It’s one of my favorite movies… but it’s also kinda awful. I mean in retrospect I think there are ALOT of really awesome parts but some of it well… Let’s just say I used to freak out at the Centauri-is-a-Protoss jump scare but now it just seems goofy. Perhaps I think the film hasn’t aged well. Especially when I’m reminded to play the video game for the Atari 2600 at the end.

        And besides… who says you can’t review a good movie once in awhile?

  • http://www.facebook.com/people/Michael-Kinnane/52803296 Michael Kinnane

    Because you used the theme for The Last Starfighter you now have to review… The Last Starfighter.

  • http://www.facebook.com/people/Michael-Kinnane/52803296 Michael Kinnane

    Because you used the theme for The Last Starfighter you now have to review… The Last Starfighter.

  • http://www.facebook.com/people/Michael-Kinnane/52803296 Michael Kinnane

    Because you used the theme for The Last Starfighter you now have to review… The Last Starfighter.

  • http://www.zachseinblog.de/ Zachrid

    Mhh… I don’t like that review much. I think you just ranted too long about the facts that there are monsters around early on, which you can’t defeat on the first level(s) and that they didn’t gave some (half-assed) explanation why you lost all of your skills, powers and gear (again). This makes the review look a bit rushed to me.

  • http://www.facebook.com/people/Marcus-S-W-McLean/562645458 Marcus S W McLean

    I find it amusing that Spoony’s library now seems to take up entire rooms in a big house yet he still sleeps in the tiny single bed he’s had for years.

  • http://pulse.yahoo.com/_KQZM4I3JX6F27LT4EM2Y27IFMU Corey

    this is just like that oblivion wannabe two worlds were even the enemies that should not be so hard to kick the shit out of in a rpg end up kicking your ass like the boar for instance which is why I stopped playing that piece of burning dog crap of a game.

  • Anonymous

    I don’t know anything about these PC games. PC gaming was always for the rich and privileged back in those days. Broke people like me played Nintendo.

  • Anonymous

    I was happy when you pulled the Beastmaster DVD at the end of the video, but the blatant Planet of the Apes reference had me cringing. Unless you’re planning on riffing those movies a new fecal hole, I’m not looking forward to those.

  • http://www.youtube.com/thefaustianman Faust

    I can’t believe that you went threw all that on jtv, and people are giving you shit over it. Look, I like to tease you every now and then, but this game was terrible. Absolutely terrible. I remember watching that whole Headless thing unfold.

    It seems to be a classic problem. How do you get people to emotionally invest in living god like the Avatar or Superman? Sure you can power them down, a la Superman II, but this game was just sloppily written.

    I’ll send you a way better game you can play on DOSBOX. I think you did the best with what you had. You can only polish a turd so much.

    1000 pts to you for the new character.

  • http://www.youtube.com/thefaustianman Faust

    I can’t believe that you went threw all that on jtv, and people are giving you shit over it. Look, I like to tease you every now and then, but this game was terrible. Absolutely terrible. I remember watching that whole Headless thing unfold.

    It seems to be a classic problem. How do you get people to emotionally invest in living god like the Avatar or Superman? Sure you can power them down, a la Superman II, but this game was just sloppily written.

    I’ll send you a way better game you can play on DOSBOX. I think you did the best with what you had. You can only polish a turd so much.

    1000 pts to you for the new character.

  • http://www.youtube.com/thefaustianman Faust

    I can’t believe that you went threw all that on jtv, and people are giving you shit over it. Look, I like to tease you every now and then, but this game was terrible. Absolutely terrible. I remember watching that whole Headless thing unfold.

    It seems to be a classic problem. How do you get people to emotionally invest in living god like the Avatar or Superman? Sure you can power them down, a la Superman II, but this game was just sloppily written.

    I’ll send you a way better game you can play on DOSBOX. I think you did the best with what you had. You can only polish a turd so much.

    1000 pts to you for the new character.

  • Anonymous

    Oh PRPRPPHHHTTT.

    Lmao.

    I was not expecting the chewbacca song at the end.

  • Anonymous

    Oh PRPRPPHHHTTT.

    Lmao.

    I was not expecting the chewbacca song at the end.

  • Anonymous

    Oh PRPRPPHHHTTT.

    Lmao.

    I was not expecting the chewbacca song at the end.

  • http://www.facebook.com/people/Mitchell-Bandes/100001750373297 Mitchell Bandes

    8:35: Haha. That’s not a Flan from FFX. That’s a Blobra from FFVIII.

  • Anonymous

    A…headless? Really, Richard? A “headless”? That’s the most original thing you can come up with?
    Kind of on the nose, don’t you think?

    What are the blobs called? The boneless?

  • Anonymous

    I don’t think you’re being unfair . I mean the first game seemed very easy to figure out, I even tried it some, but this 2nd game would confuse me probably just as much.
    I’d try a hammer against the headless things cause I think I’ve heard before with enemies being immune to slashing, but yeah 1st game easy then 2nd game being a kick in the balls it seems.
    It couldn’t have been easy to deal with for anyone the first time, I think, even if they really like the game.

    Now that I’m here again, I actually have the request that you’d record your first gameplay of Wizardry: Tale of the Forsaken Land for PS2 if you’ve never played it before. Please? I’d buy you a copy.

  • Anonymous

    I don’t think you’re being unfair . I mean the first game seemed very easy to figure out, I even tried it some, but this 2nd game would confuse me probably just as much.
    I’d try a hammer against the headless things cause I think I’ve heard before with enemies being immune to slashing, but yeah 1st game easy then 2nd game being a kick in the balls it seems.
    It couldn’t have been easy to deal with for anyone the first time, I think, even if they really like the game.

    Now that I’m here again, I actually have the request that you’d record your first gameplay of Wizardry: Tale of the Forsaken Land for PS2 if you’ve never played it before. Please? I’d buy you a copy.

  • Anonymous

    I don’t think you’re being unfair . I mean the first game seemed very easy to figure out, I even tried it some, but this 2nd game would confuse me probably just as much.
    I’d try a hammer against the headless things cause I think I’ve heard before with enemies being immune to slashing, but yeah 1st game easy then 2nd game being a kick in the balls it seems.
    It couldn’t have been easy to deal with for anyone the first time, I think, even if they really like the game.

    Now that I’m here again, I actually have the request that you’d record your first gameplay of Wizardry: Tale of the Forsaken Land for PS2 if you’ve never played it before. Please? I’d buy you a copy.

  • Anonymous

    You know, you could always use a saved game editor and max out all your stats and skills and get all the rune stones.

    Yes it is cheating, but hey, you’re the avatar! you are basically Jesus of Brittania! You should beable to kill everyone with a single punch!

  • http://twitter.com/Jegsimmons James Simmons

    best ending line ever.

    “linkara would say ‘I AM A MAN!!!’
    *kick to the nuts*
    me on the other hand….i fight like a dirty bastard.”

  • http://www.facebook.com/people/Kenneth-Dunlop/600725541 Kenneth Dunlop

    This review seemed shamelessly unfair to me, and Spoony himself even agrees! (“I’m being completely unfair to the game…”) Ultima Underworld II is an awesome game, and Spoony just focuses on the steep learning curve at the start. I recommend it even today as a great example of exploration and storytelling.

    Sure, there were some legimate complains in there. Yeah, there are too many keys, the secondary characters are little help, the secret door in your bedroom is obscure, finding someone to train your skills is hard, you can be hit by projectiles from the darkness, and the game hardly holds your hand. Ultima Underworld I likewise left you on your own, and you didn’t mind that.

    Spoony’s review, however, gives the impression that the game is ‘based’ around the sewers, which badly misrepresents it. You can travel to eight alternate dimensions through the blackrock gem at the bottom, and leaving this out is basically dishonest. The subtitle is “Labyrinth of Worlds”, after all, not “Labyrinth of Sewers”.

    The magic system is hard to get into, I must admit, but after a while I actually enjoyed having a real, paper spellbook and finding runes.

    As for the Headless, just run away! Yeah, it’s a bit strange that the Avatar can’t defeat them right away, but is it so hard to get used to? Revisiting old areas with new abilities isn’t such an odd idea; look at the Metroid series. Everyone knows that you begin a new game at level 1.

    By the way, the story with the key to the armoury is that Fissif, the thief, took it and lost it in a scuffle with the Reaper (demon tree-thing).

    Still, I loved the appearance of the Headless at the end. Those things used to scare me when I was a kid so much that I didn’t dare enter their lair, even when I was more than powerful enough to deal with them.

  • Anonymous

    Hopefully the Headless does not go off to engage in the same activities that the Geek does.

  • Anonymous

    Now me on the other hand, I fight like a dirty bastard.

    • http://bwmedia.wordpress.com/ ShadowWing Tronix

      Guess there was one head the Headless wasn’t missing.

      Yes, I hate myself for that sentence.

    • http://bwmedia.wordpress.com/ ShadowWing Tronix

      Guess there was one head the Headless wasn’t missing.

      Yes, I hate myself for that sentence.

  • Anonymous

    Now me on the other hand, I fight like a dirty bastard.

  • http://www.facebook.com/people/Joseph-Sanchez/707353153 Joseph Sanchez

    This is what happens when you rush to put out reviews… you easily missed 90% of the game, and admitting in a blurb beneath the video doesn’t correct this. This review absolutely requires a follow-up.

    The things you are taking so much time to complain about in UW2 were WORSE in UW1…learning skills in the first game required that you find the correct mantra, and since there were multiple mantra’s for the same skill you had to figure out which was the best by TRIAL AND ERROR, ensuring that your first character would be an utter mess unless you were using a walkthrough. Monsters, like the headless, appear early in the first Underworld as well – they represent the perils of exploration and force the player to be careful and resourceful. The alternative is to have spoon-fed encounters of rats and vermin (that you hate so much) so that you can level up seamlessly to the next tier of encounters which robs the game of any sense of danger or scope. You can’t have it both ways, expecting the designers to give you an exciting experience while also holding your hand. Sometimes the best move is to run away.

    It is also true that the loss of skills and equipment is a poorly explained contrivance, but its like that in every Ultima game. In fact, its like that in just about every game with a sequel. Sure, its a major problem when the Avatar goes from being a God at the end of Ultima 8 to a plebe at the start of Ultima 9 with no explanation when that was a major focus of the Pagan storyline, but is it really that big a deal here in Underworld 2?

    Last but not least, you didn’t do the storyline justice. Fighting a war against the Guardian across a half dozen occupied worlds and participating in a multi-dimensional campaign of resistance with NPC’s on alien worlds is bigger than any other Ultima game previous in the series and there are considerable tie-ins with the Pagan storyline at the end.

    Please…do a part II to this review.

    • Renaissance_nerd

      And like i have said before, start paying Spoony a salary and you can dictate what he does and when/how he does it. Until then Stfu and enjoy free mindless entertainment.

      • Anonymous

        What a stupid comment. Just because he doesnt pay Spoony, he isnt allowed to critique? Or are you getting something from deepthroating Spoony´s Space Mountain?

        Anyway, great video. Happy to see you back in shape Spoony.

        • Renaissance_nerd

          I was jsut trying to say none of us are in a position to demand anything of anyone. perhaps i read this as being a bit more… spiteful then it was intended to be.

      • http://spoonyexperiment.com The Spoony One

        Take it easy, everyone. I’ll take criticisms if they’re half as well-reasoned and rational as this. I appreciate everyone’s civility here.

      • http://spoonyexperiment.com The Spoony One

        Take it easy, everyone. I’ll take criticisms if they’re half as well-reasoned and rational as this. I appreciate everyone’s civility here.

    • http://spoonyexperiment.com The Spoony One

      This review was not rushed, and I didn’t “miss” anything. I played through Underworld 2, and agree that the variety in levels is its best and most interesting feature, but it just wasn’t worth mentioning in this review. If I had mentioned it, it probably would have been in one sentence: “you destroy the dome by traveling through a magic gemstone to other dimensions the Guardian has already conquered, and severing his magical connection to them.” They’re just different levels, and like the first game, the subplots within each of those levels is far more interesting than the main storyline.

      I simply decided to talk about the main storyline (Guardian makes dome, you must blow dome up), and I do concede that the game opens up considerably once you overcome the first few problematic levels and know where to focus your skill points. But when I played it, that learning curve was damn near insurmountable, and that’s what I focused the review on.

      The power loss never really bothered me in the past, and maybe it should have. In every other game, you had the excuse that the Avatar returns back to Earth. Years pass, maybe the magic swag he got becomes disenchanted back on Earth. I don’t know. Underworld 2 was the first time the Avatar is coming straight off another adventure (Black Gate) and is stranded in Britannia, and yet here, he feels the weakest he’s ever been.

      I’ll get into the similar disregarding of continuity with Pagan and Ascension, as it gets far more offensive in those games.

      Again, I fully agree this was not a “fair” critique of a game that admittedly has long-reaching historical influence on gaming today. The game is quite expansive and fun once you get started; my point is that GETTING STARTED is tremendously difficult. This was an emotional review, attempting to capture my feelings when I first started playing the game. I just didn’t like it, and while I believe you’re correct in saying Underworld 1 had just as many problems, I didn’t experience that much difficulty. Maybe I just got lucky and didn’t notice run into the harder monsters until I was powerful enough. But I certainly never remembered running away from fights in UU1. Reloading a couple of times, sure, but never running.

      As for the mantras, I never had problems with that. I guess in UU1 I just decided I was focusing on blades, casting, and mana and wrote down every mantra I could that matched. True, you can do the same thing in UU2, but here’s the difference: the trainers wander the castle in UU2, whereas the shrines in UU1 are always in the same place. It’s MADDENING chasing down the individual trainers in Castle Britannia when it really shouldn’t be that complicated a process.

    • http://spoonyexperiment.com The Spoony One

      This review was not rushed, and I didn’t “miss” anything. I played through Underworld 2, and agree that the variety in levels is its best and most interesting feature, but it just wasn’t worth mentioning in this review. If I had mentioned it, it probably would have been in one sentence: “you destroy the dome by traveling through a magic gemstone to other dimensions the Guardian has already conquered, and severing his magical connection to them.” They’re just different levels, and like the first game, the subplots within each of those levels is far more interesting than the main storyline.

      I simply decided to talk about the main storyline (Guardian makes dome, you must blow dome up), and I do concede that the game opens up considerably once you overcome the first few problematic levels and know where to focus your skill points. But when I played it, that learning curve was damn near insurmountable, and that’s what I focused the review on.

      The power loss never really bothered me in the past, and maybe it should have. In every other game, you had the excuse that the Avatar returns back to Earth. Years pass, maybe the magic swag he got becomes disenchanted back on Earth. I don’t know. Underworld 2 was the first time the Avatar is coming straight off another adventure (Black Gate) and is stranded in Britannia, and yet here, he feels the weakest he’s ever been.

      I’ll get into the similar disregarding of continuity with Pagan and Ascension, as it gets far more offensive in those games.

      Again, I fully agree this was not a “fair” critique of a game that admittedly has long-reaching historical influence on gaming today. The game is quite expansive and fun once you get started; my point is that GETTING STARTED is tremendously difficult. This was an emotional review, attempting to capture my feelings when I first started playing the game. I just didn’t like it, and while I believe you’re correct in saying Underworld 1 had just as many problems, I didn’t experience that much difficulty. Maybe I just got lucky and didn’t notice run into the harder monsters until I was powerful enough. But I certainly never remembered running away from fights in UU1. Reloading a couple of times, sure, but never running.

      As for the mantras, I never had problems with that. I guess in UU1 I just decided I was focusing on blades, casting, and mana and wrote down every mantra I could that matched. True, you can do the same thing in UU2, but here’s the difference: the trainers wander the castle in UU2, whereas the shrines in UU1 are always in the same place. It’s MADDENING chasing down the individual trainers in Castle Britannia when it really shouldn’t be that complicated a process.

  • http://twitter.com/Eternal_Sonata Anthony Valunas

    Another classic review. Am I a dirty bastard as well because I think some of Spoony’s best reviews are the ones where he goes apeshit on the game/movie/show/whatever for almost the entire duration of the video?

    I agree that the leveling system is fucked up, going through 20 keys to open a door is pointless frustration, and trying to do precise jumps in an early 3D game with the mouse and the J key would be insane (granted there’s no way to remap controls, but I assume Spoony was smart enough to check that before).

  • Anonymous

    I never played any of these Ultima games but I do enjoy how Avatar Spoony talks about his consistent frustration with Lord British as the series progresses.

  • Renaissance_nerd

    All of you people complaining are acting like any of this really matters. Spoony has never ever said to take his word as gospel. Quite the contrary he has always maintained its just mindless bullshit entertainment. it’s not like Origin systems are going to fire bomb his house and piss on his cat because he didn’t like a few Ultima games. Relax people, try some decaf.

    • http://www.facebook.com/people/David-Rodoy/775323495 David Rodoy

      Welll… they might… Dixie Carter seemed upset that he was being “ugly” at her :D

    • http://www.facebook.com/people/David-Rodoy/775323495 David Rodoy

      Welll… they might… Dixie Carter seemed upset that he was being “ugly” at her :D

  • Anonymous

    man, now that’s a grudge, that headless went through the trouble of buying a brand new folding chair to wrap around the back of your head. Didn’t even stop to rip the tag off

  • http://twitter.com/goldwyrm Marcus Alexandre L G

    Hate really generates more comments. Just look at the difference this review has than the UU1 review. And this one is “younger”.

    Go Spoony, the metatroll

  • http://twitter.com/unacomn unacomn

    Aw man, you didn’t even get to the kilrathi revolt on the floating fortress. If you ever get the chance to replay it, you’ve got to see the freaky stuff in the other dimensions, it’s just plain weird.

  • http://twitter.com/unacomn unacomn

    Aw man, you didn’t even get to the kilrathi revolt on the floating fortress. If you ever get the chance to replay it, you’ve got to see the freaky stuff in the other dimensions, it’s just plain weird.

  • http://twitter.com/unacomn unacomn

    Aw man, you didn’t even get to the kilrathi revolt on the floating fortress. If you ever get the chance to replay it, you’ve got to see the freaky stuff in the other dimensions, it’s just plain weird.

  • http://dragonacesg7.livejournal.com/profile Dragons_Dusk

    I support the Anti-personal mines in front of the doors, maybe it’ll keep Chuckles from coming back. (yes I’m aware he’s got a yellow lantern ring).

    Whoa, an ending TNA wishes it could pull off half the time, nice chair hit.

  • http://www.facebook.com/people/Tom-Helge-Hennum/100001470078131 Tom Helge Hennum

    I saw you beat that thing with your fists in the gameplay channel, what a glorious victory.

  • http://www.facebook.com/people/Tom-Helge-Hennum/100001470078131 Tom Helge Hennum

    I saw you beat that thing with your fists in the gameplay channel, what a glorious victory.

  • http://pulse.yahoo.com/_GWAHZPZHVLYEE3D4NQUTWP5HCU deacon

    So Then you don’t fight like men, locked in honorable combat?

  • http://pulse.yahoo.com/_GWAHZPZHVLYEE3D4NQUTWP5HCU deacon

    So Then you don’t fight like men, locked in honorable combat?

  • http://pulse.yahoo.com/_GWAHZPZHVLYEE3D4NQUTWP5HCU deacon

    So…you don’t fight like men, Locked in honorable combat?

    • http://pulse.yahoo.com/_OHQVHS2VVOZAD7T2AJUOAUSMHE Agustin Aldo

      In the end, Linkara fights fair because:

      -he’s a wizard who can cast any spell he wants

      -he’s a Time Lord (which means he can control minds and he’s immortal)

      -he has the Dragonzord Power Coin

      -he has the Tigerzord Power Coin

      -he has the Red Zeozoniser

      -he has the Red Turbo Morpher

      -he has a gun powered by the blood of Sadako Yamamura

      -he has a coin that allows him to grow to giant size.

      When you are THAT overpowered, you can afford the luxury of fighting fair.

      Spoony, on the other hand, has a machine gun, a gunblade…and that’s about it. As such, fighting diry is the only chance he has against superior opponents.

      • Anonymous

        Someone needs to invent an invisible portable nuts buster for Spoony, so that he can not only fight dirty, but do it subversively and stealthily with less effort then he needs…

        That or, instead of land mines, get those flyswatter traps from the hitchhiker’s guide to the galaxy movie… But replace them with hammers that strikes upward at foes and aims either for the jugular or for the balls.

        • Michael Bondtofte

          Give him Dark Helmet’s Swartz ring. That’ll do the job nicely. XD

    • http://pulse.yahoo.com/_OHQVHS2VVOZAD7T2AJUOAUSMHE Agustin Aldo

      In the end, Linkara fights fair because:

      -he’s a wizard who can cast any spell he wants

      -he’s a Time Lord (which means he can control minds and he’s immortal)

      -he has the Dragonzord Power Coin

      -he has the Tigerzord Power Coin

      -he has the Red Zeozoniser

      -he has the Red Turbo Morpher

      -he has a gun powered by the blood of Sadako Yamamura

      -he has a coin that allows him to grow to giant size.

      When you are THAT overpowered, you can afford the luxury of fighting fair.

      Spoony, on the other hand, has a machine gun, a gunblade…and that’s about it. As such, fighting diry is the only chance he has against superior opponents.

    • http://pulse.yahoo.com/_OHQVHS2VVOZAD7T2AJUOAUSMHE Agustin Aldo

      In the end, Linkara fights fair because:

      -he’s a wizard who can cast any spell he wants

      -he’s a Time Lord (which means he can control minds and he’s immortal)

      -he has the Dragonzord Power Coin

      -he has the Tigerzord Power Coin

      -he has the Red Zeozoniser

      -he has the Red Turbo Morpher

      -he has a gun powered by the blood of Sadako Yamamura

      -he has a coin that allows him to grow to giant size.

      When you are THAT overpowered, you can afford the luxury of fighting fair.

      Spoony, on the other hand, has a machine gun, a gunblade…and that’s about it. As such, fighting diry is the only chance he has against superior opponents.

  • http://pulse.yahoo.com/_GWAHZPZHVLYEE3D4NQUTWP5HCU deacon

    So…you don’t fight like men, Locked in honorable combat?

  • Anonymous

    The headless at the end of that video reminded me of the headless suicide bombers from the Serious Sam games. I almost expected him to go “aaaaaaaAAAAAAAAAAAHHHHHHH!!”

  • http://www.facebook.com/profile.php?id=578389824 David Åström

    If you’re shopping for anti-personnel mines then might I suggest one with a directional blast? Remember, safety first!

  • http://www.facebook.com/people/Casey-Goddard/634271938 Casey Goddard

    Meh…all I can say about Spoony’s complaints about the game being too hard is…

    “The real Demon’s Souls begins here”

  • http://www.facebook.com/people/Casey-Goddard/634271938 Casey Goddard

    Meh…all I can say about Spoony’s complaints about the game being too hard is…

    “The real Demon’s Souls begins here”

  • http://www.facebook.com/people/Michael-Borean/100000041163314 Michael Borean

    Saw a few comments that told spoony to be careful when he explored. I’m sorry but is he supposed to be able to tell when he’s about to wander into an area with things that are far more powerful then him? Are there signs? Perhaps a warning on the wall from Lord British? No? This isn’t WoW guys where its pretty godamn easy to tell when you took a few steps too many in the wrong direction.

    • http://www.facebook.com/people/Kenneth-Dunlop/600725541 Kenneth Dunlop

      Spoony may not be able to PREDICT when he’s going to wander into a high-level area, but once he’s there there’s little reason for him to spend hours in deliberate masochism, trying to beat an unbeatable monster just so that he has something to complain about. If you’re fighting a monster that you know you can’t beat, just run away! It’s not exploration if you can tell what’s around the next corner.

  • http://www.facebook.com/people/Michael-Borean/100000041163314 Michael Borean

    Saw a few comments that told spoony to be careful when he explored. I’m sorry but is he supposed to be able to tell when he’s about to wander into an area with things that are far more powerful then him? Are there signs? Perhaps a warning on the wall from Lord British? No? This isn’t WoW guys where its pretty godamn easy to tell when you took a few steps too many in the wrong direction.

  • http://www.facebook.com/people/Michael-Borean/100000041163314 Michael Borean

    Saw a few comments that told spoony to be careful when he explored. I’m sorry but is he supposed to be able to tell when he’s about to wander into an area with things that are far more powerful then him? Are there signs? Perhaps a warning on the wall from Lord British? No? This isn’t WoW guys where its pretty godamn easy to tell when you took a few steps too many in the wrong direction.

  • http://www.facebook.com/people/Michael-Borean/100000041163314 Michael Borean

    Saw a few comments that told spoony to be careful when he explored. I’m sorry but is he supposed to be able to tell when he’s about to wander into an area with things that are far more powerful then him? Are there signs? Perhaps a warning on the wall from Lord British? No? This isn’t WoW guys where its pretty godamn easy to tell when you took a few steps too many in the wrong direction.

  • http://www.facebook.com/SpudimusPrime89 Andrew Falkenhan

    Wait, was that a Home Alone reference at the end?

  • Anonymous

    Just wanted to chime in with a few things…

    Yes, other games have the concept of revisiting old areas at later levels, except in games like, say, Metroid (at least the classics, haven’t played anything since Super Metroid) they almost NEVER put you up against something you just could not handle. They’d block off the places with enemies that would ice you in one hit until you had the proper weapon/ability, and would thus be more powerful. Letting you just randomly walk into stuff that will flat out end your shit is bad level design, plain and simple.

    And yes, it’s common to start any sequel game at the equivalent of “Level 1″, but there are creative ways to do this. In the Metal Gear games, your entire job was to be dropped into a combat zone with absolutely NOTHING (for… some… reason). The Xenosaga series was one of my favorites on this, because you started the 2nd game at about the same power level you ended the 1st one with (aside from spells and whatnot), but the plot of the games forces you to fight increasingly difficult enemies, so it made sense that you were relatively weak compared to what you were facing. By the end of that game, you’re practically a God compared to the 1st one. It gives a sense of progression, even across sequels.

    Even in the other Ultima games, as has been pointed out, you returned to Earth and your life as a slack-jawed yokel between romps. Why break from that formula? Why specifically premise this game as being shortly after Ultima VII and give NO REASON why you have discarded all of your worldly possessions except your bag of runes, which is kept in a hidden chamber in your room at the castle which would be a FANTASTIC storage space for… I dunno… YOUR DEMON-SLAYING SUPERWEAPONS???

    Either way, sure, you start a new sequel at “Level 1″. But this could have been done at least somewhat creatively. I think it would have been easier to accept that the sewers below the castle just happened to contain a monster apocalypse that they never bothered to clean out before, and now’s as good a time as any. Or maybe the Guardian had released all manner of hellspawn (which I’m sure actually DOES factor into the plot), but even then they should be a decent challenge, not IMPOSSIBLE. Instead, we get household vermin that can rip you to shreds because you stopped hitting the gym? The very last thing you did storyline-wise was banish an inter-dimensional demon and thwart his plan to take over the friggin’ planet, fighting dragons, lesser demons, and all sorts of horrific abominations along the way! And as part of that plot, Lord British magically… I stress, MAGICALLY… enhanced your strength. Now rats and slugs are formidable challenges? That’s like saying a grade-schooler would beat Randy Couture in a street fight two months after he retired! Except that’s a bad analogy because he would have to cut off his arms and legs and give himself a lobotomy to be as weak and defenseless as the Avatar decides to become just after the Guardian threatened his home world and trapped him in Britania!

    So we have bad storytelling on top of bad level design, with clunky mechanics and a learning curve that would have been kinder if it just kicked you in the nuts every few minutes. If those aren’t the key ingredients of a bad game, then this entire industry has been going in the exact wrong direction for the past three decades. I don’t care how good the story gets, having to slough through hours of pointless, badly-premised bullshit before you get to “TEH BESTEST GAME EVAR!!!!” is the reason Final Fantasy XIII damn near killed an entire franchise… again. Why in the hell should anyone be more forgiving of this game?

    Wow… I ranted a lot… lol

  • http://www.facebook.com/people/Omnikus-Schlotter/100000373849732 Omnikus Schlotter

    Is that the Cinema Snob’s Sasquatch Costume?

  • http://twitter.com/UnusualStew Shannon P

    If that really was “The Geek,” it’s probably for the best that you fought dirty. Failing to do so would have only left you with, and I quote Cracked, ‘a sore ass and memories that would haunt you for a lifetime.’ Sasquach fights dirtier than you’ll ever know.

    Since I don’t give a fart about Ultima and feel no need to defend it, I fully enjoyed both of these reviews. Loved the magic mushrooms, your bunny pjs (footlong boner? Yeah, not buying it, Spoony), “You don’t know me? I’m the Goddamn AVATAR!”, your fight with the headless, and of course, the Brad Jones reference – one that I’m glad I got, as I usually avoid Brad’s porn reviews. They have a tendency to make me feel like divorcing my species.

    Gleefully awaiting the next vid!

  • http://twitter.com/UnusualStew Shannon P

    If that really was “The Geek,” it’s probably for the best that you fought dirty. Failing to do so would have only left you with, and I quote Cracked, ‘a sore ass and memories that would haunt you for a lifetime.’ Sasquach fights dirtier than you’ll ever know.

    Since I don’t give a fart about Ultima and feel no need to defend it, I fully enjoyed both of these reviews. Loved the magic mushrooms, your bunny pjs (footlong boner? Yeah, not buying it, Spoony), “You don’t know me? I’m the Goddamn AVATAR!”, your fight with the headless, and of course, the Brad Jones reference – one that I’m glad I got, as I usually avoid Brad’s porn reviews. They have a tendency to make me feel like divorcing my species.

    Gleefully awaiting the next vid!

  • Anonymous

    Everytime I watch one of these retrospectives I dig around my house hoping to find my old ‘Ultima Collection’ CD but I never can I can only find my Complete Ultima 7 one, and that makes me sad.

  • Anonymous

    Everytime I watch one of these retrospectives I dig around my house hoping to find my old ‘Ultima Collection’ CD but I never can I can only find my Complete Ultima 7 one, and that makes me sad.

  • http://twitter.com/terekability Not Yourbusiness

    Hmm, a very entertaining review, but let’s get a few facts straight so that the younger gamers don’t get the wtong impression:

    1. You didn’t show the other levels apart from the sewers
    2. You’re not supposed to fight the headless
    3. The secret room where your runes are can be seen in the map shipped with the game, it’s sorta like copy protection measure
    4. The armory key was stolen by a thief who lost it in a fight with the tree-thing, that’s why they can’t open the armory
    5. The rat that killed you was a rat king, a sorta miniboss
    6. You can jump using the mouse, you don’t have to use the J-key

    • http://www.facebook.com/people/Ilja-Lyubimov/100002379132080 Ilja Lyubimov

      It says “grey rat” in the text box… Anyway, given all that – this is all pretty silly given the Avatar’s potential kick-assness in previous games (which, in game time, were like yesterday).

    • TheTundraTerror

      I know the comment is 2 years old, but I still need to put my 2 cents in.

      1. Fair enough, but you’d think the game devs would skip the shitty sewer levels and just go the the better levels sooner.
      2. Here’s a good rule: if you don’t want us to fight something, don’t put it there.
      3. Which means if you bought the game second hand and the map was damaged, you’re fucked.
      4. So, they only have one key for the armory? One key? I have a spare for my fucking bike lock! You think someone would make a spare for the room that holds all the weapons and armor. Leave it to the Avatar, I guess.
      5. So, being the King of rats allows you to one hit kill the GODDAMN AVATAR![/spoony] They could have put some other creature that you didn’t slaughter 100 of before instead.
      6. It’s still a total bullshit control. it’s like saying, “you know, you can lube up that rod before it gets rammed in your ass.”

  • Anonymous

    Good video. That’s about all I have to say. Glad to be getting them so fast, too!

  • Anonymous

    Good video. That’s about all I have to say. Glad to be getting them so fast, too!

  • Anonymous

    Oh, and Spoony, I think in this version YOU’RE “The Geek” in the story. Ha-haw!

  • Anonymous

    Oh, and Spoony, I think in this version YOU’RE “The Geek” in the story. Ha-haw!

  • http://pulse.yahoo.com/_7O7JKDKRO34H75NJCQUSD6KDAU David

    When I am seeing the first headless breaking your weapon, the first thing that comes into my mind is that it is grendel and it enchanted all weapons so they cant hurt him.

  • http://pulse.yahoo.com/_7O7JKDKRO34H75NJCQUSD6KDAU David

    When I am seeing the first headless breaking your weapon, the first thing that comes into my mind is that it is grendel and it enchanted all weapons so they cant hurt him.

  • Anonymous

    In relation to your Follow-Up comments…hmm.

    Maybe the Avatar was just sick that day?

    • http://www.facebook.com/people/Oliver-Meyer/1288596186 Oliver Meyer

      Or he had a severe case of dramaturgically convenient amnesia.

      • Anonymous

        Tell you what, that banquet? Must have been some bad boar head.

      • Anonymous

        Tell you what, that banquet? Must have been some bad boar head.

      • Anonymous

        Tell you what, that banquet? Must have been some bad boar head.

    • http://www.facebook.com/people/Oliver-Meyer/1288596186 Oliver Meyer

      Or he had a severe case of dramaturgically convenient amnesia.

    • http://www.facebook.com/people/Oliver-Meyer/1288596186 Oliver Meyer

      Or he had a severe case of dramaturgically convenient amnesia.

  • http://trueliberty.us icecycle66

    0:55- Check out the king, he’s already trashed and hasn’t touched his hog head yet.

    1:18- If you blow my mind I promise not to think in your mouth.

    2:06- Magic of Salt spell!

    2:26- Hey at least your brother isn’t Luigi.

    4:25- Yeah, I hate when I get a face full of balls from a bunch of gayzers.

    5:27- Man, you’re fisting the shit out of that guy’s head hole.

    6:15- I thought Harold’s first game was Fallout.

    8:32- Nice rack.

    10:02- He’s got at least one head.

    10:59- Hey, that’s a new chair! Use one of the old ones in the garage for beat downs.

    11:09- Nice denim loafers.

  • http://cassave.deviantart.com/ Anonymous

    One thing I agree on is that the controls suck. Looking Glass Technologies was notorious for crampy finger control both in “System Shock” and “Terra Nova: Strike Force Centauri”. I think they eventually fixed that with the release of Thief. Still, despite the crappy/crampy controls, I enjoyed Terra Nova.

    I had a lot of fun with “Labyrinth of Worlds”. I considered beating the sewer levels as a trial by fire…or as running the gauntlet…sorta like: We’re not going to gradually introduce you to this game, better get used to this from the start. You’re an experienced gamer, don’t be a wuss, you can handle this. Much like in Thief: The Dark Project. The manual said: “You’re not a tank…”

    It was an improvement on a genre, a bit of a standalone game that had nothing to do with the Ultima’s Avatar world. Looking Glass kind of set the standard for the likes of “System Shock 2″ and “Deus Ex” which are a game genre that I’m very fond of.

    Spoony has a point though. The initial stuff is too hard for a beginner, and the legacy of the Avatar isn’t respected. But as far as Looking Glass goes, and as far as I know, I don’t or didn’t care. I was just glad to beat the Labyrinth of Worlds. I shrank my goals to fit me

  • http://twitter.com/Nachtglanz Kati

    In my opinion it was obvious that you didn’t love the game as much as the ones you talked about before, The big main part of the game in my opinion wasn’t even mentioned… and the headless are beatable too (for me at least they always were you have to be attentive how you hit them from which side) but then again I have played the game always on easy…

    I really miss you mentioning all the worlds in the game and what there is to know about them…

    it isn’t brough to the end like the other reviews were, where you described the whole games… this is lacking here and makes me sad cause this was the review I waited for the longest…

    there is so much to talk about that you didn’t mention…

    however :O… I’m still looking forward to the Review of Ultima 8 and Ultima 9

    lg Katii

  • http://www.facebook.com/RTRicharii Richard Richardson

    COME ON, I’M THE GODDAMN AVATAR!

  • http://www.facebook.com/RTRicharii Richard Richardson

    COME ON, I’M THE GODDAMN AVATAR!

  • http://www.facebook.com/RTRicharii Richard Richardson

    COME ON, I’M THE GODDAMN AVATAR!

  • http://www.facebook.com/people/John-Minor/100001699464247 John Minor

    Wait, wait, wait… You’re playing the tune to The Last Starfighter?

    AWESOME.

  • Anonymous

    Well, now I know whose house to rob if I’m ever in Phoenix.

  • http://profiles.google.com/metsapeikko Markus Turunen

    This was just so damn awesome. Loved every second of it.

  • saint23thomas

    I guess the sewers of Britannia are infested with epic level rats.

  • Anonymous

    Damn Spoony for an on-off sick person you sure took that chairshot to the back well

  • http://www.facebook.com/imaeatchurface Anthone Jason Licari Lamb

    This is exactly what I was talking about in my comment on the last video. This game fits every description I wrote. Old 3D first-person RPG games like this are almost all identical.

    • http://www.facebook.com/GitzyHate Gitzy Bundy

      Well, this is the sequel done with almost the same engine, so it’s kinda expected that it’ll be similar… Though what you mentioned as negative things in UU I kinda view as positives. I like that in old games you have to be careful and could easily die in exploration games. It makes it so you have to explore carefully and be very wary of every encounter. But I can see why people don’t like it — so horses for courses, as crazy people say.

  • http://www.facebook.com/people/Kenneth-Dunlop/600725541 Kenneth Dunlop

    What disappointed me about this review was that it simply doesn’t show you much of the game. The Pits of Carnage? The Goblin Tower? The Ethereal Void? Nah, it’s all just one big sewer level… right? C’mon, Spoony, I’m sure you could have found something to make fun of in those levels, too. Instead we have to watch Spoony manufacture something to complain about by spending hours trying to kill an optional monster that he wasn’t a high enough level to handle.

    It’s scant comfort to learn that Spoony “played through Underworld 2″ if that isn’t reflected in the video.

    • http://www.facebook.com/people/George-Rosenbaum/100001387887487 George Rosenbaum

      It’s really hard to get over something like that. There was nothing in the game to tell Spoony that some enemies were optional. This is a problem that could have been fixed by a simple sign warning the player to avoid enemies that appear too strong. Simply warning the player to avoid certain monsters would change the way the game is approached, and playing the game may have been more entertaining.

      This game gives the player no warning, leaving you to figure it out on your own by getting killed. Some players will view this experience as a lesson well learned, and some will view this an an example of the game being unfair. Both views are valid assumptions about the game, even if the developers intended the player to avoid stronger monsters.

      Spoony happened to feel that Ultima was being unfair, and he wanted to focus on that. Noah is not being unprofessional, he just felt that this was an important problem that should be discussed in detail. If you felt that arbitrarily running enemies that are too difficult to fight is unfair, you would want to talk about that too.

  • Anonymous

    Real Men fight dirty!!

    • http://www.facebook.com/people/Calvin-Jarchow/1131125364 Calvin Jarchow

      And dirty men fight headless. I dont even know where I was going with that

  • http://www.facebook.com/GitzyHate Gitzy Bundy

    Personally I like explorer games which have higher level monsters than the player would be; it gives a sense of danger and excitement, as well as making levelling worth it. Yeah, it’s bad when you stumble in an area and get owned; but when you finally level up enough, get some kick-ass weapons, and then go back and finally get that monster back – man, that’s a great feeling. It makes levelling up feel really worthwhile and satisfying. Which is what is missing from recent RPGs where the monsters level up with you. If you are always able to deal with what’s being thrown at you (even if it’s just about deal with it) I find it gets less satisfying. If I level up, sure I might get to throw better spells and have more hit points, but if it’s just going to make nastier monsters appear then I don’t find it worth it.

    Though, this is really a style question which depends on the individual.

    I also think the UU2 was kinda designed to be played by people who got through UU1, and so it isn’t designed to let you in gently. The story really needs you to know what happened in Ultima VII and so is really for big-time fans more than casual folks; so that probably explains why it’s unforgiving. Was it the right decision? That’s a good question!

    Story-wise, yeah the idea of being weak and weaponless is kinda silly. At least in UU1 they could say you came from Earth and was imprisioned. But there are a lot of silly continuity problems in Ultima and they definitely get sillier in the next couple of games. I think the key is either just try to ignore it (never a great sign I admit!) or treat this as a kinda side-game.. Or meta-it — maybe the destruction of the Black Gate has eroded the Avatars abilities. And, erm, the Black Sword was loaned out to the local butcher to deal with a big steak order. The magic being dodgy could be explained as the black-rock dome breaking magic inside (actually that might be the real reason – it’s been a while since I’ve played through). Though obviously you shouldn’t need to work around the plot-holes, but for an early 1st person rpg it did pretty well.

  • http://www.facebook.com/people/Timo-Birnschein/808933913 Timo Birnschein

    I love when you NerdRage the crap out of games :)
    Most fun – great Video!

    • http://www.facebook.com/supergeek2004 Craig Pierrot

      That’s an optical/auditory illusion. He’s really going back after he shoots the video for the review, acting out his script the same way he did in the video, recording *that* (in a “comment-mic recording”), and dubbing over his voice in the video with his post-recorded speech.

      Make sense? it sounds like a “comment-mic” recording because it _is_!

    • http://www.facebook.com/supergeek2004 Craig Pierrot

      That’s an optical/auditory illusion. He’s really going back after he shoots the video for the review, acting out his script the same way he did in the video, recording *that* (in a “comment-mic recording”), and dubbing over his voice in the video with his post-recorded speech.

      Make sense? it sounds like a “comment-mic” recording because it _is_!

  • http://www.facebook.com/SPYCchcknWINGS Margaret Eigner

    Oh my science. Spoony this was an excellent review. Honestly I have to say your best to date.

    And I think why is because you were so obviously angry and it amused me. If you tone your skills, dare I say, you could replace the Angry Video Game Nerd.

    That ending also had me laughing so hard I couldn’t breathe.

  • http://www.facebook.com/SPYCchcknWINGS Margaret Eigner

    Oh my science. Spoony this was an excellent review. Honestly I have to say your best to date.

    And I think why is because you were so obviously angry and it amused me. If you tone your skills, dare I say, you could replace the Angry Video Game Nerd.

    That ending also had me laughing so hard I couldn’t breathe.

  • Anonymous

    There’s no excuse for not having an end-game save transfer. Crap, Wizardry 6:Bane of the Cosmic Forge enabled you to do it for Wizardry 7, both games that were released around the same time that UU1/UU2 were out.

    And apologies, but I had to spontaneously yell “ECW! ECW! ECW!” when you got chair shot. Good sell.

  • Anonymous

    There’s no excuse for not having an end-game save transfer. Crap, Wizardry 6:Bane of the Cosmic Forge enabled you to do it for Wizardry 7, both games that were released around the same time that UU1/UU2 were out.

    And apologies, but I had to spontaneously yell “ECW! ECW! ECW!” when you got chair shot. Good sell.

  • Anonymous

    Underworld 2 is by far one of my favorite games of all time!

    You cant have the avatar just starting all powered up, how fun would that be if you could just kill everything from scratch?

    So, im sorry spoony – for once you’re wrong. This game rocks.

  • http://www.facebook.com/profile.php?id=792960550 Michael Tyler Miller

    I am with you Spoony! This game sucks and those who developed it just didnt care one bit

    • Anonymous

      I dunno if you ever played it. But for one, it was a technical feat for its time, 3d which allowed you to look up/down had NOT been done before. It did 3d “properly” before Doom came along!

      The game itself, if you ignore its the avatar, and just play it as a standalone rpg, where you start weak and level up.. Then it’s a VERY VERY VERY impressive game (for the time).

      When you start travelling to other worlds and the like, it’s HUGE and impressive.

      My only complaint is that i played it over a summer holiday as a teenager, took me weeks. But my harddisk (20 meg) only had space for one save file. At one point in the game you have to do a quest for some king (iirc), but if you kill him instead the game becomes uncompletable. And annoyingly i killed him and saved over my save file.

      So I never did beat it.

      I was looking forwards to this play through as i was hoping spoony would show me what happens in the game. Unfortunately he decided to not bother to do as good a job as he did for the other games in teh series.

      That makes me sad :-(

      • Poipoi

        Then look for it on the internet and stop making spoony do all the work.

    • Anonymous

      I dunno if you ever played it. But for one, it was a technical feat for its time, 3d which allowed you to look up/down had NOT been done before. It did 3d “properly” before Doom came along!

      The game itself, if you ignore its the avatar, and just play it as a standalone rpg, where you start weak and level up.. Then it’s a VERY VERY VERY impressive game (for the time).

      When you start travelling to other worlds and the like, it’s HUGE and impressive.

      My only complaint is that i played it over a summer holiday as a teenager, took me weeks. But my harddisk (20 meg) only had space for one save file. At one point in the game you have to do a quest for some king (iirc), but if you kill him instead the game becomes uncompletable. And annoyingly i killed him and saved over my save file.

      So I never did beat it.

      I was looking forwards to this play through as i was hoping spoony would show me what happens in the game. Unfortunately he decided to not bother to do as good a job as he did for the other games in teh series.

      That makes me sad :-(

  • http://www.facebook.com/people/Calvin-Jarchow/1131125364 Calvin Jarchow

    I suspect the work of the Gate Cleaner. A Blag-dome that keeps you inside and makes you suffer sewer levels? His villainy knows no bounds! I bet theres a blag-ole in that sewer somewhere.

  • Anonymous

    Also, i’d like to add that having headless striahgt away as some monster you cant kill, adds a “shit your pants” strategy to the game, where you have to run away and avoid some monsters – as opposed to just going on a (boring – imho) fps style killing spree.

    It gives the game danger and excitement.

    I agree about the levelling up stuff though.

  • Anonymous

    Also, i’d like to add that having headless striahgt away as some monster you cant kill, adds a “shit your pants” strategy to the game, where you have to run away and avoid some monsters – as opposed to just going on a (boring – imho) fps style killing spree.

    It gives the game danger and excitement.

    I agree about the levelling up stuff though.

  • http://cassave.deviantart.com/ Anonymous

    I agree on the controls. They are awful. Looking Glass Technologies was notorious for those crampy finger controls. But then I used to play a lot of “Terra Nova: Strike Force Centauri” before buying UU1 & 2, so I was kind of used to it.

    The combat isn’t too difficult. Stick to one type of weapon and the more skilled you get at one weapon, the less likely it is for that weapon to take damage. Run past the enemies that are too difficult until you’re strong enough to beat them. Finding the runes throughout the game is no different from UU1.
    UU2 was the first Ultima game that featured the magical keyring. There had been complaints about the inventory system of The Black Gate. The keyring was an answer to those complaints.

    The early stages of the game were tougher than in UU1, so all you had to do was adopt a new strategy for the type character you played. You beat UU1 and UU2 offers better sound, better graphics and a different challenge. I don’t remember complaining about that. It’s a fun game.

  • http://cassave.deviantart.com/ Anonymous

    I agree on the controls. They are awful. Looking Glass Technologies was notorious for those crampy finger controls. But then I used to play a lot of “Terra Nova: Strike Force Centauri” before buying UU1 & 2, so I was kind of used to it.

    The combat isn’t too difficult. Stick to one type of weapon and the more skilled you get at one weapon, the less likely it is for that weapon to take damage. Run past the enemies that are too difficult until you’re strong enough to beat them. Finding the runes throughout the game is no different from UU1.
    UU2 was the first Ultima game that featured the magical keyring. There had been complaints about the inventory system of The Black Gate. The keyring was an answer to those complaints.

    The early stages of the game were tougher than in UU1, so all you had to do was adopt a new strategy for the type character you played. You beat UU1 and UU2 offers better sound, better graphics and a different challenge. I don’t remember complaining about that. It’s a fun game.

  • http://twitter.com/JackPowerX Jack Power

    Two shoutouts in one ep. Coolness!

  • Anonymous

    Awesome ‘Geek’ reference at the end there

  • http://twitter.com/random_ninja5 Eric Hesselberg

    I am a Mayun! (kick to the nuts) Hilarious!

  • Anonymous

    “You’ll be walking around exploring when all of a sudden, out of the darkness, BAM! You catch a bolt of lightning in the fucking face!”

    Luls ensued.

  • Anonymous

    “You’ll be walking around exploring when all of a sudden, out of the darkness, BAM! You catch a bolt of lightning in the fucking face!”

    Luls ensued.

  • http://kensan-oni.livejournal.com/ Kensan_Oni

    The game may suck, but this review doesn’t. I remember playing this game for about two days before abandoning it for something more fun, like Masters of Orion. I am thrilled by the background themes used in this video, like the Last Starfighter, and Wing Commander. Look positively, you’re almost done! Only three more games to go!

  • http://kensan-oni.livejournal.com/ Kensan_Oni

    The game may suck, but this review doesn’t. I remember playing this game for about two days before abandoning it for something more fun, like Masters of Orion. I am thrilled by the background themes used in this video, like the Last Starfighter, and Wing Commander. Look positively, you’re almost done! Only three more games to go!

  • http://kensan-oni.livejournal.com/ Kensan_Oni

    The game may suck, but this review doesn’t. I remember playing this game for about two days before abandoning it for something more fun, like Masters of Orion. I am thrilled by the background themes used in this video, like the Last Starfighter, and Wing Commander. Look positively, you’re almost done! Only three more games to go!

  • Princess Stabbity

    I didn’t even know this game existed.. and now I wish I didn’t know. But then I’m not huge on this kind of rpg. Had my fill of them during the AD&D SSI Gold Box games or whatever they were.
    Fabulous review, as always.

  • Anonymous

    I think if everyone yelling about how he was unfair steps back a minute you will notice he hasn’t been reviewing these games, he has been telling you his experience with the games.
    Given that, i don’t think he needs to tell us everything about it, because he hasn’t finished it.

    I would have liked a more comprehensive overview of the game personaly, i didn’t get a pc until like 1997 so i have never played any of the Ultima games and find these interesting, but his goal wasn’t to tell you about every aspect of every Ultima game.

  • Poipoi

    The whole point that some people seem to miss ( esp if they are bitching at spoony saying he just sucks ) and the game designers, the first level should be made for helping the player pratice and get used to the game mechanics.

    Though the rat reminds me of the acrobatic rat, that took off the end of my friend’s Amazon’s nose, in a table top game. The funny part, the gm was joking and mentioned it would be funny if a rat just jumped up and bit her nose off and then rolled it up that way. It ticked her off because she put alot of points into charisma.

  • http://profiles.yahoo.com/u/PG5F4OSEWLGOVPEHK44ZWDRI4Y Sean

    Ha, ha so much funny in this review and it certainly sounds like the game did fail quite a bit. However it’s just like die hard fans of anything. You start bad mouthing it after you were praising the other Ultima games so.

    They turn rabid on you and go to town to say how wrong you are.

  • http://pulse.yahoo.com/_F6DCTUY6RUMWXJKGOICRNIAXCM André Norell

    Hehehe… the “headless wookie” getting the “I AM A MAN! *PUNCH*” treatment without it backfiring on you instantly was a riot, although Lewis might get a bit jealous ;)

    The “wookie” coming back with a folding chair was also a genuine laugh.

    That reminds me, anything new on the wrestling front? Anybody?

  • http://www.facebook.com/Oathbreaka Richard Winterton

    Haha Really spoony? A “The Geek” reference?

  • http://www.facebook.com/Oathbreaka Richard Winterton

    Haha Really spoony? A “The Geek” reference?

  • http://twitter.com/toygunhitman joiless Oubliette

    Headless Dude’s got nards!

  • http://profiles.google.com/ingdamnit Ing .

    Lord British is so epic, that just by living in his shit rats become like unto gods.

  • http://profiles.google.com/ingdamnit Ing .

    Lord British is so epic, that just by living in his shit rats become like unto gods.

  • Anonymous

    The only thing that bothers me about this review is the revamped theme song. Blegh. I liked the original version much better.

  • http://www.facebook.com/profile.php?id=515476575 Glen Graves

    You see this kinda thing all the time when it comes to games, music and film. People often forget that others are ALOWD to not like something they like, that’s what makes us all different and less boring. Also, every time you reply to those jerks Spoony you are egging them on, that’s exactly what they are after, just get over it and know that you are rad.

  • http://www.facebook.com/profile.php?id=515476575 Glen Graves

    You see this kinda thing all the time when it comes to games, music and film. People often forget that others are ALOWD to not like something they like, that’s what makes us all different and less boring. Also, every time you reply to those jerks Spoony you are egging them on, that’s exactly what they are after, just get over it and know that you are rad.

  • http://www.facebook.com/profile.php?id=515476575 Glen Graves

    You see this kinda thing all the time when it comes to games, music and film. People often forget that others are ALOWD to not like something they like, that’s what makes us all different and less boring. Also, every time you reply to those jerks Spoony you are egging them on, that’s exactly what they are after, just get over it and know that you are rad.

  • http://www.facebook.com/people/Christopher-Geen/100000147548114 Christopher Geen

    Thanks for this review. I had almost the exact same experience with this game as you describe. Keep up the good work!

  • http://www.facebook.com/people/Christopher-Geen/100000147548114 Christopher Geen

    Thanks for this review. I had almost the exact same experience with this game as you describe. Keep up the good work!

  • Anonymous

    teh witch king cant die by any man sponny ethier become a trany or get a girlfriend and tell her to kick his ass
    hes my boss and it sucks no benifits and cant have any women in minus morgul

    • http://www.facebook.com/people/George-Rosenbaum/100001387887487 George Rosenbaum

      What the fuck?

      Did you make this comment while drunk or something?

      • http://www.facebook.com/people/Gareth-Williams/1043431357 Gareth Williams

        From what I can tell, he was watching The Lord of The Rings and playing as The Ork Faction in Warhammer 40k at the same time as this review whilst inhaling a huge combo bag of crazy drugs.

  • http://twitter.com/kuroitenshi kuroitenshi

    OMFG, first of all, yeah, what is up with that game~ 2nd of all, love you for the Last Starfighter music and poster on the wall! Someone actually built a Starfighter arcade system, making a downloadable version of the game, but you need a controller. XD

  • Anonymous

    I can see both sides of the argument in this one. It would have been nice to see a little more of the game since I never did play these side series of games (and some comment-ors recently made some good points), but it was pretty funny to see him just rage again. Some good jokes throughout the entire review. I enjoyed Spoony’s review of the first game better, but this wasn’t bad.

  • http://twitter.com/TheMasterpieceP Casey Mason

    look at all dem dvds and shit. You gotta do a vid showing them, like the AVGN did recently with Mike’s DVD collection

    • http://twitter.com/_amagno Anthony Magno

      I have been asking for the same thing for ages now

  • http://profiles.google.com/davidsirritation David bembenek

    Oh I can’t wait for the review of Ascension, it was one of those rare games where when I bought it, the guy behind the counter was like, “You sure man?”. And as we all know, that’s always a good sign.

  • http://profiles.google.com/tipazollik Jason Williams

    I think the thing is, In Ultima Underworld it paced it’s enemies so you never really encountered anything you couldn’t handle. Ultima Underworld 2 on the other hand, mixes it up enough that you never really know what to expect, but the main path is still relatively clear. A rule of thumb is, if you see bones, be careful. I think though the actual enemies are exactly the same. In general, I think the more unpredictable pacing is actually rather nice, because it keeps you on your toes, and all of the harder enemies are in side areas anyway.

    I have to say though I never had quite as many problems as spoony did even so early in the game. Maybe it’s because I used slash rather then stab attacks on the headless, I don’t know. But breaking all your weapons on them?

    I also have to say, as sewer levels go, Ultima Underworld 2 has probably the least boring ones I can think of.

  • Anonymous

    Did anyone else notice the sounds made by the headless when he’s about to fight spoony are also made by the second boss in donkey kong 64?

  • http://pulse.yahoo.com/_HHCFN7DKXO7TOGCIHSPRJT6F7Y Sorbo

    Just started hearing the reviews, Spoony. I’m in the middle of Ultima 5 and looking forward to your reviews on Serpeant Isle, 8 and 9. I’m curious about your U9 review. How do you review just the game without including the non-game problems within the review (EA meddling, Garroitt leaving, UO being the bigger money maker, etc.)? FF10 can be ripped apart because of odd design and plot choices; U9…it’s almost sad to rip it apart because Garriott was forced to leave, some of the leftover designers were moved to UO, and the guys remaining had to do what they could with a limited window to develop (at that point anyway). It sucks all the way around for everyone.

    Keep up the good work.

  • gravityBomb

    Dude, Spoony, you have the most massive collection of DVDs/games/whatever that I’ve seen in a long ass time. O _____ O

    Even though I’ve never played PC games (it sadly went right over me since I’m like….8 or 9 years younger than you and started out on systems full time) it’s really interesting to see the Ultima reviews. :) I’d play them too if computers didn’t hate me…. I can’t wait to see more! Keep up the good work!

    P.S. I know taekwondoe and I would fight like a dirty bitch like that too if some headless thing showed up in my house.

  • Anonymous

    Spoony, do you seriously have to say “GD” every 10 seconds? It is SO annoying to listen to

    • http://www.facebook.com/ben.bowmer Ben Bowmer

      uhhhhhhhh…. He says “GD” only once throughout the entire review.

    • Anonymous

      Lol. What’s your problem, man?

  • http://www.facebook.com/profile.php?id=1302474822 Aaron Ambruso

    OH HELL NO YOU DID NOT JUST PUNCH AVGN!

    • http://www.facebook.com/people/Joey-Withrow/1438811830 Joey Withrow

      Actually if you watched his earlier videos (and taken the time to pause the video at that particular moment), you’d know that isn’t the AVGN but instead Curtis Craig. He is from Phantasmagoria 2 which Spoony went into great detail in his let’s play of said game. Also as a almost off topic thing to share, I met a Curtis Craig. Sadly not the guy from the game, but he had the exact same spelling of the name.

      • http://twitter.com/JordS68 Jordan Stone

        ohhhh jeez! even i thought he was decking AVGN and i watched all the phantasmagoria videos XD wow thanks for pointing that out Joey, i feel dumb now lol

  • http://twitter.com/Adam__Weishaupt Weishaupt

    With all due respect, some arguments are simply invalid. I’ve never been a fa of Ultima series, particularly the idea of ‘Bag of Spilling’[1] (although I give Garriott credit for allowing the player to play in different eras while controlling theoretically one and the same character). But let’s get to the point.

    Ultima series were known for their semi-linear design and wide open world (as far as it is possible in dungeons, at least), so it is only to be expected that you won’t be able to do everything right from the start. If you find an enemy that is too hard for now, fall back and return later. It is as simple as that. It is explained in the manual (both in general description and in the bestiary) and repeated in the hintbook. You know – the game hails from the era when in-game informations were scarce (no tutorials and pop-up hints, sorry).

    The game system is not complicated. On the contrary, it is relatively simple, especially when compared to the Might&Magic or Wizardry series. And you can learn who teaches what (at least in the Castle of Lord British) from the manual.

    And the secret door in Avatar’s room? Well, it is explicitly mentioned in the manual, right in the beginning, where the controls are described. And if you miss that, Nystul gives you a rather straightforward hint.

    And here we come to the controls that are, in fact, awkward. On one hand, the interface is cumbersome, on the other, ‘Ultima Underworld II’ was one of the first games allowing real-time action in 3D so it lacks the refinement of modern games. Thankfully, some functions are handled by keyboard shortcuts. The main drawback is the lack of reconfiguration but hey, it was 1992!

    [1] Once? Sure thing. Twice? Well, misery loves company. Ten times in a row? Surely, authors cannot be serious.

  • http://twitter.com/Adam__Weishaupt Weishaupt

    With all due respect, some arguments are simply invalid. I’ve never been a fa of Ultima series, particularly the idea of ‘Bag of Spilling’[1] (although I give Garriott credit for allowing the player to play in different eras while controlling theoretically one and the same character). But let’s get to the point.

    Ultima series were known for their semi-linear design and wide open world (as far as it is possible in dungeons, at least), so it is only to be expected that you won’t be able to do everything right from the start. If you find an enemy that is too hard for now, fall back and return later. It is as simple as that. It is explained in the manual (both in general description and in the bestiary) and repeated in the hintbook. You know – the game hails from the era when in-game informations were scarce (no tutorials and pop-up hints, sorry).

    The game system is not complicated. On the contrary, it is relatively simple, especially when compared to the Might&Magic or Wizardry series. And you can learn who teaches what (at least in the Castle of Lord British) from the manual.

    And the secret door in Avatar’s room? Well, it is explicitly mentioned in the manual, right in the beginning, where the controls are described. And if you miss that, Nystul gives you a rather straightforward hint.

    And here we come to the controls that are, in fact, awkward. On one hand, the interface is cumbersome, on the other, ‘Ultima Underworld II’ was one of the first games allowing real-time action in 3D so it lacks the refinement of modern games. Thankfully, some functions are handled by keyboard shortcuts. The main drawback is the lack of reconfiguration but hey, it was 1992!

    [1] Once? Sure thing. Twice? Well, misery loves company. Ten times in a row? Surely, authors cannot be serious.

  • http://www.facebook.com/profile.php?id=100002365273033 Mitchell Tabb

    The orkin man is a hero.

  • http://www.facebook.com/people/Noelle-Myers/682522006 Noelle Myers

    There is a game where the sewer system was awesome: Arkham Asylum. Croc’s Lair. Fuck yeah.

  • Anonymous

    I am a MAN!!! But, I fight like a dirty bastard!

  • Anonymous

    What have we learned? Headless wookies always win.

  • http://twitter.com/flamingpie42 Lulu Robinson

    I k

  • http://twitter.com/flamingpie42 Lulu Robinson

    I know this is old, but…

    THOSE SHOES, SPOONY.

    BURN THEM.

    BURN THE SHOES.

  • Peter Triezenberg

    You ever going to finish this video series? There’s still VIII and IX.

  • Anonymous

    Well, I found these informative for sure.

    I never had any interest/care of the series, but after having watched all of these I’m starting to get interested and wanting more of these videos, lol.

  • http://twitter.com/GeekofGames51 Adam Moore

    For all of you people arguing how hard the headless is, including you Spoony, I read the instruction manual to Ultima VII, the game before this, and even that said the headless were nigh-invincible to all metal weaponry. So yeah, they really aren’t THAT hard when you know how to beat them, but you have no excuse Spoony, considering you had Ultima VII with the manual AND a strategy guide. If you somehow beat a headless in that game with a sword, then it must’ve been the Black Sword, because the manual itself states otherwise.

    • http://twitter.com/TarielCorbeau Tariel Corbeau

      Yeah but he is stating what he went through when he FIRST played the game.
      When you get a new game do you take a half hour of your time to carefully read through the entire manul/booklet before you play the game? Hell no, you want to play the damn game! Not fricken read an damn manual to a game you should know how to play.

      • Dominik81

         The classic Ultimas encouraged and in some sense required you to immerse yourself in the world. That was what made the series so great. So yes, you would read the manual.

    • Anonymous

      For all you people complaining that Spoony should’ve known by now what to do, I read the title of this series, on the page before this, and even that said it was an ULTIMA RETROSPECTIVE. So yeah, it really isn’t that hard to understand that this is a commentary on Spoony’s memories playing the series. So you have no excuse expecting this to be a Let’s Play where Spoony takes a serious crack at completing the game.

  • http://pulse.yahoo.com/_MC7MUBCZMODHTBAQOPF6GPIDFY DemonSlayer

    Is the music from The Last Starfighter?

    • jagarcia0705

       Yes it is. Not only is The Last Starfighter a very underrated Sci-Fi, it has special effects that were ahead at the time.

  • DraculaAlucard1

    Ever notice how Spoony doesnt mention the ending of EITHER ultima underworld game? What hapens after you go into Action 52 for the pc in the 1st game? Does the avitar ever blow the dome. Who will teach him how to bend Fire, Air, Water, & earth?! (XD yeah, I did just make that reference.) Also, WHAT THE FUCK IS AN R.O.U.S.?

    • Anonymous

      R.O.U.S.= “Rodent of Unusual Size”. It’s a Princess Bride reference.

  • Dominik81

    The lack of the black sword is actually the biggest plot-hole in this game. It is made explicitly clear in Ultima 7 that the black sword cannot be left anywhere. It “follows” the Avatar around.

    Also the common explanation from other Ultimas for the Avatars low skill level at gamestart, the idea that interplanar travel causes it, is not applicable here since there is no such travel in between U7 and UW2. From a game-designing perspective of course it is necessary, but in other Ultimas there was an actual explanation given. This is unfortunate. I’ll settle for “its an effect of the blackrock gem” or something similar. To me it is not that big of a deal.

    Aside from these issues however I don’t really agree with much that is being said.

    It is no surprise that an untrained warrior would lose to a headless. Also to a giant rat (they are *giant* rats, as is explained in the manual, not regular rats). Other Ultimas also allowed the player to attempt and fail at fighting powerful monsters early on. Ultima strives to be realistic and open and doesn’t walk the player through everything like modern games. That is sort of the point. In Ultima 6 you can run right into a horde of winged gargoyles and get slaughtered once you leave Lord British’s castle.

    I’m curious how you picked your starting skills and character class. It is actually possible to start the game as quite a powerful sword fighter. Or pick shepherd if you want a challenge.

    Headlesses don’t eat because they are magical creatures (as far as I remember the manual actually discusses exactly this with regards to headlesses).

    Every Ultima game required in depth exploration of the entire map, and so the complaints that stuff is hard to find seem strange. The first thing to do in this game is obviously to explore the top level of the castle. The secret door is pretty easy to find.

    The randomness of the leveling system is an annoyance or a feature depending how you view it. That you have to interact with characters and find trainers is very Ultima-ish. Again, not everything is handed to you like in modern games.

    The sewers are ancient structures. That much is made clear in other parts of the series. It is consistent that they are vast.

    That the comrades are not helping is only partially true. One could argue that they are required to “maintain order” in the castle. Also, Dupre gets a specific task at some point in the game.

    Need lookup tables for the spells? Here is a suggestion: Memorize the words of power, learn their meaning, and learn the runic symbols. Most Ultima fans have. Need a heal? IN MANI.

    From my perspective, this was one of the last classic Ultimas. It didn’t sacrifice the appeal to the fan-base for the sake of accessibility to newcomers. It is not meant to be an “easy” game. We saw “easy and accessible” in Ultima 9 …. (the most horrible part of the series, arguably not worth being considered part of the series)

    I actually thought the game was very rich due to the various types of worlds. It is actually one of my favorite parts of the series.

  • Simoneer

    I love this video so much. Endlessly whiny Spoony = hilarity.

  • jordon1993

    I’m curious if any of the Ultima games are available on Steam or something. Cause this series looks really interesting. Don’t know if I’d get this particular one given how hard it seems (based on Spoony’s tirade at least LOL) but the other games like Ultima 7 for example look pretty good.

    • http://www.facebook.com/people/Sean-Macleod/1334677753 Sean Macleod

       Everything but Ultima 9 is on Gog.com

      • jordon1993

         Ah awesome. Thanks for the info.

  • DraculaAlucard1

    I’ve heard that with the headless, they were designed so that you have to use your bare fists to kill them. Just somthing to get the players to think I guess.

  • http://www.facebook.com/people/Sheila-Jenkins/100000412359301 Sheila Jenkins

    I could never get into this one nor the first one. that doesn’t mean they were bad, only, that I’m rather poor at this style of game lol.

  • xoham

    I registered only to retort this once.
    Some posters have already noted, that some encounters were meant to be avoided. Instead, the reviewer tried them incessantly as if never having played an RPG before, then rage and drop f-bombs at the frustration over his own incompetence. Of course the headless was too strong. A thinking person would have figured that out after the first hit and ran. The beginning was not “fucking impossible”, he simply didn’t figure it out. In fact there is a large group of complainers regarding the Elder Scrolls series where they’ve moved to scaled opponents. The complaint is you cannot come back stronger and squash once mightier creatures like in past games, such the UW2.

    The sewers are expansive, yes, but has the reviewer ever played Diablo of any version?

    I’m just going to quote the reviewer here:
    “…variety in levels was is its best and most interesting feature, but it just wasn’t worth mentioning in the review”.

    Also, there’s a shortcut to get down the sewer faster which it explained either in a note or a character, I forget.

    Nearly every RPG starts you as weak, or more accurately, a mundane person. If it didn’t there would be no game.

    The black sword is in the game, twice.

    In its time, this was by far the best RPG game available, with a good story and good game mechanics. This was made something like 20 years ago, so the PC’s available … well everyone from the time understands.

    In short, the reviewer is way off base, and should be ignored.

    I won’t be coming back.

    • Garmrspor

      Well, this is what Spoony does. These “reviews” are mostly done for comedy. He bitches about anything that grinds his balls, objective flaws or not.

      If you don’t care for that, that’s fine. Or if you don’t care for his delivery, that’s fine too. But don’t read into it too much.

    • SUPERSOUP

      Dude, calm down.

      Yeah, Spoony’s kind of a dick, but I think that his central complaint, that the power level of the game should be scaled up seeing as you’re The Avatar, is valid. He points out it’s the same game as the first. It’s just a review. Watch some of his other stuff. It’s alright.

    • Malidictus

      You know what this year-old comment just made me realises? Spoony uses profanities! Why didn’t anyone tell me before?

  • http://www.facebook.com/people/Ares-Lancaster/1290777953 Ares Lancaster

    “I shall speak to thee later, then.” = “I should go.”

  • http://www.facebook.com/dtilson1 Daniel Tilson

    If you play as a fighter instead of a shepherd, you can easily slaughter both headlesses, and beat down the thief. (Though you can also avoid the thief fight by simply asking him about the triad of evil.) The gazers are not meant to be fought right away, nor are the dread spiders. The reaper can be killed if you train heavily in attack and focus on a specific weapon class.

  • SUPERSOUP

    People need to get rid of all these sacred cows they’ve got wrt to gaming. Although the Ultima Underworld series is actually fairly good (I hate action RPGs anyway and the scaling down in power of the Avatar), I remembered Final Fantasy VIII fondly before Spoony started reviewing it and had to admit in retrospect that it was pretty shit.

    Relax. It’s a celebration, bitches.

    • SalomonAugust

      Haha feel same way about ffVIII , at first i kinda liked it allthough it felt very weird…but after spoonys review i see the flaws more clearly and they get so apparent it just feels bad now.

      • Daniel Tilson

        I liked FFVIII

        I still like it.

        I saw the same flaws when I played the first time, and I still liked it anyway.

        It was different! (And people actually looked like people… not like headache inducing polygonal monstrosities like in FFVII)

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